HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Legainn raises her sword and shouts "Let this place be seen!" Cast Light on blade. She then steps towards the goblins, claymore raised.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Brom: mainly so whatever's out there can't see us as well. Ah, nevermind, you're right- they're probably dwarves. You can have pretty good vision outside at night, though, when the moon's around. I've plenty of experience with that, but it depends on the GM as to how it's handled.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Legainn will follow Skully into the night, near as she can, shushing the others. "Stay close." Init: 1d20 ⇒ 10
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Having been roused, Legainn quickly gathers her equipment and dons her armor, then checks the others for their own preparedness. "Snuff the fire and make ready. I'll bring light up for us if it's necessary." Finally, she stands still with claymore drawn in the middle of the camp, waiting for her night vision to come back as she watches the area for movement of either friend or foe. Perception: 1d20 + 3 ⇒ (17) + 3 = 20
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary RP's awesome, but it's best balanced with combat, of which we are sorely lacking as of yet. Let's get down to business.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary When the others awake in the early morning, Legainn's tucked away her book and is looking over her gear spread out on a blanket. She glances briefly up at Fenn when he starts to move around the camp. "Still encouraging that loner to hang around, I reckon?" she asks, retying her javelins together. "I won't tell you you're doing wrong, but no good comes of taking in the wild, by what I know. Many more times at home I've seen a child try to play with beasts and come away wounded. They are deep marks, that rarely heal well. Nature is proficient at death. I'm sure you know." She stands, slinging the bundle around her belt where they are easily drawn, then kneels again to pick up the sheath of her claymore.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Apologies for that, folks. If I ever go two days without posting, so, that Tuesday-Thursday break, Fenn or Q can run Legainne's mechanics. Assume she's following along and occasionally registering a sarcastic remark when someone does something ridiculous. I don't want to hold us up over my own university work, especially as the semester moves forward- some nights I never make it to my own computer, as it is. If you'd like, you can PM me for skype info; I'm readily willing to register that for accountability purposes, haha! But yes, the posts have been excellent. We've had some really good stuff in these few pages. I'm looking forward to more.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Legainn watches the pair go at it with a small smile. "Ever excitable, aren't they?" she says absentmindedly to Skully. When the time comes, she will sleep, rise for whatever watch is needed, then again some short while before dawn to sit by herself in silence. GM: Only the required cleric prayer times after rest. She tries to stay to the rear of the group in order to keep an eye on everyone. Occasionally, when the party doesn't know what they're getting into, I will leave a spell-slot open and ask to rest for fifteen minutes during the active day to fill it as per the Cleric mechanics.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Legainn easily paces Brom once they're clear of the crowds. "There's five of us, unless you're counting yourself out. I'd think we wait a while yet before dealing in names. I want to see how this job ends up." A trace of worry works it's way across her face, but it's gone a moment later. "With all luck, Fenn, those bandits you're on about will have moved on by the time we reach them. I suppose we'll find out..."
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary I'm taking a Knowledge History check on the "twy" bit of Fenn's question. Know History: 1d20 + 7 ⇒ (16) + 7 = 23 Legainn pauses when Fenn directs his question at the other individual, thinking for a moment. Why does that sound familiar?
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Legainn inclines her head when Fenn introduces her, then listens until the guardsman finishes. "And what of local trouble? Any large groups operating in the area a couple of travelers should be aware of?"
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary "Sorry, folks. I was expecting something different from the usual routine of the no-gooder looking for pasties, I suppose." Legainn sighs and gestures at the surrounding buildings. "I can come along if you'd have me, Fenn. Might be able to pick up a few things alongside." In other words, Aid Another.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Glancing at Fenn when he said his piece, Legainn shakes her head when she hears the pay. "Paltry fare for a wandering hire, I feel." She listened more closely as the dwarf got more evasive in his own speech, trying to feel for the dwarf's demeanor. Sense Motive: 1d20 + 7 ⇒ (11) + 7 = 18 for a DC20 hunch Without a clear read on the situation, Legainn stands as well. "Very well. We will talk of fairer pay when we return, Mr. Lockbreaker."
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Know Local 1d20 + 3 ⇒ (7) + 3 = 10 untrained Legainn looks the dwarf over. "For all intents and purposes, we haven't discussed anything yet. You'll be our boss after we negotiate terms and sign the documents over, sir. I'm assuming you have a standard employment contract?" she asks, raising an eyebrow.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Taking her food over to Skully's table, Legainn pulls a seat down. "I'd rather it give us the means to secure lots of food in the future, you reckon?" She pats her coin purse as she sits. It jangles hollowly.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Sliding onto a barstool, Legainn orders breakfast, the dull clatter of her scaled mail and assorted kit belying her casual tone. She asks for a full plate of bacon and eggs, then looks around for the others. "Anyone seen Niles? He mentioned an employer last night..."
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Legainn pauses in shouldering a bundle of javelins to set her backpack on the table and snort. "Quolamin, if I was interested, you would have known some time since. You remind me of my brother..." she says, shifting her sheathed claymore- that is probably as tall as Q, considering -into place, then continues. "I'd work on your game a bit more before beggaring bed favors from your fellows. Consider that a tip from an old hand." With that, she sets a coin on the table for the waitress, winks, and then makes her way upstairs, where she bolts the door and tucks her things away. Legainn will rise some time before morning to consult her book and contemplate things, provided she is not woken before then.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary In interest of pacing, I say we skip the next hand of 21 and move things along, if that's alright with everyone.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Ah, I think it fits. Not too sure that we need to worry about optimization at the moment. My hope is that we continue to play for a good long while, of course- but as of now, we're only confirmed up to level 5. Fenn's got an interesting build in mind, and I believe that's plenty good for now. On a side note, what with fantasy card-games and puttering about a two-word thread, I'm getting Bioware vibes from IC at the moment. Not that that's a bad thing! We'll just have to see how many side quests we end up with, ehe...
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Legainn pushes her mug aside, taking the cards. After shortly examining them, she looks at the others, then taps the table. "Likewise. Hit."
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary "In my experience, the affairs of pantheons are best left unstated." Legainn tucks her book away in a pocket, then checks over her equipment. "Fair met, in any case, for all of you. We'll talk tactics later I suppose, when we have more of a bead on what we're facing. I trust that we're all quite capable. That'll be up to the road to determine, however."
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Legainn leans back again as Fenn finishes his standard chivalrous rant, then responds to Brom. "I spent the last seven years on the road, and, I can assure you, am more than capable of taking care of myself and others. As for why I was chosen, if you insist..." She tilts her tankard towards the table, showing that it's empty, then sets it back in it's place, raising a hand to it's brim and placing her other hand on the tattered tome beside it. You hear a muttered phrase, and see a flare of light flash from under her wrist on the book's cover to her left palm. With the tinkling sound of running water, the tankard fills, and she tilts it back to show clear water to the brim. Q may recognize the casting of a holy Osiron of Create Water if he cares to identify it. Looking to Legainn's face, you can see an air of rejuvenation through it. Smiling again, she speaks, saying "I may not be quite as talented as our specialized friend here, but I know certain things, and my belief in the nature of humanoids means that I'm capable of easing your wounds and staving off death for another day. Call me a cleric, if you wish- just don't expect me not to fight."
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Looking to Brom, Legainn smiles knowingly. "I wouldn't count your heads before they're cracked, friend. My reckoning is that we all have a fair chance at survival, especially with a couple of cards up our sleeve. Speaking of which," she says, "I'm afraid that I'll have to wait on our pay to start dropping coins on the turn of the deck, Q, but I'll certainly play a hand for the sake of it if you'd like."
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Ah, good stuff. I think I was mainly snagging on the existence of the Reign of Winter campaign. Thought there was something I wasn't privy to...
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary Fenn, I've been meaning to ask, what's this {Winter} tag you have attached to your name? I'm not sure what to make of it.
HP 12/12 | AC 15 : T 10 : FF 15 | CMB +2 CMD 12 | Fort +4 : Ref +2 : Will +6 | Init +0 | Perc +3
Prepared Spells:
Osirons: Light, Detect Magic, Stabilize; 1st: Magic Weapon, Bless, Domain: Sanctuary The older woman is already seated at the table with her equipment resting on the wall behind her. She's been waiting since you entered the room, so you guess it's been a while. Raising a tankard to the halfling as the jubilant rogue seats herself, she says "Fair met, then, Skully, Fenn. Call me Legainn." Looking around at the others, she continues, saying "Well, seeing as we've been tasked to work together, might as well get to know a few things about each other, hm? I'll start." Legainn swings her booted feet off the chair next to her, placing the tankard on the worn wood of the table, then starts counting things off finger by finger on her hand. "Human, obviously, as much as that's worth. Thirty-two, hope that won't be a problem for you youngsters. I've two sisters and a brother at home, long ways from here. Competent in a fight, so I'm paranoid to boot, and," lowering the last finger and smiling, "a bit of a philosophical nut. Don't worry, I won't talk your ear off about the universe- sky knows I've no reckoning as to it's nature myself- but I've got a bit of a connection with some thoughts an old friend once told me." She taps a much-loved and worn out book with tattered, rebound cover and broken binding that sits on the table beside her, then looks back to the others. "Now, what about you?" |