HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Am I able to hear Falko shouting? Asher fires upon the eye creature nearby. attack: 1d20 + 10 - 2 + 1 ⇒ (10) + 10 - 2 + 1 = 19
If that kills the monster he'll move to follow Falko, assuming he can see/hear him. Otherwise, he'll reload.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher fires upon on the pistolero that's been peppering him and Angus. attack: 1d20 + 10 - 2 + 1 ⇒ (1) + 10 - 2 + 1 = 10
Then he swears, and clears the jam.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher moves 5 feet to take cover behind the nearby wall. He reloads, but instead of firing, drinks a potion from his bandoleer. healing: 1d8 + 1 ⇒ (8) + 1 = 9
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher backs a 5 foot step away from the target, reloads, and fires upon it. Attack: 1d20 + 10 - 2 + 1 ⇒ (15) + 10 - 2 + 1 = 24
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
GM: I don't suppose the gaslighting on the ceiling of the lower hallway would be something Asher could take advantage of? Maybe breaking/shooting one to weaponize the gas somehow?
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Reminds me of a time one of my friends had shocking grasp up, was in an area of Deeper Darkness, and hit by a fear effect. He ran away, with his hands outstretched (because that's what you do in the dark), and right into another player's animal companion. RIP, wolfy.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher drops through the floor to the next level, and fires upon one of the pistoleros. touch AC it looks like
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Those are enemies near Angus, right? Could you have moved me a bit less far, DM? Like... back the hallway to the left 15 feet from where I am now? I think I plan on dropping to the next floor on my turn, to phase through the floor and help Angus out.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
"Dufrene! Where are we needed?" Asher shouts to the Tiefling, clearing his jammed weapon. Using Quick Clear deed to remove my jam as a standard action, then I'm reloading with my move.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
I can see those guys in the stairwell near Cretien, right? If so, then... Asher looks to Delft, seeing the fear on the man's face, and speaks to Johnathan. "We can protect him, but he's no position to fight or to lead. Look at him." He speaks while reloading, tearing a packet with his teeth and quickly reading his weapon. Then he fires upon the enemy nearest Constable Dufrene. Attack: 1d20 + 10 - 2 + 1 ⇒ (1) + 10 - 2 + 1 = 10
Damn, misfire. Asher's eyes go wide when his discharging weapon fails to fire properly.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher moves into the room with delft, firing at the ear worm there. attack: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 25
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Sorry! I was unable to post for a bit longer than I expected. Asher needs ammo and hasn't had time to make the rounds himself. Is there a back stock of cartridges he can use, and then replace it with ones he makes himself when he has the time? Asher stands in the interrogation room, and takes notes in his little book.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher takes a five foot step directly behind Angus as he looks down the hall to see the creature guarding the door. With his gun already loaded, he decides to try and spend some focus on trying to make the creature material himself. Int check, right?
He then fires (Or readies to fire once one of his allies makes it material). point blank, touch AC, deadly aim.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
"You, and you!" Asher says, pointing out Johnathan and Morgrym while reloading his weapon. "Assist Constable Escheus!" He listens for more sounds of conflict in others directions. "Constables McCormick and Dufrene, let's secure the rest of the building. You make them material for us, Dufrene, and McCormick and I can take them out!" Perception: 1d20 + 9 ⇒ (7) + 9 = 16 If he hears more commotion, he gestures to the others where and begins moving in that direction.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher takes a five foot step toward Angus while reloading, aiming his musket. "That one now!" READIED ACTION for when it becomes corporeal. Point blank, deadly aim, touch AC
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher takes a five foot step to the left while reloading. He aims his gun at Falko's earworm, but seeing it die reaims at the one near Johnathon. "That one now!" He says, and readies his action to fire once it's corporeal. Point Blank, Touch AC, Deadly Aim
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
"Good! Now someone make another real!" Asher reloads and lines up another shot for when one of the earworms becomes fully material. Not sure if that's now, I don't see a recent check here. Consider it a readied action. Point blank within 30, touch AC within 40, Deadly aim. Taking a 5 foot step if that gets me in range of either.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
"Finally!" Asher says through gritted teeth, ripping another cartridge of fire-dust open and ready as he reloads with practiced ease. Point blank, touch ac, deadly aim!
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher reloads his musket (move) and readies to fire upon the maw creature once it's physical. Not sure if you saw Johnathan's check GM. I don't see your ruling on it. Probably because his turn isn't actually up yet, I'd wager. Once it's material: attack: 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28 Damage: 1d12 + 10 ⇒ (9) + 10 = 19
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
"Someone make this thing solid for me so I can kill the wretched beast! I can't focus on that, and reloading at the same time. This is tricky work, loading this thing quickly!" Asher growls, mid-reload.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher swears seeing the room turn into chaos. Trying to do what he can to save civilians, he turns his gun on the maw-thing. "EVERYONE AWAY FROM IT!" he shouts, reloading and fires upon it. point blank, touch ac, deadly aim
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher loads his weapon and fires it at the materialized earworm on Rock. deadly aim, point blank, touch AC (I think?)
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher watches this from afar, not acting yet and giving Falko a chance to talk her down. If Asher thinks he could get away with taking a few slow steps out of line of sight with Xambria without setting her off, he'll do so. Once out of sight, he'll take his weapon out, and be ready to act once sounds of conflict begin.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher will go back and forth between the Entrance and the Plaza, keeping an eye on people. He's dressed in a colorful suit not of his choice, and carries his gun in an elegant, clipped sheath on his back. Something that would fit in with a proper gathering.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
"I intend to do just that." Asher says crisply, shutting his notepad after making his final notes. "Thank you for your time, Master Rackus." Ready. Angus and I get our negative levels off, and then FF to the Gala?
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
"Well Master Rackus, we're looking into some incidents involving this particular archeology site. It seems as though one of the site coordinators, a Doctor Meredith, as been... Affected by her dig site. We are looking for her, and anyone else in the decision making of these digs, such as Caious Bergeron and Finona Duvall. We are under the impression that Bergeron himself had an employer. If there is any information you can share that would help our investigation, we would be grateful, Master Rackus."
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Any ideas how I should further my questioning with Rackus? It seems he was with Duvall and not Fionna at the site he was working at, which kind of dead-ends my idea.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
With Rackus:
Asher takes notes, considering what Rackus is saying. "Do you remember the names and details of any of the people you worked with at that site?" Asher sits through the meeting, nodding along with the loss of the dealer in the tunnels, but remaining blank, disinterested with the parts he knows nothing about. I'm fine with that.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
That's fine GM, I just need to know all the specifics without hunting for them (It's difficult to keep stuff in order sometimes. I thought we were at the HQ for some reason).
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher makes a couple of notes in his notepad, and then gives a small gesture with his pecil hand for Rackus to continue. Sense motive: 1d20 + 3 ⇒ (8) + 3 = 11 I'm confused about your comment regarding the scrolls. They're still at HQ? Did we never stop there then? I would absolutely prefer to stop there first, use the scrolls, and then go about a dangerous investigation. IS this something that can easily happen or will I have to wait. Please be clear about what it will take for Angus and I to get to the scrolls and have these negative levels off of us.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher stands before Rackus and pulls out his little notepad. "Rock Rackus, as you know there was the incident at the exposition. While the specifics of that incident had more to do with contraband brought by another attendee to the exposition, some evidence has recently come to light that makes you a potential... Source of information in the overall matter." Asher's eyes comb the words on his notepad for a moment before flicking up to Rackus face. He gives a tight-lipped smile that is by no means friendly. "Tell me, what do you know of a Caius Bergeron and the Jiese ziggurat?"
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
No one asked Duvall about Bergeron's host while she was on the ship with us? We had the letter at that point yes? You would mind some retconning here, GM? There's an awful lot of information to parse here, and the hydra fight basically reset all my brain-meats away from our clues.
"I suppose he hadn't, so far as we know. I shall question him privately then, where-ever I may find him. I'll have his address, and while I search for him I'll keep my eyes open for Dr. Meredith." My plan is to head to his address alone and ask to speak with him. If he isn't there, I'll ask about until I can find where he might be, and continue to follow his trail. Unless Falko learned something earlier to make this not worth it? If we can use those restoration scrolls before I head out, consider it done. I'd love to finally be rid of this last negative level.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Ahhh, reread the letter. I see. Bergeron had hired the Duvall as his new team after Dr. Meredith had failed. Bergeron is dead from the entity possessing Dr. Meredith, but he has a boss he would be meeting with. What is the current state of Duvall? Do we have her, or did she manage to get her freedom free from further questioning in Risur? I've done some searches but can't seem to find where she ended up.
"I'd like to interrogate Rackus, since he apparently IS involved in this. There might be information he can share that could be helpful, even if it is the potential motivation of our missing, possessed Doctor. ACI, can you get me permission to visit him either where he is currently being held, or a warrant for arrest to bring him back in if he had already been released?" GM: Earlier Angus brought up our last negative level. Would there be time to have that restored? I believe we (I did anyway) had the second scroll requested for our order upon arrival back in Risur.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Asher approaches Morgrym, and exchanges handshakes. The slight blue marks on the skin of one cheek, and constant gentle breeze about him reveal Asher to be a sylph. He gives a firm handshake in a military fashion and looks at the disguised newcomer with half-closed eyes, clearly fatigued but still alert, like a tired cat. "Another veteran? I'm glad to hear that The Brass is realizing how well former Yerasol Campaigners perform in the RHC. It's the best battlefield you're sure to find, if you've been itching since you're release." He takes a drag of his cigarette before flashing a wolfish grin. "You get to earn your death here, unlike those islands where a single stray shot or misplaced round of artillery will mark your end." The only social skill I have any chance at is Intimidate. We probably don't want to use that against our allies. Yet... I'm a bit confused at our clues. Are will expecting a bigger player than the deceased Bergeron? Rackus was mentioned, but he didn't strike me as anything other than a small part of the bigger story. It seems more likely to be that the alien that original got out is still out, and eating brains.
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
"No sun, no throngs of people, no barely tested inventions being demonstrated in unsafe conditions by eager smiths and tinkerers... Sounds much safer. Damn shame." he says this last disapproving, before taking a long draw from his cigarette. "what's this about constable Holbrook being a suspect for murder? Have any of the details? I'd like to review them."
HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4
Yes, please do.
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