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Lazzare's page
146 posts. Organized Play character for SuperBidi.
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Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Let's have fun with our multiple personalities. After that, you can call me crazy. I play the characters Soup and Tiger have seen at their respective tables :D
A small figure in brown robes arrives to complement Herr Doktor's party. As the party turns to him, especially due to his strong odor of sewers and sea water, he raises his arms to the sky and speaks (too) loudly: "The end of the world is near!!! But rejoice, as the Lord of the Depths speaks through my voice and he tells you that the best way out is through! Let's move to these monoliths, they are key to the dreadful ritual."
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare is much less nice than Jadran. While going back to town, he won't stop repeating to Evgeni and Otto that they were unworthy of the curse they brought on them and that they should have known better.
Massee Pregen 2.1 wrote: "Well done crew. If you ever need another sword arm or a shield don't hesitate to put out the call." "May the Lord of the Depths grant you safe travel on sea and plenty of rain on land!"
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Thanks a lot Watery! (or is it Soup? Like Tian names with the first name last and the last name first :D)
Chronicle is fine, too.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
My only question is that we were trying to force Evgeni to talk when we first met him and he never confessed. Was it some kind of plot armor? Or rolls I'm not aware of that we failed?
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare moves closer to Jadran and calls the healing power of the ocean on him.
2-action Heal I: 1d8 + 8 ⇒ (8) + 8 = 16 healing.

Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
GM Watery Soup wrote: Socratically, would Hypothetical Meadow be able to Hunt a noisy Prey from around a corner? Well, that's very much not said anywhere. Spells put aside, the game never really tells if you need a line of effect to the target of an ability and as such the GM has to adjudicate these cases. I got a frustrating experience with Legendary Negociation when the GM decided it needed line of effect :D
GM Watery Soup wrote: It would be Unobserved by sight, but fully heard And as such Hidden as hearing is an Imprecise Sense. Which only gives a 50% miss chance so it wouldn't prevent Hypothetical Meadow from Hunting her Prey, it'd just ask for a few actions instead of one (unconsequential outside combat).
GM Watery Soup wrote: Based on the text of Hunt Prey, I don't think Meadow needs/needed to make the check. I would certainly rule it the other way, personally, as I read the "You must be able" as a limitation only. But I clearly see both interpretations and anyway you're the GM ;)
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
"Meadow" wrote: Hmm hunt prey
Actually I think I don't need to roll this round to hunt prey. The wisp didn't stealth so I should be able to hear him and thus can hunt prey. Not that it matters after my 17 flat check though.
Reading it again, "You must be able to see or hear the prey" sounds very much like a limitation, as in you can't Hunt Prey if you don't see nor hear the prey. It doesn't really say that you can ignore the Flat Check from Hidden as long as the creature makes noise.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Hidden
Well, I see what you mean: As you hear the creature you can skip the check despite Hidden effect. It's really a question of what the GM thinks supersedes the other one.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
As a side note, Meadow also needs a flat check to Hunt Prey on the Wisp. It's not like it used to be in PF1, Concealment is now a very serious bonus.
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Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Yes, it's required for all targetted actions.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare moves closer to the wisp and threatens it with a cold glare: "You love fear, we will deal with you like we dealt with your comrade. Make your prayers to whatever superior being will get your soul."
Flat check: 1d20 ⇒ 13
Demoralize: 1d20 + 15 ⇒ (19) + 15 = 34 (it looks like a critical success!)
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Zibini, Goblin Psychic wrote: The Demoralize against Zibini is a critical success because of the Stupefied penalty to his Will DC.
The attack is a crit regardless. By a lot.
Ups, sorry, you're right. I messed up everything in my mind, sorry about that.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Zibini, Goblin Psychic wrote: Zibini is Stupefied... that's a critical success. [ooc]Stupefied and Frightened don't stack, both are status penalties ;)
Lazzare draws a scroll and cast it. His eyes become bright and he now sees invisible creatures, but not precisely (See Invisibility).
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
I can't affect them with my spells, I have a weakness against their attacks, I'm Frightened, sorry but it's the perfect moment to...
Lazarre stands up and runs away screaming.
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Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
GM Watery Soup wrote: Ugh, I hate splitting the initiative like that. Red will Delay until it sees what Lazzare is going to do. :) Lazzare can always Delay until Red goes if he wants. No problem, it was for the sake of being precise.
I prefer to play before as I'll be able to run away :D
Also, Flory healed me!

Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
GM Watery Soup wrote: It's possible that Lazzare knows this rule better than I do, but if he's saying what I think he's saying, it's better than what you posted at first, it would be ◆ Flory Cast, ◇ Lady G Points Out. (You wouldn't even need to Command an Animal.) Yes, it's how it works exactly.
As for rules about detection, there are unfortunately a few small gaps in them, that's why I haven't intervened. But as of now, you are in my opinion playing it harder than it should be, as both Senses rules and Invisible rules strongly indicate that when you turn Invisible while visible you are Hidden (as such people know your square) unless you successfully Hide or Sneak. There's no "you attack a square without knowing if the monster is here or not", you either know if the monster is in a square (Hidden) or you know you have lost track of it (Undetected after a successful Sneak or Hide).
PF2 has strongly simplified visibility to avoid PF1 fights where people were swinging randomly.
Also, I should play in between the wisps, as the second one put me down.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Imprecise Senses
You mix up with Vague Senses.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
You don't need the action to Seek, as Lady Gwendoline detects the enemies automatically thanks to his Senses. So it's just one action in total.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
@Zibini: Thanks for the healing, I hope I won't be attacked before I have a chance to get away.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
When the creatures start shoking Lazzare, the electricity is driven directly into the Ysoki and he collapses under the attacks (Weakness 5 to Electricity, you can put me down...).
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare will try to determine what these creatures are.
Occultism: 1d20 + 9 ⇒ (6) + 9 = 15
Unfortunately, he doesn't know. He then turns to Jadran: "Remember, water is death but water is also life. I give you the blessing of the Lord of the Depths!"
And he summons the regenerative energies of the ocean to heal the fighter.
2-action Heal III: 3d8 + 24 ⇒ (1, 8, 4) + 24 = 37
Finaly, he adds with a smile: "We will talk later."
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
I was sad of my damage rolls but it had close to no impact after all!
Lazzare's tone doesn't suffer questions when he yells: "Otto, Evgeni, run away and go back to Evgeni's. We'll meet here... if your curse hasn't killed us first.".
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
I think one of your monsters (blue) triggered from Jadran when moving in the middle of the fray.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare is a bit annoyed that the beautiful line between the mists ends up in Otto's chest, but Otto's curse doesn't have to be fatal. So he calls out the energies of the storm, and the thunder strikes in a loud noise.
Sound Burst (drawn on the map): 2d10 + 2 ⇒ (6, 1) + 2 = 9 Sonic damage, Fortitude DC 22.
He continues summoning the storm and around him the wind intensifies again, carrying heavy rain in a 10-foot radius. He then touches the (blue) mist to unleash the violence of the tempest.
Tempest Touch: 3d4 ⇒ (2, 2, 1) = 5 bludgeoning damage
Tempest Touch: 3d4 ⇒ (4, 4, 2) = 10 cold damage
Basic fortitude save DC 22 and 5-foot speed reduction on success, 10-foot speed reduction on failure and crit failure.
3 electricity damage if the enemy doesn't crit succeed
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare's name is bolded but you haven't played your monsters, Watery. Is it normal?
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
GM Watery Soup wrote: The walls are high enough (especially for a ysoki) and do block, so you can't send a line spell through that square, but you can angle a line that hits all three from the square west of Zibini. You're right, I can get even more of them!
But they are certainly immune to Electricity anyway :D
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Also, I have a question: How high are the walls? Are they completely blocking effects? Especially the one on the square just north of the green monster.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
@Watery: FYI, Shield Block's trigger: "While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack."
So it's not supposed to work on an attack dealing Electricity damage.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Flory Buntzer wrote: Lazzare wrote: Lazzare definitely wants to talk to them and will act accordingly. Ok, so no sneaking, be direct? Well, you can sneak in case they attack. But Lazzare won't (anyway, he can't).
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare definitely wants to talk to them and will act accordingly.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
I have great doubts they will be the enemies. Anyway, it's really up to the sneaky folks, we, the not-so-sneaky folks, we can just stay put.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare will follow Jadran (at least) when he will move towards the couple of villains.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare follows Jadran while staying alert (Search).
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare takes a dozen of minutes to attune to the bog and the storm around him. The storm reduces in power, but there is still quite some wind (5-foot emanation of whirling storm around Lazzare).
Lazzare is a bit proud of his connection between the stagecoach and the Maid (the player is, too, Lazzare really feels like an Oracle since the beginning of this adventure :D ).
"Let's make it to this farm, it looks like Otto got more curse than he can handle."
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At the farm, Lazzare is still producing his own whirling storm and has no way to shut it down. He nearly screams for Flory to hear: "Surprise won't make it. And I think Otto wants to get rid of his curse so we should hurry to get to him before he gets himself killed..."
And Lazzare stares at the horizon: "... or worse."

Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare smiles: "What can fire do against the fury of the ocean?"
And the wind starts blowing all around him while he calls the powers of the storm on the yellowish enemy (strong winds putting out small non-magical fire around Lazzare).
Tempest Touch: 3d4 ⇒ (1, 4, 4) = 9 bludgeoning damage
Tempest Touch: 3d4 ⇒ (3, 3, 3) = 9 cold damage
Basic fortitude save DC 22 and 5-foot speed reduction on success, 10-foot speed reduction on failure and crit failure.
3 electricity damage if the enemy doesn't crit succeed.
He continues to channel the power of the ocean, bringing a heavy rain all around him (torrential rains in a 10-foot area, still putting out fires and giving me a resistance to fire).
Tempest Touch: 3d4 ⇒ (4, 2, 3) = 9 bludgeoning damage
Tempest Touch: 3d4 ⇒ (1, 2, 3) = 6 cold damage
Basic fortitude save DC 22 and 5-foot speed reduction on success, 10-foot speed reduction on failure and crit failure.
3 electricity damage if the enemy doesn't crit succeed.
He then finishes with a touch of necromancy.
Harm 2: 2d8 + 2 ⇒ (2, 4) + 2 = 8 void damage
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
In general, when I do that I get crited to death afterwards, but the line is so tempting... I can't resist it!
Lazzare runs under the cart, benefitting from his small frame, to get next to the enemies.
Fortitude: 1d20 + 10 ⇒ (20) + 10 = 30
Fortitude: 1d20 + 10 ⇒ (20) + 10 = 30
I would have prefered to keep those for later...
He then calls the energies of the storm and unleashes them on the perfectly lined-up enemies!
Lightning Bolt: 4d12 + 3 ⇒ (6, 1, 5, 9) + 3 = 24 electricity damage, basic Reflex save DC 22.
Line rules are unclear as to what is the origin of the line. As the diagrams in the book start each line from a corner I consider I can start the lightning bolt from the lower right corner of Lazzare's square. But tell me if you disagree.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Is there difficult terrain on the map? Can we walk through the cart?
Until I know, could you avoid putting yourself on the same line than the enemies, please ?
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
GM Watery Soup wrote: The stagecoach would be the main way to get in and out of town, especially, uh, in the middle of the night. I'll take that as confirming your vote to investigate it. Please do.
Lazzare is a bit puzzled to find the coach stuck in the bog. And then surprised again to see the amalgams of moss coming for them: "Whatever or whoever stole the Maid, it started quite the series of events..."
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare thinks out loud: "So, the Maid hasn't been stolen by the Aspis, and it looks like it also hasn't been stolen by the living dead, too. This is more complex than I expected... Also, I wonder: If the Maid has been stolen this night, it should still be around. But if someone wants to get it out of Anactoria, they'll need a mean of transportation..."
Is there a lot of merchants and travellers in Anactoria or is it a rather isolated town with the stagecoach we are speaking about the main way to get goods out of town?
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Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare raises his hands: "You should have known better! You investigate the Maid but you miss the important clue: And that's a curse you dig out of the ground! A curse that runs rampant in your blood now, ready to spill over your family for countless generations."
Lazzare shakes his head: "What you did was wrong, but not evil. As such, we will escort you to safety... for now, as your nights will be scarier than your days. This is your burden, your curse!"
Intimidation: 1d20 + 15 ⇒ (15) + 15 = 30
He then lowers his voice: "If you want, I can teach you how to live well with your curse."
Sorry, there's some repetition in Lazzare's discourses...
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Apparently, Lazzare is considered an enemy as his name is not in bold. I thought I was helping the party more than I was hindering it...
Lazzare looks at the last survivor(s): "If all you have is bones then die, but if you have an ounce of self preservation then surrender! I can't promise you to live, no one can anymore, but at least your plea will be considered."
I don't really have anything to finish them off that would not cost me spell slots.
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Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare raises his hands: "Lord of the Depths, through your eyes I see and through my mouth you roar! May your waters rise and sink this place, may your waves bless the living and swallow the dead."
And from Lazzare a wave of positive energy erupts outward, healing wounds and disolving bones.
3-action Heal 2: 2d8 ⇒ (8, 4) = 12
You all heal 12 damage. Skeletons (if they are Undead) have to make a DC 22 Fortitude save for 14 points of positive damage.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
"Sorry Zibini, I'm not really in a mood for tanking."
And Lazzare moves so that he could have a nice line between both skeletons and summons the energy of the storm in the form of a bolt of lightning.
Electricity: 4d12 + 3 ⇒ (10, 12, 2, 3) + 3 = 30 (Basic Reflex DC 22)
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
"Bad news...", Lazzare says with a boot at hand. It's the first time you see him puzzled.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
I forgot Lazzare was burying the corpses. Well, he does his investigation while digging. And considering his exceptional strength, it'll take forever anyway unless someone lends him a hand...
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare tells the party: "Careful with these skeletons if we ever meet them as they will certainly expose anyone attacking them to toxic gazes."
And he starts looking at the skeleton's shoes, or lack thereof, in comparison to the aspis members' ones. He also looks at the carts or other means of transportation the Aspis have left.
The footsteps we followed to get there were ones of the Aspis members or ones of the party skeletons? Also, the Maid, or what she was put on, was leaving strange imprints on the ground, does Lazzare find them again? Or maybe some cart that would leave the same kind of marks? Survival +11 if needed.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare explains out loud: "It looks like the Aspis may not be the culprit in this case. It seems the Maid had old old old friends and that they decided to get her back amongst them. Certainly an ancient curse running through this bog, for sure. Water gives life..." and he gestures towards the Aspis corpses "... and water gives death. Let's bury them, they deserve better."
And finding a shovel among the camp, Lazzare starts digging in what he considers the best place for a burial.
"This mission gets better and better, Ratatouille."
I've put Lazzare and his shovel somewhere, but you can move me if you think another place would be more fitting. I must admit I don't really see where the camp is exactly, there are no tents shown.
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare turns to Zibini: "Why are you mocking them when they were not doing any harm? Don't be blinded by hate. Hate leads to the dark side..."
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Lazzare stays quiet as he feels the feys would be too easy to scare. He looks at the "bony bigguns" that fell, trying to determine what they were when alive.
Religion +13
Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
It depends if we want to be stealthy or not. I personally don't care.
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