[PFS2, Outpost07] 2-17 Lost Maid of Anactoria (Inactive)

Game Master Watery Soup

Slides
Hero: Meadow 1, Flory 2, Jadran 2, Lazzare 1, Tiger 2, Zibini 2
Challenge: 26


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Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

Tiger drops into a fighting stance (◆ Stoked Flame Stance) and rushes into the action. He then unleashes a pair of strikes against the Red Wisp.

Flashing Spark: 1d20 + 15 ⇒ (14) + 15 = 29 for Slashing Damage: 2d8 + 3 ⇒ (1, 3) + 3 = 7 Doubled on Crit
Flashing Spark, MAP: 1d20 + 10 ⇒ (2) + 10 = 12 for Slashing Damage: 2d8 + 3 ⇒ (3, 3) + 3 = 9 Doubled on Crit

◆ Stride
◆ Flurry


(he/him) | Troubles in Otari | | | Icons: ◆◇↺

Zibini casts a flurry of spells, the last of which triggers when Meadow's arrow flies.

Yellow Will: 1d20 + 14 ⇒ (13) + 14 = 27 vs DC 21

The wisp is off-guard to Meadow's arrow, but still easily dodges it.

From a distance, the world seems blue and green, but only because Flory's casting a spell on Sir Miles, who comes barreling into the fray.

Jadran slashes at Yellow, but misses.

Tiger drops into a fighting stance, landing one blow, but critically missing the other. Putting the AC boundaries on the tracker because, if you haven't noticed, the wisps have a pretty high AC.

--Round 1
Lazzare (66/66) / Ratatouille (30/30)
--Round 2
Red Wisp (-7 hp, light 20', 22 <= AC <= 29, Recall: Occultism)
Yellow Wisp (-0 hp, light 20', 22 <= AC <= 29, Recall: Occultism)
Jadran (51/73, shield 64/64, shield raised)
Tiger (80/80)
Meadow (63/63, hunting Yellow) / Silence (39/39)
Flory (33/33) / Sir Miles (27/27) Does Sir Miles get a level bump?
Zibini (39/55, amped shield, mirror images 3/3)
Green Mist (-0 hp, Recall: Occultism)
Blue Mist (-0 hp, Recall: Occultism)
Magenta Mist (-0 hp, Recall: Occultism)

Verdant Wheel

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F Half-elf | Ranger 5 | ◆◇↺ | HP 46/58 (63)| AC 22 | F +10 R +13 W +12 | Perception +12 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red | Drained 1

Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.

game master basics


(he/him) | Troubles in Otari | | | Icons: ◆◇↺

Amorphous red mists slither along the ground, coalescing deep inside the party, and attacking the unattacked.

Green Mist vs Meadow: 1d20 + 10 ⇒ (18) + 10 = 28
Slashing: 2d6 ⇒ (1, 3) = 4 plus 1d6 persistent bleed plus DC 20 Fortitude

Green Mist vs Meadow, MAP: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10
Slashing: 2d6 ⇒ (1, 1) = 2 plus 1d6 persistent bleed plus DC 20 Fortitude

Blue Mist vs Lazzare: 1d20 + 10 ⇒ (2) + 10 = 12
Slashing: 2d6 ⇒ (4, 4) = 8 plus 1d6 persistent bleed plus DC 20 Fortitude

Blue Mist vs Lazzare, MAP: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10
Slashing: 2d6 ⇒ (6, 5) = 11 plus 1d6 persistent bleed plus DC 20 Fortitude

Purple Mist vs Tiger: 1d20 + 10 ⇒ (9) + 10 = 19
Slashing: 2d6 ⇒ (5, 3) = 8 plus 1d6 persistent bleed plus DC 20 Fortitude

Purple Mist vs Tiger, MAP: 1d20 + 10 - 5 ⇒ (18) + 10 - 5 = 23
Slashing: 2d6 ⇒ (6, 2) = 8 plus 1d6 persistent bleed plus DC 20 Fortitude

Meadow is hit once, and feels the pull of the mist on her blood. DC 20 Fortitude save, Drained 1 on Failure, Drained 2 on Critical Failure.

--Round 1
Lazzare (66/66) / Ratatouille (30/30)
--Round 2
Red Wisp (-7 hp, light 20', 22 <= AC <= 29, Recall: Occultism)
Yellow Wisp (-0 hp, light 20', 22 <= AC <= 29, Recall: Occultism)
Jadran (51/73, shield 64/64, shield raised)
Tiger (80/80)
Meadow (59/63, hunting Yellow, 1d6 bleed, DC 20 Fort) / Silence (39/39)
Flory (33/33) / Sir Miles (27/27)
Zibini (39/55, amped shield, mirror images 3/3)
Green Mist (-0 hp, Recall: Occultism)
Blue Mist (-0 hp, Recall: Occultism)
Magenta Mist (-0 hp, Recall: Occultism)

Verdant Wheel

F Half-elf | Ranger 5 | ◆◇↺ | HP 46/58 (63)| AC 22 | F +10 R +13 W +12 | Perception +12 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red | Drained 1

fortitude DC20: 1d20 + 10 ⇒ (8) + 10 = 18

Grand Archive

Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot

Lazzare is a bit annoyed that the beautiful line between the mists ends up in Otto's chest, but Otto's curse doesn't have to be fatal. So he calls out the energies of the storm, and the thunder strikes in a loud noise.

Sound Burst (drawn on the map): 2d10 + 2 ⇒ (6, 1) + 2 = 9 Sonic damage, Fortitude DC 22.

He continues summoning the storm and around him the wind intensifies again, carrying heavy rain in a 10-foot radius. He then touches the (blue) mist to unleash the violence of the tempest.

Tempest Touch: 3d4 ⇒ (2, 2, 1) = 5 bludgeoning damage
Tempest Touch: 3d4 ⇒ (4, 4, 2) = 10 cold damage
Basic fortitude save DC 22 and 5-foot speed reduction on success, 10-foot speed reduction on failure and crit failure.
3 electricity damage if the enemy doesn't crit succeed


(he/him) | Troubles in Otari | | | Icons: ◆◇↺

Aight, I just lost the post, so I'm going to retype it. However, I'm including a few rolls that I shouldn't have made, because it would change the order of the rolls after that, and there's a lot going on.

Meadow is Drained! Max HP is now 58.

Lazzare casts noise blast. The wisps appear unaffected. Immunity to magic, except for a few spells.

Red Fort: 1d20 + 10 ⇒ (11) + 10 = 21
Yelllow Fort: 1d20 + 10 ⇒ (19) + 10 = 29

Magenta Fort: 1d20 + 8 ⇒ (7) + 8 = 15

Blue Fort: 1d20 + 8 ⇒ (6) + 8 = 14

Blue appears unaffected by the soft bludgeoning, but cold and electricity go through. Resistance >= 5

Red attacks Zibini.

Red Shock vs Zibini: 1d20 + 17 ⇒ (1) + 17 = 18
Electricity: 2d8 + 4 ⇒ (5, 6) + 4 = 15
Crit fail, so no mirror images destroyed.

Then Red concentrates and goes dark. Red is functionally invisible. I'm leaving a dashed red box where it was last seen.

Yellow Shock vs Jadran: 1d20 + 17 ⇒ (18) + 17 = 35
Electricity: 2d8 + 4 ⇒ (7, 2) + 4 = 13
Crit!

Yellow concentrates and goes dark. As far as I can tell, this does not provoke.

--Round 1
Jadran (25/73, shield 64/64, shield raised)
Tiger (80/80)
Meadow (54/58, hunting Yellow, 1d6 bleed, Drained 1) / Silence (39/39)
Flory (33/33) / Sir Miles (27/27)
Zibini (39/55, amped shield, mirror images 3/3)

Green Mist (-0 hp, Recall: Occultism)
Blue Mist (-13 hp, Recall: Occultism)
Magenta Mist (-9 hp, Recall: Occultism)
Lazzare (66/66) / Ratatouille (30/30)
--Round 2
Red Wisp (-7 hp, light 20', 22 <= AC <= 29, Recall: Occultism)
Yellow Wisp (-0 hp, light 20', 22 <= AC <= 29, Recall: Occultism)

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

Tiger steps northwest, flanking the Green mist with Meadow and unleashes a pair of strikes.

Flashing Spark, OG: 1d20 + 15 ⇒ (20) + 15 = 35 for Slashing Damage: 2d8 + 3 ⇒ (7, 3) + 3 = 13 Doubled to 26
Flashing Spark, MAP, OG: 1d20 + 10 ⇒ (5) + 10 = 15 for Slashing Damage: 2d8 + 3 ⇒ (2, 7) + 3 = 12 Doubled on Crit

In the rare chance that a 15 hits, add 2 to the damage of the second strike (Forceful trait). Then combine damage before applying weaknesses / resistances

He steps away (West) to get out of the line of fire.

◆ Step
◆ Flurry
◆ Step

Verdant Wheel

F Half-elf | Ranger 5 | ◆◇↺ | HP 46/58 (63)| AC 22 | F +10 R +13 W +12 | Perception +12 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red | Drained 1

"Ow! Stop that!" Meadow fires once at her attacker before moving behind a nearby wall and hiding.

shortbow vs green: 1d20 + 14 ⇒ (3) + 14 = 17
damage-piercing: 2d6 ⇒ (6, 5) = 11
deadly?: 1d10 ⇒ 8

Stealth +13

◆ Strike, ◆ move, ◆ hide

Grand Archive

Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot

I was sad of my damage rolls but it had close to no impact after all!

Lazzare's tone doesn't suffer questions when he yells: "Otto, Evgeni, run away and go back to Evgeni's. We'll meet here... if your curse hasn't killed us first.".


”Jadran Tagar” | Male Medium Taldan Human Fighter (Skilled) 5 Hero: 0 | HP 73/73 | AC 23/25 | F +12 R +9 W +11 | Perc +11 | Default Exploration ( Search ) | Speed 20ft | Active Conditions: None Sturdy Shield: 64/64hp, 32BT, Hardness 8

Jadran buckles over as he's shocked terribly again, his lips vibrate from the aftershocks. "This isn't my best showing..." He admits, still trying to keep it positive as he raises his shield up once more.

Changing tactics he strikes out at the blue misty creature.

+1 striking longsword: 1d20 + 16 ⇒ (14) + 16 = 30
Magic Damage: S: 2d8 + 4 ⇒ (5, 5) + 4 = 14

+1 striking longsword: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20
Magic Damage: P: 2d8 + 4 ⇒ (8, 3) + 4 = 15

AC25: Looking at my options they are slim other than to hope for good rolls and less crits from the GM.

Horizon Hunters

N Human Witch 3 | AC: 17/18 | HP: 26 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2

Flory advances closer to the melee, her cloak floating about her shoulders.

Meanwhile, Sir Miles attacks one of the wisps.

Flory: Stride, Cast shield
Sir Miles: Strike x2 vs Red

Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14S

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10S

Hero Point that first attack

Attack: 1d20 + 12 ⇒ (19) + 12 = 31


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(he/him) | Troubles in Otari | | | Icons: ◆◇↺

Tiger slashes deeply into the mist. Even though his fingernails slide through some of the mist, they still do siginificant damage. Resistance to slashing. The second slash almost hits. vs off-guard

Meadow moves and hides.

GM Screen:
Stealth: 1d20 + 13 ⇒ (7) + 13 = 20

Jadran, Lazzare correctly pointed out that you got a free swipe at Blue as it walked by last turn. I'm going to bot an AoO, which happens before your turn.

Longsword: 1d20 + 16 ⇒ (16) + 16 = 32
Slashing: 2d8 + 4 ⇒ (1, 5) + 4 = 10

Jadran slices the mist deeply as it passes by. Now, your turn. Jadran finishes off Blue with a backhanded swipe, and then redirecting to Magenta slashes Magenta.

Flory commands Sir Miles to attack. Sir Miles snaps at the place Red was last seen. Flory, what I'm going to do is to make a secret Hidden check (DC 11 flat check). If Red is there, I'll process the attack as usual. If Red is not there, and the check passes, Sir Miles will have figured out Red isn't there; the attack was "wasted" but I'll redirect the second attack to Green. If the first Hidden check fails, Sir Miles won't have figured out that Red isn't there, and the second attack will be wasted as well.

GM Screen:
Hidden: 1d20 ⇒ 20
Hidden: 1d20 ⇒ 3

Sir Miles is very confident that Red isn't there any more; he snaps at Green instead, causing some damage, but not as much as hoped.

Meadow, you're still bleeding. I'm going to bot your recovery check.

Bleed: 1d6 ⇒ 1
Recovery: 1d20 ⇒ 1 vs DC 15

--Round 1
Jadran (25/73, shield 64/64, shield raised)
Tiger (80/80)
Meadow (53/58, hunting Yellow, 1d6 bleed, Drained 1, Hidden?) / Silence (39/39)
Flory (33/33) / Sir Miles (27/27)
Zibini (39/55, amped shield, mirror images 3/3)
Green Mist (-36 hp, slashing x2, Recall: Occultism)
Blue Mist (-61 hp, slashing x2)
Magenta Mist (-24 hp, slashing x1, Recall: Occultism)
Lazzare (66/66) / Ratatouille (30/30)
--Round 2
Red Wisp (-7 hp, light 20', 22 <= AC <= 29, Recall: Occultism)
Yellow Wisp (-0 hp, light 20', 22 <= AC <= 29, Recall: Occultism)

Horizon Hunters

Male Goblin Psychic 6 | HP 64/64 | AC 23/24 | F+13 R+14 W+11 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 | Exploration: Avoid Notice | Active Conditions: None

Surrounded by enemies... delightful! It's a little scary, but it's also thrilling.

Envisioning himself as a great warrior, Zibini shares that vision with everyone else as motes of color begin to swirl around him again. Seeing that cutting isn't working, he tries a blunt weapon instead. He swings a hammer that was never there at the creatures around him.

◇ Unleash Psyche
◆ Sustain shield
◆◆ Cast amped Imaginary Weapon. Spell Attack Magenta: 1d20 + 11 ⇒ (13) + 11 = 24 and Spell Attack Green: 1d20 + 11 ⇒ (17) + 11 = 28 for bludgeoning damage: 6d8 + 6 ⇒ (7, 3, 2, 1, 2, 5) + 6 = 26. On a crit, double damage and push 10 feet. Casting this spell provokes RS.


(he/him) | Troubles in Otari | | | Icons: ◆◇↺

Zibini's imaginary weapon smashes the mists, dispersing them.

Now that all the visible foes are down, let me remind you of the Seek and Point Out actions. Please specify very precisely where your character is Seeking (the center of a burst or the direction of a cone).

--Round 2
Lazzare (66/66) / Ratatouille (30/30)
--Round 3
Red Wisp (-7 hp, invisible, 22 <= AC <= 29, Recall: Occultism)
Yellow Wisp (-0 hp, invisible, 22 <= AC <= 29, Recall: Occultism)
Jadran (25/73, shield 64/64, shield raised)
Tiger (80/80)
Meadow (53/58, hunting Yellow, 1d6 bleed, Drained 1, Hidden?) / Silence (39/39)
Flory (33/33) / Sir Miles (27/27)
Zibini (39/55, amped shield, mirror images 3/3)
Green Mist (-62 hp, slashing x2, bludgeoning x1)
Blue Mist (-61 hp, slashing x2)
Magenta Mist (-50 hp, slashing x1, bludgeoning x1)

Grand Archive

Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot

Lazzare will try to determine what these creatures are.

Occultism: 1d20 + 9 ⇒ (6) + 9 = 15

Unfortunately, he doesn't know. He then turns to Jadran: "Remember, water is death but water is also life. I give you the blessing of the Lord of the Depths!"

And he summons the regenerative energies of the ocean to heal the fighter.

2-action Heal III: 3d8 + 24 ⇒ (1, 8, 4) + 24 = 37

Finaly, he adds with a smile: "We will talk later."


(he/him) | Troubles in Otari | | | Icons: ◆◇↺

Lazzare doesn't know exactly what these creatures are, but he has heard a little of these creatures. I forget whether I mentioned this previously, but even on Recall failures, I like to give a little general information.

These creatures inhabit desolate swamps and forests and are generally active at twilight and after dark. They are reluctant to lead victims into immediately fatal areas such as deadfalls, but instead prefer hazards where their victims suffer over a long time, such as pockets of stale or poisonous air, patches of quicksand, and dens of bigger monsters. These creatures are intelligent, and will use tactics, although that will become evident shortly.

Lazzare hears something whisper, "You're gonna die."

Demoralize (Intimidation): 1d20 + 12 ⇒ (11) + 12 = 23 vs Will DC 23

Lazzare is filled with dread.

Healing: 2d4 ⇒ (3, 1) = 4

The wisp bursts into light, appearing healthier after feeding on Lazzare's fear. Cackling, it jolts him with electricity.

Shock: 1d20 + 17 ⇒ (17) + 17 = 34 vs Frightened 1 AC 23
Electricity: 2d8 + 4 ⇒ (6, 5) + 4 = 15
Crit!

A crackle of electricity appears on Lazzare's other side, catching him off-guard.

Shock: 1d20 + 17 ⇒ (8) + 17 = 25 vs Frightened 1, off-guard AC 21
Electricity: 2d8 + 4 ⇒ (4, 4) + 4 = 12

Shock, MAP: 1d20 + 17 - 5 ⇒ (13) + 17 - 5 = 25 vs Frightened 1, off-guard AC 21
Electricity: 2d8 + 4 ⇒ (5, 2) + 4 = 11

The wisp remains invisible, but the electricity is visible. As a result, the wisp's locatiion (when it made the attack) is known, and it functions as Hidden, so I'm marking the location with a yellow box.

--Round 3
Jadran (62/73, shield 64/64, shield raised)
Tiger (80/80)
Meadow (53/58, hunting Yellow, 1d6 bleed, Drained 1, Hidden?) / Silence (39/39)
Flory (33/33) / Sir Miles (27/27)
Zibini (39/55, amped shield, mirror images 3/3)

Green Mist (-62 hp, slashing x2, bludgeoning x1)
Blue Mist (-61 hp, slashing x2)
Magenta Mist (-50 hp, slashing x1, bludgeoning x1)

Lazzare (13/66, frightened 1) / Ratatouille (30/30)
--Round 4
Red Wisp (-3 hp, light 20', 22 <= AC <= 29, Recall: Occultism)
Yellow Wisp (-0 hp, invisible, 22 <= AC <= 29, Recall: Occultism)


”Jadran Tagar” | Male Medium Taldan Human Fighter (Skilled) 5 Hero: 0 | HP 73/73 | AC 23/25 | F +12 R +9 W +11 | Perc +11 | Default Exploration ( Search ) | Speed 20ft | Active Conditions: None Sturdy Shield: 64/64hp, 32BT, Hardness 8

If I was trained in occultism I'd go for some recall knowledge. I would be really helpful to know if these guys had a weakness, because so far they are kicking our butts.

Jadran is too distracted by combat to respond to Lazzare with more than a nod of appreciation before getting back to the job at hand: "Don't lose hope, we're gaining!" He moves in a position would provoke aoo to hopefully flank yellow with Lazzare, raising his shield before he moves and slashing at yellow's square.

"How long have you been setting this up? Or is it just your dumb luck to find us?" He hollers mid slash.

+1 striking longsword vs flanked?: 1d20 + 16 ⇒ (2) + 16 = 18
Magic Damage: S: 2d8 + 4 ⇒ (1, 3) + 4 = 8

I don't remember if I roll the flat check or the GM does so I'll let you roll it GM. AC25 for the round. Will save reaction for AOO, rolled below.

AOO if needed:

+1 striking longsword vs flanked?: 1d20 + 16 ⇒ (6) + 16 = 22
Magic Damage: S: 2d8 + 4 ⇒ (7, 7) + 4 = 18

Grand Archive

Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot

When the creatures start shoking Lazzare, the electricity is driven directly into the Ysoki and he collapses under the attacks (Weakness 5 to Electricity, you can put me down...).

Horizon Hunters

Male Goblin Psychic 6 | HP 64/64 | AC 23/24 | F+13 R+14 W+11 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 | Exploration: Avoid Notice | Active Conditions: None

Seeing Lazzare get hurt, Zibini projects a feeling of strength and confidence towards him. He then directs a surge of anger at the now-visible wisp, while keeping up his own defenses.

It's a little too much, and he's overwhelmed by the power, looking a little dizzy.

◆ Sustain shield... although if they attack with electricity I might not get much out of it anyway.
◆ Restore the Mind. Lazzare regains 12 hp.
◆ Psi Burst. DC 21 basic Will save against mental damage: 3d4 ⇒ (4, 1, 1) = 6. This isn't a spell, but is a magical ability with the Concentrate, Evocation, Mindshift, Occult, Psyche, and Psychic traits.
Unleash Psyche then ends. Zibini is Stupefied for two rounds, and can't Unleash again for two rounds.

Verdant Wheel

F Half-elf | Ranger 5 | ◆◇↺ | HP 46/58 (63)| AC 22 | F +10 R +13 W +12 | Perception +12 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red | Drained 1

Meadow carefully watches the visible creature as she searches for a weak spot. She quietly draws her bow and fires twice.

hunted shot shortbow vs red, Off guard?: 1d20 + 14 ⇒ (16) + 14 = 30
damage-piercing: 2d6 ⇒ (4, 1) = 5
deadly?: 1d10 ⇒ 2

hunted shot shortbow vs red Off guard?: 1d20 + 14 - 5 ⇒ (10) + 14 - 5 = 19
damage-piercing: 2d6 ⇒ (4, 1) = 5
deadly?: 1d10 ⇒ 8

hunted prey: 1d8 ⇒ 2 precision damage on first hit

"Okay Silence, get in there and see what you can do. Routine four!"

◆ hunt prey, ◆ hunted shot, ◆ command animal


M Snowy Owl HP 39/39 | AC 20(21)| F +8 R +10 W +9 | Perception +9

"Screech!" Silence shrieks out his battlecry and takes to the air, diving down to attack his foe.

jaws: 1d20 + 10 ⇒ (1) + 10 = 11
damage-piercing: 1d6 + 2 ⇒ (6) + 2 = 8

Hunted Prey: 1d8 ⇒ 5 precision damage on first hit

◆ Fly, ◆ strike

Silence flies up over Lazzare's head and dives down to end at ground level.

Horizon Hunters

N Human Witch 3 | AC: 17/18 | HP: 26 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2

”Poor little moppet”, Flory says sadly. She makes sewing motions in the air, and Lazzare’s wounds close further. Looking up at Sir Miles, she adds, ”Do see to the other one, won’t you?”

The great spider closes with Meadow’s prey, and takes a bite.

Flory: Cast heal [two-action], Command
Sir Miles: Stride, Strike Red

Heal: 1d8 + 8 ⇒ (6) + 8 = 14

Attack: 1d20 + 12 ⇒ (13) + 12 = 25, flanked?
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7S


(he/him) | Troubles in Otari | | | Icons: ◆◇↺

"We didn't know!" bawl Ottos and Evgeni, huddled in the corner. The strong scent of urine grows along with the dark patches on their trousers, and it seems like they're just in the wrong place at the wrong time.

Jadran slashes at Yellow's last known position, but his sword feels no resistance. It is unclear whether Yellow has evaded the attack or isn't in that location.

Lazzare appears to teeter, and then fall to the ground. But Zibini's voice tells him to wake up, and he does. To be clear, I'm not 100% sure something tagged Mental should work on an Unconscious character, but I don't see any definitive ruling or text disallowing it.

Zibini's Psi Burst seems to have no effect. Immune to all magic (with a few exceptions of specific spells), not just spells.

Meadow switches her target and jumps out from hiding. The wisp is not surprised. Stealth failed. However, she still makes one solid hit. She still bleeds.

Bleed: 1d6 ⇒ 1
Recovery: 1d20 ⇒ 11

--Round 3
Jadran (62/73, shield 64/64, shield raised)
Tiger (80/80)
Meadow (52/58, hunting Red, 1d6 bleed, Drained 1) / Silence (39/39)
Flory (33/33) / Sir Miles (27/27)
Zibini (39/55, amped shield, mirror images 3/3)
Green Mist (-62 hp, slashing x2, bludgeoning x1)
Blue Mist (-61 hp, slashing x2)
Magenta Mist (-50 hp, slashing x1, bludgeoning x1)

Lazzare (12/66, frightened 1, Dying 1, prone, unconscious, Wounded 1) / Ratatouille (30/30)
--Round 4
Red Wisp (-10 hp, light 20', 22 <= AC <= 29, Recall: Occultism)
Yellow Wisp (-0 hp, invisible, 22 <= AC <= 29, Recall: Occultism)


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(he/him) | Troubles in Otari | | | Icons: ◆◇↺

Retcon, per Discussion.

--Round 3
Jadran (62/73, shield 64/64, shield raised)
Tiger (80/80)
Meadow (52/58, hunting Red, 1d6 bleed, Drained 1) / Silence (39/39)
Flory (33/33) / Sir Miles (27/27)
Zibini (39/55, amped shield, mirror images 3/3)
Green Mist (-62 hp, slashing x2, bludgeoning x1)
Blue Mist (-61 hp, slashing x2)
Magenta Mist (-50 hp, slashing x1, bludgeoning x1)

Lazzare (12/66, frightened 1, Dying 1, prone, unconscious, Wounded 1) / Ratatouille (30/30)
--Round 4
Red Wisp (-10 hp, Detected, light 20', 22 <= AC <= 29, Recall: Occultism)
Yellow Wisp (-12 hp, Hidden, 22 <= AC <= 29, Recall: Occultism)

Grand Archive

Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot

I can't affect them with my spells, I have a weakness against their attacks, I'm Frightened, sorry but it's the perfect moment to...

Lazarre stands up and runs away screaming.

Dark Archive

Rat | HP 30/30

"So classy, boss..."


(he/him) | Troubles in Otari | | | Icons: ◆◇↺

Flory heals Lazzare, who takes the opportunity to make a strategic retreat. Sir Miles attacks Red, hitting it while off-guard. AC <= 27

Tiger moves up and flurries Yellow, across from Jadran, and then moves back.

Hidden: 1d20 ⇒ 17 vs DC 11
Flashing Spark: 1d20 + 15 ⇒ (19) + 15 = 34 vs off-guard
Slashing: 2d8 + 3 ⇒ (1, 3) + 3 = 7

Hidden: 1d20 ⇒ 17 vs DC 11
Flashing Spark, MAP: 1d20 + 15 - 5 ⇒ (14) + 15 - 5 = 24 vs off-guard
Slashing: 2d8 + 3 ⇒ (5, 1) + 3 = 9

The first blow hits, but the second barely misses. AC > 26, so AC 27, just for future reference.

Red whispers into Zibini's ear. "Your fate will be the same as the rat's."

Demoralize: 1d20 + 12 ⇒ (17) + 12 = 29 vs Will DC 20

Zibini is terrified. Frightened 1. The wisp appears to feed on the fear, appearing healthier.

Healing: 2d4 ⇒ (1, 2) = 3

It lashes out at Zibini.

Shock: 1d20 + 17 ⇒ (19) + 17 = 36 vs Frightened 1 AC 22
Electricity: 2d8 + 4 ⇒ (5, 4) + 4 = 13

Yellow takes advantage of its dark status to shock Jadran.

Shock: 1d20 + 17 ⇒ (9) + 17 = 26 vs off-guard AC 23
Electricity: 2d8 + 4 ⇒ (8, 8) + 4 = 20

Then, it tries to Sneak away.

Stealth: 1d20 + 16 ⇒ (13) + 16 = 29 vs Perception DCs 18-23

The Yellow wisp is now Undetected to all.

--Round 3
Jadran (42/73, shield 64/64, shield raised)
Tiger (80/80)
Meadow (52/58, hunting Red, 1d6 bleed, Drained 1) / Silence (39/39)
Flory (33/33) / Sir Miles (27/27)
Zibini (13/55, amped shield, mirror images 3/3)

Green Mist (-62 hp, slashing x2, bludgeoning x1)
Blue Mist (-61 hp, slashing x2)
Magenta Mist (-50 hp, slashing x1, bludgeoning x1)

Lazzare (26/66, Wounded 1) / Ratatouille (30/30)
--Round 4
Red Wisp (-14 hp, Detected, light 20', AC 27, Recall: Occultism)
Yellow Wisp (-19 hp, Undetected to all, AC 27, Recall: Occultism)

Horizon Hunters

Male Goblin Psychic 6 | HP 64/64 | AC 23/24 | F+13 R+14 W+11 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 | Exploration: Avoid Notice | Active Conditions: None

Zibini is Stupefied... that's a critical success.
Mirror Image: 1d4 ⇒ 4 The crit destroys an image and becomes a regular hit. Two images remain.
↺ Shield Block and break one layer (assuming it's a magical effect? If not I can't do this since it's not physical damage either). 13 - Hardness 10 = 3 damage taken. Two shield layers remain.

Lazzare is too far away to heal. And too far away to need healing, probably. And Zibini's a little too woozy to be sure he can do it. He stumbles back a little, then glares at the sparkly light and musters all the confidence he can into one toothy, laughing smile. Although it's more of a nervous giggle.

◆ Step
◆ Sustain amped shield
◆ Demoralize Red with Intimidating Glare Intimidation (Frightened): 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10

Grand Archive

Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Zibini, Goblin Psychic wrote:
Zibini is Stupefied... that's a critical success.

[ooc]Stupefied and Frightened don't stack, both are status penalties ;)

Lazzare draws a scroll and cast it. His eyes become bright and he now sees invisible creatures, but not precisely (See Invisibility).

Horizon Hunters

Male Goblin Psychic 6 | HP 64/64 | AC 23/24 | F+13 R+14 W+11 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 | Exploration: Avoid Notice | Active Conditions: None

The Demoralize against Zibini is a critical success because of the Stupefied penalty to his Will DC.
The attack is a crit regardless. By a lot.

Grand Archive

Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot
Zibini, Goblin Psychic wrote:

The Demoralize against Zibini is a critical success because of the Stupefied penalty to his Will DC.

The attack is a crit regardless. By a lot.

Ups, sorry, you're right. I messed up everything in my mind, sorry about that.

Horizon Hunters

N Human Witch 3 | AC: 17/18 | HP: 26 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2

Where’s our prey, your Ladyship?

The petite spider, perched over her heart like a brooch, responds to Flory’s magical ping.

”Ooo, that tingles!”, she giggles.

Meanwhile, Sir Miles continues his assault on the other wisp.

Flory: Cast wilding word on Lady Gwendolyn [one-action]
Lady Gwendolyn: Familiar of Keen Senses (scent), Point Out Yellow [free]
Flory: Point Out (if successful), Cast shield (if not) [one-action]
Command Sir Miles [one-action]
Sir Miles: Strike x2 vs Red (flanking)

Lady G’s Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

Assuming Tiger can see Red:

Tiger immediately pulls out his javelin and hurls it twice at Red.

+1 Striking Returning Javelin, 30' range: 1d20 + 15 ⇒ (9) + 15 = 24 for Piercing Damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11 Doubled on Crit
+1 Striking Returning Javelin, MAP, 30' range: 1d20 + 10 ⇒ (1) + 10 = 11 for Piercing Damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13 Doubled on Crit

◆ Interact to Draw
◆ Strike
◆ Whiff


(he/him) | Troubles in Otari | | | Icons: ◆◇↺

Zibini, fortunately, the electricity is a magical effect. So mirror image makes it a regular hit (-13), shield block reduces that by 10, so -3 overall. Demoralize is a crit (Frightened 2), so Zibini is still frightened at the end of his turn.

The wisps laugh at Zibini's feeble attempt to Demoralize them.

Lazzare draws a scroll and casts. He sees that Yellow has moved to attack Tiger. Putting Yellow on the map. At this point, Yellow is still Undetected to everyone else because Lazzare has not Pointed Out.

Flory casts a hex. Wilding Word seems like it should be cast on enemies, not allies. I'm going to make a Will save for Red, but let me know if you really did want to cast that on Lady G.

Red Will: 1d20 + 14 ⇒ (18) + 14 = 32 vs DC 21 (?)

Lady G points out Yellow's location. Now Hidden to everyone.

Sir Miles attacks twice, although both miss.

Tiger attacks twice, but misses. If you want, you can revise your actions to Flurry against the wisp next to you (both still miss), and you can have two more actions and no javelin in hand.

--Round 3
Jadran (42/73, shield 64/64, shield raised)
Tiger (80/80) 2 actions?
Meadow (52/58, hunting Red, 1d6 bleed, Drained 1) / Silence (39/39)
Flory (33/33) / Sir Miles (27/27)
Zibini (36/55, Frightened 1, amped shield 2/3, mirror images 2/3)
Green Mist (-62 hp, slashing x2, bludgeoning x1)
Blue Mist (-61 hp, slashing x2)
Magenta Mist (-50 hp, slashing x1, bludgeoning x1)

Lazzare (26/66, Wounded 1, see invisibility) / Ratatouille (30/30)
--Round 4
Red Wisp (-14 hp, Detected, light 20', AC 27, Recall: Occultism)
Yellow Wisp (-19 hp, Hidden to all, AC 27, Recall: Occultism)

Verdant Wheel

F Half-elf | Ranger 5 | ◆◇↺ | HP 46/58 (63)| AC 22 | F +10 R +13 W +12 | Perception +12 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red | Drained 1

Meadow ducks behind the wall for a quick three count before popping back up to fire at her prey. Hide-stealth +13

hunted shot-shortbow vs red, off guard?: 1d20 + 14 ⇒ (17) + 14 = 31
damage-piercing: 2d6 ⇒ (1, 6) = 7
deadly?: 1d10 ⇒ 4

hunted shot-shortbow vs red, off guard?: 1d20 + 14 - 5 ⇒ (14) + 14 - 5 = 23
damage-piercing: 2d6 ⇒ (4, 2) = 6
deadly?: 1d10 ⇒ 2

hunted prey: 1d8 ⇒ 2 precision damage on first hit

"Okay Silence. Hit him! Then get out of the way!"

◆ Hide, ◆ hunted shot, ◆ command animal


M Snowy Owl HP 39/39 | AC 20(21)| F +8 R +10 W +9 | Perception +9

"Screech!" Silence lashes out with his powerful beak then takes to the air.

jaws vs red, off guard: 1d20 + 10 ⇒ (19) + 10 = 29
damage, piercing: 1d6 + 2 ⇒ (1) + 2 = 3

hunted prey: 1d8 ⇒ 7 precision damage on first hit

◆ strike, ◆ stride

Verdant Wheel

F Half-elf | Ranger 5 | ◆◇↺ | HP 46/58 (63)| AC 22 | F +10 R +13 W +12 | Perception +12 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red | Drained 1

"Now's your chance Jaldan. Finish that one off while Sir Miles keeps him busy!"

bleed: 1d6 ⇒ 6
flat check vs bleed: 1d20 ⇒ 19
I remembered bleed this time.


”Jadran Tagar” | Male Medium Taldan Human Fighter (Skilled) 5 Hero: 0 | HP 73/73 | AC 23/25 | F +12 R +9 W +11 | Perc +11 | Default Exploration ( Search ) | Speed 20ft | Active Conditions: None Sturdy Shield: 64/64hp, 32BT, Hardness 8

"A solid battle plan Meadow!" Jadran strides up to flank red with the weird pet spider. Throwing caution to the wind he swings twice, hoping his luck has improved.

+1 striking longsword vs Off guard?: 1d20 + 16 ⇒ (2) + 16 = 18
Magic Damage: S: 2d8 + 4 ⇒ (6, 1) + 4 = 11

+1 striking longsword vs Off guard?: 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25
Magic Damage: S: 2d8 + 4 ⇒ (7, 7) + 4 = 18

Hero Point: +1 striking longsword vs Off guard?: 1d20 + 16 ⇒ (7) + 16 = 23

His luck mostly holds true unfortunately.


(he/him) | Troubles in Otari | | | Icons: ◆◇↺

Meadow puts one arrow into the shining wisp, and Silence gives it a hearty peck before flying off.

Jadran takes advantage of the opening, running in and slashing Red once to end it.

The Yellow wisp steps up to Tiger and zaps, twice.

Shock: 1d20 + 17 ⇒ (16) + 17 = 33 vs off-guard
Electricity: 2d8 + 4 ⇒ (7, 4) + 4 = 15

Shock, MAP: 1d20 + 17 - 5 ⇒ (20) + 17 - 5 = 32 vs off-guard
Electricity: 2d8 + 4 ⇒ (5, 4) + 4 = 13

Both shocks critically hit the monk.

--Round 4
Jadran (42/73, shield 64/64)
Tiger (24/80)
Meadow (46/58, hunting Red, Drained 1) / Silence (39/39)
Flory (33/33) / Sir Miles (27/27)
Zibini (36/55, Frightened 1, amped shield 2/3, mirror images 2/3)

Green Mist (-62 hp, slashing x2, bludgeoning x1)
Blue Mist (-61 hp, slashing x2)
Magenta Mist (-50 hp, slashing x1, bludgeoning x1)

Lazzare (26/66, Wounded 1, see invisibility) / Ratatouille (30/30)
--Round 5
Red Wisp (-51 hp)
Yellow Wisp (-19 hp, Hidden to all, AC 27, Recall: Occultism)

Don't forget the Hidden flat check (DC 11) when attacking Yellow.

Grand Archive

Male CN Ysoki Oracle (Tempest) 6 | HP 66/66 | 0 Hero Point | Perception +11 (Low-Light Vision) | AC 24 | Fort +10; Ref +13; Will +13 | Spells: 3rd 0/3; 2nd 0/3; 1st 3/3 | Hands: Boot

Lazzare moves closer to the wisp and threatens it with a cold glare: "You love fear, we will deal with you like we dealt with your comrade. Make your prayers to whatever superior being will get your soul."

Flat check: 1d20 ⇒ 13
Demoralize: 1d20 + 15 ⇒ (19) + 15 = 34 (it looks like a critical success!)


”Jadran Tagar” | Male Medium Taldan Human Fighter (Skilled) 5 Hero: 0 | HP 73/73 | AC 23/25 | F +12 R +9 W +11 | Perc +11 | Default Exploration ( Search ) | Speed 20ft | Active Conditions: None Sturdy Shield: 64/64hp, 32BT, Hardness 8

"For the Maiden!" Jadran erupts as a battle cry, raising his shield before rushing around to flank the area the yellow zapper was last seen, slashing down... poorly again of course.

Hidden, DC11: 1d20 ⇒ 9
+1 striking longsword vs off guard?: 1d20 + 16 ⇒ (3) + 16 = 19
Magic Damage: S: 2d8 + 4 ⇒ (1, 2) + 4 = 7

Sudden charge to get into flanking then raise shield, AC25.


(he/him) | Troubles in Otari | | | Icons: ◆◇↺

Lazzare terrifies the wisp. Frightened 2, and - my bad - the wisp is Concealed to Lazzare due to See the Unseen (flat check passes either way but I'll update the tracker).

Jadran charges at the wisp, but it's very difficult to see, and he whiffs.

--Round 4
Jadran (42/73, shield 64/64, shield raised)
Tiger (24/80)
Meadow (46/58, hunting Red, Drained 1) / Silence (39/39)
Flory (33/33) / Sir Miles (27/27)
Zibini (36/55, Frightened 1, amped shield 2/3, mirror images 2/3)

Green Mist (-62 hp, slashing x2, bludgeoning x1)
Blue Mist (-61 hp, slashing x2)
Magenta Mist (-50 hp, slashing x1, bludgeoning x1)

Lazzare (26/66, Wounded 1, see invisibility) / Ratatouille (30/30)
--Round 5
Red Wisp (-51 hp)
Yellow Wisp (-19 hp, Concealed to Lazzare, Hidden to all others, Frightened 2, AC 27, Recall: Occultism)

Don't forget the flat checks when attacking Yellow.

Horizon Hunters

N Human Witch 3 | AC: 17/18 | HP: 26 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2

Flory approaches the waning battle, her cloak flowing in an unseen wind, as Sir Miles attacks their final foe.

Flory: Stride, Cast shield, Command
Sir Miles: Stride, Strike

Attack: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13S

Verdant Wheel

F Half-elf | Ranger 5 | ◆◇↺ | HP 46/58 (63)| AC 22 | F +10 R +13 W +12 | Perception +12 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red | Drained 1

Meadow's ears twitch as she focuses on new prey. "Silence help me out here! See if you can cut him."

◆ hunt prey, ◆ command animal


M Snowy Owl HP 39/39 | AC 20(21)| F +8 R +10 W +9 | Perception +9

Silence swoops in to harry the wisp.

flat check DC11: 1d20 ⇒ 20
◆ Stride, ◆ support

Horizon Hunters

N Human Witch 3 | AC: 17/18 | HP: 26 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2

Flat check: 1d20 ⇒ 9

Verdant Wheel

F Half-elf | Ranger 5 | ◆◇↺ | HP 46/58 (63)| AC 22 | F +10 R +13 W +12 | Perception +12 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red | Drained 1

Meadow launches a brace of arrows.

hunted shot vs red: 1d20 + 14 ⇒ (4) + 14 = 18
flat check DC11: 1d20 ⇒ 7
damage-piercing: 2d6 ⇒ (3, 6) = 9
deadly?: 1d10 ⇒ 3

hunted shot vs red: 1d20 + 14 - 5 ⇒ (16) + 14 - 5 = 25
flat check DC11: 1d20 ⇒ 15
damage-piercing: 2d6 ⇒ (6, 4) = 10
deadly?: 1d10 ⇒ 4

hunted prey: 1d8 ⇒ 2 Precision damage on first hit

Verdant Wheel

F Half-elf | Ranger 5 | ◆◇↺ | HP 46/58 (63)| AC 22 | F +10 R +13 W +12 | Perception +12 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=red | Drained 1

flat check DC11, hunt prey: 1d20 ⇒ 17

Horizon Hunters

Male Goblin Psychic 6 | HP 64/64 | AC 23/24 | F+13 R+14 W+11 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 | Exploration: Avoid Notice | Active Conditions: None

I definitely wrote a post. Did I close the window without actually posting it or something?

With all the different emotions whirling around him, Zibini attempts to send a wave of reassurance towards Tiger.

It works! And clarity suddenly returns. Time to overextend himself again!

◆◆ Cast Soothe. Stupefied flat check: 1d20 ⇒ 12. Success. Tiger heals: 1d10 + 4 ⇒ (6) + 4 = 10 and gains a +2 status bonus to saves against mental effects for one minute
◆ Sustain amped shield.
Frightened ticks down to 0, and Stupefied also ends.

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