Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Layla makes a bunch of rolls to learn info and/or aid others in learning info. Anything relevant she learns, she quickly shares with the others. Heal: 1d20 + 9 ⇒ (4) + 9 = 13 (Can do FAST!)
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Unsure what else to do at this point, Layla keeps trying to move as many people as possible out of the cave safely, and quickly, she herself leading the donkey to which Amita is strapped, and getting out of there, but glancing back to try to see what's happening. "C'mon, everyone!"
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Perception: 1d20 + 9 ⇒ (14) + 9 = 23 Not quite being able to hear what Amita wished/prayed at the Burninator, Anyone want to aid another me? Huh? Layla nods and starts to move out... "Cool. Thanks! So, we're getting out of here?"
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Layla flings her holy chakram at the one remaining escaping blighting, despite its distance. "Die evil thingie!" It glows with holy light as it spins toward the evil creature. Attack: 1d20 + 7 + 1 - 6 ⇒ (3) + 7 + 1 - 6 = 5 Damage: 3d6 + 4 + 2 ⇒ (5, 4, 5) + 4 + 2 = 20 Although it misses, the haste effect gives Layla a second chance, and she makes one final throw... Attack: 1d20 + 7 + 1 - 6 ⇒ (8) + 7 + 1 - 6 = 10 Damage: 3d6 + 4 + 2 ⇒ (5, 5, 1) + 4 + 2 = 17 Layla turns toward the suddenly-conscious Amita Narahiri. "Oh, good, you're awake! We killed Jakk an' hopefully stopped the ritual an' summoned that big Burninator thing which seems ta be grantin' us wishes an' Stone wished you awake an' now I think we're all tryin' to escape before this whole place collapses, unless you've got a better idea or wanna try makin' a wish!" Layla is ready to help guide the donkeys and everyone out, unless Amita Narahiri suggests a better course of action. Edited due to GM clarification in Discussion...
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
A determined Layla flings her new magically-returning chakram at a lightning daemon within 60 ft. "Take this!" It glows with holy light as it spins toward the evil creature. Attack: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 3d6 + 4 ⇒ (1, 2, 6) + 4 = 13
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Having wasted her only crystal chakram with a lousy throw three months ago... wait... I mean, six seconds ago... Layla flings one of her last two chakram at a lightning daemon within 60 ft. "We gotta stop those things!" Attack: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d6 + 2 ⇒ (3) + 2 = 5 +2 opportune strike? I wish I had the Angel's Aureole chakram someone entered in the recent RPG Superstar contest ... at least it would come back to me after I threw it!
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Thanks! I'm now in another hospital with an even better neonatal facility.... I might be having a really tiny little halfling baby much sooner than expected! Prayers and positive thoughts appreciated. :)
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Meanwhile, Layla flings her one crystal chakram at a lightning daemon within 60 ft. Attack: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d6 + 2 ⇒ (4) + 2 = 6 +2 opportune strike? Whelp, that's an underwhelming attack ... anyone else got something?
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
"Hey, guys, the four daemon lightning thingies over there are killin' the chanty gobs down there really fast, and drawin' power from it.... anyone have a bow or crossbow or decent ranged attack to wipe those things out real quick?!"
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
What are the lightning elemental demon thingies doing?
Could Layla attempt to further sunder the big blood bowl with her horse chopper? What would I need to do or roll? "Sounds good, Vitreous! Keep it up, up there!"
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Sunny, I'm game, the only question is, HOW do we want to try to save them?
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Naw, Ceru, don't be hard on yourself.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Maybe, Sunny! The question is how.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
I just checked with our GM for some more clarity after reading a couple people's gameplay posts. Here are the results: Shaedo, the female Kitsune you freed is still a Kitsune. She didn't die. She is now conscious. The male Kitsune whose throat got ripped out by a Cacodaemon is the one who reincarnated into a halfling. It was just the four prisoners directly killed by Cacodaemons who died and have now been reincarnated. Ceru and Sunny, no one is still chained up. The forty-or-so victims who were chained up on the Mesa are down here next to the blood bowl now with us, conscious, but mostly still bearing nasty runes on their foreheads. Ceru may want to keep fixing them to stop the ritual. Hundreds of green and blue goblins sit in a daze, chanting, and being threatened by necro-lightning, at the base of the 80ft. chasm beside us, into which some blood is now pouring from the cracked bowl beside us. Those of us who got blown away and slammed down on the ground beside the cracked blood bowl (which is pouring blood over us, but not hurting us)
I hope that helps! :)
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Layla adds mentally... "There is what seems to be a passage in the far north cave wall. Is there more to do here, or should we be trying to evacuate people?" Just checked with the GM for clarity...
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Layla shouts/mentals in Common, as much for the benefit of herself and her allies as for the suddenly awakened former-ritual-victims... "Okay, nobody panic! We're messing up the ritual that was gonna kill everyone here, so just stay calm and help us, okay?" Intimidate, for leadership purposes: 1d20 + 7 ⇒ (16) + 7 = 23 Before deciding on her actual action, Layla mentals just her allies... "So, what's the next thing we need to do to stop the ritual? Or, how do we get everyone out of here?" Perception, to see what's going on with the ritual, and the daemons, and maybe Jakk, and possible escape routes: 1d20 + 9 ⇒ (19) + 9 = 28
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
So, three murderous tooth-balls remain... -
Attack: 1d20 + 6 ⇒ (11) + 6 = 17 -2 shaken
She then moves forward to threaten the closest daemon with her reach-range horsechopper, ready to attack in case it tries to move on to another victim, or tries to move closer to attack her. (Plus, this way Beylinda or whoever else could flank it with her.)
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Upon receiving the above information about the ritual via the mental link and her own intuition, and upon looking up at the scary Burninator, Layla mentals the group and also shouts out loud in Common, (Perhaps making a wish?)
Looking directly at Psi-dish holding Jakk's severed head, Layla continues,
Finally, as Layla stands up from prone, having been harmlessly bowled over by the Burninator's hand, she continues mentaling and speaking to her allies, even as she turns her attention to the three remaining nasty balls of teeth,
Layla then proceeds to chuck a chakram at the furthest daemon. Attack: 1d20 + 6 ⇒ (16) + 6 = 22-2 shaken
EDIT: Plus a Charisma check with the Burninator...
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Layla mentals the group,
Layla attempts another coup-de-grace on the now-headless and paralyzed Jakk with her broken horsechopper, attempting to chop him in two halves, straight down the middle.
EDIT: DC 31 Fort Save or he dies again...
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Some rolls before I decide on an action to take... To try to figure out what's happening with slicing up Jakk and the magic ritual...
To try to figure out why the shields are now circling Ooze...
To get a better sense of the Burninator and how to handle it...
EDIT:
Skills:
Man, making all these dice rolls on an iPad is a pain...
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Layla mentals the group,
Layla attempts a coup-de-grace with her broken horsechopper to behead the paralyzed Jakk.
EDIT: DC 34 Fort Save or he dies again...
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Clarifications requested:
EDIT
EDIT 2
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6
Freeing the sacrifice victims sounds good! For clarity: The only enemy up on this plateau is Jakk.
EDIT:
|