Pirate Queen

Layla the Twin-Blade's page

265 posts. Alias of Lady Firedove.


RSS

1 to 50 of 265 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

No worries, Ceru!

And besides, if we all run now, maybe the cave will just collapse on the daemons, and we won't have to worry about them anymore. :)


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla makes a bunch of rolls to learn info and/or aid others in learning info. Anything relevant she learns, she quickly shares with the others.

Heal: 1d20 + 9 ⇒ (4) + 9 = 13 (Can do FAST!)
Knowledge (Local): 1d20 + 8 ⇒ (7) + 8 = 15
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Profession (Hunter, esp. of Gobs & other local vermin): 1d20 + 7 ⇒ (17) + 7 = 24
Stealth: 1d20 + 13 ⇒ (19) + 13 = 32
Survival: 1d20 + 7 ⇒ (13) + 7 = 20


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Whoa! What the heck? Crazy! :)
Considering Layla's actions and will try to post them tonight...


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Translation of above post for Dijiron: Have your character make a wish out loud. :)


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Unsure what else to do at this point, Layla keeps trying to move as many people as possible out of the cave safely, and quickly, she herself leading the donkey to which Amita is strapped, and getting out of there, but glancing back to try to see what's happening.

"C'mon, everyone!"


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Cool!

*Reads update excitedly*

*Has no idea what to do next*

Flee? Attack the cyclone? Um... something else?

Any brilliant ideas, fellow players?


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla, glancing at the now-conscious Amita to make sure she isn't doing the wrong thing, guides the donkeys and everyone toward the exit of the cavern after Ceru and Sunny.


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Hiya! :)


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Not quite being able to hear what Amita wished/prayed at the Burninator, Anyone want to aid another me? Huh? Layla nods and starts to move out...

"Cool. Thanks! So, we're getting out of here?"


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla flings her holy chakram at the one remaining escaping blighting, despite its distance.

"Die evil thingie!"

It glows with holy light as it spins toward the evil creature.

Attack: 1d20 + 7 + 1 - 6 ⇒ (3) + 7 + 1 - 6 = 5

Damage: 3d6 + 4 + 2 ⇒ (5, 4, 5) + 4 + 2 = 20

Although it misses, the haste effect gives Layla a second chance, and she makes one final throw...

Attack: 1d20 + 7 + 1 - 6 ⇒ (8) + 7 + 1 - 6 = 10

Damage: 3d6 + 4 + 2 ⇒ (5, 5, 1) + 4 + 2 = 17

Layla turns toward the suddenly-conscious Amita Narahiri.

"Oh, good, you're awake! We killed Jakk an' hopefully stopped the ritual an' summoned that big Burninator thing which seems ta be grantin' us wishes an' Stone wished you awake an' now I think we're all tryin' to escape before this whole place collapses, unless you've got a better idea or wanna try makin' a wish!"

Layla is ready to help guide the donkeys and everyone out, unless Amita Narahiri suggests a better course of action.

Edited due to GM clarification in Discussion...


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

A determined Layla flings her new magically-returning chakram at a lightning daemon within 60 ft.

"Take this!"

It glows with holy light as it spins toward the evil creature.

Attack: 1d20 + 7 ⇒ (12) + 7 = 19

Damage: 3d6 + 4 ⇒ (1, 2, 6) + 4 = 13


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Hee hee. Ceru suddenly designs an insectoid, harvestwealding motorcycle gang to come to our aid! ;)


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Having wasted her only crystal chakram with a lousy throw three months ago... wait... I mean, six seconds ago...

Layla flings one of her last two chakram at a lightning daemon within 60 ft.

"We gotta stop those things!"

Attack: 1d20 + 6 ⇒ (13) + 6 = 19

Damage: 1d6 + 2 ⇒ (3) + 2 = 5 +2 opportune strike?

I wish I had the Angel's Aureole chakram someone entered in the recent RPG Superstar contest ... at least it would come back to me after I threw it!


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Good luck, Ceru! Congrats on Top 32!
Go make us Gob Smashers proud! :)


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Testing to see if posting in this thread makes the campaign current instead of previous...


2 people marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Merry Christmas to all!
Our little halfling baby is growing well, and we're looking forward to being more involved online again in the New Year. :)


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Thanks! I'm now in another hospital with an even better neonatal facility.... I might be having a really tiny little halfling baby much sooner than expected! Prayers and positive thoughts appreciated. :)


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

The icky healing blood might be super helpful for us all, Sunny!


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Meanwhile, Layla flings her one crystal chakram at a lightning daemon within 60 ft.

Attack: 1d20 + 6 ⇒ (2) + 6 = 8

Damage: 1d6 + 2 ⇒ (4) + 2 = 6 +2 opportune strike?

Whelp, that's an underwhelming attack ... anyone else got something?


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

"Hey, guys, the four daemon lightning thingies over there are killin' the chanty gobs down there really fast, and drawin' power from it.... anyone have a bow or crossbow or decent ranged attack to wipe those things out real quick?!"


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

What are the lightning elemental demon thingies doing?
Wisdom/Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5

Could Layla attempt to further sunder the big blood bowl with her horse chopper? What would I need to do or roll?

"Sounds good, Vitreous! Keep it up, up there!"


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Sunny, I'm game, the only question is, HOW do we want to try to save them?
Any suggestions?
Stopping the ritual might be the only thing that could do it, and that's what we're all working on in different ways...


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Naw, Ceru, don't be hard on yourself.
Tac just has a huge, awesome imagination that's hard to get down into nice, clear, short little story updates.
I seriously have to ask for clarity a lot, too.
But, it actually fits with our characters who would be having a hard time grasping what the heck is going on in the midst of all this mana-well chaos.
Adapting your comment to "still runed" instead of "still chained" works perfectly well, and from what I gather, continuing to fix their runes would be helpful to them and to all of us for weakening the ritual.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Maybe, Sunny! The question is how.
I already made my wish to have this mana well of necro-lightning not destroy everyone, so maybe the Burninator is working on something with that?
I have a theory that the regenerative blood pouring down to the gobs could be very helpful, so maybe Sunny and Layla want to use our weapons to try to make the crack in the huge blood bowl next to us bigger?
Just a thought.
I'm waiting to see if I learn more about the transformed Cacodaemons or Jakk before posting my action.
Anyone else want to make an aid another perception check for me? :)


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

I just checked with our GM for some more clarity after reading a couple people's gameplay posts. Here are the results:

Shaedo, the female Kitsune you freed is still a Kitsune. She didn't die. She is now conscious. The male Kitsune whose throat got ripped out by a Cacodaemon is the one who reincarnated into a halfling. It was just the four prisoners directly killed by Cacodaemons who died and have now been reincarnated.

Ceru and Sunny, no one is still chained up. The forty-or-so victims who were chained up on the Mesa are down here next to the blood bowl now with us, conscious, but mostly still bearing nasty runes on their foreheads. Ceru may want to keep fixing them to stop the ritual.

Hundreds of green and blue goblins sit in a daze, chanting, and being threatened by necro-lightning, at the base of the 80ft. chasm beside us, into which some blood is now pouring from the cracked bowl beside us.

Those of us who got blown away and slammed down on the ground beside the cracked blood bowl (which is pouring blood over us, but not hurting us)
include all of Gob Smash One except Vitreous
plus Schnorzel, Psi-Dish, and Nugglet
plus 40-some no-longer-chained but still-runed former-prisoners
plus 4 reincarnated no-longer-chained-or-runed former-prisoners.

I hope that helps! :)


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla adds mentally...

"There is what seems to be a passage in the far north cave wall. Is there more to do here, or should we be trying to evacuate people?"

Just checked with the GM for clarity...
Those of us who just got slammed down on the ground beside the broken blood bowl (which is pouring blood over us, but not hurting us)
include all of Gob Smash One except Vitreous
plus Schnorzel, Psi-Dish, and Nugglet
plus 40-some no-longer-chained still-runed former-prisoners
plus 4 reincarnated no-longer-chained-or-runed former-prisoners


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla shouts/mentals in Common, as much for the benefit of herself and her allies as for the suddenly awakened former-ritual-victims...

"Okay, nobody panic! We're messing up the ritual that was gonna kill everyone here, so just stay calm and help us, okay?"

Intimidate, for leadership purposes: 1d20 + 7 ⇒ (16) + 7 = 23

Before deciding on her actual action, Layla mentals just her allies...

"So, what's the next thing we need to do to stop the ritual? Or, how do we get everyone out of here?"

Perception, to see what's going on with the ritual, and the daemons, and maybe Jakk, and possible escape routes: 1d20 + 9 ⇒ (19) + 9 = 28


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Ceru, I just asked our GM for you, and he said no.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Hmmm.... "To restore all the victims here to life"... Layla really, really hopes that the Burninator doesn't see the cacodaemons or Jakk as victims!


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

You missed Sunny:

"Sunny begins to drag the 'Unchanged' unchained towards Ceru so she can help them."


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla mentals...

"Those peeps whose marks you changed, Ceru, seem to be stable, but the others seem to be dying."

EDIT:

"Hey, Vitreous, you've got a Teamster card stuck on your face."


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Perception to aid Ceru: 1d20 + 9 ⇒ (17) + 9 = 26

EDIT: ...or maybe she's aiding me...

So, are those released prisoners still alive?

EDIT 2: Cuz GM said to...

Heal: 1d20 + 9 ⇒ (11) + 9 = 20


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Hmmm.... Aaaaaaaaaaaaahhhhhhhhhhh! What the heck are we doing?????
Aaaaaaaaahhhhhhhhhh!!!

-

-

-

EDIT: ...not sure if that was ooc or ic...
:)


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Hmmm... looks like normal ones can only steal one soul a day, but these have been stealing more... fun, fun, fun! :)


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

So, three murderous tooth-balls remain...

-
In grim response to the unfortunate victim throat ripping, Layla chucks a second chakram at the furthest daemon, the one she already injured.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17 -2 shaken
Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

She then moves forward to threaten the closest daemon with her reach-range horsechopper, ready to attack in case it tries to move on to another victim, or tries to move closer to attack her.

(Plus, this way Beylinda or whoever else could flank it with her.)


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla mentals in response to Dijiron...

"Uh... too late?"


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Upon seeing Stone's bolt fly at the burning giant, Layla cries out (and mentals),

"Wait, Stone, we're attacking the little daemons, not the Burninator!
I think it's trying to help us!
"


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Upon receiving the above information about the ritual via the mental link and her own intuition, and upon looking up at the scary Burninator, Layla mentals the group and also shouts out loud in Common, (Perhaps making a wish?)
"We gotta stop this mana well of necromantic lightning or whatever from destroying everything! Can the Burninator do that?"

Looking directly at Psi-dish holding Jakk's severed head, Layla continues,
"Also, I don't know that we want Jakk's head to join his body in the pool of transformative, regenerative blood, ya think? Someone tell that thing holdin' Jakk's head not to chuck it in the pool of blood."
Edit for clarity: Upon Layla's initiative count, Psi-dish is still holding Jakk's head. Psi-Dish can't understand Layla's mental communication or her Common, and Layla knows it. She also has no idea what Psi-dish's name or gender is, Shaedo having simply referred to him as a scared, harmless creature, or something like that. Hence, Layla wants one of her allies to translate for her and refers to Psi-dish as "that thing holding Jakk's head." :)

Finally, as Layla stands up from prone, having been harmlessly bowled over by the Burninator's hand, she continues mentaling and speaking to her allies, even as she turns her attention to the three remaining nasty balls of teeth,
"And, Shaedo, how about a song of goodness and happy stuff to counter the nasty, evil, soul-stealing one?"

Layla then proceeds to chuck a chakram at the furthest daemon.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22-2 shaken
Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

EDIT: Plus a Charisma check with the Burninator...
CHA: 1d20 + 1 ⇒ (19) + 1 = 20-2 shaken


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla mentals the group,
"Sorry, Shaedo, but I think slicin' up Jakk will help us end this!
Schnorz, I hope you know what you're doin'. That thing is scary!"

Layla attempts another coup-de-grace on the now-headless and paralyzed Jakk with her broken horsechopper, attempting to chop him in two halves, straight down the middle.
Damage: 1d8 + 3 + 2 + 2 - 2 ⇒ (8) + 3 + 2 + 2 - 2 = 13
More Damage: 1d8 + 3 + 2 + 2 - 2 ⇒ (3) + 3 + 2 + 2 - 2 = 8

EDIT: DC 31 Fort Save or he dies again...


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Sorry to hear you've been sick, Stone! I hope you're feeling well now. :)


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

TLDR version of GM post above:

Layla has graduated to being "maybe somebody else,"
he wants us to make aid another dice rolls on sense motive and knowledge checks,
and he loves us all. Aw. :)


1 person marked this as a favorite.
Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

"Burninating the Mesa-side! (Hopefully not) Burninating the prisoners!"


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla is very glad Schnorzel didn't summon that thing right on top of her.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Some rolls before I decide on an action to take...

To try to figure out what's happening with slicing up Jakk and the magic ritual...
(possibly aiding another)
Wisdom/Untrained Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14+2 Favored Enemy?
Intelligence/Untrained Knowledge (Arcana?): 1d20 + 1 ⇒ (3) + 1 = 4+2 Favored Enemy?

To try to figure out why the shields are now circling Ooze...
(possibly aiding another)
Wisdom/Untrained Sense Motive: 1d20 + 1 ⇒ (11) + 1 = 12+2 Favored Enemy?
Intelligence/Untrained Knowledge (Arcana?): 1d20 + 1 ⇒ (6) + 1 = 7+2 Favored Enemy?

To get a better sense of the Burninator and how to handle it...
(possibly aiding another)
Wisdom/Untrained Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10-2 Shaken?
Intelligence/Untrained Knowledge (Arcana?): 1d20 + 1 ⇒ (11) + 1 = 12-2 Shaken?

EDIT:
Well, that was underwhelming. Maybe I at least sense something about the connection between slicing up Jakk and stopping the magic ritual...
Anyway, let me try a couple things I'm actually trained in, just in case they help me learn more about that...

Skills:
Disable Device: 1d20 + 8 ⇒ (9) + 8 = 17
...cuz we're disabling a ritual...
Heal: 1d20 + 9 ⇒ (14) + 9 = 23
...cuz we're slicing up a body that's regenerating...
Knowledge (Local): 1d20 + 8 ⇒ (20) + 8 = 28+2 favored enemy?
...cuz we're here now and I wanna know stuff...
Perception: 1d20 + 9 ⇒ (4) + 9 = 13+2 favored enemy?
...cuz I might notice something...
Profession (Hunter, esp. of Gobs & other local vermin): 1d20 + 7 ⇒ (11) + 7 = 18
...cuz I'm slicing one to pieces...
Survival: 1d20 + 7 ⇒ (12) + 7 = 19+2 favored enemy?
...cuz I wanna do that...

Man, making all these dice rolls on an iPad is a pain...


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Maybe the burnninator would accept Jakk as an item of value...? O_o

EDIT: Or maybe the throne or gem or something...


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

I exist, too! :)


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla mentals the group,
"If killin' Jakk quickly could end the ritual, then there's no good reason to wait!
Even if he doesn't fully 'die,' I'm pretty sure slicin' him ta bits will keep him from stoppin' us from dismantlin' this whole thing.
'Sides, his two floaty shields stopped movin'... maybe each one took a kill for him, or somethin'...
We got thousands'a lives at stake here, people.
Bey, let's dice him while we've got the chance.
Jus' don't summon somethin' right on toppa me, Schnorz!
"

Layla attempts a coup-de-grace with her broken horsechopper to behead the paralyzed Jakk.
Damage: 1d8 + 3 + 2 + 2 - 2 ⇒ (7) + 3 + 2 + 2 - 2 = 12
More Damage: 1d8 + 3 + 2 + 2 - 2 ⇒ (7) + 3 + 2 + 2 - 2 = 12

EDIT: DC 34 Fort Save or he dies again...


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Clarifications requested:
1. Jakk seems to be temporarily paralyzed, at present, from Layla's attack, but is he standing or collapsed?
2. Was it against the little toothy orb that appeared by her that Layla got the attack of opportunity and broke her horsechopper?
If so, does that mean nothing is currently threatening Layla?
Thank you!

EDIT
Schnorzel doesn't need to hold her action, since it seems she's last in initiative.

EDIT 2
If Jakk is currently paralyzed, he is considered helpless, so I see no reason why Layla wouldn't attempt to coup-de-grace him now, and call upon Beylinda to do the same.
Schnorzel wanting to hear him scream and make him suffer longer definitely wouldn't be a good enough reason for her. (Sorry, Schnorzel!)
If Layla could possibly end this whole ritual now by slicing off Jakk's head, she would.
So, if any other characters have reasons that she shouldn't, please speak up now, otherwise that will be her action...


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Freeing the sacrifice victims sounds good!

For clarity: The only enemy up on this plateau is Jakk.
The other gobs number in the hundreds and are way down below us sitting in big pits chanting, seemingly in a trance ... and they're the ones Schnorzel asked us not to kill, if possible, since, like her, they more-or-less had to do what Jakk said.

EDIT:
The things that knocked back Layla and Shaedo are a pair of chained, floating tower shields, circling/protecting Jakk.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Stone, Frosty is Dijiron's Ray of Frost spell which is currently acting something like his guard-pet after having been made permanent and sentient by the weird arcane energies of the mana storm. :)

1 to 50 of 265 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>