Wild Child

Laurel "Desna"'s page

721 posts. Alias of rainzax.


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Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Thanks for bot, GM - I missed the cue!

"Ain't no Moon Monsters too scary for old Laurel!" he mentions "We made Friends with Moon Monsters! Din't hefta shoot 'em!"

He wrinkles himself in the spa, well past the healthy amount of time...


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"The Thing! Shoot it!"

Hot Gun” Commercial Rotolaser w/ Silencer (F, 30-ft, 2h, 10mag, 1e, 1r; automatic, tech) vs Thing: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 241d8 + 4 ⇒ (5) + 4 = 9

◆) Stride
◆◆) Get Em! vs The Thing (Allies +1 attack / damage; Laurel +1/+4)

Our young hero gets into position, and fires.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”I gotcha Wa” Laurel points his Lasgun towards the direction of incoming danger ”They comin!” imagining said danger, Laurel narrows his eyes…


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"No no. It's safe now. We shottim up!" Laurel tries to coax the fuzzy whatzit out from hiding.

Diplomacy (T) vs Asset (+1): 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"Whoa!" Laurel ducks in time. He returns fire, and warns his allies about the encroahment to melee range.

Hot Gun” Commercial Rotolaser w/ Silencer (F, 30-ft, 2h, 10mag, 1e, 1r; automatic, tech) vs Yellow: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 131d8 + 4 ⇒ (6) + 4 = 10

◆◆) Get Em! vs Yellow Blob (Allies +1 attack / damage; Laurel +1/+4)
◆) Ready Arms! (Allies may ↺ to Draw, Switch Hands, or Swap weapons)

Get Em!:

[directive, visual]
You single out an enemy for you and your allies to focus your attacks on. Select an enemy within 60 feet that you can see. You and your allies gain a +1 status bonus to attacks against that target until the beginning of your next turn.
Lead by Example: If you used two actions, Strike the target. You gain a status bonus to the damage roll equal to your Charisma modifier. Regardless of whether the Strike hits, you and your allies gain a +1 status bonus to damage on subsequent Strikes made against the enemy until the start of your next turn. Increase the damage by 1 at 5th, 10th, 15th, and 20th levels.
[/dice]

[spoiler=Ready Arms!]
With quick commands, you get your allies to ready their equipment. You and all allies within 30 feet can Interact to draw, Switch Hands, or swap weapons as a reaction.
Lead by Example: If you used two actions, you can Strike, Area Fire, or Auto-Fire with a weapon you drew or swapped to (including by changing active set of hands). If your Strike hits or if a target failed its save against your Area Fire or Auto-Fire, one ally can make a Strike against the same target as a reaction.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Perception (T) w/ Incredible Initiative (+2): 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Laurel is ready for anything, guns blazing!


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel kneels to examine the critters...

Survival (T): 1d20 + 4 ⇒ (9) + 4 = 13


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”You gutta nem?”

~) Size Up

Diplomacy (Trained) w/ Size Up (+1): 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

”Laurel” sticks out his hand to shake. Or lick. Or sniff.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

If Nugo points it out:

”Should we shoot it or eat it?” finger on trigger, but Lasgun pointed down.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Survival (T): 1d20 + 4 ⇒ (11) + 4 = 15

Laurel has never lived on a moon. Or, out of a city. Well, a space station city, he guesses. How would he survive here?


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”Hollup”

And with that the boy scurries up a tree to ”See whut I kin see”

Acrobatics (T) w/ ACP (-1): 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel flicks the embedded temperature gauge on his microcord armor.

”Think it werks…” he imagines it to be so without the technical knowledge to verify, and ”Less go!” heads straight for the entry craft.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel stands - not much one for chairs. He listens.

"So, we just gotta land on the MOON - whussit you callit 'Vam' - an' Land the car, an' look for the Spots, an' Check 'em out?" he seems to grow confident in how the mission sounds "Easy!" and pulling his gun, pretending to shoot "But if we run inta Sapens - whudja callits - what we do then? Talk 'em or Shoot 'em?" in case anyone worries about his ability to discern the difference, he reassures "I kin do both, no prollum!" and with a twirl, stuffs his rifle back into his trousers.

He does have an important question "Can we name it if we do it all right? I kin think 'o a better name'n 'Vam' mebe 'Vamoose' or 'Vammy' or 'Vamboozle'!" he looks around the group "Which'n yuh like better?"


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Shortened it - lemme know if this works for you - happy to rearrange again!


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Player ID: 2366390
Character #: 2701


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel twirls his Rotolaser with precarious style and stuffs it into the back of his trousers.

”Where’s this Arvin guy anyways?” he looks around Lorespire, hoping to find the ship they’ll be blasting off in…


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel is done @ 99%

Looking for suggestions from folks with more SF Lore than his player - he is from the "big city" and is looking for 2 additional languages to speak as well as one Settlement Lore and one City Lore (it's okay if they are somewhat redundant). Cheers!


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

'Dump', it seems, has positive connotations to our 'street rat' hero "Ain' no better place in the entire galaxy to be from. Never heard of 'akitone' but i'm shure it's swell too. People throw so much stuff away it's like they's givin' it out fer free!"

Turning to Wa Cjącága "You, uh, worship the Evil Baby or somthin'?" casting him an incredulous look, and if receiving of an answer in the affirmative, followups with "Whut fer? It's a Baby!" truly curious...


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel visits his mom, slaps a pile of credsticks on the table, to which she rolls her eyes.

He tells her all about the Ghost Levels, Sunny-6s, and the Evil Baby - his highlight reel - even though he more or less fails to grasp the gravity of it all.

She once more tries to soft talk him out of being an “Envoy” for the “Starfinder Society” so that she can “sleep at night” and he once more gently assets his independence which, ultimately, she supports, along with prayers to Desna to watch over her eldest boy.

”I’m goin to the MOON ma!” her poor heart skips a beat…


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel raises an eyebrow at the bowing lady (she drop somethin'?) "Whole lutta of big words, but uh, if'n yer sayin' that you's got magicks, wull, I know whut thet is. 'verybody does!" the boy grins, poises up, and sticks out a handshaker "I be Laurel. They was sayin' thet me skillset gits me called a 'Envoy' so I gess thets what I be. Just lef the Ghoss Sector meself. Thinkin' a Evil Baby waz causin' a ruckus, but uh, we got it. Visited me mum too, she is good now, gave'r summa my allowance. An' no she don' like i'm goin' to thet Moon there, but, bein' thet i'm ol' enough to reckon fer meself what'im gunna do, i threw in me lot wit' the mission. Think thet makes us partners. An' don' worry bout nuthin' when you be out with me - i'll take care'a yu"

A little rambly, a shade over-confident, it's evident the boy means well, and the lasgun strapped over his back - shiny and polished regularly it looks to be - shows he means business!


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel unloads on the caretaker!

"Sorry lady, but that evil baby can't be!"

Lasgun (Fire) w/ Sick (-1) vs Midwife Amnieka (AC -1 / Get Er'): 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 181d8 + 1 ⇒ (3) + 1 = 4
Autofire Lasgun (Fire, 15-cone, expend 2 per target) vs Midwife Amnieka (AC -1 / Get Er') vs Basic Reflex (DC 16 / sick): 1d8 + 1 ⇒ (2) + 1 = 3

◆) Strike
◆◆) Autofire
~) Ammo @ (☑☑☑☑☑☑☑☑□□)
↺) Quip

Quip (if ally hits):

Intimidation (E) w/ Asset (+1) w/ Sick (-1): 1d20 + 10 + 1 - 1 ⇒ (11) + 10 + 1 - 1 = 21


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

He goes in, firing twice before advancing. Our young hero's mind races!

If I kin just git her in range uva spray...

Holding his stomach in, the boys takes quick aim.

Lasgun (Fire) w/ Sick (-1) vs Midwife Amnieka (AC -1 / Get Er'): 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 211d8 + 1 ⇒ (2) + 1 = 3
Lasgun (Fire) w/ MAP (-5) w/ Sick (-1) vs Midwife Amnieka (AC -1 / Get Er'): 1d20 + 9 - 5 - 1 ⇒ (14) + 9 - 5 - 1 = 171d8 + 1 ⇒ (5) + 1 = 6

◆◆) Strike x2
~) Ammo @ (☑☑☑☑☑□□□□□)
◆) Step
↺) Quip

Quip (Trigger is ally hits):

Demoralize (E) w/ Asset (+1) vs Moms: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22


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Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"Gross"

Holding his stomach in, the boys takes quick aim.

"Evil baby has two moms" Laurel only has one - for a microsecond he thinks on her, he should probably go see her if he survives this, moms like it when you do that, but probably not evil baby moms... - his attention recovers and he squeezes the trigger a bunch!

Lasgun (Fire) w/ Sick (-1) vs Midwife Amnieka (AC -1 / Get Er'): 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 211d8 + 1 ⇒ (3) + 1 = 4
Lasgun (Fire) w/ MAP (-5) w/ Sick (-1) vs Midwife Amnieka (AC -1 / Get Er'): 1d20 + 9 - 5 - 1 ⇒ (3) + 9 - 5 - 1 = 61d8 + 1 ⇒ (5) + 1 = 6

"I'm goin' in!" he yells at Zashodu and the others!

◆◆) Strike x2
~) Ammo @ (☑☑☑□□□□□□□)
◆) Stride
↺) Quip

Quip (Trigger is ally hits):

Demoralize (E) w/ Asset (+1) vs Moms: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19

"Put the baby back!"


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel watches as Jazz shoots arcs of electricity…

Electric arc Midwife Amnieka w/ Get Er! dmg: 3d4 + 1 ⇒ (3, 4, 3) + 1 = 11 (DC 18 w/ sick I think - she has -1 Reflex)

”Uh Oh”


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”Its en evil baby! Shoot it!” Laurel barfs a little just before firing.

Retch (Fortitude): 1d20 + 5 ⇒ (20) + 5 = 25

◆) Get 'Em vs Swarm (-1 AC / Reflex; Allies +1 damage too)
◆) Retch
◆) Acquire Asset

Lasgun (Fire) w/ Sick (-0): 1d20 + 9 - 0 ⇒ (7) + 9 - 0 = 161d8 + 1 ⇒ (1) + 1 = 2


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"Less go gang - whutcha waitin' fer?"

Laurel heads to the next door, and kicks it in...

...hurting his leg "Ow" he then tries the handle, then keeps his Lasgun pointed forward.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”Uh, bugs in my eye. Less finish em off!”

◆) Get 'Em vs Swarm (-1 AC / Reflex; Allies +1 damage too)
◆◆) Strike x2

Lasgun (Fire) w/ Fright (-2) w/ Aid (+1): 1d20 + 9 - 2 + 1 ⇒ (20) + 9 - 2 + 1 = 281d8 + 1 ⇒ (3) + 1 = 4
Lasgun (Fire) w/ Fright (-2) w/ MAP: 1d20 + 9 - 2 - 5 ⇒ (18) + 9 - 2 - 5 = 201d8 + 1 ⇒ (3) + 1 = 4

Mowing them down, our plucky hero blows the barrel of his large laser gun, twirls it in air, and stuffs it into his back trouser ”We done here. You guys stick with ol’ Laurel, and be jes’ fine!”


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”…to the MOON?” our young hero’s jaw drops to the ground, fully agape ”Man I ain’t even ever left the planet let alone the system…” he gazes up to the bright lights above, wondering which one it will be…


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”Crikey - there’s more an’ more an’ more!”

Diplomacy (T): 1d20 + 8 ⇒ (4) + 8 = 12

◆◆) Disable Gravemound
◆) Strike

Lasgun (Fire): 1d20 + 9 ⇒ (10) + 9 = 191d8 ⇒ 2


Hello!
I would like to apply with Laurel, an upbeat and overconfident Envoy with a penchant for big laser guns. Between exploring a new moon and fighting a trench war - he had his druthers with an investigation than a straight-up battle.

So, applying to 1-02: Mystery of the Frozen Moon.

About his Player:

Experienced PF2 player and PbPer and 3-Glyph GM, I avoided SF primarily because I loathe having to remember multiple rules systems. But streamlining the mechanics of PF2 and SF2 has unfortunately hooked me into participation on a smaller scale.

I have played SF1 on a couple occasions, strong-armed into in-person games as Quig (the iconic mechanic) by a good friend.

And I am currently involved in a SF2 playtest game wrapping up - with Laurel.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Diplomacy (T): 1d20 + 8 ⇒ (5) + 8 = 13
Hero Point
Diplomacy (T): 1d20 + 8 ⇒ (2) + 8 = 10

◆◆) Disable Gravemound
◆) Interact to Regrip Lasgun

"You not listening’ ta me! I said we ain't here fer no beef an’ just tryna git on our way" Laurel points his weapon at the mound and swears he really means it…


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Basic Will vs Psychic Scream (9 mental, DC 21): 1d20 + 9 ⇒ (9) + 9 = 18

Laurel winces from the pain "I think they be dead - waitup - there still'em bugs. Whelp" he looks into his satchel, and grabs his 3rd and final grenade "Gunna hefta git more'v'em" and let's it rip, bouncing it off the back wall.

Commercial Frag Grenade (Basic Reflex DC 17, 5-ft burst) vs 1d8 piercing and 1 bleed: 1d8 ⇒ 6

◆) Interact to draw commercial frag grenade
◆) Toss vs Green (corner spot, avoiding allies)
◆) Acquire Asset vs Gravemound

Then he reaches out and touches the Wall of Gravemound "Lissen ta me. We ain't here fer no beef. Just tryna git on our way"

Boy Punch (B, non-lethal) vs Gravemound: 1d20 + 8 ⇒ (6) + 8 = 141d4 ⇒ 3

Acquire Asset:

You assess a foe while in the thick of battle by observing their reactions to your attack. Make a melee or ranged Strike against a creature that is not your asset. On a hit, your target becomes your asset as if you had used Size Up. On a critical hit, you can immediately attempt a check to Recall Knowledge about the target.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"Fire in the hole!" our plucky hero tosses a grenade into the swarm of pink insects - just past his comrade’s blast zone ”Sorry!”

◆) Stride
◇) Release one hand free
◆) Interact to draw commercial frag grenade
◆) Toss vs Pink

Commercial Frag Grenade (Basic Reflex DC 17, 5-ft burst) vs 1d8 piercing and 1 bleed: 1d8 ⇒ 1


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel shrugs, blows his gun, kicks a sycophant on the way out "Mean" and follows.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"Aw crikey - thet hurt!"

Laurel looks at his brand new shiny Lasgun.

Is it already broken!? That damnable store owner!!!

↺) Quip (Trigger: Laurel's ally shoots either foe)

Quip:

Demoralize (Intimidation, Expert): 1d20 + 10 ⇒ (5) + 10 = 15

"You think you mean but me'n ma frenz're meaner (wen we needta be)!"


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel takes out the next closest disciple…

◆) Stride
◆) Get ‘em vs Orange / else Red (-1 AC / Reflex; Allies +1 damage too)
◆) Strike

Lasgun (Fire): 1d20 + 9 ⇒ (4) + 9 = 131d8 + 1 ⇒ (1) + 1 = 2

”When you believe sumthin that makes you mean, you should either believe in sumthin else or just tek things the way they be” getting his own preaching on, our plucky young hero buffets his shooting with scolding!


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”Dont think they is frenly talkin’ bout ‘porridge the wicket’ n all that. Les get ‘em!” Laurel points at the front disciple and fires!”

◆) Get 'Em vs Purple (-1 AC / Reflex; Allies +1 damage too)
◆◆) Strike x2

Lasgun (Fire): 1d20 + 9 ⇒ (3) + 9 = 121d8 + 1 ⇒ (8) + 1 = 9
Lasgun (Fire) w/ MAP: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 101d8 + 1 ⇒ (8) + 1 = 9


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Blowing the smoking barrel, Laurel twirls his Tactical Lasgun once, twice, thrice, and stuffs it back behind his trousers with a ”Yeah!”

He looks around ”Someone is praying. Can’t be good…” he goes to investigate the sound…


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”Other Bone herse: Git back too!” the boy sustains the rapid fire!

◆) Get 'Em vs Purple (-1 AC / Reflex; Allies +1 damage too)
◆◆) Strike x2

Lasgun (Fire): 1d20 + 9 ⇒ (19) + 9 = 281d8 + 1 ⇒ (2) + 1 = 3
Lasgun (Fire) w/ MAP: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 71d8 + 1 ⇒ (2) + 1 = 3


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”Bone herse: Git back!” the boy fires away rapidly!

◆) Get 'Em vs Green (-1 AC / Reflex; Allies +1 damage too)
◆◆) Strike x2

Lasgun (Fire): 1d20 + 9 ⇒ (16) + 9 = 251d8 + 1 ⇒ (2) + 1 = 3
Lasgun (Fire) w/ MAP: 1d20 + 9 - 5 ⇒ (7) + 9 - 5 = 111d8 + 1 ⇒ (8) + 1 = 9


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”Whut tha…” taken entirely off guard, our plucky hero simply wasn’t expecting ”…a Bone Herse!?”

He looks around at his allies like ‘are you kidding me’!


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel keeps his shiny new Lasgun trained on the door, and nods to Grizzi.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Reaching into his trousers and grabbing a couple shabby creedsticks, he slaps them on the counter next to Fengsai ”Here you can have my cut - less Git those Goss Levels!”

When the Tactical Lasgun is finished, Laurel stuffs into his trousers, and is ready!


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel hands the kind gun dealer his trusty Lasgun, and waits patiently tapping his foot and peering over the counter every 2 minutes while the man installs the upgrade chips and welds the housing back shut, pacing, pacing, pacing…


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”I ain’ fraida no goss’s!” Laurel rises, unpantsing his Lasgun and pointing it straight up at an imaginary threat ”We ben down there, we kin go back, mister Lotus”

Stuffing a few more fish fries into his mouth, he wipes the gravy from his chin with his sleeve and heads for the Sunny-6 door!


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺
Fengsai wrote:
"What have you done to Metema!?"

”Shottim up” Laurel explains ”Dutty vamper”

He blows the smoke from his Lasgun, whirls it, and stuffs it back into his trousers. He turns to others ”You guys good?”


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Checking his clip ”Still hot!” our plucky young hero taunts and fires ”I sed Hol’ Still, vamper!”

Demoralize (Intimidation, Trained): 1d20 + 9 ⇒ (16) + 9 = 25

◆) Demoralize
◆◆) Strike x2

Lasgun (Fire) w/ Getim (+1): 1d20 + 7 ⇒ (3) + 7 = 101d8 + 1 ⇒ (6) + 1 = 7
Lasgun (Fire) w/ Getim (+1) w/ MAP (-5): 1d20 + 7 - 5 ⇒ (7) + 7 - 5 = 91d8 + 1 ⇒ (2) + 1 = 3


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"Hol' still!"

Laurel shoots a burst of fire, hoping one or more finds home.

◆◆◆) Strike x3

Lasgun (Fire) w/ Getim (+1): 1d20 + 7 ⇒ (11) + 7 = 181d8 + 1 ⇒ (6) + 1 = 7
Lasgun (Fire) w/ Getim (+1) w/ MAP (-5): 1d20 + 7 - 5 ⇒ (12) + 7 - 5 = 141d8 + 1 ⇒ (6) + 1 = 7
Lasgun (Fire) w/ Getim (+1) w/ MAP (-10): 1d20 + 7 - 10 ⇒ (16) + 7 - 10 = 131d8 + 1 ⇒ (4) + 1 = 5


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

”Naw. I lek ma friends. You got 9 seconds ta go. Just hed ta go all up in our heds. Now you get the gun” he shrugs his shoulders and fires.

Demoralize (Intimidation, Trained): 1d20 + 9 ⇒ (20) + 9 = 29

~) Get Em
◆) Stunned
◆) Demoralize
◆) Strike
↺) Quip

Lasgun (Fire) w/ Getim (+1): 1d20 + 7 ⇒ (1) + 7 = 81d8 + 1 ⇒ (7) + 1 = 8

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