Bard

Larisa Doe's page

714 posts. Alias of Balancer.


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F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larisa spits on the ground st the mention of the Black Goat. "Nothing good came from this, whatever you were to be sacrificed too give thanks to the good gods you are here now." She glowers, looking at the broken wall. "If the Black Goat was involved whatever emerged from this place is an abomination to all living things."

Does Connor still have those hunter spells that let him get a 3d image of a track's maker?


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Live!

LIVE!

On a side note, backed the nxt Owlcat game. Fingers crossed they've learned from Kingmaker,


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Sounds like a plan to me.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Surprised pikachu face.exe

Oh wow, that must be a house rule I've internalized over the years...


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Scrolls all take one round to use regardless of 5he cast time of the spell since they are spell completion items.

Aldo having a con of one doesn't stop being raised as the gon will be set to 1. You only take a con drop if you can't take the two negative levels.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

What if we used the Restoration scroll to wake up up so you can shift, between that, the +4 from Treat Poison and getting your Con back might help?


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Zeke has a scroll of raise dead, don't forget that we also found a scroll of restoration

....
Actually I'm just gonna take some executive action and use that now since I'm pretty sure Larisa is the only other person capable of activating it right now.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Does anyone have the Heal skill? We can use it to treat poison before Veronica dies?

Treat Poison
To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a +4 competence bonus on his saving throw against the poison.

Action/Time: 1 standard action.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Wish I had the foresight to buy antidotes


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

"Veronica no!" Larissa fires a volley into the dragon over Veronica.

Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d8 + 22 + 4d6 ⇒ (6, 8) + 22 + (1, 3, 3, 6) = 49

Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d8 + 11 + 2d6 ⇒ (3) + 11 + (6, 4) = 24

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 11 + 2d6 ⇒ (3) + 11 + (6, 1) = 21


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Hey sorry, my car's died and the new job is pretty hectic. A bit distracted right now, will try post in a couple days.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Round 1
Larisa casts a spell on herself as the dragons approach, calling on Erastile to guide her aim as she focuses on the lead dragon.
Cast Divine favour, +1 attack and damage. Move action study targe

Round 2
As the dragons swoop down to assault the party Larisa channels the power of Erastil into her weapon, imbuing it with destructive energy before unleashing a barrage of arrows at the leading dragon. Swift action Bane Dragon 4/5 rounds

Attack, Manyshot, Rapid shot, Deadly aim, Study target, Divine favour, Bane: 1d20 + 13 - 2 - 2 + 2 + 1 + 2 ⇒ (6) + 13 - 2 - 2 + 2 + 1 + 2 = 20
Damage: 2d8 + 8 + 8 + 4 + 2 + 4 + 4d6 ⇒ (4, 7) + 8 + 8 + 4 + 2 + 4 + (2, 6, 5, 4) = 54

Attack, Rapid shot, Deadly aim, Study target, Divine favour, Bane: 1d20 + 13 - 2 - 2 + 2 + 1 + 2 ⇒ (7) + 13 - 2 - 2 + 2 + 1 + 2 = 21
Damage: 1d8 + 4 + 4 + 2 + 1 + 2 + 2d6 ⇒ (3) + 4 + 4 + 2 + 1 + 2 + (4, 1) = 21

Attack, Rapid shot, Deadly aim, Study target, Divine favour, Bane: 1d20 + 8 - 2 - 2 + 2 + 1 + 2 ⇒ (5) + 8 - 2 - 2 + 2 + 1 + 2 = 14
Damage: 1d8 + 4 + 4 + 2 + 1 + 2 + 2d6 ⇒ (3) + 4 + 4 + 2 + 1 + 2 + (4, 3) = 23


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Dm how far away are the dragons?


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Init: 1d20 + 5 ⇒ (4) + 5 = 9

Larisa scowls as she looks across the water, tightening her grip on her bow.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Survival: 1d20 + 15 ⇒ (4) + 15 = 19

Larisa follows behind the party, looking for signs of civilised activity but only finding barren dirt. "I don't like it," She murmurs, patting Cinder's neck softly. "But we can't ford the river with horses. I agree, let's be swift. I'll cross last" With a suspicion glare at the Raven she dismounts and pulls out her bow as she waits for Whitetalon to ferry her across, loselly nocking an arrow.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Toss a coin to your king?


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Just a party reminder, there's a sidequest about these ruins back in New Hope.

"Seems a shame to waste the meat." Larisa says to herself as mounts up, looking over at the dead mastodon.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

After some pondering going to take another level of Fighter, also after talking with the DM to make things easier I'll be replacing Leadership so Kess will depart as mysteriously as she arrived.

Level 9
+1 Fighter (Weapon Master)
Hit Points: 1d10 ⇒ 9
+1 Fort
+1 BAB

+1 Bonus Feat
-Many Shot

Level up Feat:
-Weapon Specialization (Longbow)

Skills 2+1:
+1 Acrobatics
+1 Perception
+1 Sense Motive
Background skill ranks:
+1 Nobility
+1 Dance

Feat replacement:
Leadership > Cunning

Cunning:
It's like toughness but for skill points.
Cunning SP 9:
+4 Stealth
+4 Survival
+1 Bluff


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Hmm, going to have to ponder this one for a bit. Inquisitor or Fighter level.. so tempting


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larisa calmy draws her bow nocking cold iron arrows, firing on the fleeing form of the quickling, studying it's form.
Study target as a move action
Attack: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

int: 1d20 + 5 ⇒ (2) + 5 = 7
Yikes


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larisa rolls up her sleeves as the party loots, calling on Erastile to augment her senses.

Casting See Invisibility and Bloodhound. 1/3 2nd level spell slots left. Casting Deadeye's lore, 4/5 1st level spell slots left. +8 to Perception involving smell and +4 to survival to track from Blood hound. +4 to Survival and can move at full speed while tracking.

With her magic prepared she sets about hunting down the Quickling should it remain nearby.

Survival to track: 1d20 + 11 + 2 + 4 + 4 ⇒ (19) + 11 + 2 + 4 + 4 = 40


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Ref: 1d20 + 5 ⇒ (13) + 5 = 18
Larisa continues to kick off the encroaching vines and keeps up the pressure on the mushroom creature.

Bane last round
Attack: 1d20 + 12 + 1 + 1 + 2 - 2 - 2 ⇒ (5) + 12 + 1 + 1 + 2 - 2 - 2 = 17
Damage: 1d8 + 2 + 4 + 2 + 1 + 2d6 ⇒ (4) + 2 + 4 + 2 + 1 + (5, 5) = 23

Attack: 1d20 + 12 + 1 + 1 + 2 - 2 - 2 ⇒ (1) + 12 + 1 + 1 + 2 - 2 - 2 = 13
Damage: 1d8 + 2 + 4 + 2 + 1 + 2d6 ⇒ (8) + 2 + 4 + 2 + 1 + (5, 6) = 28

Attack: 1d20 + 7 + 1 + 1 + 2 - 2 - 2 ⇒ (7) + 7 + 1 + 1 + 2 - 2 - 2 = 14
Damage: 1d8 + 2 + 4 + 2 + 1 + 2d6 ⇒ (7) + 2 + 4 + 2 + 1 + (2, 5) = 23


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larisa shakes her head,the blush fading from her cheeks as she blinks in a daze. It only takes a heartbeat for the unfolding battle to register to her senses before a frustrated growl slips from her lips and she draws aim on the vine plant, unloading a stream of arrows. Energy crackles around her arrows as she imbues them with bane, maintaining her balance as she kicks off the vines.

Swift action activate Bane plant
Ref: 1d20 + 5 ⇒ (15) + 5 = 20

Attack Rapid shot, Point Blank shot, Bless, Deadly aim: 1d20 + 12 + 1 + 1 + 2 - 2 - 2 ⇒ (4) + 12 + 1 + 1 + 2 - 2 - 2 = 16
Damage: 1d8 + 2 + 4 + 1 + 2 + 2d6 ⇒ (4) + 2 + 4 + 1 + 2 + (6, 5) = 24

Attack Rapid shot, Point Blank shot, Bless, Deadly aim: 1d20 + 12 + 1 + 1 + 2 - 2 - 2 ⇒ (11) + 12 + 1 + 1 + 2 - 2 - 2 = 23
Damage: 1d8 + 2 + 4 + 1 + 2 + 2d6 ⇒ (3) + 2 + 4 + 1 + 2 + (6, 5) = 23

Attack Rapid shot, Point Blank shot, Bless, Deadly aim: 1d20 + 7 + 1 + 1 + 2 - 2 - 2 ⇒ (14) + 7 + 1 + 1 + 2 - 2 - 2 = 21
Damage: 1d8 + 2 + 4 + 1 + 2 + 2d6 ⇒ (1) + 2 + 4 + 1 + 2 + (5, 2) = 17


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Will: 1d20 + 7 ⇒ (7) + 7 = 14
Second that welp
A slight blush heats her cheeks as Larisa watches the fey woman, distracting her.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Init: 1d20 + 5 ⇒ (6) + 5 = 11
Larisa draws her weapon but pauses at the fey woman's sheer audacity.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

"There is nothing for us out here, let's see what's waiting for us at the top of the tower." Larissa says, heading towards the stairs, her bow at the ready.


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F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

*Happy trumpets*
Guess who has their Bachelors of Nursing! Years of study finally paid off WOOOOH


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Sorry for the vanishing act, state finals are coming up and this completely fell of my radar, who knew the culmination of a degree would be so stressful?


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larisa takes the opportunity to cast a spell, invoking Erastil to grant her sight as she takes a moment to check over the gory wound in her side.
Cast See Invisibilty, 2/3 2nd level spell slots left. 37/64 HP

"Do we stay and fight the bird or take shelter indoors?" She asks, shading her eyes against the sun as she looks up.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larisa draws a cold iron arrow from her quiver, nocking it with a steely anger blazing in her eyes as she quickly looks at Connor's wound, the energy around her bow crackling as it changes.

Hold action to shoot the Quickling when it next appears, change Bane to BAne-fey. 4/5 rounds left
Held Attack: 1d20 + 12 + 2 - 2 + 1 + 1 + 1 ⇒ (5) + 12 + 2 - 2 + 1 + 1 + 1 = 20
Damage: 1d8 + 2d6 + 2 + 2 + 1 + 4 ⇒ (6) + (5, 5) + 2 + 2 + 1 + 4 = 25


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

HP 37/64
Larisa darts back a step, pushing herself against the wall as she gasps in pain, imbuing her weapon with baneful energy before frantically firing arrows into the massive beast.
5ft step back, swift action activate Bane animal

Attack Rapid shot: 1d20 + 12 + 2 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (18) + 12 + 2 + 2 + 1 + 1 + 1 - 2 - 2 = 33
Damage: 1d8 + 2 + 2 + 4 + 1 + 1 + 2 + 2d6 ⇒ (8) + 2 + 2 + 4 + 1 + 1 + 2 + (5, 4) = 29

Attack Rapid shot: 1d20 + 12 + 2 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (3) + 12 + 2 + 2 + 1 + 1 + 1 - 2 - 2 = 18
Damage: 1d8 + 2 + 2 + 4 + 1 + 1 + 2 + 2d6 ⇒ (8) + 2 + 2 + 4 + 1 + 1 + 2 + (6, 4) = 30

Attack Rapid shot: 1d20 + 7 + 2 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (2) + 7 + 2 + 2 + 1 + 1 + 1 - 2 - 2 = 12
Damage: 1d8 + 2 + 2 + 4 + 1 + 1 + 2 + 2d6 ⇒ (6) + 2 + 2 + 4 + 1 + 1 + 2 + (5, 3) = 26


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

init: 1d20 + 5 ⇒ (15) + 5 = 20
"Of course, this place is a menagerie of exotic creatures." Larisa says drly, studying the mastodon.

Perception: 1d20 + 13 ⇒ (18) + 13 = 31
"Careful, there's movement in the walls." She notes for the party, cocking her head slightly as she draw she bow, firing on the mastodon.

Attack: 1d20 + 12 + 2 - 2 ⇒ (14) + 12 + 2 - 2 = 26
Damage: 1d8 + 2 + 2 + 4 ⇒ (8) + 2 + 2 + 4 = 16


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Eventual climb check: 1d20 + 4 ⇒ (19) + 4 = 23


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larissa looks up at the wall, thinking the proposal over. "If we hand you some rope do you think you could find somewhere to fasten it?" She says to Seres, cautiously releasing the tension on her bow.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Yeah, it's an important part of her character so made sure it was represented!


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Without a clear target Larisa draws her bow and patiently waits for the Bulette to surface.
Hold an action to fire on the Bulette when it surfaces.
Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d8 + 9 ⇒ (7) + 9 = 16


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F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Had a commission of Larissa done by a cool artist I know, take a look!


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larisa steps to the side to open up a lane for Connor, focusing on the Bulette before firing a single arrow with deadly precision.
5 foot step, study target
Attack, deadly aim, point blank shot: 1d20 + 12 - 2 + 1 + 2 ⇒ (14) + 12 - 2 + 1 + 2 = 27
Damage: 1d8 + 2 + 4 + 2 + 1 ⇒ (5) + 2 + 4 + 2 + 1 = 14


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Init: 1d20 + 5 ⇒ (3) + 5 = 8


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larissa follows close behind Veronica, shooting a glance at Seres. "Can't hurt, lumbering into an old abandoned keep just seems like the perfect way to get ambushed to me."


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

FYI made some posts for the Kingdom incase the thread doesn't get updated to active


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Rova 4714
Upkeep Phase

Treasury 55 BP
Stability DC49: 1d20 + 51 ⇒ (16) + 51 = 67 Another win, +1 BP
Treasury 56 BP
Consumption -6 BP, this would be much higher if those paladins were out patrolling.
Treasury 50 BP

Edict Phase
Claim Hex

We're good for now.
Terrain Improvements
Roads for the Road god! Three Roads, (-6 BP, +3 Roads)
Treasury 44 BP
Create and Improve Settlements
Let's do some building, we could use more economy and more stability so let's build a couple of trade shops in New Hope, establish some more commerce for the middle class and what not. (-20 BP, +2 Eco, +2 Stab, +1000 GP Base value, +2 Productivity
Treasury 24 BP

Issue Edicts
None
Income Phase
We can always use more money!
Economy: 1d20 + 67 ⇒ (7) + 67 = 74 +24 BP, +9 Income = +33 BP next turn.

Event Check
Event 75%: 1d100 ⇒ 17 Yes
Event type: 1d100 ⇒ 50 Dangerous kingdom event
Dangerous kingdom event : 1d100 ⇒ 86 Public scandal, oooooh

Public Scandal: One of your leaders is implicated in a crime or an embarrassing situation, such as an affair with another leader's spouse. Infamy increases by 1. Attempt a Loyalty check. If you fail, Unrest increases by 2 and you take a —4 penalty on all Loyalty checks until the next Event phase.
Loyalty DC49: 1d20 + 43 ⇒ (6) + 43 = 49 Oh man, by the skin of our teeth, phew.

Well, DM who screws the pooch on this one?


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Arodus 4714
Upkeep Phase

Treasury 38 BP
Stability D48: 1d20 + 51 ⇒ (4) + 51 = 55 We win, +1 BP
Treasury 39 BP
Consumption -5 BP
Treasury 34 BP

Edict Phase
Claim Hex

Claiming the next stretch of river east of the fork. (-1 BP)
Treasury 33 BP
Terrain Improvements
Building more agriculture! One Farm (-2 BP), Two Fisheries (-8 BP)
Treasury 23 BP
Create and Improve Settlements
Alrighty so we're going to found a new army and hideous bloat our Consumption again ;-;
So everyone give the Faithful Sentinels a warm welcome, a medium army of level 4 Paladins of Erastile based out of Sanctuary. And yes, I did spend a tidy sum giving them ranged weapons and equipping our Knights with proper mounts instead of relying on class features so I guess we purchased proper war horses for our dudes? (-2 BP Ranged Weapons, -3 BP Mounts)
The Faithful Sentinels are also placed on reserve, housed in the Sanctuary Barracks.
Treasury 18 BP
Issue Edicts
Nope.
Income Phase
;-; Military is expensive.
Economy: 1d20 + 65 ⇒ (20) + 65 = 85 Yesssss! +28 BP, +9 Income = +37 BP

Event Check
Event 25%: 1d100 ⇒ 90 Not today.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Erastus 4714
Upkeep Phase

Treasury 35 BP
Stability DC46: 1d20 + 50 ⇒ (2) + 50 = 52 Auto win, +1BP
Treasury 36 BP
Consumption -8 BP
Treasury 28 BP

Edict Phase
Claim Hex

Claiming the River fork to the south and the river tile below it. -2 BP
Treasury 26 BP
Terrain Improvements
And getting our industry onto it for the sweet Consumption reduction.
Building two farms (-4 BP) and a Fishery (-4BP)
Treasury 18 BP
Create and Improve Settelments
Time to hook up New Hope with the river network proper, building a Pier (-16 BP, +1 Eco, +1 Stab, +1000 Base GP, +1 Crime)
Treasury 2 BP

Issue Edicts
We're good here.
Income Phase
Well let's get that bread.
Economy: 1d20 + 65 ⇒ (16) + 65 = 81 Nice, +27 BP, +9 Income = +36 BP next turn

Event Check
Event: 1d100 ⇒ 91 Dangerous settlement event

Dangerous settlement event: 1d100 ⇒ 55 Monster attack
Settelment 1-NH 2-Lvt 3-Snt: 1d3 ⇒ 3
Well, bugger. We're galavanting around the countryside, poor Sanctuary between this and the riot last turn looks like that name's ironic.

Monster Attack (Settlement, Continuous): A monster (or group of monsters) attacks the kingdom. The GM picks a claimed hex in the kingdom in which the monster is active. The CR of the monster encounter is equal to the party's APL + 1d4 — 1. You can personally deal with the monster (earning XP and treasure normally for your efforts) or succeed at a Stability check to eliminate it (which doesn't affect you or the kingdom's statistics). If the monster is not defeated this turn, Unrest increases by 4. If the kingdom's Unrest is 5 or higher, the monster's hex becomes unclaimed—this is in addition to losing control of hexes in the Upkeep phase because of the kingdom's high Unrest score.
CR: 1d4 - 1 ⇒ (3) - 1 = 2
Okay so Sanctuary is attacked by a CR 10 Creature, that's not nothing.
Stability DC 48: 1d20 + 51 ⇒ (12) + 51 = 63 Well our Kindgom kills it.

So here's my rundown of what happens, if the DM will forgive my hijacking of the narrative.

As Erastus begins the people of the Lake Barony still chewing over the debates of the previous month turn their attention outwards, committing that passionate energy to the frontier. Across the Kamelands signs of human occupation spread as a plethora of farming communities appear, made up of Erastil's faithful who disagreed with the industrialization of the kingdom. The sounds of furious construction and the establishment of a long awaited pier lightens the heart of many mercantile interests in New Hope as the new pier quickly becomes a welcome edition to the burgeoning city's economy.

But just as the lords of the Barony breath a sigh of relief, startling news comes up from Sanctuary. Apparently late in the night a hideous howl emanated from the refurbished Caster's Tower, a pulse of dark magic washing out from the stone itself. Fortunately due to the high tensions in the area the local garrison was available at moments notice, as were faithful of Erastil. Together they came to the aid of the embattled Arcane scholars within the tower who were holding back an invisible beast that was wreaking havoc on them. In a display of comradery the three factions join forces and after a frantic fight slew the monster, Erastil's grace saving many lives despite grievous wounds being suffered by many all around.

In the aftermath the town seemed to put aside differences as the Arcane scholars sent a message to the capital, hoping it would get passed onto the Magister. The wizard incharge of their research into the magic of Candelmere identified the creature as a Spawn of Yog-Sothoth, but more disturbingly was that it shouldn't have been able to cross over into the prime after Candelmere had been hallowed. His report contained many theories, the preeminent being that the Theocracy had somehow sent an infiltrator to Candelmere to open the way for the monster. Either way, he finished his report with a request for more aid and a bolstering of local forces incase of a more substantial breach.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Level 8
Fighter (Weapon Master-Longbow) 3
Hp: 1d10 ⇒ 4 Eh, guess it'll have to do.
+1 Dex
BAB +1 > +6/+1

Weapon Training (Ex)
At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd.

+1 Ref
+1 Will

Skill 2 Class + 1 Race
+1 Perception
+1 Sense motive
+1 Acrobatics
Background
+1 Nobility
+1 Dance


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larisa eyes Skybolt enviously, watching as Seres tests the draw. "Then it is also beyond me." She says, clearly disappointed. "Perhaps we can find a way around it in the future, for now maybe Connor should keep it on him."

Maybe once we've returned to Civilisation I'll have to look as a belt of bull's strength as well


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Yeah unfortunately Larisa has noodle arms :(


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

This will return, soon.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

True Resurrection
And I'm back after that crunch period, will go through the back log and put up a post in a day.

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