F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Live! LIVE! On a side note, backed the nxt Owlcat game. Fingers crossed they've learned from Kingmaker,
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Surprised pikachu face.exe Oh wow, that must be a house rule I've internalized over the years...
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Scrolls all take one round to use regardless of 5he cast time of the spell since they are spell completion items. Aldo having a con of one doesn't stop being raised as the gon will be set to 1. You only take a con drop if you can't take the two negative levels.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
What if we used the Restoration scroll to wake up up so you can shift, between that, the +4 from Treat Poison and getting your Con back might help?
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Zeke has a scroll of raise dead, don't forget that we also found a scroll of restoration ....
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Does anyone have the Heal skill? We can use it to treat poison before Veronica dies? Treat Poison
Action/Time: 1 standard action.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
"Veronica no!" Larissa fires a volley into the dragon over Veronica. Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Hey sorry, my car's died and the new job is pretty hectic. A bit distracted right now, will try post in a couple days.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Round 1
Round 2
Attack, Manyshot, Rapid shot, Deadly aim, Study target, Divine favour, Bane: 1d20 + 13 - 2 - 2 + 2 + 1 + 2 ⇒ (6) + 13 - 2 - 2 + 2 + 1 + 2 = 20
Attack, Rapid shot, Deadly aim, Study target, Divine favour, Bane: 1d20 + 13 - 2 - 2 + 2 + 1 + 2 ⇒ (7) + 13 - 2 - 2 + 2 + 1 + 2 = 21
Attack, Rapid shot, Deadly aim, Study target, Divine favour, Bane: 1d20 + 8 - 2 - 2 + 2 + 1 + 2 ⇒ (5) + 8 - 2 - 2 + 2 + 1 + 2 = 14
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Init: 1d20 + 5 ⇒ (4) + 5 = 9 Larisa scowls as she looks across the water, tightening her grip on her bow.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Survival: 1d20 + 15 ⇒ (4) + 15 = 19 Larisa follows behind the party, looking for signs of civilised activity but only finding barren dirt. "I don't like it," She murmurs, patting Cinder's neck softly. "But we can't ford the river with horses. I agree, let's be swift. I'll cross last" With a suspicion glare at the Raven she dismounts and pulls out her bow as she waits for Whitetalon to ferry her across, loselly nocking an arrow.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Just a party reminder, there's a sidequest about these ruins back in New Hope. "Seems a shame to waste the meat." Larisa says to herself as mounts up, looking over at the dead mastodon.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
After some pondering going to take another level of Fighter, also after talking with the DM to make things easier I'll be replacing Leadership so Kess will depart as mysteriously as she arrived. Level 9
+1 Bonus Feat
Level up Feat:
Skills 2+1:
Feat replacement:
Cunning:
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Hmm, going to have to ponder this one for a bit. Inquisitor or Fighter level.. so tempting
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Larisa calmy draws her bow nocking cold iron arrows, firing on the fleeing form of the quickling, studying it's form.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Larisa rolls up her sleeves as the party loots, calling on Erastile to augment her senses. Casting See Invisibility and Bloodhound. 1/3 2nd level spell slots left. Casting Deadeye's lore, 4/5 1st level spell slots left. +8 to Perception involving smell and +4 to survival to track from Blood hound. +4 to Survival and can move at full speed while tracking. With her magic prepared she sets about hunting down the Quickling should it remain nearby. Survival to track: 1d20 + 11 + 2 + 4 + 4 ⇒ (19) + 11 + 2 + 4 + 4 = 40
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Ref: 1d20 + 5 ⇒ (13) + 5 = 18
Bane last round
Attack: 1d20 + 12 + 1 + 1 + 2 - 2 - 2 ⇒ (1) + 12 + 1 + 1 + 2 - 2 - 2 = 13
Attack: 1d20 + 7 + 1 + 1 + 2 - 2 - 2 ⇒ (7) + 7 + 1 + 1 + 2 - 2 - 2 = 14
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Larisa shakes her head,the blush fading from her cheeks as she blinks in a daze. It only takes a heartbeat for the unfolding battle to register to her senses before a frustrated growl slips from her lips and she draws aim on the vine plant, unloading a stream of arrows. Energy crackles around her arrows as she imbues them with bane, maintaining her balance as she kicks off the vines. Swift action activate Bane plant
Attack Rapid shot, Point Blank shot, Bless, Deadly aim: 1d20 + 12 + 1 + 1 + 2 - 2 - 2 ⇒ (4) + 12 + 1 + 1 + 2 - 2 - 2 = 16
Attack Rapid shot, Point Blank shot, Bless, Deadly aim: 1d20 + 12 + 1 + 1 + 2 - 2 - 2 ⇒ (11) + 12 + 1 + 1 + 2 - 2 - 2 = 23
Attack Rapid shot, Point Blank shot, Bless, Deadly aim: 1d20 + 7 + 1 + 1 + 2 - 2 - 2 ⇒ (14) + 7 + 1 + 1 + 2 - 2 - 2 = 21
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Will: 1d20 + 7 ⇒ (7) + 7 = 14
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Init: 1d20 + 5 ⇒ (6) + 5 = 11
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
"There is nothing for us out here, let's see what's waiting for us at the top of the tower." Larissa says, heading towards the stairs, her bow at the ready.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
*Happy trumpets*
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Sorry for the vanishing act, state finals are coming up and this completely fell of my radar, who knew the culmination of a degree would be so stressful?
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Larisa takes the opportunity to cast a spell, invoking Erastil to grant her sight as she takes a moment to check over the gory wound in her side.
"Do we stay and fight the bird or take shelter indoors?" She asks, shading her eyes against the sun as she looks up.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Larisa draws a cold iron arrow from her quiver, nocking it with a steely anger blazing in her eyes as she quickly looks at Connor's wound, the energy around her bow crackling as it changes. Hold action to shoot the Quickling when it next appears, change Bane to BAne-fey. 4/5 rounds left
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
HP 37/64
Attack Rapid shot: 1d20 + 12 + 2 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (18) + 12 + 2 + 2 + 1 + 1 + 1 - 2 - 2 = 33
Attack Rapid shot: 1d20 + 12 + 2 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (3) + 12 + 2 + 2 + 1 + 1 + 1 - 2 - 2 = 18
Attack Rapid shot: 1d20 + 7 + 2 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (2) + 7 + 2 + 2 + 1 + 1 + 1 - 2 - 2 = 12
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
init: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 13 ⇒ (18) + 13 = 31
Attack: 1d20 + 12 + 2 - 2 ⇒ (14) + 12 + 2 - 2 = 26
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Larissa looks up at the wall, thinking the proposal over. "If we hand you some rope do you think you could find somewhere to fasten it?" She says to Seres, cautiously releasing the tension on her bow.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Yeah, it's an important part of her character so made sure it was represented!
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Without a clear target Larisa draws her bow and patiently waits for the Bulette to surface.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Larisa steps to the side to open up a lane for Connor, focusing on the Bulette before firing a single arrow with deadly precision.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Larissa follows close behind Veronica, shooting a glance at Seres. "Can't hurt, lumbering into an old abandoned keep just seems like the perfect way to get ambushed to me."
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
FYI made some posts for the Kingdom incase the thread doesn't get updated to active
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Rova 4714
Edict Phase
Issue Edicts
Event Check
Public Scandal: One of your leaders is implicated in a crime or an embarrassing situation, such as an affair with another leader's spouse. Infamy increases by 1. Attempt a Loyalty check. If you fail, Unrest increases by 2 and you take a —4 penalty on all Loyalty checks until the next Event phase.
Well, DM who screws the pooch on this one?
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Arodus 4714
Edict Phase
Event Check
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Erastus 4714
Edict Phase
Issue Edicts
Event Check
Dangerous settlement event: 1d100 ⇒ 55 Monster attack
Monster Attack (Settlement, Continuous): A monster (or group of monsters) attacks the kingdom. The GM picks a claimed hex in the kingdom in which the monster is active. The CR of the monster encounter is equal to the party's APL + 1d4 — 1. You can personally deal with the monster (earning XP and treasure normally for your efforts) or succeed at a Stability check to eliminate it (which doesn't affect you or the kingdom's statistics). If the monster is not defeated this turn, Unrest increases by 4. If the kingdom's Unrest is 5 or higher, the monster's hex becomes unclaimed—this is in addition to losing control of hexes in the Upkeep phase because of the kingdom's high Unrest score.
So here's my rundown of what happens, if the DM will forgive my hijacking of the narrative. As Erastus begins the people of the Lake Barony still chewing over the debates of the previous month turn their attention outwards, committing that passionate energy to the frontier. Across the Kamelands signs of human occupation spread as a plethora of farming communities appear, made up of Erastil's faithful who disagreed with the industrialization of the kingdom. The sounds of furious construction and the establishment of a long awaited pier lightens the heart of many mercantile interests in New Hope as the new pier quickly becomes a welcome edition to the burgeoning city's economy. But just as the lords of the Barony breath a sigh of relief, startling news comes up from Sanctuary. Apparently late in the night a hideous howl emanated from the refurbished Caster's Tower, a pulse of dark magic washing out from the stone itself. Fortunately due to the high tensions in the area the local garrison was available at moments notice, as were faithful of Erastil. Together they came to the aid of the embattled Arcane scholars within the tower who were holding back an invisible beast that was wreaking havoc on them. In a display of comradery the three factions join forces and after a frantic fight slew the monster, Erastil's grace saving many lives despite grievous wounds being suffered by many all around. In the aftermath the town seemed to put aside differences as the Arcane scholars sent a message to the capital, hoping it would get passed onto the Magister. The wizard incharge of their research into the magic of Candelmere identified the creature as a Spawn of Yog-Sothoth, but more disturbingly was that it shouldn't have been able to cross over into the prime after Candelmere had been hallowed. His report contained many theories, the preeminent being that the Theocracy had somehow sent an infiltrator to Candelmere to open the way for the monster. Either way, he finished his report with a request for more aid and a bolstering of local forces incase of a more substantial breach.
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Level 8
Weapon Training (Ex)
+1 Ref
Skill 2 Class + 1 Race
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
Larisa eyes Skybolt enviously, watching as Seres tests the draw. "Then it is also beyond me." She says, clearly disappointed. "Perhaps we can find a way around it in the future, for now maybe Connor should keep it on him." Maybe once we've returned to Civilisation I'll have to look as a belt of bull's strength as well
F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6
True Resurrection
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