male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Lande uses a bit of magic to make his axe even heavier. ◆ Cast a Spell (Gravity Weapon) He then slashes with his axe ◆ Strike (red)
Hero Point
◆ Strike (red or blue)
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
I'm discussing this with GM Tiger. This part of the infiltration makes zero sense and I suspect either an editing error or the author not understanding the subsystem. Why would multiple people have to unlock the same door. The examples even show unlocking a door should be a group activity.
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Lande, giving into his scouting nature, will take some time to case the warehouse. Perception: 1d20 + 10 ⇒ (11) + 10 = 21 He then tries to impress the Silver Devils with his strength. Athletics: 1d20 + 10 ⇒ (3) + 10 = 13
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
A ghoran, a kobold, and a goblin walked into a shop... "I'm sure I've heard this joke somewhere," muses the dwarf with the unkempt red beard and bald head. He is dressed for exploration rather than the city and carries very few items besides his pack, a few medical supplies. A broad dagger stored in a sheathe at his side, and the well balanced axe in his hands that looks like it would be equally comfortable swung in one hand or two. "My name is Lande." he says. (Pronounced just like land. Nobody knows whey there is an e at the end. Probably some bad translation from dwarven that got copied onto the official Pathfinder roster.)
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
"Why'd you have to go and hurt an innocent tree like that?" Precision (first hit): 1d8 ⇒ 3 ◆ Strike Axe: 1d20 + 11 ⇒ (11) + 11 = 22
◆ Strike Axe: 1d20 + 11 - 5 ⇒ (10) + 11 - 5 = 16
◆ Strike Axe: 1d20 + 11 - 10 ⇒ (17) + 11 - 10 = 18
If the first strike missed, hero point
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
"Someone once told me, tofu doesn't taste like anything. Is that right Mrs. Crinkle?" ◆ Stride
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Lande moves to get and optimal position for attack. Studying the wire jug he states, "hope no one was planning to drink this." He then swings his axe with purpose. ◆ Stride
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Lande wanders into the room with both hands already on his axe. "Stunts like this are precisely why I don't drink on the job!" Lande then brings his axe down on Akira. ◆ Stride
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
One of the local art studios here as a Bob Ross Inc. certified instructor. It's a pretty rigorous course from what I understand. Not that he's the inventor of the technique, but Bob Ross Inc. is very protective of the Bob Ross name and they will go after you if you try to associate your painting classes with the Bob Ross name without being certified.
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Land surveys the scene of horror... Medicine: 1d20 + 10 ⇒ (17) + 10 = 27
"Cut down, what a pity." Lande starts trying to clean the place up... Athletics: 1d20 + 10 ⇒ (8) + 10 = 18
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Lande moves closer, skirting around the wax on the floor. This, time the spark in his hand elongates and becomes like a javelin. ◆ Stride
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Since this is a GM eval, I'll post this publicly. I think you should have given Lande and Onye rolls to spot the trap/hazard at the beginning of the encounter rather than Mrs Crinkle as those were the two PCs using the Search exploration activity according to the macro sheet.
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Lande eyes the halfling at the far end of the room, he lobs an orb of electricity over Mrs Crinkle. ◆ Hunt Prey (yellow)
Attack: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Attack (Hero Point): 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Lande keeps swinging. Precision: 1d8 ⇒ 1 to first hit. ◆ Strike
◆ Strike
◆ Strike
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Lande focuses on the remain creature and hacks with his axe. ◆ Hunt Prey
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
johnsedwa wrote:
"The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage." So you have to use Hunt Prey first (one action) and the damage applies the first time you hit in a round, not necessarily your first attack.
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
"Bad kitty!" Lande screamed as he was mauled. He then focuses both primal energy and a hunter's precision to try to behead the creature. ◆ Cast a Spell (gravity weapon)
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
"Just keep to the path and watch out for the trees!" With no further questions, Lande takes a Lesser Healing Potion and waits for the others.
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Lande focuses on the farther leshy. He then conjures a bolt of lightning and tosses it at the creature like a javelin. ◆ Hunt Prey (green)
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Lande hunts the creature in front of him and tries to cut it down. ◆ Hunt Prey (red)
Taking a hand off the axe, Lande calls upon the Lord of the air to gather the winds to him. ◇ Release
male dwarf ranger 4 | ◆◇↺ | ♥️ 62 | AC 21 | F +11 R +9 W +10 | Perc +10 | Spd. 20ft. |
Lande regains his feet, gathers the winds about him and tries to shock the critter in front of him. ◆ Stand
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