Aldizog's revised concept. Changed the name and the class, made the backstory have the people of Diamond Lake a bit less villainous (his father was chased out of town, not killed). Kept the Magdh connection because, really, I wanted a LG Green Knight. I know there are a lot of martials submitted, and I would have liked the slow-but-infinite-healing schtick of Phoenix Bloodline Sorcerer. But this is the class I want to play, so that's what I am going with. Because the AP has its roots in Greyhawk, I threw in a small Ehlonna connection - which could be the fanciful tale of a foster mother, or it could be true somehow (the First World having ways of getting there). Purchases are not yet complete.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Thanks for running!
But again, it was a good game, and so thank you for running it.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
"I understand your opinion, Elsa. And I will not rat you out. But I do not see the need for unprovoked aggression, and I will not abandon Desdemona." Lanatir moves out of hiding, sword sheathed and hands raised. He keeps out of sight until he is some distance from the party's hiding spot, then emerges. "Hello. I wish to speak to Badashba." I meant what I said that I do not want to ruin the game for anyone. If the preferred solution is for Lanatir to just vanish as if he had never been, and for me to leave the game, then that is okay with me. But I cannot find any of Elsa's options acceptable, and it seems that most of us were okay with talking.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
We are rather at an impasse. Elsa wants to either attack or withdraw. Lanatir wants to talk. I'm not sure how to resolve this. I think this may need to be Lanatir's last mission with this group, but I don't want to ruin things for everyone else.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
"I like Desdemona's plan of sneaking over to eavesdrop. I would ask that you then come back and tell us what you have learned. I detest the way in which we keep being asked to be assassins. I would much rather find better solutions. I do not care how well the Margrave runs Tan Serik. If he killed this young man's parents to seize the throne, I will not assist him in finishing the job. I thought I made that clear earlier. Our job is to find wild magic specialists to fix the factory. The Margrave's price is that we become assassins. But he is not our only option. As I said, we can investigate and then decide what to do.
If the rest of you are set on violence, then I will disarm and trip the guards - nothing more. I loathe the Margrave's mission for us, and if we can complete the Tetrad's mission - our true mission - in any other way, then that is what I will do."
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
I'd like to talk to him and hear what he has to say.
And maybe he will then be able to provide us with the wild magic experts we need (and owe us quite a bit). Or, maybe we will conclude he is lying. Combination of Sense Motive and Knowledge checks to spot inconsistencies? Lanatir has no real urgency to fix this ASAP; the factory is shut down for now and the Tetrad can wait so that their agents do not inadvertently make things worse in their haste to reopen it. Lanatir is patient and meticulous (that is his drawback in fact). I care more about an interesting story than about completing the mission as quickly as possible. Certainly that is my preference as a player but I think it makes sense for the character too. If that is at odds with what the other players and characters want then I understand and will go with the party decision. But I personally would be fine with this mission evolving into something else. The journey is the point.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
I believe the DM's intent is to provide us with dilemmas and see what we do. When, in the pursuit of a fairly reasonable goal of "Find a missing colleague" we were asked to become assassins in order to complete the mission, we ended up finding an alternative solution. Not sure whether this will be possible here. But I do not think we are on a railroad.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
We seem to take on decent-sounding missions only to get roped into much worse ones. "Find a missing colleague" becomes "Exterminate multiple religious cults" (which we managed to avoid doing, but it was what we were asked to do at multiple steps of the mission). "Find some primal magic specialists" becomes "Murder the rightful heir to the throne at the request of his parents' killer." But, in fact, it was "get them to disperse" which we can do many ways. The Margrave didn't explicitly ask us to kill him. I do not like the idea of being an assassin for hire. I am in favor of trying to negotiate. Preferably getting straight the command tent unseen, and telling the pretender that we are there to talk. That is my $0.02.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
"Desdemona, could you use this on me?" Lanatir asks as he holds out a slender elm wand. He turns to the others. "Aakif handed it to me before he left." Lanatir was at 20/39 HP and as best as I can tell the wand was full. Assuming Desdemona uses it... CLW x3: 3d8 + 3 ⇒ (3, 7, 5) + 3 = 18 Good enough. Wand at 47, Lanatir at 38/39. He listens to Elsa. "It's not whether they need it or not. It's a mark of respect to bury someone with grave goods. In general, by taking grave goods we disrespect both the deceased and their loved ones who interred them with those goods. But in this case, as they were Lamashtu followers, I know that I do not respect them and so I have no issue with taking the goods."
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Lanatir looks on with admiration as Zyrel completes his task. Truly, his fellow elf has mastered many skills. He then waits for Elsa's investigation to be complete. I perhaps mentioned this facetiously, but I meant to ask - do we still have the Wand of CLW? I contributed 150 gp to it, then Aakif was carrying it, but are we actually saying that he just absconded with it when he left?
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
I didn't want to have to advance... Lanatir reluctantly moves into combat and brings his blade down on the undead.
Attack, PA: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Lanatir attempts to identify the creature (rolling Religion on the assumption that is undead, but he has every Knowledge skill - most are +10).
He then moves up in front of Elsa and readies to strike the (presumably undead) creature if it comes within reach.
Readied Action: Attack, PA: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Damage: 1d10 + 5 + 6 ⇒ (10) + 5 + 6 = 21
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
With the 5 HP from Treat Deadly Wounds and the 7 from Desdemona's CLW (for which she gave up Stone Shield), Lanatir is at 20/39. Lanatir drinks the potion that Elsa offers.
Lanatir hangs back for now while Desdemona investigates.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Fort vs Mummy Rot: 1d20 + 6 ⇒ (16) + 6 = 22 "No, Elsa, I am most definitely not okay. Do we have other healing resources? Scrolls, potions, or wands?" At 15/39 assuming Desdemona can sacrifice a non-domain spell for that CLW.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Lanatir strikes back at the creature, but is unable to hit, off-balance from the pain and the shock of the creature's blow. At least he provides a flank for Desdemona. Attack, Bless, PA, CE: 1d20 + 12 + 1 - 2 - 2 ⇒ (1) + 12 + 1 - 2 - 2 = 10
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
"I can't easily disengage here," Lanatir responds to Zyrel. Since it has reach, he can't Withdraw, and there's no room behind him for a 5' step. Acrobatics is dicey but possible, but would just leave the rest of you exposed. He slashes with his sword, staying on his guard. Attack, Bless, PA, CE: 1d20 + 12 + 1 - 2 - 2 ⇒ (7) + 12 + 1 - 2 - 2 = 16
AC is 22 this round with Combat Expertise.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Lanatir holds his ground.
Fear save would come first? If applicable:
Will, Bless: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 Readied Attack: Attack, PA, Bless: 1d20 + 12 - 2 + 1 ⇒ (20) + 12 - 2 + 1 = 31
Damage: 1d10 + 5 + 6 ⇒ (5) + 5 + 6 = 16 Confirm?: 1d20 + 12 - 2 + 1 ⇒ (15) + 12 - 2 + 1 = 26 Crit Damage: 1d10 + 5 + 6 ⇒ (3) + 5 + 6 = 14 Weapon is magic and adamantine.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Lanatir tries to recall if he has heard of creatures resembling this form. He has all the Knowledge skills; +10 for most, +12 for Religion. Knowledge: 1d20 ⇒ 2 Ehhh... probably not with that roll. He stands guard.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
I was waiting for one of our rogue types, but Lanatir can't let the squishy Elsa go off into danger on her own. "Please allow me to go first, Elsa. I have trained to protect my allies." That is, the Cut from the Air feat. He moves up quietly, just to the edge of the room, looking around and listening for any movement.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Knowledge (Religion): 1d20 + 12 ⇒ (3) + 12 = 15
"What is our next step?" Desdemona, should we leave the doors to you as our rogue? Beyond just looking for traps, I see you've got Door Sight from the domain - my cleric/feysworn of Count Ranalc loves that ability.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Lanatir has 50' of silk rope plus a climber's kit if we wanted to go up the hard way.
So I think he is pretty much set. His primary weapon is adamantine, not cold iron or silver, but I really don't want to do the golf bag thing and have three swords. He has enough bonuses with the sword that it would still beat using a backup dagger even if there were DR. As noted, he does have arrows of other materials. He might have used up some of the rations on the journey here, but they are cheap enough that they are easy to replace.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Desdemona Augur wrote:
I'd be in favor of approaching openly, talking our way in, and figuring out what is going on, but at least this way we get to have something else interesting to do on our way.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Zyrel wrote: Zyrel sighs at Lanatir's words. "So Lanatir's vote is the mysterious less travelled road with probable demons and or abominations rather than just climb a cliff?" Largely OOC reasoning. I am guessing that the GM has made up some dungeon and put some work into it, so why let that effort go to waste?
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
"Oh yes. That certainly seems plausible.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
"I am Lanatir. From Kyonin by way of the First World." The elf is tall and slender, as most of his kind are. He has red hair, and wears a mithral chain shirt. An elven curve blade is in his hands, and a longbow on his back.
Alessandro Khadaji wrote:
I don't know if the GM is doing something different, but by RAW ABP only gives an enhancement bonus. Enhancement bonuses are added by Attunement. Special abilities are part of the item (and so are paid for with coin). So Keen costs 2,000 GP as shown in the table. And yes, up until Level 8 you would have only Keen and not the +1, since you would deduct its +1 equivalent value from your Attunement enhancement bonus. Makes special abilities not a great deal until level 8, except maybe Furious for barbarians or Merciful for Enforcer builds.
I'm assuming they have that Oracle revelation that lets Cha replace Dex for some things. And on the armor, we have Automatic Bonus Progression so it counts as +1 Studded Leather. As to Tears to Wine it is an extremely powerful spell. I'm not sure it's necessary but if the player wants it, it's not too crazy in a wand.
DankeSean's stats after dropping the lowest are 17/12/12/15/11/15, which is in fact a 32-point buy. TheLastGhost has 16/13/12/12/16/10, for a 27-pt buy. Lanatir had 14/13/16/14/13/12, for a 28-pt buy. Elsa took the 20-pt buy. Zyrel had 11/15/17/11/14/13, for a 30-pt buy So a 32-pt buy is a little bit higher than the others, but not all that much.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
I haven't invited anyone yet, but I'm trying to think of how I would describe this game so they would have clear expectations. It's a bit off-beat and moves at varying speeds. The setting is not standard Golarion, and it seems a pretty open sandbox. I like this game a lot. I'm just not sure how to describe it.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
I would prefer to reach out to known players rather than reopen recruitment. I don't have anyone in mind right now but can think about it and send you some thoughts. Of course if you have players you would like to invite then please go ahead.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Should we look to add another PC? It sounds like Pumpkin Spice might be able to rejoin us at some point in the future, but even if they did, we'd only be back to 4. When I joined, we were at 6, I think. Had Armanus, Kristleifur, and Aakif. It seems a free-form enough campaign that I imagine it isn't terribly difficult for the GM to adjust to changes in party size, but a) what size party is most fun for everyone? and b) are we lacking any problem-solving capabilities?
I'd lean towards adding one, though we could keep going as we are.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Lanatir nods at Zyrel's remarks.
Lanatir is not a master of traps, but if it were necessary to defeat a force of a hundred foes, some sort of rockslide may be able to catch a large number. Or, if it is forested, hit-and-run could whittle them down.
M Aasimar Cav1 | HP 13/13 | AC16/T11/FF15/CMD15 | F +5 R +1 W +2 | Mv 20' | Init +1 | Perc +4 | Effects: None
Lanatir considers the proposal. "How many are in this group? Is their leader the one who claims to be the rightful heir to the throne?" It is possible that we could concoct some subterfuge that would get them to disperse... but we will need to learn more.
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Several spells granted from the bloodlines require a deity but the class seems to go out of its way to say that you don't need one to cast your spells. So is this an oversight? Is there some excerpt that I missed that says what to do when an atheistic angelic sorcerer tries to cast spiritual weapon?
So some of the local players here in Boise have decided to come up with "lust" domain characters. It's led to some interesting gameplay and I got "challenged" to make one of my own. Now a separate person asked what the mystic theurge was for since it took so long to get into and I couldn't give them a adequate answer so I decided to kill 2 birds with one stone, but think that I'll need some help refining the implementation...
Classes: 1 Oracle (1)
2 Sorcerer (1) 3 Oracle (2) 4 Sorcerer (2) 5 Oracle (3) 6 Sorcerer (3) 7 Oracle (4) 8 Sorcerer (4) 9 Mystic Theurge (1), Sorcerer Spellcasting, Oracle Spellcasting 10 Mystic Theurge (2) 11 Mystic Theurge (3) 12 Mystic Theurge (4) Specials: 1 Revelation 1: Sidestep Secret. Mystery: Lore. Curse: Haunted.
2 Sorcerer Bloodlines: Possessed. 3 Extra Revelation: Lore Keeper. 4 5 Revelation 2: Think On It. 6 7 8 9 10 11 Select Mage's Tattoo School: Enchantment. 12 Feats: 1 Noble Scion of War; Eclectic
2 3 Extra Revelation 4 5 Arcane Armor Training 6 7 Spell Focus: Enchantment 8 9 Greater Spell Focus: Enchantment 10 11 Mage's Tattoo 12
I was leveling up my Cartomancer witch with the Harrower Prestige class to level 7 and noticed that hero labs wasn't letting me add the free spells to my spell deck. thinking that it was a glitch i decided to look at the RAW from the inner sea world guide that my friend lets me use, to make sure I had proof for the bug report. To my surprise I found that the Harrower only gives spells per day, not caster level and definitely not the free spells per day... I'm Hoping that this is not the right interpretation of this.
Ok, so say i make a TF with the Giant-Blooded Trait(1/2 oversize penalties). does the math look like:
Also could you by RAW use a Huge one-handed weapon as an equivalent to a large two-handed weapon?(Yes I'm looking at you Amiri with that bastard sword...)
Ok, so lets start at the beginning eh? started a character for the playtest, got the boon to keep playing it between the end of the playtest until the release of the book. Now I'm looking at a level 8 Kineticist with only 17 PP to spend and the additional resource page is saying that to update the character I need to retrain into the class. Now I may be missing something but is this character now worthless because I don't have the Huge amount of PP to spend? The math that I'm seeing is 8 class levels * 5pp(assuming that the Playtest has synergy with the Book Class if not that would be 7PP)
This is the idea, a gnome "Mounted Paladin" of Apsu. This would of course be riding a dragon, but that isn't an option in PFS so I thought use the summoner to "summon" a dragon to ride as part of his faith... The problem I'm having is with the Mount evolution. As a "paladin" of a LG god (albeit a dragon one), the Daemon, Demon, Devil, or Protean subtypes are just not acceptable. And while I could try to swing a "elemental" as a dragon, the N is about as different an ideal as the others... Now I had enough to on the character that i didn't need to use the unchained book. But having looked through it I so want to use it in PFS. Is there any way that I could use an Unchained Summoner to do this?
When I first was reading threw the play test book, I had an idea of a halfling slave that gazed to much at the stars, because of the Discipline of Abomination. Looking at this discipline left me thinking of a blaster sorcerer...
Options that could make the dark half feel better to play would be possibly increasing the save dc to +2, increasing the number of rounds to 4+Charisma, allowing the use of the phrenic amplifications, and make it so that there is a communication barrier(thinking of the Tongues Oracle Curse). |