Queen Ileosa Arabasti

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Name of PC: Sagrados Rumoria
Class/Level: Unchained Rogue (Scout) 14
Adventure: Skeletons of Scarwall
Catalyst: Danse Macabre
Story: Our klutzy kitty suffered another death, this time in the infamous Castle Scarwall — I rolled to select which target(s) in range the Danse would strike, and the dice kept landing on Sagrados until he was nothing but a desiccated husk.


kevin_video wrote:
So, since it's 5e, are they getting him to convert the adventure for them? Seems like something they could do themselves.

Honestly, I'm not sure. I suppose it would depend on what arrangement they had with him when they contracted him to write the module and whether or not he retains any rights to the work, or if it solely FGG's property to do with as they please.

Upthread I saw you mention a facebook post that indicated they were having him work on it, but I can't find said post to see what exactly it said (but, then, facebook's layout is atrocious... especially with that massive banner that eats up half the page if you're not logged in)


I've been keeping up with the Throne of Night ordeal for a while now (ever since my group's DM has been lamenting about it...) and I did a bit of digging on this adventure McBride has done for FGG:

The Black Spot was released in 2013 as part of the Razor Coast: Heart of the Razor bundle. (2014 is when Heart of the Razor received its Silver ENnie award, but comments on RC:HotR on the Paizo site here indicate it had a mid-2013 release.)

So while it's disappointing that McBride is continuing to ignore his obligations re:Throne of Night, it doesn't seem that the Black Spot is a new adventure, so much as FGG using preexisting content of theirs as free PDF add-ons for achieving stretch goals. Sinful Whispers by Tom Knauss, also from the Heart of the Razor bundle, was included as a stretch goal unlock for the Sea King's Malice as well.


It gives away a good deal about Lorthact's history and his plans, although not about how they concern Queen Ileosa. Academy of Secrets also has a section dedicated on how it can be inserted into a Curse of the Crimson Throne campaign, and although said section is clearly marked as such it is on the same page as other parts of the module's workings.

Furthermore if the module is completed successfully and not ending in a TPK or worse, it would have an impact on the Acadamae as a whole and on Lorthact's plans in Korvosa.


Another entry for the pile!

Name: Sagrados Rumoria
Race: Catfolk
Class/Level: Unchained Rogue (Scout) 11
Adventure: A History of Ashes
Location: Flameford
Catalyst: Flameford Assault; attempting to solo the boss

The Gory Details:
During the Flameford Assault, Gisela's new character, a Sable Marine hippogriff rider, was raining down destruction upon the assaulting Assassins — enough so that several fled into the yurts to hide out of sight while the Cinderlander worked on bringing her to ground.

The Ranger and Magus focused on the Cinderlander and a small cluster of assassins near him. Sagrados, however, pursued Cinnabar and one of her assassins. A few attacks later and the cat was sashimi.


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I can see the avatar images in the thread linked, but I can't see my own avatar.


@Ethanism: The best I can come up with is 'editing error.'

In 3.5 the Respect Points aren't a progress bar but are instead used to determine whether or not the Shoanti go to war with Korvosa while it is weakened.

If they succeed 3.5's Trial of the Totem, they are members of the Sklar-Quah and the Sun Shaman agrees to tell them what he knows regardless of how many or few Respect Points they have. The Flameford Assault occurs in waves and during the final wave Cinnabar offers the Sklar-Quah the 'out' — but since the Flameford Assault assumes the PCs have accomplished the Trial and are members of the Sklar-Quah, the out isn't taken.

In the hardcover edition the going-to-war subplot was dropped entirely. I would wager that the Flameford Assault was one of the earlier bits of History that were cleaned up, but that at the time the final respect point system and use of it as a progress bar to determine whether or not the Sun Shaman is willing to tell the PCs what he knows about the Fangs wasn't finalized yet, resulting in strange conditional events that can't be met in normal gameplay.


@KSB Snow Owl

Curse of the Crimson Throne, Page 165 wrote:
This bloodstone’s faint divination aura, like all of the third eye bloodstones, is hidden by a magic aura (CL 10th).

That said, I don't believe the magic aura conceals an active sensor (such as when Bahor is actively looking through one) from detect scrying and therefore, while in use, the sensor would be picked up as per the normal rules for the spell.

----

On a similar note, I found it odd that the Vivified Labyrinth is under the effects of a permanent mage's private sanctum in the Pathfinder edition... but the effects aren't actually applied to the NPCs (Sivit still uses clairvoyance, and Bahor still has a few bloodstones installed in the place.)

They also have a strange disregard for cast times... but I guess you can do that when you're a powerful outsider.


Well, a rakshasa is a native outsider so barring plane-hopping hijinks you're rather unlikely to be calling and binding one.

Regardless, there are no preferred offerings printed for either. If you're the DM, make something up; if you're the player, work with your DM to come up with an appropriate offering.


I believe that around EfOK or HoA the majority of Korvosa goes under Martial Law and remains that way until the rebellion overthrows Castle Korvosa. During the quarantine Old Korvosa is probably best played as its own microcosm under Anarchy outside of the Fort Korvosa ward.


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Reverse wrote:
as long as the Arkonas are suitably horrified (as, actually, they should be)

Horrified that they don't have the 'special cuts' being delivered to them, perhaps — it would make Nudhaali's job managing the kitchens so much easier... ;)

Jokes aside, I think Reverse has some good points, which I'll expand on:

Glorio didn't get to where he is playing everything at face; he could admit to having provided the financial backing to them through his sister but claim he did so under the impression that it was a legitimate charity with everything 'right and in order,' and that he was so silly for letting her do that. Have him apologize profusely to the PCs for the trouble and how he really thought he was doing the right thing, and perhaps even say he'll send Kroft a letter of apology on behalf of the House.

Alternatively... the PCs will have plenty of time to meet and greet Glorio in EfOK, and if they came into possession of Meliya's dagger she'll know that they're coming and can conveniently be there to intercept them before Glorio or Carnochan are there. If you're playing the Hardcover edition, this would be the rare chance to actually make use of that lovely portrait piece of her in it.

She could either admit that she knew the desertation was illegal but that 'doing the right thing is more important', or she can pretend to have been Verik's dupe in the matter and that he lied to her and used their relationship to secure the money.


Well, hopefully Ileosa herself is enough of a lure to keep them from getting distracted exploring unnecessary portions of the complex. Making this particular section of the Vaults 'isolated' from the rest would also work to keep them from getting too distracted with exploration.

As per Guide to Korvosa, the city has had a few earthquakes — it's possible one of those caused some structural damage that is causing it to tilt, or the tilted aspect can simply be removed. It's been a while since I've checked that section but I'm fairly certain it was more of an annoyance feature than anything else.

And, if you want to keep them from retreating after every fight... make getting in and out as annoying as possible; they can't teleport in our out of there, so use that to your advantage.

-----

Narratively, I think relocation is a fine and dandy choice. It keeps the action in Korvosa, and whether the heroes succeed, fail, or half-and-half it has the potential for a rather cinematic scene upon re-emerging from Castle Korvosa.


More offerings for the pile.

Name of PC: Gisela Vess
Race: Aasimar
Class/Level: Sorcerer (Celestial) 9
Adventure: Escape from Old Korvosa
Location: Vivified Labyrinth, Areas E6 and E8, across all 4 rotations.
Catalyst: Getting split from the group.

Story:
As Sivit began spinning the Labyrinth herself, Meliya-as-Vencarlo began plotting a new route to get the group out, subtly convincing them to hang out in E4 for a minute. Unfortunately, Gisela did not join the group, and was split from them when Sivit rotated the Labyrinth again... bringing the two into the same area.

The Darksphinx toyed with her for a bit, and even accepted a tribute and offer of service from Gisela, but was set off by the obvious lie when the aasimar alleged that Lord Glorio Arkona had been captured and tortured into confessing the existence of the Labyrinth, and that that is why she and the rest of the party had come. One casting of poison and two (as a result of mirror images) full attacks later...


Depending on whether you're running the 3.5 or PF books, the starting year changes (4708 AR in 3.5, 4716 AR in PF.) I prefer using the 4708 year even for PF, as it condenses the timeline, but that is just a matter of personal preference.

As for dating, A History of Ashes is stated to occur during 'late spring' in the hardcover edition but advises that summer can work just as well. From that, I would estimate that Curse of the Crimson Throne begins during the winter or at the very start of spring.


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This thread is from 2012; I don't think the OP needs help with this anymore. Solid advice for shutting down gunslingers, though.


This is also a six year old thread. The Black Onyx Salesman has been doing killer business lately.


The wording is somewhat vague but since the statblock lists a DC, I believe the intention is that they receive their initial save versus Dominate Person.


I'm not familiar with Cherry Blossom metamagic either; if it's Paizo-published, it must be very new to not yet be on D20PFSRD or AoNPRD. More likely it's 3PP or homebrew.


I'm not feeling too hot and am a bit loopy on pain meds at the moment so my first thought on seeing the thread title was 'Wall of Stone' and I was immensely confused as to what could possibly conjure that question.

I am largely relieved (but also somewhat disappointed) that this thread is about golems passing through non-solid Wall spells and not someone arguing that they can pass through physical barriers simply because the barriers were conjured by a spell.

For what it's worth: A golem with magic immunity can tank just about every kind of Wall spell that can be passed through, unless a description otherwise says they're vulnerable to it.


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_Ozy_, you activate the fly portion of the hex as a standard action, the levitate portion of the hex as a standard action, the feather fall portion of the hex as an immediate action, and you have the +4 racial bonus to Swim as a constant passive for having the Flight hex.


_Ozy_ wrote:
Quote:
Effect: At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.
Does this mean a witch needs to take a standard action to get +4 to swim checks?

No, because the witch gains it as a racial bonus. Generally bonuses are passive (and therefore always active) unless it is explicitly called out as requiring an action to activate or gain the bonus.


Andostre wrote:
LadyGrayRose wrote:
I believe the intention is that clerics would be able to take the listed subdomain, but cannot take the domain from which it originates. So you could have a Cleric of Vildeis with the Martyr subdomain, but not with the Nobility domain.
That's actually in the rules in the page I linked in the first post. If any class take a subdomain, they take it in place of the parent domain. The issue lies with the fact that the rules state clerics have to have the parent domain as a prerequisite for selecting the subdomain, but this clause doesn't seem to apply to other classes. Is that intended, or was it in fact cleared up somewhere else?

Allow me to clarify what I said: Vildeis has the subdomain, so you can take the subdomain, even if you cannot take the parent domain beause Vildeis lacks the parent domain. As was mentioned upthread, this is likely a combination of rules creep and Paizo changing their mind on forcing deities to have a parent domain before they can offer a subdomain due to how much that limits deities, then never revising their earlier wording.

Kostchtchie's wording of his access to the Ice domain suggests that in cases of a deity possessing a subdomain when they do not possess the parent domain, the possession of the subdomain takes precedence over the lack of parent domain in determining whether or not a cleric can take the subdomain.

RAI is clearly that the cleric can, even if the RAW is fuzzy and poorly-clarified.


I could have sworn that at some point Paizo answered the question of deities with rogue subdomains, but I can't... actually find that FAQ right now, so I might be misremembering that such a thing exists.

I believe the intention is that clerics would be able to take the listed subdomain, but cannot take the domain from which it originates. So you could have a Cleric of Vildeis with the Martyr subdomain, but not with the Nobility domain.


What does, and doesn't, trigger a surprise round.


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Advanced Player's Guide wrote:
At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level.

Standard action, folks.

If the intention was that the Witch could take flight as a free action so long as they had increments of time left, it would be explicitly stated that it was a free action to do so. As is, they are flying as per the spell fly which has a casting time of one standard action.

The fact that the ability doesn't immediately activate upon the witch leaving the ground indicates that it requires some form of conscious effort, and at-will self-only feather fall would be a good bit less useful if the witch can just begin flying as a free action if they fall off of something or hit a pit trap; with that in mind, I cannot think at all that it is the intention of the flight from the hex to be a free action as long as you have increments remaining.

(and, as somebody upthread mentioned, similar supernatural abilities from other classes (such as the swift action wings for a Flame Oracle) explicitly mention if their activation times are other than standard.)


Class: Witch
Level-0
A. Detect Magic
B. Spark
C. Stabilize
Level-1
A. Ill Omen
B. Mage Armor
C. Ear-Piercing Scream
Level-2
A. False Life
B. Glitterdust
C. Limp Lash
Level-3
A. Dispel Magic
B. Bestow Curse - Touch range isn't great... but that is what Reach metamagic is for
C. Speak with Dead
Level-4
A. Dimension Door
B. Black Tentacles
C. Scrying
Level-5
A. Wracking Ray
B. Teleport
C. Dominate Person
Level-6
A. Greater Dispel Magic
B. Dust Form
C. Raise Dead
Level-7
A. Plane Shift
B. Heal
C. Mass Hold Person
Level-8
A. Death Clutch
B. Nine Lives
C. Mind Blank
Level-9
A. Foresight
B. Polar Midnight
C. Create Demiplane, Greater


Level 2 Patron Spell → 1st level spell.

Level 4 Patron Spell → 2nd level spell.

Level 6 Patron Spell → 3rd level spell.

Level 8 Patron Spell → 4th level spell.

Level 10 Patron Spell → 5th level spell.

Level 12 Patron Spell → 6th level spell.

Level 14 Patron Spell → 7th level spell.

Level 16 Patron Spell → 8th level spell.

Level 18 Patron Spell → 9th level spell.

If the spell is on both the Patron Spell List and the Witch Spell List at different levels, I would personally rule that the Patron version takes precedence over the Witch version.


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Occasionally; I typically reserve it for weapons with long names (such as a +2 Flaming Keen Longsword, for instance) or long-term weapons belonging to characters sentimental enough to name things.

And while this isn't my character, in one of the games I'm in my group's samurai named his first sword after his character's daughter and his second one after his character's deceased wife, and I think that was sweet.


Name: Sagrados Rumoria
Race: Catfolk
Class/Level: Unchained Rogue (Scout) 7
Adventure: Seven Days to the Grave
Location: Temple of Urgathoa
Catalyst: Angry Buffer Cleric With Channel Smite

The Gory Details:
Our poor cat used up a life taking a channel smite from Lady Andaisin to the face. She rolled very well on damage. He failed a Will save to halve the Channel damage, and went from full HP to dead in a single swing.

Luckily there was that Scroll of Raise Dead, so the group got their catboy back.

As an aside to other DMs: I learned that giving Andaisin the Channel Smite feat is a very risky move indeed. Repeat at own peril.


Nope.

Charm Person wrote:
Any act by you or your apparent allies that threatens the charmed person breaks the spell.

'You' in this instance refers to the caster of the spell and 'your apparent allies' refers to the allies of the caster, so unless the party member of the charmed individual is also an apparent ally of the caster as determined by the spell, their punch will not break the Charm.


The witch spell list doesn't even naturally have Animate Dead on it! Paizo, what if I want to keep all my dead familiars around as skeleton-buddies?! I have to buy SCROLLS?

On a more serious note, while I agree that while witches shouldn't be good at all of the things in OP's list, I do find the vanilla witch spell list to be rather weak for a 9th level spellcaster and lacking in witchy flavor. Patrons and archetypes only add a small smattering of additional spells.

That is not to say the witch as a class is weak. Your bread-and-butter hexes will go and go, which is particularly useful at low levels when other classes are running out of their daily resources, and while their spell list doesn't pack the same punch as a cleric or a wizard they're still 9th level spellcasters.


The wording of the sneak attack ability assumes that a weapon is used. While Ray spells (which require attack rolls to hit) are counted as weapons, Magic Missile is not a ray spell and therefore does not trigger a Sneak Attack.


As written, I believe that does in fact work.

Just be sure to send your familiar somewhere you can retrieve it.


23. Have a moral or ethical crisis in an evil campaign and decide to repent by sabotaging or betraying your villainous allies.

24. Be an edgier-than-thou lone wolf who would rather snark about the plot than follow it.


I assume that by 'Fire-Forged' you are referring to the Fire-Forged Steel material. If so, the answer is no.

From the CRB: "If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material."


I'd say his kukri, due to its higher damage output and 15-20 crit range.

It's important to note however that he only has his natural attacks in his true form—if he's trying to sway them to his side, using his true form to do so would likely be counterproductive unless they already know what he is.


FadetoBlack wrote:
In Zenobia Zenderholm's stat block it says that she casts "Divine Power" on Kordaitra. How is she doing that mechanically?

Mechanically, she shouldn't be able to; I would chalk it up to a dev oversight and give Zenobia Blessing of Fervor to cast instead—which is likely a better spell for her to use anyway, since it can affect multiple creatures.


Devargo's willing to suffer for fashion... ;)

More seriously I imagine he only has the spiked gauntlets equipped when he's handling business or feels the need to look appropriately intimidating. He is, after all, a man who is willing to let large spiders crawl all over him for the sake of his vanity title as the King of Spiders, so clearly appearances are very important to him when he is interacting with others. But if he's lounging around in private or engaged in activies where the spiked gauntlets would impede him, I imagine he takes them off.


Lazyclownfish wrote:

This is a really cool feat option for characters who worship Nethys.

Also, I think Nethys has one of the better Divine Obediences. Did you look at this archetype?

The evangelist boons can get you fly or mirror image as a cleric. :P

For the list of boons and other Nethys-specific options, you can check here.

You automatically get some extra spells on your spell list that might be useful.

Lazyclownfish is in love with Nethys, confirmed.

Divine Paragon is certainly a nice archetype, but it doesn't quite fit with my image of this cleric... and I like my free resistance bonus from the Protection domain.

Magical Epiphany is a neat feat though! It might just be worth either swapping something out for or taking at level 3 (if she makes it to level 3.)


Half rounded-up sounds like a safe bet to me!

Just rounding out equipment now; Since we're starting at level 2 will we be using WBL for level 2 or the stated average starting wealth for level 1?


@Wanderer82 I think I'll be going with a Cleric of Nethys; starting to draft up a statblock for her now.


@Lazyclownfish Why if it isn't my favorite surly dragonborn... ;)

If you want to be a primary healer, I'm good with that. I'm currently leaning towards a Bard or possibly a Cleric depending on what deities we're using... I probably don't need a 4th Witch (but then again, maybe I do /shot)


I'm definitely not late in arriving to this thread. Nope, no sirree. You're all just early.

I enjoy healing and buffing or spellcasting.


It would indeed stack with the reduced ACP from Mithral.


They'll certainly have difficulties from a shortage of healing and ability to remove negative conditions.

Some NPCs Who Could Help...:
From Seven Days to the Grave on, Ishani could decide to tag along with the group for a while if your PCs don't mind NPC companions; change him from an Abadarian to a Sarenite if necessary to explain his willingness to assist without taking payment for it.

If you plan to run History of Ashes and Skeletons of Scarwall as is (and they don't violently murder her themselves in a Shingles Chase gone wrong) you can give Trinia some more levels and healing capabilities while Ishani stays in Korvosa.

Otherwise, you'll have to make sure they stay loaded up on potions/wands/scrolls for healing.

Neither of those builds look like they'll do very well with Serithtial, either, so you'll either have to change things so that the blade is unnecessary or have an NPC wield it for them (Sabina is a good dramatic choice for the angst of it, but Cressida is always a fan favorite...)

Finally, don't let him being a vanilla rogue fool you: Devargo Barvasi is an absolute beast if your PCs get into a fight with him. He nearly killed two of my players when I ran Eel's End; 3d6 sneak attack + TWF is nothing to sneeze at during low levels if he's in a position to act first or flank them.


It is unnecessary to create your own two threads asking about Aura of Chaos and then necromance a thread on the topic that has dead for 5+ years, Atalius. Please keep all of your questions about a single topic in one thread.

To answer the question, Dolanar has the right of it:

Declare action > Fail saving throw > Cannot take declared action as part of current turn
Declare action > Pass saving throw > Must take declared action as part of current turn

To respond to the third and final question...

Quote:
- do you think ennemy know exactly how the power work to chose his action or has he to chose his action without knowing whats happening and the consequences ?

I would personally lean towards the latter option, but there is no hard ruling in either direction so it is ultimately the DM's call to make.


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102. "You enter the evil wizard's sanctum and see six individuals in the room. All of them are the wizard. Additionally, they all have mirror image up."

Simulacrum is a fun spell.


Perhaps Sermignatto has brought in some more infernal servitors to 'prepare' Korvosa for the plans of his master, or perhaps Ileosa has obtained more for the defense of the Sunken Queen (likely via scrolls of Planar Binding, as to not deplete Castle Korvosa's defenses); Maybe Ileosa's even gotten herself a succubus for that sweet, sweet profane bonus, or perhaps the fake Ileosa really likes Nessian Warhounds and got herself some extras (Or perhaps the real Ileosa also likes Nessian Warhounds and had some brought to the Sunken Queen.)

More Gray Maidens in Korvosa.

More Red Mantis Assassin attacks on the PCs; perhaps Kayltanya gets the payment to call in more of the order and goes take out the PCs with a small crew of well-provisioned Assassins right before they return to Korvosa in Crown of Fangs. If you're feeling cheeky, have her deliver a one-liner about how long it took for her to get this all organized.

Perhaps Sabina has finally broken from Ileosa's shadow on her own — and then was summarily executed for treason with the majority of the rebel forces in Korvosa already dead or imprisoned and unable to aid her.

When the players begin the final part of Crown of Fangs, Ileosa is closer than 10 days to the completion of her ritual at the Everdawn. How close should probably be tuned to how much time your players have slacked off during, but they should still have time to get to the Everdawn and confront Ileosa at least once. She already has pretty good gear, but consider giving her extra to represent the additional time she's had to craft.


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Witch List:

0—Bleed; it's rude to make people start dying again!
1—Grasping Corpse; Ew. No.
2—Vomit Swarm; Ew. No.
3—Eruptive Pustiles; Gross.
4—Sadomasochism; That's just painful.
5—Cloudkill; No one should have that kind of power.
6—Alleviate Corruption; You're on your own here, mate.
7—Verminous Transformation; Ew.
8—Symbol of Death; That's... really dangerous to other people.
9—Scribe's Binding; That seems... really cruel and intrusive, even if they're in suspended animation for the entire time.


Yep! Throw in a casting or two of Status if you can access your friends for a quick touch spell before they run off on you, so you'll know if they're injured and might need a long-range Healing or some Fortune.

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