Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
No day job 1d20 ⇒ 9 Kwami would contribute to prestige to raising and gold to clearing debts
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
While Abaal deals with the cat Kwami works to remove the undead. Sacred weapon switch to +1 and ghost touch 1st Attack, haste, divine favor: 1d20 + 16 + 1 + 2 ⇒ (7) + 16 + 1 + 2 = 26
haste Attack, haste, divine favor: 1d20 + 16 + 1 + 2 ⇒ (8) + 16 + 1 + 2 = 27
2nd Attack, haste, divine favor: 1d20 + 11 + 1 + 2 ⇒ (11) + 11 + 1 + 2 = 25
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Quote:
16 physical, 5 cold, 2 electric
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Kwami takes a step forward as his spearhead begins to crackle with ice and lightning. He thrusts the point into the man trying to kill Abaal. Sacred weapon, Frost and shock 1st Attack, haste, divine favor: 1d20 + 16 + 1 + 2 ⇒ (6) + 16 + 1 + 2 = 25
haste Attack, haste, divine favor: 1d20 + 16 + 1 + 2 ⇒ (15) + 16 + 1 + 2 = 34
2nd Attack, haste, divine favor: 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 29
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Will: 1d20 + 10 ⇒ (15) + 10 = 25 Will: 1d20 + 10 ⇒ (11) + 10 = 21 Kwami is unfazed by the chatter.
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
With a prayer Kwami's spear gains a gray outline that comes to an even finer point. Sacred weapon, +1 enhancement & ghost touch He flies out of his nook to aid Abaal. Attack, haste, flank, divine favor: 1d20 + 16 + 1 + 2 + 2 ⇒ (7) + 16 + 1 + 2 + 2 = 28
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Kwami casts and moves up the southern hall. This way. I see someone cast divine favor and fly up 5 ft to leave room for an ally below me.
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Initiative: 1d20 + 7 ⇒ (15) + 7 = 22
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Splitting up is always risky, especially since it sounds like he won't be alone. Better to stay together to provide support.
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
fly: 1d20 + 24 ⇒ (12) + 24 = 36 Kwami drifts back as draws some positive energy into himself. Fervor to heal: 3d6 ⇒ (2, 2, 6) = 10 And stabs twice more 1st Attack, divine favor: 1d20 + 15 + 3 ⇒ (20) + 15 + 3 = 38
2nd Attack, divine favor: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21
confirm 1st Attack, divine favor: 1d20 + 15 + 3 ⇒ (8) + 15 + 3 = 26
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Kwami uses his religious Fervor to access his god's favor before flying into the chambers to thrust his spear into Karina. swift action Fervor to cast divine favor Attack, divine favor: 1d20 + 15 + 3 ⇒ (6) + 15 + 3 = 24
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Unlikely to lift the bars on the door Kwami begins blessing members of the party. Good blessing for Kwami, Abaal, and Brallenera over the next three rounds. Weapons will count as good and do 1d6 good damage to evil creatures. Blessings last for 1 minute
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Kwami flies over to red, Sorry about all this. and stabs him anyway. Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Initiative: 1d20 + 7 ⇒ (2) + 7 = 9
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
voting for a hand wave knock them unconscious and burst through the doors.
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
You can try to convince them, Shasta, but Kwami's fully prepared to say skip it and just beat them over the head until they fall down. Sure, sure, but before I go I have to ask who should lead the country next? Daughter of the current ruler, son of a different noble, or just make Stavian immortal and stop worrying about it?
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Sure, sure, but do you mind if I ask why? Everything else is available to us? There nothing nefarious going on in there, right. Nothing like a culling of the nobility with a side of filicide?
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Kwami moves ahead and settles in by the pool in the garden.
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
I'm unharmed. Before entering the arcade Kwami will cast overland flight
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Can anyone use poison? Also who's in the corner? Kwami scoops up the darts. It's something at least. Should we explore more before we leave?
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
DoubleGold wrote:
That's way too many d8. A cure critical potion should be 4d8+7. Cure spells are 1d8 per spell level + caster level. 4th level spells require caster level 7 and PFS uses minimum caster level unless otherwise noted.
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Kwami takes a step back and channels sacred energy into his spear.
Two stabs Lance towards orange. 1st attack, divine favor, flank: 1d20 + 15 + 2 + 2 ⇒ (4) + 15 + 2 + 2 = 23
2nd attack, divine favor, flank: 1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Kwami stabs at a potion bottle as the Cyan guy pulls it clear. left hand AoO, divine favor: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Kwami continues thrusting at purple 1st attack, divine favor: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
2nd attack, divine favor: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
AoO, divine favor: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
DoubleGold wrote: Kwami hits twice, and injures him very hard. Are you targeting orange or red? You can reach them both. purple, it's a reach weapon and blue is too blurry
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Kwami calls upon the favor of his God. His fervent prayer answered swiftly before he strikes out at people. swift action Fervor to cast divine favor Attack, divine favor: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
2nd attack, divine favor: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Inspire was included. I made sure to specify this time Kwami stabs the little potion drinker when he looks down to search his pocket. AoO vs Cyan, Inspire Courage: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Kwami takes a step forward and sends waves of energy rippling down his spear.
Swift thrusts at purple follow... 1st Attack: 1d20 + 17 ⇒ (13) + 17 = 30
2nd Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Kwami's hand glows as he pats Shasta on the back. There, there, let it all out. Shake it off and I can help you with your recovery. casting guidance. Kwami has lesser restoration prepared once
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
DoubleGold wrote:
You can delete the spot you filled in for Kwami. I filled in complete information on one of the open slots.
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Abaal Zadeir, Sword of Katapesh wrote:
That part sounds like a Shasta problem.
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Thanks for clearing that up. I'll try to find something useful in his documents.
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Kwami follows along silently, watching everyone around them. I have -2 on all the face skills so for now it's watch and wait
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
I have also played with Abaal, but definitely not with Kwami. Kwami is all GM XP so this is his first actual time in the field. It's too bad my hunter wasn't a bit more experienced. He has dealt with the Lion Blades and they may recognize his shield.
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Feeling himself a bit to obvious to separate from the group, Kwami opts to follow along and absorb as much as he can. Perception: 1d20 + 14 ⇒ (16) + 14 = 30
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
might as well take the official tour and case the place along the way
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
no Library for Kwami The foreign mercenaries sound like our best bet. Blending in isn't easy for me, so it would be better to be a stranger in a group of strangers.
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
To sum up, someone is getting elevated to the nobility so everyone will be gathered together. When they are the grand prince wants to eliminate them, or at least some of them. Our job is to stop the culling, but we can't intervene until after it starts. Do I have that correct?
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Glittering, shining, radiant... dare I say Radiant? Joining the group is a man who could best be summed up as angelic in glistening chain with a highly polished shield at his side. If there is something so foul afoot we are duty bound to stop it. Who must we protect? Diplomacy: 1d20 - 2 ⇒ (17) - 2 = 15
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Shasta Lux wrote:
Sovereign Court is still valid for 1st Ed characters. The factions changed for 2nd Ed.
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
I have celestial armor with a Celestial shield (from a chronicle). What's the duration on overland flight?
Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Player Thralleon
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