![]()
![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() I greatly appreciate that Tesla is now a (limited) legal deity in PFS. :) ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() I highly recommend it. You can do a lot of good work in it. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() My gmail is steven.schopmeyer@gmail.com and is public facing as a VO, no problem. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Thanks everyone! I think Kurik is either retired to his lodge or going to do some retraining to be more effective. Not that I really expect to play him again, but might as well. I will be paying for an atonement after accepting a blood sacrifice from a demon lord, as well as an alignment shift to LN. Whether or not he flips to negative channeling remains to be seen. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() No good, I see he spent both of them, one to stand up and the next to activate spectral shroud. I think we're boned on this one. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Can Bellum use his last mythic point to add 1d6 to one of the initial failed checks? (Likely the Knowledge Religion.) ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Kurik could try the Knowledge Religion check but with only +11 and no reroll, I’m thinking it is risky. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Cyz is likely to bring her rogue, so that would be the only way I can see her getting her throwing daggers in. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Mirror Dodge is fun, but to use it you end up avoiding a lot of other fun toys. I learned that in Destiny of the Sands. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() GMAndrewW wrote: I could see physical weapon attacks being a physical effect targeting a single creature. Except the swarm traits call out both that and the weapon immunity separately. Swarm Traits:
A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.
A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells. The daze was definitely the big risk. I'm glad we weren't caster heavy like All For Immortality, we needed the damage to bring things down before they killed us. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() My understanding is that the WtW is only immune to weapons when discorporated, but I could be wrong. Edit: "Note that while a worm that walks has the ability to discorperate into a swarm, and while its body is made up of countless wriggling worms, it does not itself gain the swarm subtype." The weapon immunity is part of the subtype, which the WtW does not gain unless discorporated. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() I have this and Betrayal scheduled next month. Our local players aren't going to know what hit them, even on normal mode. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Kurik raises his axe. "Together?" ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Kurik takes his axe in both hands, swinging up at the nascent demon lord above him. AC drops by 4 due to shield loss. Dwarven Waraxe, 2-Handing, Furious Focus, Power Attack: 1d20 + 22 ⇒ (14) + 22 = 36
Stepping down into the mist, he pushes out the wayfinder around his neck, the golden key lighting up as holy energy rushes forth. Channel Energy: 7d6 ⇒ (4, 2, 2, 5, 4, 5, 2) = 24 Either angling up to get Sir Hendric or lining through Bellum, whichever is doable. Nikolai either gets nothing or heals thanks to items, I don't recall which. Edit: Actually, depending on how cones extend upwards, Kurik may be able to use the 30ft cone instead. If that's possible to do without hitting KV, Kurik will have done that. That should catch everyone but Kurik himself. "Kulik! Straight up, other side o' the mist!" ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Sir Hendric the Vigilant wrote: You might be better off full-attacking or else healing KULIK. So be it. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() If I'm calculating this right, it's Kurik's +21 with BoF against DC35 (estimating FF CMD30). Risky. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() GM, is it acceptable to move to Frag and use Reposition to swing him around adjacent to KV? It will cause an AoO due to the move which might screw things up, but I can give it a shot. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() The only issue is getting everyone without hitting KV. The 30ft cone might work if angled right. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() I've got one channel and know where Kulik is. Does anyone else need it? I can spend the second mythic to channel and then full attack since I'm next to him. But Kurik is not as impressive as Frag. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Throw the fog up to keep KV next to Frag or suffering 50% miss chance. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Either is fine by me. Time to get off the pot. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() If Frag has Step Up, he can keep KV adjacent to us CAGM. Probably still gonna kill him though. If we think the acid isn't going to cut it, I say hit him with the meteors and hope for low reflex saves. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() I vote the acid then, air burst to avoid the rest of us. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Will the physical damage be reduced by DR? If so, probably not worth hitting him with the meteors, even though the -4 on the saves would be nice. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() I'm good with another acid bath, but would also like to nail him with the meteors unless we think he's outright immune to fire. Edit: With those attacks it might be academic. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() GMAndrewW wrote: KV takes 56 damage after DR as I do not believe your current bow counts as good Well, if the dice don't go Frag's way, I can fix that. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() "Here goes nothing." Kurik mutters, focusing on Kulik and himself. Teleported, 5ft above the rest of the party. Let's get this resolved. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Kurik has a single teleport ready, but I don’t want to blow it on a Concentration check casting defensively. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() KV has a 15ft reach, correct? ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Give him the acid bath. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Spending the demonic blood within him, Kurik releases another torrent of positive energy over Bellum and himself. "Ser Hendrick needs you!" Channel Positive Lance 120ft: 7d6 ⇒ (1, 6, 1, 2, 5, 3, 4) = 22 Thanks for nothing, you stupid dice roller. Edit: That was originally 18 when I was previewing the edit, but apparently canceling the edit canceled the initial roll. GM call which one you wanna go with, fair play. With the speed of fervor, Kurik dashes around the newly formed pillar. "Time to do yer work, Kulik!" he shouts, grabbing hold of the half-orcs arm. "Abadar, step us through dimensions!" Both Pathfinders disappear, instantly transported. Kulik can put us wherever he thinks best for his attack. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Wish I had passed off Kurik's ring of feather falling. Oh well. I can get Bellum up, I believe, but I don't know that he can get you up. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Quick question, do I have line of effect through Bellum to Frag? I'd also like to know if Frag needs a taxi to Full Attack Land, or if Kulik needs it more. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() If not a wall, a fog effect? If it is a real cloud, it would block his sight regardless of true seeing. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Going to vote on the meteors again. Either they pop some images and still force Reflex saves, or they nail him for extra damage. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() "BELLUM!" Kurik takes the boon of speed from the fervor, barking out a quick prayer as he dashes forward. "Abadar give me grace!" Protected by the blessing from retribution, he dashes to the gnome's crumpled form and slaps his hand down. Breath of Life: 5d8 + 10 ⇒ (3, 1, 8, 7, 7) + 10 = 36 60ft move with Grace and hopefully enough to get Bellum back in the fight. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() I figure if we nail him with the meteor, he'll just dodge away and take nothing. While that would spend his action for the round, he may not end up where we can take advantage of it. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() I know the acid is a little more, but I kinda want to see some meteors in action. They do stack before fire resistance, so both could target either demon and do some damage. Either to take out the minion or force KV to waste his dodge. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Seeing the carnage laid out by the glabrezus, Kurik moves into to support Frag and Sir Hendric with a bolt of healing, a torrent of positive energy washing over both Pathfinders. Sadly, too late for Sentry. Versatile Channel, 120ft Line: 7d6 ⇒ (1, 5, 5, 4, 5, 6, 1) = 27 Well, better than a kick in the pants. Taking the bonuses to Att/Saves/AC from Fervor. AC45 ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Looking at that damage total I doubt BoL will be useful. Sorry Sentry! ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Kurik doesn’t have much say in controlling the abyss, but he’d want to focus on demons rather than cultists that are just HP batteries and not threatening the party. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() I vote the acid burst on the glabrezus. Faster they go down the faster we focus damage on KV. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Okay, wasn't sure if we were overhead or they were. I probably should have moved up last round but no big deal. Taking the extra attack from fervor. Kurik lays into the lesser demons above him, attempting to clear the distractions from the battle. He steps closer to the second vrock as he swings, incase the first is laid low. Dwarven Waraxe on Green: 1d20 + 19 ⇒ (12) + 19 = 31
1st Attack Damage: 1d10 + 16 ⇒ (7) + 16 = 23
If it takes all of that to put down green, that's fine. Anything left after that can go to pink. Crit damage separated in case it doesn't confirm. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() What a mess to wake up to. Which of the demons can Kurik reach with a 5ft step? The 3D space is pretty confusing. Edit: Perhaps the best thing Kurik can do is bring down the wounded vrock to lessen the targets on the field. Will post attacks shortly unless Nikolai does something about it. Kurik doesn't have much of anything to deal with the stunning. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Target rich environment and all that. ![]()
Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.
![]() Just getting the intent out there before I start the 5 hour drive to California.
|