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AC 14 | Size: Tiny | Speed: 40' | HP: 14 | Low-light vision | Perception +5 ; Acrobatics +5 ; Stealth +5 | ◆ ↺ ◇
![]() Climbing down from the relative safety of his mistress, Krutk takes a few ginger steps into the plashing rills, and waves a forlorn pincer Alhindri-ward as her brother makes his rescue. He looks at Adayil in mute irritation, as if to say: I’m a crab. When will you give me aquatic capabilities? ![]()
AC 14 | Size: Tiny | Speed: 40' | HP: 14 | Low-light vision | Perception +5 ; Acrobatics +5 ; Stealth +5 | ◆ ↺ ◇
![]() The dauntless crustacean flies through the air, pincers waving in mix of exhilaration and fear; Look ma, I'm flyi... before he makes a sickening crunch on the wall of the building with a sickening smack. Krutk...does not move after his shell lands, inert. ![]()
AC 14 | Size: Tiny | Speed: 40' | HP: 14 | Low-light vision | Perception +5 ; Acrobatics +5 ; Stealth +5 | ◆ ↺ ◇
![]() Krutk hastily heads toward the zombie, moving between the lad in the bushes and his unnatural assailant, the doughty crab-thing waving his pincers wildly. Krutk then makes an executive decision, and leaps up onto the zombie. ◆ Stride ◆ Leap Athletics: 1d20 + 1 ⇒ (13) + 1 = 14 Leap: You take a short horizontal or vertical jump. Jumping a greater distance requires using the Athletics skill for a High Jump or Long Jump.
Horizontal Jump up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). You can't make a horizontal Leap if your Speed is less than 15 feet. Vertical Jump up to 3 feet vertically and 5 feet horizontally onto an elevated surface. ![]()
AC 14 | Size: Tiny | Speed: 40' | HP: 14 | Low-light vision | Perception +5 ; Acrobatics +5 ; Stealth +5 | ◆ ↺ ◇
![]() Deftly climbing down his mistress, Krutk moves across the ground, taking care to be…careful….lest he end up as a quick if unappetising meal. ◆ Sneak ◆ Hide So Krutk will move 20’ from wherever Adayil was, east along the southern wall of the cave… Sneak: You attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.) At the end of your movement, the GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you were hidden from or undetected by at the start of your movement… Hide: You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You get a +2 circumstance bonus to your check if you have standard cover (or +4 from greater cover). |