Horgus Gwerm

Krevlor's page

402 posts. Alias of Kevin O'Rourke 440.


RSS

1 to 50 of 402 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Thanks for running the game. I'm a bit bummed out Dunc didn't make it and I couldn't figure out how Krevlor could get him onto the teleportarium.

I'm thinking Krevlor would try to honour Dunc's heroic last stand. Years later the doddering old little human would live on the fringes of an Ogryn village where they know he'll fix up their weapons, armour and bodies.

As he patched them up the nice little 'un they called Krevlor would tell them tales of Duncan the Hero and their adventures in his youth. Dunc who held back an army of monsters so they'd be destroyed and the God Emperor would be happy.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Fellowship 30, not trained in command and the difficulty for countering it's dark in there is -10. Krevlor can't do it even ignoring he's not an officer or commissar... which seems a bit harsh as even if a PC is a sergeant he's not a commissioned officer.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor moved back from the creature trying to dodge it's blow, a las bolt shot at the six armed ones. He looked over at Dunc pained... he'd tried arguing with Dunc in situations with much lower stakes and to no success. He'd never managed to convince him when he started talking like that so he didn't, he just did the best he could. "You're making the Emperor proud Dunc. You're a very good friend."

Dodge if Needed: 1d100 ⇒ 87
BS: 1d100 ⇒ 78


1 person marked this as a favorite.
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor screams in pain before hastily trying to tend to his wounds.

Dodge: 1d100 ⇒ 42 That brings him to 0 wounds...
Medicae: 1d100 ⇒ 41 That brings him back up to full but thats his whole turn gone and in only war thats all the medicae he's getting for today... but we're about to go boom so...


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor stumbles to the side dropping the grenade launcher. He fumblingly draws his laspistol and quickly snapped off a shot in overcharge mode but it goes wide.

Dodge: 1d100 ⇒ 1
Laspistol Vs Pink: 1d100 ⇒ 100
Fate Point: 1d100 ⇒ 46


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor continues firing at the six armed mutants.

Grenade Launcher Vs Red: 1d100 ⇒ 46
Damage: 2d10 ⇒ (4, 9) = 13

Clip


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

@Davien in most 40krpgs you dodge first and then forcefield.... or they don't bother specifying. In DH2e you forcefield first I think.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor proved once more he wasn't an expert shot as the grenade ricocheted off the doorframe and bounced off to the side... however it still sent force and shrapnel at his targets.

Grenade Launcher Vs Red: 1d100 ⇒ 71
Scatter Direction: 1d10 ⇒ 5
Distance: 1d5 ⇒ 2
Damage: 2d10 ⇒ (2, 5) = 7
Dodge Checks for Blue, Red and Pink

Clip 2/6


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor fires again but the shot goes wide doing little more than damaging some of the paintwork on the northern walls.

Toughness: 1d100 ⇒ 1
Grenade Launcher Vs Pink: 1d100 ⇒ 89
Scatter Direction: 1d10 ⇒ 10
Distance: 1d5 ⇒ 5

Clip 3/6


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor paniced and shot the grenade launcher... but actually managed to hit! Although he wasn't feeling too well his aim was still sure and true.

Overwatch: 1d100 ⇒ 13
Damage: 2d10 ⇒ (6, 4) = 10
Toughness: 1d100 ⇒ 66
Grenade Launcher: 1d100 ⇒ 35
Damage: 2d10 ⇒ (4, 1) = 5

I imagine armour doesn't reduce the damage, does toughness?
Clip Frag 4/6


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"Daviens abilities and a barricade, we've had worse defendable positions." Krevlor settles in behind the furniture putting the longlas down before leveling the barrel of the grenade launcher at the door. "No loyal forces in the area means the first bit of movement I see is getting a frag grenade in the face whether its a cat or a traitor."

Overwatch on the door. I put down a line where I think the barricades might be best


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor looks at the heavy furnitue. "Dunc I need a hand!"


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"I don't have the training for demolitions but I do have several more drums of these frag and krak grenades, anyone think they can set up some traps or collapse the entryway even partially to stop larger enemies from entering and bottleneck the smaller ones."

"Also if anyone needs bandaging up now is the time to say it."

Moving around he checks the side rooms. "There's furniture in some of these we could shift to make barricades to fire from."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"Sounds like a good idea to me."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor takes the chance to reload his grenade launcher.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Hey I'm getting good at this! Krevlor thinks as another grenade lands amidst the enemies once more.

Frag Grenade Vs Green 52 Or Less: 1d100 ⇒ 22
Explosive Damage for Green, Aqua and Yellow: 2d10 ⇒ (7, 9) = 16


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor lined up another shot and hit one of the creatures in the middle once more. "For the Emperor!"

Frag Grenade Vs Green 52 Or Less: 1d100 ⇒ 26
Explosive Damage for Green, Aqua and Yellow: 2d10 ⇒ (3, 6) = 9


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Firing again with a thud from the depths of the barrel before a large explosion by the big ones head he hoped to harm it and finish off the smaller ones.

Frag Grenade 52 Or Less: 1d100 ⇒ 10
Explosive Damage: 2d10 ⇒ (9, 4) = 13
Blast 3


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor fires the frag grenade before he can make out the full form of the enemies.

Frag Grenade 52 Or Less: 1d100 ⇒ 41
Explosive Damage: 2d10 ⇒ (9, 6) = 15
Blast 3


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"It'll be a tall enough order to achieve our mission. Lets deal with one problem at a time like the ambush being set up ahead." Krevlor gets his grenade launcher ready and loads a drum of frag grenades.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"Yes we will Dunc, we're going to make a very big boom and the God Emperor will be happy with us."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor considered. "When you're treating some injuries sometimes you need to remove the tainted flesh, sometimes a whole limb. That or lose the patient. The corruption will spread to other areas, more machine spirits and citizens will be corrupted. Deal with it now before it's too late."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor hesitated for just a moment before answering know he was pushing for the end of his own life... but perhaps the salvation of his soul. "Lord Dominastrum is in league with demons and vile forces. General Sigismund Hallerman is leading the only faction not corrupted by xenos or demon. If it is a choice between the two the Generals course should be taken."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"We might be able to run but I don't think we can fight them... I say we go with them, worst case we can call in for an artillery strike to prove our dedication to the Emperor."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

BS +5 250xp
Int +5 250xp

Remaining XP 500


1 person marked this as a favorite.
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor mostly set about quickly patching up soldiers until he saw an enemy lieutenant though wounded very much alive and trying to crawl into cover... one crack from his lasgun and the man was dead.

Spotting the man had a refractor field gorget around his neck Krevlor got a bit greedy and made forward to claim it... only seconds later to dive into another trench as a mortar round whistled almost directly onto the corpse.

"Dunc! I found a new weapon you might like." He called out a few seconds later as he hefted up an axe so large it really needed to be in the hands of an ogryn to do it justice.

Medicae 34: 1d100 ⇒ 98
Fate Point to Reroll: 1d100 ⇒ 17
Hunting Down Loyalists with Longlas 57: 1d100 ⇒ 52
Scavenging for a refractor field VR 55 or less: 1d100 ⇒ 81
Dodge 74 or less: 1d100 ⇒ 13
Scavenging for a Great Weapon 75 or less: 1d100 ⇒ 39


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Sorry to hear about the internet issues Davien.

Just a heads up. I wont be able to post often if at all from the 29th to the 3rd.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Will: 1d100 ⇒ 56
So I'm still pinned... am I allowed to move further away from the grenade while staying in the trench?

Will: 1d100 ⇒ 86


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor moves his mount into the trenches. "There's an officer making a call on the vox back there."

Will Save 10: 1d100 ⇒ 34
Awareness 45: 1d100 ⇒ 6


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor stabs at the next closest enemy... but his mount puts it's mandibles around the figures neck...

Warknife vs surprised heavy stubber crew 34+5+10+10=59: 1d100 ⇒ 6
Roll for Righteous Fury: 1d10 ⇒ 5
Da,age 3+3+3=9

Ant Bite vs stunned crew on a charge 30+10+10=50*: 1d100 ⇒ 30
Damage, R: 1d10 + 3 ⇒ (10) + 3 = 13


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor clenches his teeth as the blade slices into his flesh but shakes off the poison.
Dodge 34: 1d100 ⇒ 85
Toughness: 1d100 ⇒ 20

Krevlor and his mount focus their efforts on finishing off the stunned gunner.
Warknife vs surprised heavy stubber crew 34+5+10+10+20=79: 1d100 ⇒ 19
Roll for Righteous Fury: 1d10 ⇒ 1
Substituting DOS 7+3+3=13

Ant Bite vs stunned crew on a charge 30+10+10+20=70*: 1d100 ⇒ 34
Damage, R: 1d10 + 3 ⇒ (6) + 3 = 9


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor charged up alongside Notch. As he drew close he thrust his blade towards the heavy stubber gunners cheek while his mount bit deeply into the mans thigh.

Warknife vs surprised heavy stubber crew on a charge 34-5+20+30+10: 1d100 ⇒ 70
Roll for Righteous Fury: 1d10 ⇒ 10
Righteous Fury: 1d5 ⇒ 3
Damage 5+3+3=11 Damage. Target stunned for 1d5 ⇒ 1 rounds. Helmet torn off and stuffering from blood loss.
Ant Bite vs surprised bolter crew on a charge 30+20+30+20 = 90*: 1d100 ⇒ 17
Damage, R: 1d10 + 3 ⇒ (3) + 3 = 6
Subbing in DOS for a 9 so 12 rending damage


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Not so much, I did try to find the stats for the ants but couldn't find them. Not sure how close we need to get to be able to charge.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"We're going to be outnumbered almost two to one then, we best close fast once we are close enough to pounce on them."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"I could hold here. If they spot you start shooting the grenade launcher, a few frag grenades should give them something to think about... or move forward with ye, if we draw fire from elsewhere some smoke grenades might reduce their effectiveness." Krevlor whispered as they appraised their enemy.

By stubbers do you mean stub guns or stub automatics... or heavy stubbers? Because I'd be far more concerned about heavy stubbers.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor seems to be more concerned with remaining unnoticed for now than spotting things... an interesting if flawed survival technique.

Awareness 45: 1d100 ⇒ 84
Stealth 13: 1d100 ⇒ 7


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor very much got the impression that pointing out they were scavengers not outright soldiers wouldn't be well recieved. I guess we are soldiers now..."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"We told them on the vox but they're more concerned with having us fill out forms than get more details on that... not that we have more to say really."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"We've mostly been worrying about you... and filling in the stupidest forms I've ever seen."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Well the Scholastia Psykana is made up of the Adeptus Astra Telepathica and the Black Ships. Now a lot are two weak to function and are sent on to Terra to be sacrificed or be soul bound to become Astropaths. It doesn't quite say this but in my own head canon I always suspected that those with strong potential and will get funnelled off for training at a more local level (at the lowest the subsegmentum level), you could argue the Templar Calyx could be an example of this. The Lexicanum does say of the suitable and very young are indoctrinated into the Imperial Guard to begin their training as part of the Primaris Battle Psykers...

In short 40k has very shaky canon as it is and Davien is half trained so him getting fast tracked makes sense. Another good mark for him is he was instrumental in identifying the morale threat and resisted it's temptation. In conclusion get this man a psykana blade!


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"Well thats just great, we risk life and limb to warn them and now they've taken Davien away!" Krevlor grumbles though he does suspect that if they were just going to shoot Davien he would not have been sent off.

Lingustics 41: 1d100 ⇒ 52


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Very stressed Krevlor snaps at Notch. "IF Dunc can write he certainly can't do it with these-" Krevlor growls as the writing implement seems to stop working again. "I can't use these things..."

Willpower: 1d100 ⇒ 79


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Is baptism a concept we are familiar with or some new fangled off worlder concept. Regardless Krevlor will probably do it.

"Are there lots of scribes? Is that a rank of scribe? Do you mean the gear we were issued or the gear we own?"


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"In his desperation to fight the mutants the Lord made a dark pact with the beast that dwell in the ship. -I've got that right haven't I?"


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Turning from Jak (and an obvious few seconds pause) Krevlor loudly calls out. "I seek the God Emperor's salvation."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor hesitates and looks at Jak to see if the man gave the right response.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor scratched his head pausing for a moment before responding. "We need to meet, you should hold position and not trust other teams or forces from the ship. We've uncovered warp taint at the highest levels here. We're getting out and are doing damage in our withdrawl. God Emperor willing we'll make it to you. We're going to contact the offworlders but if you don't hear from us again relay this warning to them. There's a demon in the ship and made a pact with the Lord, we believe he killed their ambassador they were asking us about."


1 person marked this as a favorite.
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"The off worlders would be more important to talk to first in theory but they'll likely keep us on the line longer. A quick contact with the Riders first, easier to get off... I'd go for the Riders first."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

"Right, this would be a volunteer mission. If others want to get a head start I understand that."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor is willing to go on a near suicidal solo run while the others get a head start.

1 to 50 of 402 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>