Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Fellowship 30, not trained in command and the difficulty for countering it's dark in there is -10. Krevlor can't do it even ignoring he's not an officer or commissar... which seems a bit harsh as even if a PC is a sergeant he's not a commissioned officer.
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Krevlor moved back from the creature trying to dodge it's blow, a las bolt shot at the six armed ones. He looked over at Dunc pained... he'd tried arguing with Dunc in situations with much lower stakes and to no success. He'd never managed to convince him when he started talking like that so he didn't, he just did the best he could. "You're making the Emperor proud Dunc. You're a very good friend." Dodge if Needed: 1d100 ⇒ 87
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Krevlor screams in pain before hastily trying to tend to his wounds. Dodge: 1d100 ⇒ 42 That brings him to 0 wounds...
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Krevlor proved once more he wasn't an expert shot as the grenade ricocheted off the doorframe and bounced off to the side... however it still sent force and shrapnel at his targets. Grenade Launcher Vs Red: 1d100 ⇒ 71
Clip 2/6
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Krevlor paniced and shot the grenade launcher... but actually managed to hit! Although he wasn't feeling too well his aim was still sure and true. Overwatch: 1d100 ⇒ 13
I imagine armour doesn't reduce the damage, does toughness?
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
"Daviens abilities and a barricade, we've had worse defendable positions." Krevlor settles in behind the furniture putting the longlas down before leveling the barrel of the grenade launcher at the door. "No loyal forces in the area means the first bit of movement I see is getting a frag grenade in the face whether its a cat or a traitor." Overwatch on the door. I put down a line where I think the barricades might be best
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
"I don't have the training for demolitions but I do have several more drums of these frag and krak grenades, anyone think they can set up some traps or collapse the entryway even partially to stop larger enemies from entering and bottleneck the smaller ones." "Also if anyone needs bandaging up now is the time to say it." Moving around he checks the side rooms. "There's furniture in some of these we could shift to make barricades to fire from."
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Krevlor considered. "When you're treating some injuries sometimes you need to remove the tainted flesh, sometimes a whole limb. That or lose the patient. The corruption will spread to other areas, more machine spirits and citizens will be corrupted. Deal with it now before it's too late."
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Krevlor hesitated for just a moment before answering know he was pushing for the end of his own life... but perhaps the salvation of his soul. "Lord Dominastrum is in league with demons and vile forces. General Sigismund Hallerman is leading the only faction not corrupted by xenos or demon. If it is a choice between the two the Generals course should be taken."
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Krevlor mostly set about quickly patching up soldiers until he saw an enemy lieutenant though wounded very much alive and trying to crawl into cover... one crack from his lasgun and the man was dead. Spotting the man had a refractor field gorget around his neck Krevlor got a bit greedy and made forward to claim it... only seconds later to dive into another trench as a mortar round whistled almost directly onto the corpse. "Dunc! I found a new weapon you might like." He called out a few seconds later as he hefted up an axe so large it really needed to be in the hands of an ogryn to do it justice. Medicae 34: 1d100 ⇒ 98
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Krevlor stabs at the next closest enemy... but his mount puts it's mandibles around the figures neck... Warknife vs surprised heavy stubber crew 34+5+10+10=59: 1d100 ⇒ 6
Ant Bite vs stunned crew on a charge 30+10+10=50*: 1d100 ⇒ 30
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Krevlor clenches his teeth as the blade slices into his flesh but shakes off the poison.
Krevlor and his mount focus their efforts on finishing off the stunned gunner.
Ant Bite vs stunned crew on a charge 30+10+10+20=70*: 1d100 ⇒ 34
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Krevlor charged up alongside Notch. As he drew close he thrust his blade towards the heavy stubber gunners cheek while his mount bit deeply into the mans thigh. Warknife vs surprised heavy stubber crew on a charge 34-5+20+30+10: 1d100 ⇒ 70
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
"I could hold here. If they spot you start shooting the grenade launcher, a few frag grenades should give them something to think about... or move forward with ye, if we draw fire from elsewhere some smoke grenades might reduce their effectiveness." Krevlor whispered as they appraised their enemy. By stubbers do you mean stub guns or stub automatics... or heavy stubbers? Because I'd be far more concerned about heavy stubbers.
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Well the Scholastia Psykana is made up of the Adeptus Astra Telepathica and the Black Ships. Now a lot are two weak to function and are sent on to Terra to be sacrificed or be soul bound to become Astropaths. It doesn't quite say this but in my own head canon I always suspected that those with strong potential and will get funnelled off for training at a more local level (at the lowest the subsegmentum level), you could argue the Templar Calyx could be an example of this. The Lexicanum does say of the suitable and very young are indoctrinated into the Imperial Guard to begin their training as part of the Primaris Battle Psykers... In short 40k has very shaky canon as it is and Davien is half trained so him getting fast tracked makes sense. Another good mark for him is he was instrumental in identifying the morale threat and resisted it's temptation. In conclusion get this man a psykana blade!
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Krevlor scratched his head pausing for a moment before responding. "We need to meet, you should hold position and not trust other teams or forces from the ship. We've uncovered warp taint at the highest levels here. We're getting out and are doing damage in our withdrawl. God Emperor willing we'll make it to you. We're going to contact the offworlders but if you don't hear from us again relay this warning to them. There's a demon in the ship and made a pact with the Lord, we believe he killed their ambassador they were asking us about."
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