I am wanting to build a melee focused character (will be using the Red Mantis Assassin archetype) and I was looking for advice/help in doing so. Are there any race options that offer an Animal Companion as a race specific feat? Are there any other ways to gain an animal companion other than Druid, Ranger, or the Beastmaster Archetype? I realize my main option may have to be Ranger for the melee I want, but I am really hoping theres a race option that gains the companion so I can be a different class entirely.
Greetings all! I am hoping to build a Magus for PFS play but have yet to play one. I am hoping to get some tips on best choices while building through level 5-6. Character concept is for melee most likely using a one-handed weapon. I want to focus on adding spell damage to melee attacks so am looking for advice on stats, spells, as well as basic actions during combat.
Greetings all! I was wondering if playing an awakened Owlbear is an option (specifically for Society Play). I see in the description for Owlbear it is listed as an animal, and no mention of beast or magical beast. Seems to me this should be ok to do, but I want to verify before getting my hopes up. Thanks!
We are running a one shot module at 17th level, so I am currently building a 17th level Shaman for it and I am hoping for some advice on what to buy. We have 400k gold to spend for it. The campaign will be taking place in a harsh winter climate, so I am expecting snow and visibility issues so among other things, I am looking for items that will help in that regard. My Shaman will have an animal companion so I will need to spend some of the gold gearing it up as well. I will be focused on Evocation spells and have little experience running a blaster. Any needed items for that role? Thanks!
I am interested in building a Bloodrager that is focused on touch debuff spells. I will be building her/she at level 7 and there are really no restrictions other than race. Most races under 10 or so race points are available. I was thinking the Enlightened Bloodrager archetype but I was hoping for some help with a solid bloodline that either adds specific touch spells, or more spells overall. The idea being the first round of combat would be spent getting close and debuffing, and then subsequent rounds would be spent pounding the victim. Any thoughts?
I have a question regarding the 2nd Level Druid Class Feat, Order Explorer. It Reads:
Special You can take this feat multiple times. Each time you do, you must choose a different order other than your own. If I selected the Animal Order, would I only gain the feat, Animal Companion, and then also qualify for all future Druid feats that list that as a prereq? Or, would I also gain the "heal animal" order spells as well as gain training in Athletics? Help!
Greetings! I am unable to find the rules regarding Barding (Armor) for Animal Companions. I see where it is mentioned that they can wear it, but I see no corresponding information about it. What type of armor?
On a slightly different note, is there a difference between small and medium sized creatures/characters mechanically? Bonus to hit? Higher AC? Easier to grapple? I am leaning towards no but would like to locate clarification. Thanks for the help!
Greetings! I will be playing in a home brew that takes place well before the current Pathfinder timeline and I think the Shaman class would be a good fit. However, having played a Shaman to level 10 in PFS play I find the class a bit lackluster. I am hoping for peoples thoughts/ideas/suggestions on how to make the class more viable to have in a party. My play-style would be for him to hex enemies, use poison type spells (maybe have to be acid?) to blast, and then use the Wandering Mystery thing to pick up some healing abilities for those crazy moments. I am not terribly interested in a familiar, so perhaps dropping that feature and picking up more hexes? Any ideas?
Read over the Water Dancer Monk Archetype and have a couple questions. First, it appears this option is only available to the original Monk, and not the Unchained Monk. Is this correct? Second, I see how they gain CHA to AC as a Dodge bonus but am missing where it states they swap WIS for CHA for the AC Bonus. Where is that stated?
This is exactly the information I was hoping for. As for what else I want to be able to do: decent in combat, good in out of combat situations. So, a class combo that allows CHA to AC is a good start as it would also pump up social skills. Throw in Shifter dip to get WIS to AC, then start stacking DEX, CHA, WIS stats. A few feats would net DEX to damage, Diplomacy/Bluff solid scores, solid Perception and Sense Motive. I now just figure out how to get extra skill points. There are ways to get the Human skilled bonus on other races so that might work. I doubt I will be able to bump INT score when I am need DEX, CHA, WIS, and CON. STR and INT will be ignored for most part.
I am trying to build a character that has a high AC, but wears LIGHT Armor or No Armor. I know there are options out there that allow you to add different stats to your AC but am wondering if there are more. What I know now: All Classes: Adds DEX to AC
Are there other options available? Perhaps there are archetypes that allow you to add a different stat to AC? Thanks for the assistance!
I am playing a Tiefling Divine Hunter who focuses more on buffing/aiding his animal companion than on being directly involved in combat himself. That said, he will most likely be a melee combatant and will eventually ride his Saber Cat once it grows large. Question about mounted combat on a Large creature...do I need a reach weapon or can I engage the same enemy as my animal companion with a Longsword?
I was curious if there is a Domain, Magic Item, Trait, Feat, or something that might help to increase the damage inflicted for a negative channeling Cleric. Ya know, something like 1d6+1, and then it continues to increase a bit as the character levels. I know theres a small bonus for positive channelers vs. Undead like that. Again, must be PFS legal.
Basically, he is looking for a Gunslinger on a mount...he is calling it a Musketeer type just as an easy to label description. Basically a musket and rapier user like what would have been used in The Three Musketeers times. I suggested Gunslinger/Cavalier, or perhaps some Hunter levels and he wasn't sure it sounded right. He read through the Cavalier option and doesn't particularly like how that class functions. The Musketeer archetype for both Swashbuckler and Cavalier are not PFS legal so those are not valid options. As far as my Shifter: I was so excited for this class and then terribly disappointed when it arrived. I still want to build a High AC / Natural Attack build that would be an effective front line performer...but I also want to build in skills/knowledges so he is efficient outside of combat as well. Perhaps I put some points in Charisma and go for a more social out of combat build.
Looking for some help building a Musketeer type character as well as a high AC Shifter. The Musketeer I am thinking would be Gunslinger/Swashbuckler in some form? The Shifter would have high DEX and high WIS for the conversion to AC, and is there a way to get DEX to damage on natural attacks? Any tips on how we can get this done?
Can a Shifter activate their minor aspect and then use Wild Shape to change into an animal different than the minor aspect. For Example, can an 8th level Shifter activate Minor Aspect: Bull, and then turn into a Dire Wolverine from his/her 2nd aspect (thus gaining STR bonus from minor aspect and STR bonus from size increase?)
OK, after a little research I am leaning this way so far: Trait:
Since there are no crafting feats needed at level 1 I decided the cohort does not need to be a human. Is there a race that gives crafting bonuses?
I am playing a Cleric in a home game and am strongly considering taking Leadership at 7th level in order to provide crafting opportunities for the group. From a thematic standpoint I would prefer the cohort to be a Cleric who has been assigned to tutor underneath me. My Question: Can a Cleric be a solid crafter? Also, are there feats and/or traits that he can take which shorten his crafting time? Any tips on what a 5th level Human Cleric crafter would build out? I think I would want him to be able to craft belts/headbands, wands, and staffs. Perhaps a few other items as well. Crafting time will be an issue. Trait:
OK, Outflank, Paired Opportunists, and Combat Reflexes seems to be the direction we will head into for now. I will definately be taking the Infusion ability, and hopefully finding a good potion on a chronicle sheet we could use in combination with Alchemical Allocation. Any other ideas for after that?
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