Goblin

Kraleck's page

44 posts. Alias of TheWaskally.


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TheWaskally's submission
Name Kraleck
Alignment Chaotic Neutral (with neutral evil leanings)
Role arcane spellcaster, magical ranged attacks, Knowledge checks, magical item identification.
Picture Per-choo!
Personality Know-it-all intellectual who looks down on all others of inferior intelligence (most goblins).
Virtue/Vice Ready to backup his fellow goblins with arcane might/Condescending (drawback) elitist with a sharp tongue and a ferocious temper.
Theme Song AC-DC TNT. To me, this has always seem like a goblin song, especially the intro!
Class in Mind Wizard (Pact Wizard). I love this archetype! Justifies any race or monster being a wizard!


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Please take care of yourself. Hopefully we'll see each other in the forums again. Happy New Year..And may it be a sh!t-ton better than the last one!


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1
Gnaly wrote:
Gnaly giggles and goes to the kitchen to prepare some food for the crew. She uses her spell to make sure there's copious amount of alcohol to cook with.

"Good luck", calls Kraleck as the others scamper to the kitchen. Looking around at his surroundings, knowing he'll be asked, the goblin wizard sigh heavily and begins to clean the deck and surrounding area using prestidigitation.


1 person marked this as a favorite.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Fort.: 1d20 + 0 ⇒ (1) + 0 = 1 Good morning, Dice Gods.
Kraleck gets up too quick and at least has the sense to puke on one of Scourge's lackey and not the man himself.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

But of course, something will keep Kraleck on the ship, because reasons.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Will: 1d20 + 3 ⇒ (7) + 3 = 10
The goblin wizard summons up his bravado, despite the overwhelming odds.
Kraleck sighs, "Finally! Trust me, your smelliness, next port, I'm gone."
"I'm pleased we've come to an understanding at last."


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Congrats!


1 person marked this as a favorite.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

A look of disgust washes over Kraleck's face as Raph's morning greeting washes over his olfactory senses.
"Well, for one thing, it helps me with this.."
With a flick of his finger, Kraleck casts prestidigitation on Raph, mainly his mouth, where the smell of yesterday's gruel if replaced by mint.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck reads and re-reads his spellbook like a goblin dying of thirst drinking water. When he sleeps the wizard keeps his spellbook under his pillow.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

In this instance, Kraleck needed a metaphoric lifesaver, before he needed an actual lifesaver.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kralcek might not be thankful, but TheWaskally is grateful for the obvious 'DM Intervention'. Hopefully Kraleck will now be more of help to the goblin crew.
The goblin wizard like always barely registered the heavily accented pirate tongue, but hearing the permission to get his spellbook from the quartermaster was euphoric.
In a smile wide enough to cleave his large head in half, Kraleck bolted past Scourge and down into the ship to the quartermaster's room.
After a few heated words, the quartermaster shoved Kraleck's tome into the goblin's hands.
With a evil laugh, Kraleck held the grimoire over his head in triumph!!
I have it, my Master!


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1
Sloog wrote:
Lol. This is not the shortest life of a PC in this AP, but it may be he quickest self-inflicted death I've ever seen. Kudos for playing your character true to form.

tips fedora at Sloog.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Diplomacy + Condescending: 1d20 - 1 - 5 ⇒ (4) - 1 - 5 = -2
ROCK-N-ROLL, BABY!!!


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck winces slightly as Scourge's iron grip squeezes his raw shoulder.
Looking out over the horizon, Kraleck takes a moment to consider the offer.
"You'd love that wouldn't you", Kraleck said finally as he looked up at the hobgoblin. If I'm going to die on this ship, I will die being true to myself.
"Listen, I can read and write in 4 languages. Surely there must be somethine else on this ship to do other than 'swab the deck'. Translate manuscripts, decode treasure maps, catalog shipping manifests, something other than menial labor. Give me my spellbook and you can add arcane might to your arsenal. For f^<k sakes here, work with me!!"


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

If Sloog is within reach while rolling on the deck in laughter, Kraleck will try to kick him.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

I'm glad.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck died as he lived, a now-it-all.


2 people marked this as a favorite.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Nothing like being buttfoxed by The Dice Gods..
Int 13 check: 1d20 + 3 ⇒ (7) + 3 = 10
Int 15 check: 1d20 + 3 ⇒ (2) + 3 = 5
Int 18 check: 1d20 + 3 ⇒ (6) + 3 = 9
And now, Kraleck's final words..probably.
"Okay. I will try to use as many small words as I can so..", ponders Kraleck, "you get it, okay?"
"I", Kraleck motions to himself, "don't fu<king care. About you. About this ship. How it works. You took me from my studies to mop floors. May every god d^mn you!" The wizard ends by pointing directly at The Taskmaster.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck grabs his mop and bucket with a scowl.
"Yes. Alright. I have an idea", began the wizard in a tone dripping with sarcasm. "Let's kidnap and force the smartest and most brilliant goblin of our generation to do something no one else could possibly do, indeed, something that will not waste his talents - at all. I know! Let's have him mop the deck of the ship over and over again. Because", chuckles Kraleck, "no one else could do that!! It's such a specialized field!"


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

The replusive she-goblin came up to Kraleck to relay her nighttime activities.
Hmmpt. I must have been out like a candle.
Seeing how the cleric volunteered this information of her own freewill, the wizard felt obliged.
"Thank you! Ashame you didn't get more. Eh..nice try", whispered Kraleck.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Uhhhh..yeah! Recovery. We'll wait.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck may have to escape this ship and find a home in a new campaign. I'm giving Bone Man 3 more days. I generally give a DM a month to reply before I call it dead.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck wakes at the dawn. Slowly getting out of his hammock, the wizard lets out a yawn so huge, it threatens to split his bulbous head in twain.
"I feel like a slept for a month and a half." (nudge nudge wink nudge)
The goblin's dreams did not reveal any signs of his Master, but Kraleck does feel fully refreshed..and hungry.
Joining the rest of the crew for breakfast, Kraleck tries the 'soup de jour'.
Fortitude: 1d20 + 0 ⇒ (10) + 0 = 10
Despite it's horrid taste, the wizard is able to keep it down..barely.
Kraleck eats about half his bowl before the whip master orders the goblins on deck. Sighing, Kraleck complies, and waits for the whip moron to give him his stupid orders.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Oh look, Kraleck is still sleeping in his hammock. Something tells me our goblin wizard will be well rested when he wakes up!!


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck shifts in his hammock, tired from the horrible first day on the ship.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck sleeps with unease. His recent injuries making it hard for him to sleep soundly.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Day 1 - Daytime
Kraleck works diligently. The wizard can't afford another whipping in the same 24 hour period.
Day 1 - Nightime
Having worked an exhausting day, Kraleck ever-so-gently lays himself down to sleep, hoping his master will visit him in his dreams like before.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1
Scruug wrote:
Oh Kraleck, you're fine with everything so far right? Like I'm not hurting your enjoyment or anything?

No.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck has a long memory.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1
Scruug wrote:

Scruug only realizes what is going on after Scourge is done yelling and the other goblins move in to grab him. Snapping out of his daze, Scruug decks one of the grabby goblins before they can all get a hold on him. "Leave Scruug alone! Scruug dindu nuthin' wrong! REEEE!" Scruug thrashes around as he finally gets dragged to Scourge's designated spot and is tied up with some difficulty.

Scruugs flesh breaks open much less than Kraleck's does at the whipping, his scars barely bleeding as they protect him from some of the pain. He continues the angry thrashing about until the beating is over and he is allowed to stand. He immediately gets back to work upon being told to, but this time with an obviously murderous scowl on his face rather than a unhappy pout.

Kraleck, not surprised in the least, accepts his fate, and does not struggle when latched to the post. Making sure to keep eye contact with Scruug, with every lash, the wizard speaks to the pyromancer.

"This! Is! All! Your! Fault!!"
As they untied the wizard, Kraleck doesn't even give Scourge the satifaction of seeing pain on his face. Inwardly Kraleck invokes Lord Azfernaraxus.
Master, please help! I've been captured by pirates and I'm without my spellbook!


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

OOC:
Kraleck is pinned.
The wizard attempts a dirty trick, by biting Scruug's face.
Dirty trick: 1d20 - 2 ⇒ (2) - 2 = 0 Fail.
DM warning, these actions may lead to PC combat later on.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

OOC:
You fother mucker!
"Fine! We'll do it LIVE!!"
Okay. You don't have Improved Grapple, so I get an AoO.
Unarmed Attack: 1d20 - 3 ⇒ (16) - 3 = 13
Assuming your still have your armor on, I miss.
13 beats my CMD of 10, so I'm grappled.

"Get off me, you pug-ugly philistine!!"
Kraleck tries to break grapple.
CMB: 1d20 + 0 ⇒ (11) + 0 = 11 Nope.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

OOC:
More than likely, Kraleck cannot cast spells until he gets his hands back on his spellbook, since it's the next day, and with no way of knowing, Kraleck probably expended all his spells the previous day.
But the others don't know that. Yet Kraleck currently has the upperhand, and doesn't want to lose it.
I'm will to let this go. Intimidate is best used against NPCs instead of fellow player characters. Besides, knowing Kraleck, if this gets more violent, there might be legitimate pc vs. pc fighting.

Getting up from the floor, Kraleck picks up his nearly empty bucket, and looks into Scruug's eyes.
"Either get me some more soapy water for my bucket, or Get. Out. Of. My. Way!"


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

OOC:
Okay, it sounds like you are trying to demoralize me.
Taken from d20pfsrd.com:
Demoralize Opponent

You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

So my 10 + 1 (1st level) + 1 Wis = 12. So, by my math, that's a fail.


A wicked smile threatens to cleave Kraleck's large cranium in half.
"Sure. Produce flame on a wooden ship. That definitely won't get you thrown off in the middle of the ocean. Put that away, before I extinguish it between your buttcheeks!"
Okay, my turn. Kraleck will counter-demoralize using Brusing Intellect.
Intimidate: 1d20 + 7 ⇒ (15) + 7 = 22 'Kraleck does not play well with others'.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1
Scruug wrote:
Scruug Looks down at Kraleck as he swabs back and forth across the deck. "So you talk real big to the scary ones... You say you do magic, Scruug do magic to you know. Fire magic, Scruug is best at it, maybe we be friends? Share magic tips."

Looking up from his chore, Kraleck sees an inquisitive goblin, nearly upside down on the rigging, with a stupid smile on his face.

"Let me guess, you're some kind of sorcerer, someone who feels his spells instead of thinking the complex formula within your mind as I do." With a sneer, the wizard add, "I doubt my 'magic tips' would do you any good, much less understand them".
Sloog wrote:
Sloog laughs and shakes his head. "He doesn't do magic. He says he's smart but he just stood there and got whipped by the ugly one." He laughs and shakes his head. "Anyway, you want to see fire? Wait until we find the magic powder for my wand. Makes huge explosions and starts things on fire... like dumb hob's ugly black hair."
Scruug wrote:
Scruug scratches his chin in thought at Sloog's words. "WAS kinda dumb to just let youself get whipped like that..." Scruug chuckles to himself. "Even Scruug know not do that. You use real big words, but maybe Scruug am smarter gobo for once? Besides Scruug no need stupid stuff like a..." Scruug shivers. "Book! To make his magic go."

"My life is pain. The pain of being a genius in a world of ignornace, stupidity, and the narrow-minded. Compared to that existence, what's one slap of a whip. But I do like your idea about setting the hobgoblin on fire", Kraleck, smiling an evil grin to himself.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck smirks as he sees Master Scourge leaving as a small victory. That, and he can barely understand the gutteral speak of pirates.
Getting down on hands and knees, the wizard begins to scrub the deck, knowing that with so many goblins on the job, it won't take long. Besides, it gives Kraleck another opportunity to explore his surrounding and hatch a plan to get his spellbook back.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Just my luck, I come across the only goblins in Golarion who are "neat freaks". And 'freak' is the definitive word. The 'Captain' has a tail. Disgusting mutant!


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Showing mild irritattion at the monk interference in his conversation, Kraleck quickly smiles, and motions his hand to the mops and brushes, never losing eye contact with Master Scourge, as if to say, By your leave, then?


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Looking into the overseers eyes, the proud goblin introduces himself.
"I am Kraleck. Master of the Arcane. And a poor choice for pirate material".


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

"Listen, moron, sir", speaks Kraleck to Plug, "I'm going to try to use small words so your infantile mind can grasp it: I'm not a good climber. Why should I waste my time on a stupid completion, when I KNOW I'm going to win it. So, give me the bucket and soap, so I can get started on 'swapping the deck', as you say.....sir."


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck waits defiantly, arms crossed, for the contest he can't win to be over. The wizard takes this time to learn his surrounds, possibly gathering clues on where his spellbook is kept.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Knowledge (local): 1d20 + 3 ⇒ (1) + 3 = 4
Int Check: 1d20 + 3 ⇒ (13) + 3 = 16
Threatened with bodily harm, Kraleck walks out of the hold to meet 'the captain'. Upon exiting, the wizard quickly looks around the hold, looking for his precious spellbook.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
They're all going to pay! They're ALL going to die! If Desna smiles on me, they don't realize how powerful I am.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck gives the 'thumbs up".


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

The goblin wizard will, at least, think out it.


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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck is glad he does not have to experience Scruug's 'affections'.