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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Gnaly wrote: Gnaly giggles and goes to the kitchen to prepare some food for the crew. She uses her spell to make sure there's copious amount of alcohol to cook with. "Good luck", calls Kraleck as the others scamper to the kitchen. Looking around at his surroundings, knowing he'll be asked, the goblin wizard sigh heavily and begins to clean the deck and surrounding area using prestidigitation.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Will: 1d20 + 3 ⇒ (7) + 3 = 10
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 A look of disgust washes over Kraleck's face as Raph's morning greeting washes over his olfactory senses.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Kralcek might not be thankful, but TheWaskally is grateful for the obvious 'DM Intervention'. Hopefully Kraleck will now be more of help to the goblin crew.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Sloog wrote: Lol. This is not the shortest life of a PC in this AP, but it may be he quickest self-inflicted death I've ever seen. Kudos for playing your character true to form. tips fedora at Sloog.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Kraleck winces slightly as Scourge's iron grip squeezes his raw shoulder.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Nothing like being buttfoxed by The Dice Gods..
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Kraleck grabs his mop and bucket with a scowl.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 The replusive she-goblin came up to Kraleck to relay her nighttime activities.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Kraleck wakes at the dawn. Slowly getting out of his hammock, the wizard lets out a yawn so huge, it threatens to split his bulbous head in twain.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Day 1 - Daytime
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Scruug wrote:
Kraleck, not surprised in the least, accepts his fate, and does not struggle when latched to the post. Making sure to keep eye contact with Scruug, with every lash, the wizard speaks to the pyromancer. "This! Is! All! Your! Fault!!"As they untied the wizard, Kraleck doesn't even give Scourge the satifaction of seeing pain on his face. Inwardly Kraleck invokes Lord Azfernaraxus. Master, please help! I've been captured by pirates and I'm without my spellbook!
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 OOC:
You fother mucker!
"Fine! We'll do it LIVE!!" Okay. You don't have Improved Grapple, so I get an AoO. Unarmed Attack: 1d20 - 3 ⇒ (16) - 3 = 13 Assuming your still have your armor on, I miss. 13 beats my CMD of 10, so I'm grappled. "Get off me, you pug-ugly philistine!!" Kraleck tries to break grapple. CMB: 1d20 + 0 ⇒ (11) + 0 = 11 Nope.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 OOC:
More than likely, Kraleck cannot cast spells until he gets his hands back on his spellbook, since it's the next day, and with no way of knowing, Kraleck probably expended all his spells the previous day.
But the others don't know that. Yet Kraleck currently has the upperhand, and doesn't want to lose it. I'm will to let this go. Intimidate is best used against NPCs instead of fellow player characters. Besides, knowing Kraleck, if this gets more violent, there might be legitimate pc vs. pc fighting. Getting up from the floor, Kraleck picks up his nearly empty bucket, and looks into Scruug's eyes. "Either get me some more soapy water for my bucket, or Get. Out. Of. My. Way!"
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 OOC:
Okay, it sounds like you are trying to demoralize me.
Taken from d20pfsrd.com: Demoralize Opponent You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. So my 10 + 1 (1st level) + 1 Wis = 12. So, by my math, that's a fail. A wicked smile threatens to cleave Kraleck's large cranium in half. "Sure. Produce flame on a wooden ship. That definitely won't get you thrown off in the middle of the ocean. Put that away, before I extinguish it between your buttcheeks!" Okay, my turn. Kraleck will counter-demoralize using Brusing Intellect. Intimidate: 1d20 + 7 ⇒ (15) + 7 = 22 'Kraleck does not play well with others'.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Scruug wrote: Scruug Looks down at Kraleck as he swabs back and forth across the deck. "So you talk real big to the scary ones... You say you do magic, Scruug do magic to you know. Fire magic, Scruug is best at it, maybe we be friends? Share magic tips." Looking up from his chore, Kraleck sees an inquisitive goblin, nearly upside down on the rigging, with a stupid smile on his face. "Let me guess, you're some kind of sorcerer, someone who feels his spells instead of thinking the complex formula within your mind as I do." With a sneer, the wizard add, "I doubt my 'magic tips' would do you any good, much less understand them".Sloog wrote: Sloog laughs and shakes his head. "He doesn't do magic. He says he's smart but he just stood there and got whipped by the ugly one." He laughs and shakes his head. "Anyway, you want to see fire? Wait until we find the magic powder for my wand. Makes huge explosions and starts things on fire... like dumb hob's ugly black hair." Scruug wrote: Scruug scratches his chin in thought at Sloog's words. "WAS kinda dumb to just let youself get whipped like that..." Scruug chuckles to himself. "Even Scruug know not do that. You use real big words, but maybe Scruug am smarter gobo for once? Besides Scruug no need stupid stuff like a..." Scruug shivers. "Book! To make his magic go." "My life is pain. The pain of being a genius in a world of ignornace, stupidity, and the narrow-minded. Compared to that existence, what's one slap of a whip. But I do like your idea about setting the hobgoblin on fire", Kraleck, smiling an evil grin to himself.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Kraleck smirks as he sees Master Scourge leaving as a small victory. That, and he can barely understand the gutteral speak of pirates.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Showing mild irritattion at the monk interference in his conversation, Kraleck quickly smiles, and motions his hand to the mops and brushes, never losing eye contact with Master Scourge, as if to say, By your leave, then?
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 "Listen, moron, sir", speaks Kraleck to Plug, "I'm going to try to use small words so your infantile mind can grasp it: I'm not a good climber. Why should I waste my time on a stupid completion, when I KNOW I'm going to win it. So, give me the bucket and soap, so I can get started on 'swapping the deck', as you say.....sir."
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Kraleck waits defiantly, arms crossed, for the contest he can't win to be over. The wizard takes this time to learn his surrounds, possibly gathering clues on where his spellbook is kept.
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HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1 Knowledge (local): 1d20 + 3 ⇒ (1) + 3 = 4
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