666bender |
I would advise Warpriest or Cleric. I am currently running a Dwarf Cleric (Glory, Travel domains) and I hit the hardest of my party with the best damage using my Dwarven Longaxe - though it does require knowing a fight is coming some rounds in advance to get buffs off. Warpriest has less spellcasting but other good abilities.
What god give glory and travel ?
Fromper |
Apparently, there's some debate about whether my Foehammer with a Dwarven Longhammer works by RAW. Apparently, because the Dwarven Longhammer didn't exist yet when Ultimate Combat was published, it's not technically a hammer (because all weapons that count as part of a particular weapon group are explicitly listed in UC, so newer weapons don't count as being in any group).
Personally, I'd walk away and refuse to play with any GM who ruled that way, but I can see why some people would claim that's the RAW on that one.
P33J |
Rhogar Earthshaker
Dwarven (LN) Fighter (Thunderstriker)
Abilities: STR 15, DEX 15 CON 14, INT 13, WIS 15, CHA 8
Take your Bump in STR at 4, DEX at 8, DEX at 12
Your Belt should be Giant STR only, use the IOUN stone for your CON.
Trait: Glory of Old +1 to your Hardy Racial Trait
Militant Merchant: Perception becomes a class trait.
LEVEL 1 FEAT: Steel Soul +2 to your Hardy Racial Trait
LEVEL 1 COMBAT FEAT: Weapon Focus Warhammer
LEVEL 2 COMBAT FEAT: Power Attack
LEVEL 3 FEAT: Breadth of Experience (I like this for non-combat usefulness)
LEVEL 4 COMBAT FEAT: Weapon Specialization Warhammer
LEVEL 5 FEAT: Two Weapon Fighting; Weapon Training: Hammers
LEVEL 6 COMBAT FEAT: Double Slice
LEVEL 7 FEAT: Improved Shield Bash
LEVEL 8 COMBAT FEAT: Weapon Focus Shield
LEVEL 9 FEAT: Weapon Specialization Shield; Weapon Training: Close
LEVEL 10 COMBAT FEAT: Improved Two Weapon Fighting
From 11 on, you have a ton of customization options.
Want to mess with Casters? Take Disruptive, Spellbreaker and Shatterspell as your next three feats. Want to mess with them even more, take Step Up followed by Following Step, then Step Up and Strike. This means you bump the concentration up by 4, your opponent provokes on failed concentration checks, you can spell sunder up to 3 times per day by level 20 and you don't let your enemy get away from you.
Toss in a pair of Winged Boots to keep those flyers from giving you a hard time and suddenly, you're a mage hunter supreme. Plus, at level 17 you're making 6 attacks per round on full attack, or 7 if you toss in haste, with no penalty to attack, at level 19. If you don't need to worry about AC, grab that hammer two handed and go to town, you're not taking any penalty to attack, You're saves are through the roof because of Hardy, Glory of Old and Steel Soul (+5 right there) toss in a luck stone or an ioun stone with save bonuses, and you can ignore the Cloak of Resistance and switch to the Pauldrons of the Juggernaut. There's just so much optimization available.
Haco |
I highly recommend a ranger. In PFS skills are very useful. Also at level 4 you can use ranger spell items. Its about quality of life.
Rangers also get favored enemies and terrains. These boost your character in the skills department.
Ive really enjoyed my ranger in pfs. Im sure you will too.
Can you post your example and compare with the slayer and foehammer?
Azten can you post your immortal dwarf barbarian too?
Lincoln Hills |
...the Cavalier class would make an interesting Dwarven warrior. I'd go with either Order of the Shield, or Order of the Dragon with the Strategist archetype for the Dragon.
I've run a dwarven cavalier - Order of the Shield, for its "I get knocked down; but I get up again" benefits. [Note for those who don't want to bother looking it up: every weapon hit you take is partially converted to nonlethal.]
But far be it from me to put down somebody else's class choice of fighter. It's hard for me to advise you since I don't own all the "feats" books and an encyclopedic knowledge of his feat options is critical for a fighter. I'd probably head for the feats Cleave, Dazzling Display, In Harm's Way or Greater Reposition, depending on your particular tastes in combat. And even if you're principally a melee type, don't neglect the fighter's switch-hitting capabilities; Quick Draw helps you switch modes, and in the unlikely event that you don't know what else to do with a feat, Throw Anything can be a fun one. If you're using weapon-and-shield style, Shield Focus is a dependable AC boost, and leads to the hilarious "you just crit for 0 damage" Missile Shield feat.
Fruian Thistlefoot |
I ever admire dwarves, but in Pathfinder and PFS i don't know how to create a powerful dwarven warrior. I need your advice for this.
I want a typical dwarf with axe (double dwarven waraxe, longaxe or great axe)or hammer (longhammer, etc).
If he has to have levels in other classes (barbarian, cleric, warpriest, bloodrager, etc) there is not a problem for me.
But i want a powerful dwarf!!!
Thanks for all!!
Can you post your example and compare with the slayer and foehammer?
I'll just give you a basic build that will have good power and versatility for PFS as a ranger.
Traits: Warrior Of Old- +1 to Hardy (80% of your saves)
Armor Master- (or anything you want)
20 point buy: Str: 18, Dex: 12, Con:14, Int:10, Wis:12, Cha:7
(dwarfs are not social people but only 1 dump stat is nice)
Weapon of Choice: Which ever you want. I like Dwarven Double, Waraxe.
Going to focus on some 2 handed damage.
Feats:
1- Power attack
2- Cleave- (dwarven waraxe synergy)
3- Weapon Focus- Dwarven Double, Waraxe
5- Boon Companion- (Companion full HD...this is a DPR bump.)
6- Great Cleave (might as well use that Double Waraxe special ability)
7- Steel Soul- (Hardy is now +5 on saves)
9- Improved Critical- Because Keen is $$$ and you always want it.
10-Improved Sunder or pushing assault
11-Cleave Through (seems like something a dwarf would do.)
Skills: 6 per level
Handle Animal- I recommend a good 8 points to maxing this.
Perception- MAX THIS!!!!
Climb & Swim- 1 point in each can save your life! No more though.
Stealth- Because you might end up being the scout for the session or don't want to give away the party. Remember your Favored terrain this goes up.
Knowledge (pick 1) I recommend Nature or Dungeoneering. Dungeon usually no one takes but wish at some point over there career they did.
Favored Enemies and terrains:
Human , Evil Outsider, Undead
Underground and Urban
Spells of use:
Lead blades, Endure elements, Resist energy, Feather Step, Instant Enemy
1st level wands:
Cure light wounds, Longstrider,
Potions of Note:
Enlarge person- Yay reach with cleave feats. I typically hate cleave feats but when it works it works well.
Items of Note:
Headband of Wisdom +2, Hunter's Boots (new terrain), Lesser rod of Extend spell, Belt of Str +(as much as you can afford)
Basically you will have a d10 hit dices, Really good saves on Fort and reflex...with your Traits and decent wisdom your will save will not be bad at all. First level you are looking at:
13 HP, Fort: +4, Ref: +3, Will: +1 With an extra +3 to saving throws against poison, spells, and spell-like abilities. which covers 80% of saves....so your living well. Your AC is a little low but your swinging for +4 1d10+9 Power attack....+2 to attack and Damage if your favored enemy. That is not too terrible.
Don't forget all the boosts you get to skills and such through Favored Enemy and terrains. Also all the extra abilities you get Endurance, Evasion, ext ext.
Haco |
Quote:I ever admire dwarves, but in Pathfinder and PFS i don't know how to create a powerful dwarven warrior. I need your advice for this.
I want a typical dwarf with axe (double dwarven waraxe, longaxe or great axe)or hammer (longhammer, etc).
If he has to have levels in other classes (barbarian, cleric, warpriest, bloodrager, etc) there is not a problem for me.
But i want a powerful dwarf!!!
Thanks for all!!
Quote:Can you post your example and compare with the slayer and foehammer?I'll just give you a basic build that will have good power and versatility for PFS as a ranger.
** spoiler omitted **...
For this feats is best a Fighter he gain the feats quick and have d10 and best armor...ranger with a two handed weapon is not quite good as a fighter...only more skills, and favored enemy and terrains...
Haco |
Rhogar Earthshaker
Dwarven (LN) Fighter (Thunderstriker)
Abilities: STR 15, DEX 15 CON 14, INT 13, WIS 15, CHA 8
Take your Bump in STR at 4, DEX at 8, DEX at 12
Your Belt should be Giant STR only, use the IOUN stone for your CON.Trait: Glory of Old +1 to your Hardy Racial Trait
Militant Merchant: Perception becomes a class trait.LEVEL 1 FEAT: Steel Soul +2 to your Hardy Racial Trait
LEVEL 1 COMBAT FEAT: Weapon Focus Warhammer
LEVEL 2 COMBAT FEAT: Power Attack
LEVEL 3 FEAT: Breadth of Experience (I like this for non-combat usefulness)
LEVEL 4 COMBAT FEAT: Weapon Specialization Warhammer
LEVEL 5 FEAT: Two Weapon Fighting; Weapon Training: Hammers
LEVEL 6 COMBAT FEAT: Double Slice
LEVEL 7 FEAT: Improved Shield Bash
LEVEL 8 COMBAT FEAT: Weapon Focus Shield
LEVEL 9 FEAT: Weapon Specialization Shield; Weapon Training: Close
LEVEL 10 COMBAT FEAT: Improved Two Weapon FightingFrom 11 on, you have a ton of customization options.
Want to mess with Casters? Take Disruptive, Spellbreaker and Shatterspell as your next three feats. Want to mess with them even more, take Step Up followed by Following Step, then Step Up and Strike. This means you bump the concentration up by 4, your opponent provokes on failed concentration checks, you can spell sunder up to 3 times per day by level 20 and you don't let your enemy get away from you.
Toss in a pair of Winged Boots to keep those flyers from giving you a hard time and suddenly, you're a mage hunter supreme. Plus, at level 17 you're making 6 attacks per round on full attack, or 7 if you toss in haste, with no penalty to attack, at level 19. If you don't need to worry about AC, grab that hammer two handed and go to town, you're not taking any penalty to attack, You're saves are through the roof because of Hardy, Glory of Old and Steel Soul (+5 right there) toss in a luck stone or an ioun stone with save bonuses, and you can ignore the Cloak of Resistance and switch to the Pauldrons of the Juggernaut. There's just so much optimization...
Why Warhammer if you are a Thunderstriker and you can wear a two handed weapon and a buckler? Breadth of experience is a waste of a feat....
Fruian Thistlefoot |
@ haco you mean ranger also gets spells, companion, reflex saves and evasion. Rangers are better then fighters in every single thing minus feats. No class can match the feats of a fighter but ever other melee type of class is better then a fighter.
For pfs you need more than just combat skills. A rounded character tends to be better and playing a straight fighter is straight boring in pfs because of the big use of skills.
Haco |
@ haco you mean ranger also gets spells, companion, reflex saves and evasion. Rangers are better then fighters in every single thing minus feats. No class can match the feats of a fighter but ever other melee type of class is better then a fighter.
For pfs you need more than just combat skills. A rounded character tends to be better and playing a straight fighter is straight boring in pfs because of the big use of skills.
Yes, i know but i seen many people that plays with a Amiri barbarians and enjoy of their play in PFS.
Is not better as a ranger TWF and Shield and dwarven double waraxe?
Fruian Thistlefoot |
Depends if you like to do anything out of combat as well. Some people dont. Ive tried both barbarian and fighter. Outside of combat I stay pretty bored.
I dont understand your last question. But typically 2 weapon fighting isn't worth it compared to the 2 handed approach since getting full attacks is difficult. Most vetern players will rank 2 handed as superior to 2wf.
Atarlost |
Druid. Go into fighter after level 8 (if you go to druid 6 for wild speech the additional fighter feat you'd get from switching then would be eaten by shaping focus and druids have better saves). Get Goblin Cleaver and Orc Hewer and probably Great Cleave. Get the vital strike chain. Turn into a behemoth hippopotamus. Against a single foe bite it with vital strike. Against a few foes up to huge cleave non-adjacent within 15' reach. Against popcorn foes trample.
Haco |
I would advise Warpriest or Cleric. I am currently running a Dwarf Cleric (Glory, Travel domains) and I hit the hardest of my party with the best damage using my Dwarven Longaxe - though it does require knowing a fight is coming some rounds in advance to get buffs off. Warpriest has less spellcasting but other good abilities.
Can you post or link a cleric or/and a warpriest?
Haco |
Depends if you like to do anything out of combat as well. Some people dont. Ive tried both barbarian and fighter. Outside of combat I stay pretty bored.
I dont understand your last question. But typically 2 weapon fighting isn't worth it compared to the 2 handed approach since getting full attacks is difficult. Most vetern players will rank 2 handed as superior to 2wf.
Why do you think about the Guide ranger archetype for this build? Or Freeboter, but a dwarf pirate...
Thx!!