Achaekek, The Mantis God

Kitkul's page

245 posts. Organized Play character for Jim Crase.


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Exo-Guardians

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Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Thank you Dire GM. This is a very decent replayable scenario. It doesn't have a LOT of variances, but it one that I think always has a different feel depending on the players. And so far I haven't gotten tired of it.

Thanks again my friend!

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul moves forward, and then edging around the smoke as it can, it does a stellar rush at the gardener that decided to pull a weapon...

Telepathically to the gardener..."One Warned you....."

Action economy
Free: Photon attunement 1
Standard: Steller rush (only needed 15' of it)

I didn't say I had it set to stun, so taking a -4 to hit.

Solar mace (KAC): 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27 to hit.
Damage (Mostly B, a little E): 1d6 + 14 + 1 + 1d2 ⇒ (4) + 14 + 1 + (1) = 20 19 B, 1 E
Critical damage (Mostly B, a little E): 1d6 + 14 + 1 + 1d2 ⇒ (5) + 14 + 1 + (1) = 21 20 B, 1 E

Acrobatics if needed: 1d20 + 5 ⇒ (16) + 5 = 21
I might be considered going through one 5' piece of the smoke....I don't think so (I would be stating closer to the kiosks). but your call...the acrobatics should get me through

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Since Kitkul was told that it sounds like a smoke grenade might be used, Kitkul will use its time moving into position to also activate its environmentals.

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Trained only....hence why I am just preparing for the worst....Kitkul has no business trying to pick somebodies pocket :-)

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul moves to stand near the Holo-Statue, ready to move wherever there is a hostile threat.
I would say I am readying an action...but that can't happen while not in combat....so instead

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Exo-Guardians

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Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul leans in real close to the 'gardener' and telepathically says to the 'gardener'

"You know, I will do something like what you are doing to those poor defenseless shrubberies if you are here to attack our contact. You better run little person, or else I will snip off your head and use it as a soccer ball...."
Intimidate: 1d20 + 8 ⇒ (15) + 8 = 23

And with that, it will clack its mandibles once or twice kinda close to the persons ear.

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul wanders up to the holo-statue, looking over it, and the topiary around.

Culture + Sidereal culture: 1d20 + 10 + 1d6 ⇒ (20) + 10 + (6) = 36

Over comms,"One thinks the gardener's uniform is quite.....bad...probably somebody that oneself will consider a threat. O...I plan on making certain he isn't here to cause issues..."

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul steps up carefully and swings its mace at the blue one.

Solar Mace (KAC): 1d20 + 11 ⇒ (18) + 11 = 29
Damage (Most B a little E): 1d6 + 14 + 1 + 1d2 ⇒ (6) + 14 + 1 + (1) = 22 21 B, 1 E

Action economy
Photon attunement 1
Move action: Guarded step
Standard action: attack

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul is glad that the attacks missed....it allows it more time to do this....

Action economy
Free action: Photon attunement 3
Move action: Guarded step to be next to boh
Standard action: Supernova

Supernova (Fire damage): 6d6 + 1 ⇒ (6, 4, 1, 3, 2, 1) + 1 = 18 Reflex DC 15 for half

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

I am in until the end of the quests...

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul jerks a little as a couple of beams hit it. It hurts...but no worse than some of the other damage it has taken in defense of it's clan. Seeing a 'wall' appear on the two that it was going to charge, it angles its momentum into going straight north, then right into the one on the far left.

Action economy
Free: Photon attunement 2.....next round!
Move action: Move 40 ft.
Standard action: Stellar rush, Charge without penalties, taking melee attack INSTEAD of fire damage/bull rush.
And FYI, I do have Step up, and will do that if the Green on attempts to step back.

Solar mace (KAC): 1d20 + 11 ⇒ (14) + 11 = 25
Damage (Most B, a little E): 1d6 + 14 + 5 + 1 + 1d2 ⇒ (6) + 14 + 5 + 1 + (2) = 28

MAX Damage...woohoo...the +5 from Momentum charge is nice!, thanks Lynn!!!

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul has a need...a need for speed.

"Lynn...this feels weird...." And with that...Kitkul blurs forward.

Action Economy
Free: Photon Attune 1
Full: Full move forward

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Fort: 1d20 + 5 ⇒ (4) + 5 = 9

Kitkuls eyes--being insectile--gets blinded by the flash.

"One does not prefer this force field unit, and requests its destruction...."

Kitkul--once unblinded--gets ready to apparently fight robots.

"One will rush them....and hopefully get ready to go supernova on them. Just telling my companions so that they know that one will be charging forward."

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul sees his allies inspecting the force fields. It telepathically asks if they found anything, though it will still grab a emitter and put it on.

"One would prefer a schedule test versus your turret than the hecticness of combat."

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul will walk up to the shorter range targets-the 10 and 20 feet away--and fire off a couple shots at each target

Babau's kiss at 10' range: 1d20 + 7 ⇒ (4) + 7 = 11
Damage (Piercing): 2d4 + 2 ⇒ (1, 4) + 2 = 7

Babau's kiss at 10' range: 1d20 + 7 ⇒ (8) + 7 = 15
Damage (Piercing): 2d4 + 2 ⇒ (3, 1) + 2 = 6

Babau's kiss at 20' range: 1d20 + 7 ⇒ (13) + 7 = 20
Damage (Piercing): 2d4 + 2 ⇒ (1, 1) + 2 = 4

Babau's kiss at 20' range: 1d20 + 7 ⇒ (19) + 7 = 26
Damage (Piercing): 2d4 + 2 ⇒ (2, 2) + 2 = 6

Babau's kiss at 30' range: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Damage (Piercing): 2d4 + 2 ⇒ (4, 2) + 2 = 8

And with that, it is shown that Kitkul is not a great shot with guns.....

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul looks at all the interesting weapons, though knowing its ability will grab a copy of Babau's Kiss.

"It looks to be a functional weapon...though a bit light on the number of rounds...."

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul will keep the Drakecats occupied by staying with them in the Zero G field...using its jump jets to maneuver around.

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul will float Zero G slowly towards the Drakecats.

"One isn't a xenobiologist, but one is amazed with the majesticness of these cuddly creatures. One wonders if you would elaborate on what you did to modify these two."

Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16

Not the best of Diplomacy rolls....stupid rolling below a 10....sigh

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul knows it isn't good at stealth, so it will be part of the 'distract' portion. I will go in and distract

"One is grateful that you have allowed us into your domicile. It is good to be able to remove its helmet."

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul shrugs at the need for a scan, and goes into the decontamination room.

Exo-Guardians

1 person marked this as a favorite.
Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul just.......well....just stands there. It is actually at a loss for words.

Telepathically to its group... One does not understand what is going on. We need to get in there to get the data, and it seems everybody is treating this like a...comedy club. That is what it is one is trying to convey....or maybe....a hazing Frat party...which one gets enough when seeing the yetis, thank you very much.

Audibly it says. "One agrees with her." it motions toward Lynn. "A milk run...as you say it...means more time for their banter and childish pranks. One perfers the harrowing space combats running from some strange monster or enemy. At least then one gets less of this." And with that it waves its arms towards Fleen, Kaylee and Lightfoot.

With that it looks around, trying to see if there is obvious security measures.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Kitkul nods at HK's analytical description of Frozen Trove, even the new information that Kitkul did not possess.

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul grunts lightly....it has been hit harder than that by other things.

With that it swings it's mace.

Action Economy
Free: Photon 1
Standard: Attack Critter
Move: Align Shield

Solar Mace (KAC): 1d20 + 11 ⇒ (1) + 11 = 12
Damage (most B, a little E): 1d6 + 14 + 1 + 1d2 ⇒ (1) + 14 + 1 + (2) = 18

Swing batter batter...miss.....

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Photon Attunement 3
Kitkul sees the...creature. Knowing it might go invisible, it decides to rush up to it....and go Supernova.

Supernova (DC 15 Reflex) Fire Damage: 6d6 + 1 ⇒ (1, 3, 4, 1, 3, 2) + 1 = 15

....5 out of 6 dice...3 or below....shesh

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

2nd round attunement...if Lynn can make certain I know where it is next round....it will get a fire storm in the face

Kitkul sees where Lynne is pointing and goes closer to see if it can sense the creature.

Move action to move closer.

Taking the scent of the area, it will focus on what it can feel.

Spoiler:
If Kitkul can sense it in the spot and feels it isn't flying too high, it will attempt to attack the space.
Solar mace (KAC): 1d20 + 11 ⇒ (16) + 11 = 27 to hit.
50% concealment (I think you say high is good): 1d100 ⇒ 77
Damage (Mostly B, a little E): 1d6 + 14 + 1 + 1d2 ⇒ (1) + 14 + 1 + (2) = 18 16 Bludgeoning, 2 Electricity

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul moves forward, and pulls its solar mace.....readying an action to hit anything (that isn't his allies) that comes near it.

Free Action to photon attune

Ready action:
Solar Mace (KAC): 1d20 + 11 ⇒ (12) + 11 = 23 to hit
Damage (Bludgeoning and Energy): 1d6 + 14 + 1 + 1d2 ⇒ (4) + 14 + 1 + (2) = 21 19 Bludgeoning and 2 Energy

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul will hunker down on its four legs and rest with the others, though keeping its eyes roaming around, keeping watch.

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Reflex Save: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7 Yuck (though to be fair....Reflex is not a Solarian's best save)....going to use my shirt reroll...3 nova GM being added

Reflex Save: 1d20 + 3 - 2 + 3 ⇒ (18) + 3 - 2 + 3 = 22 Much better

Kitkul's apparently supernatural reflexes kick in as it starts to have a weird taste in its mouth. It hunkers down as much as it can behind its shield.

Still ouch! My guess is if HK thinks we have 30 minutes before it does that again, but we have 10 minutes to be out of this area...we might be able to take a 10 minute rest and 1 RP to heal...which Kitkul is fine with.

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul activates their environmentals....though it wonders if it will hurt it's ability to use its blindsense.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul stays close to the front, keeping its eyes open and helping to track this creature.

Survival to aid: 1d20 + 5 ⇒ (11) + 5 = 16

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Fort Save: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Even the yetis never made something like this...and trust me...some of the things they ate, drank and inhaled....were bad.

Kitkul eats the...noodles....well..attempts to. After the first bite, its mandibles clack shut on the fork breaking it.

Attempting to breath, it telepathically comminucates to Ex-Maintenance-22 'Spicy....way to spicy for ones stomach.'

With that it sets it down, and heads to the nearest dark alley....

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul thinks on what Lynn found on the infosphere.

Mysticism +sidereal influence: 1d20 + 4 + 1d6 ⇒ (18) + 4 + (5) = 27
GASP....Kitkul has a clue on this!

"One thinks that this creature has to be an outsider that can fly and turn invisible. O...I think this might be hard for some of us to hit the creature."

Kitkul watches its allies poke at the dead body. Bodies should be reclaimed by the soil, not sitting on a slab of metal.

When the anacite offers food, Kitkul will be the first to try, as it likes trying new foods.

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul shrugs....seeing the that the smarter people in the group have a plan. It will follow Lynne and Lightfoot, just in case this 'something' is actually stalking people trying to find it.

Yep...solarian...good for a beating on the baddy....not so good (even at level 5) at being a skill monkey

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul looks at the woman missing an arm. "I agree with Kaylee....did the creature take off the arm, or did the rift? Needing to know what we might come up against is most important."

Exo-Guardians

1 person marked this as a favorite.
Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul feels a bit off, maybe it was the flarn it ate, but more likely the radiation damage. Seeing that apparently this ship is tougher than the last one, it goes to sit down at the auxiliary gun, taking the light plasma cannon.

Phase: Gunnery
Role: Gunner
Action: Fires the plasma cannon (not taking range into account GM)
Gunner Light Plasma cannon: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d12 ⇒ (7, 10) = 17

"One might need some iodine once we all are out of combat....o...I think I might have gotten radiation sickness...

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul would make certain its environmentals are on...after the high radiation alarm has been going off.
Fort save: 1d20 + 5 ⇒ (3) + 5 = 8 +4 for environmentals on Armor

Kitkul....seeing that everybody is doing well, decides to help Lightfoot possibly turn better. Seeing that they changed the colors, it wonders what else they modified...so it turns a few set screws and knobs under the pilots panel.

Phase: Helm
Role: Chief Mate
Action: Will attempt (again) to rewire the thrusters to allow a harder turn if the Pilot needs it.....because we likely do need it.
Chief Mate (DC 16): 1d20 + 11 ⇒ (4) + 11 = 15

And instead the knobs and set screws were there to help lift up and down the pilot's station....

"Uhh....sorry."

Did not fail by 10 or more.....so negatives...except maybe Lightfoot now has the pilot's panel better situated for him

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

"One is sure it isn't it's fault."

With that, Kitkul does its best to help by letting Lightfoot turn better.

Phase: Helm
Role: Chief Mate
Action: Will attempt (again) to rewire the thrusters to allow a harder turn if the Pilot needs it.....because we likely do need it.
Chief Mate (DC 16): 1d20 + 11 ⇒ (18) + 11 = 29

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Phase: Helm
Role: Chief Mate
Action: Will attempt (again) to rewire the thrusters to allow a harder turn if the Pilot needs it.
Chief Mate (DC 16): 1d20 + 11 ⇒ (8) + 11 = 19

"Ahh...one sees the problem, they have rewired the auxiliary thrusters with the cyan wire, not the green one like all the rest of our ships. Everybody brace yourselves, Lightfoot might be causing the ship to turn FAST."

Lightfoot, for one turn you can assume we can turn as if we had 'turn 1' instead of 'turn 2' when making the turn. Though just for a single turn in a full move, not the whole round

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul cocks its head (like how an owl does) and looks towards Flenn. "On...I might be wrong, but didn't the fine salesman tell us to 'put it through its paces'? I know that if this was a real combat, I would be doing this....so what is the difference?"

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul looks around for something to do. Seeing that the engines seems to be fine, it decides to help Lightfoot.

Going over to one of the panels near the pilot, it pulls the panel off...looking at all the wires, it decides to rewire it somewhat.

Athletics to assist in a hard turn (DC should be 16): 1d20 + 11 ⇒ (2) + 11 = 13

And apparently not doing much....
At least I didn't fail by 10 or more....

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul listens to the sounds of the drums. The music is eerily similar to some of the music from the Hive. It shakes its head to keep the memories coming back.

Seeing Julakesh running to the gunner spot like a kid let loose in a toy store, Kitkul just stands in the middle...ready to be a chief mate in any of the three area's it knows it might be able to help.

Chief Mate. Unless we get into something sticky, assume Kitkul will help as a chief mate with science for the first round, then switch to helping as a chief mate in engineering or piloting (if we need a hard turn or something). Chief mate is probably going to be the hardest to do in a pbp. Finally if it isn't a big threat (or if Julakesh is firing and missing more than hiting), Kitkul will go to gunner to help out.

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

That is what I am thinking also Flenn (I have the improved Exo). Hence I just said Exo so that The Dire GM has it available when making the chronicle sheets.

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Personal: Race (Formian)
Promotional: Shirt Reroll
Staying the faction Kitkul has always been, Exo-guardian.

Exo-Guardians

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Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

A very heavily armored formian (a 4 legged ant-like creature) walks in, almost daintily keeping it's legs from bumping any other person or items. It doesn't seem very heavily armed though, just a pistol on a belt across it's left side. A softly glowing blue-white orb seems to be hovering on its right shoulder.

In what almost feels like a rote prepared speach, it says telepathically. "One greets you all. Its name is Kitkul....a formian that was too independent for its clan, and was forced to leave or else be killed. One fled in order to stay alive. and hearing all about how accepting the Starfinder Society is to all intelligent creatures that want to work together, One decided to join. One has accepted all Starfinder members as its clan, and will do its utmost best to protect you all."

With that, it bows, and speaks in passably good common, though a bit more haltening, "...I....greet you all. One...no, I...hope that we all can do this apparently menial job that Naiaj thinks needs a full complement of Starfinders. I want to tell you that 'I' attempt to use the personal pronoun, but it is tough. Especially since I just got back from the Hives in Castrovel from a mission. Being bombarded with all the communalism of the hives....was intense. Please, do not be alarmed or affronted with the use of 'oneself' or 'one' if I use it."

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Sure...high tier.

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Since Dire GM mentioned this....

We probably want to think bout starship roles.

Kitkul (being a solarian) has limited skills sets.

They would prefer Chief Mate (Athletics +11)
I am certain they could do Captain (Diplo/Intim +8), but there are better likely

Also would make a decent gunner ( Ranged +7)

Exo-Guardians

1 person marked this as a favorite.
Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Player Name/Alias: Jim Crase
Character Name: Kitkul
Character Level:5
Organized Play # / Character #:56565-702
Perception Modifier: +5
Initiative Modifier: +2
What is your favorite color: Mine: Blue. Kitkul Ultraviolet
What is your quest Day Job (if any) Roll:Profession (Bodyguard): 1d20 + 12 ⇒ (2) + 12 = 14

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Yeah, one more game and Kitkul hits 4. Once it gets to 5 I think things will go better for Kitkul. Solarians really needed to be 6 skill points a level, most builds effectively being triple stats needed (STR, CON and CHA for melee, Dex and CHA (and possibly CON too) for a ranged solarian). INT is effectively their dump stat. Once level 5 hits, Kitkul can have a few more skills!

Thanks everybody. I had lots of fun.

Exo-Guardians

Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

Kitkul just shakes its head at Ipsoth. "Ukulam is a place for nature to be. While I don't have an issue with these small outposts on the edge of this continent being here, I can see why some might. But if these outposts bring notice to the importance of keeping this place pristine, it is a small price to pay. You usurping Vossi's freedom was out of line. You attempting to use this gala for your eco-terrorist agenda was out of line. One hopes you spend years in jail, maybe making some kind of widget to allow civilization to advance further...hopefully without damaging the environment."

I had fun with the game. The story was great, the GMing and player interaction awesome. Only downside....a bit of the vehicle combat--so far 3/5 of them I have played in have been ehh (Confirmation was good, and so was the special--the GM figured a way to make it flow well). I think the rules need to be revamped--has ANYBODY looked at the DC's to dodge collisions fore example. Maybe someday they will revamp it.

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