Merisiel

Kithariel's page

77 posts. Alias of JAF0.




Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I have a question about level+ a for kineticist impulse. Lightning Blast is a 4th level feat, and says that at level +3 you get +1d12 damage and +5' range. I thought that meant the increase happens at lvl 7, 10, 13, etc. My GM says it happens at lvl 4, 7, 10 and so forth. My reasoning is that since you can't get the feat til lvl 4, the original level is 4, not 1. GM says otherwise. Please someone clarify, thanks.

1/5 *** Venture-Agent, California—Los Angeles (Camarillo)

Just curious ... my linguist dedication character just completed 4-12 and now she is eager to learn the language of the locals... However it does not appear on any lists of available languages.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

On page 22 of book 3, there is reference to a monster in one of the rooms of map A. the creature is called Og-Zeugus, and on that page, it says the creature appears in Bestiary 6. I cannot find any reference to the creature in the pathfinderwiki lists for Bestiary 6. I'm trying to prep this part of the book for my players and am leery of purchasing Bestiary 6 unless I KNOW the Og-Zeugus appears in that book before spending the money.

Can anyone confirm that it appears in the book for me? I'd really appreciate it. Thanks.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I cannot seem to find a definitive answer to my question, so I will ask it here.

Can a Pathfinder Savant select a spell from another class spell list that appears on his own spell list at a higher level? For example, Greater Angelic Aspect appears on the Wizard list at 8th lvl. It appears on the Paladin spell list at 4th level. Can a Pathfinder savant take the spell from the paladin list and hence cast it as a 5th level spell?

So far, I've encountered table variation on this matter, just looking for a definitive answer or faq reference about such selections. Thanks.

1/5 *** Venture-Agent, California—Los Angeles (Camarillo)

A player in one of my pfs games sent me this email... and I don't know how to answer him, so I'm asking here.

"I want to buy masterwork platemail. I have just over 1500 gp. Enough to buy platemail but not masterwork platemail. Can I spend 2 prestige points to pay the extra cost (150gp) for the masterwork? I guess from a roleplay perspective it would like asking someone from the guild to ask the master craftsman to make the armor rather than a journeyman."

1/5 *** Venture-Agent, California—Los Angeles (Camarillo)

I ran a scenario at my LGS and assigned the credit to the wrong character ID #... Is there any way to fix this or is it set in stone now that it's been entered online?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What happens with your ioun stone(s) when you beastshape? Since they aren't in contact with you when you change, do they become part of the new form or continue to circle over the head of the new form?

If they become part of the new form, since they are not activated items, but continuous, do they continue to work? Would the new form, for example, glow if it was an ioun torch?


Monolith map & handout

Welcome to Monolith.


Monolith map & handout

Monolith begins here.

1/5 *** Venture-Agent, California—Los Angeles (Camarillo)

I am planning on playing Quinn in a game online and I'm having a bit of trouble with the character sheet. It says he took the feat 'extra investigator talent' three times, and the class itself grants him talents at levels 3, 5 and 7. Which means he should have 6 talents, but I can only find three listed on his sheet.

The iconic pregen sheets are not formatted very well, I think, so maybe I just missed it.

Any help would be greatly appreciated... thanks!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Phantasmal Killer is an illusion... it says it makes an image of what you're afraid of. since it causes death without doing damage, is it a 'death effect' (ie does death ward protect you against it... and if so, does it protect you from the 3d6 if you fail will but make fort?)

Thanks for input as I might have to reverse a ruling in my game depending on the answer to this question.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hi - we play on ROll20 on Sunday evenings from 5-7pm pacific time and are looking for 1-2 replacement characters.

character builds:

20 point buy
2 traits, one of which must be a campaign trait

The group started with 4 players and our wizard lost his internet access permanently due to a move. We are still in the beginnings of book1 - the group is in the middle of exploring the Glassworks.

We are looking for at least one arcane caster of some kind, but the other position is open to any class.

Prefer core races, you are welcome to submit others, but preference will be given to core races.

For equipment, everyone starting now may have max gold for class +500 gp to spend on gear.

If I left anything out, I'll post with more info... in the meantime, I look forward to all submissions.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is the witch healing hex usable on self as well as other creatures touched? (i.e. can 'self' be a 'creature touched' for a viable target of the hex?)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I have a question about the Pack Lord's empathic link ability. In the rules, it simply says the pack lord has this ability and it replaces the 6th level second daily use of wild shape. It does not definitively state WHEN the pack lord gains this ability. We have a druid in our party who is using it at second level, because RAW do not state he doesn't have it yet. However it seems logical to me that it wouldn't kick in until the level of the ability it replaces, so I'm asking for RAW to state that, or at least a definitive statement here to do so, thanks.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Subject line pretty much says it all... any chance of going back to the previous format where the links are listed in a column under the campaign title instead of all on a single line? It's really hard to tell where new posts are located.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It says in the rules that the raven and thrush familiars know one single language of their master's AS A SUPERNATURAL ABILITY. It also says they can use their master's skill level in a skill if it exceeds their own. Does this mean if the master spends a point in linguistics the bird learns that new language too, or is linguistics one of those skills that familiars cannot use?

Our GM ruled that the familiar could use the languages but I disagree since it is a supernatural ability, not a skill, that they can speak at all. I'm curious as to what the real ruling is.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I have a question about crafting magic items.
Can the base masterwork piece for a wondrous item be any like item of clothing?

For example, can a belt of giant strength be crafted into any clothing item that fills the belt slot or does it HAVE to be a thick leather belt with large metal buckles. For example, could a Minkaian crafter put giant strength into an obi designed to be worn with martial gear?

Same question about boots of striding and springing - can the features of the magic item be imbued into any piece of footgear that fills the same slot as a pair of boots?


9 people marked this as FAQ candidate. Answered in the FAQ.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

When a magus uses spellstrike to deliver a shocking grasp through his weapon, if his opponent is wearing metal armor, does the magus still get the +3 to hit in melee?

Full Name

Cerinnibert Daergel

Race

Aasimar (of gnomish stock)

Classes/Levels

Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Gender

Male

Size

Small

Age

180

Special Abilities

Stormburst 30', 7/day; Daylight 1/day

Alignment

CN

Deity

Gozreh

Languages

Common, Aquan, Auran, Celestial, Draconic, Druidic, Dwarven, Elven, Gnome, Goblin, Ignan, Minkan, Sylvan, Terran, Thassilonian, Varisian

Occupation

Many

Strength 12
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 18
Charisma 16

About Cerinnibert

Cerinnibert Daergel

Background:
I have traveled across two continents, Avistan twice!, in the last 120 years. Yes, I am 180 years old today, I know I don't look it. I have broken bread with an Ulfen tribe, crossed the River Kingdoms, traded in Druma, and run from Mwangi tribesmen. But I always find myself back here at the coast.

Maybe I better start closer to the beginning. My birth caused quite a commotion. No one in the small gnome village had ever seen it rain indoors before! Added to this was the birthmark of Gozreh on my wrist, and the way lightning seemed to dance across my eyes, and people got the idea that I was something special. It only got worse as I grew older. Once I started being able to cause bursts of purest light, no one would leave me alone! Don't get me wrong, nobody was mean to me, they just expected so much. I was like a new toy, they always expected me to do something new, to entertain them. I found a bit of an obsession myself at this time, with language. I loved the way that words could mean different things depending on how you said them, and the other words used with them. They could communicate ideas and understanding, or cause a war, depending on how you used them.

It was about this time that I ran away. I had this wanderlust, it felt like there was somewhere I needed to go, but I didn't know where. I walked for weeks, doing what I could to earn enough to eat, sometimes even stealing food. Then I finally arrived.

The Sea.

I had never seen anything like it, but it was like I had been looking all my life for it. I stole aboard a ship, and soon enough found myself in a new land. (Luckily for me the captain was willing to let me work for passage instead of just throwing me overboard.) I just kept going from then on, wherever my feet would take me.

It was in... the Vergan forest, yes, that I met the Druid Circle that took me in and taught me all about the God that had claimed me. Some of them even thought I was a decendent of Gozreh himself! What? Oh, no, this was in Xer, before Razmir came along with his silly claims of godhood, and messed up the country.

So, where was I? Right, the Druids took me in, trained me, and it was then that I started having the dreams. I don't remember all of them, it was more of a feeling that I had to go again. There was somewhere else I was needed. I headed off again, West, following my dreams. I have finally arrived here in Sandpoint, and let me tell you, there's a big storm coming.

And not the good kind...

Personality:

He is often cheerful, very curious, and has a strong sense of wanderlust. He usually has a small smile on his face, as if there is a joke that no one else around him has gotten yet. When he is angry, dark cloud form and roil about; when he is sad, the sky weeps.

Daughter: Galtina

Description:

Ht: 3' 9"
Wt: 43 lbs
Age: 180
Hair: Green
Eyes: Grey
Skin: Tanned

Reference Image

Most people don't belive Cerinnibert when he tells them his age. He doesn't look a day over 80, for a gnome. His long flowing green hair, grey eyes and small nose don't seem out of the ordinary; but if you look deeply enough, lightning flashes in his eyes, and he is probably the tallest gnome anyone has ever seen. He has a lean build and wears loose clothing that blows freely in the wind.

DEFENSE:

AC 19, touch 13, flat-footed 17 (+1 dex, +1 dodge, +4 armor, +2 shield, +1 size)
HP 38 (5d8+5 Con +5 FC)
Fort +6, Ref +3, Will +9 (+2 vs charms/compulsions)
Resistances/Immunities: Acid 5, Cold 5, Electricity 5

OFFENSE:

Speed 30 ft.

Melee
+1 Flaming Scimitar +6 (1d4+2, 18-20/x2)+1d6 fire
Ranged
Sling +5 (1d3+1, 20/x2) 50'

STATISTICS:

Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 14 (+2), Wis 18 (+4), Cha 16 (+3)
Base Atk +3; CMB +3; CMD 15

SPECIAL ABILITIES:

Alignment based spells: Cannot cast lawful spells
Nature Bond (Ex): Domain: Weather
Nature Sense (Ex): +2 to Knowledge (nature) and Survial
Resist Nature's Lure (Ex): gain a +4 bonus on saves against the spell-like and supernatural abilities of fey. This also applies to spells and effects that utilize or target plants, such as blight, entangle, spike growth and warp wood.
Spontaneous Casting: May lose any spell he knows except Domain spells to cast a Summon Nature's Ally of the same level
Stormburst: 1d6 (+1/2 level) nonlethal Ranged Touch attack within 30', 7/day; target also takes a -2 on all attacks for 1 round from wind and rain
Wild Empathy (Ex): (level+Cha) +8; He can improve the attitude of an animal just like a Diplomacy check made to improve the attitude of a person. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. He can also improve the attitude of a Magical Beast with Int 1-2, but at -4.
Wild Shape (Su): 1/day, transform into any small or medium animal and back, as beast shape I except it last for 1 hr/lvl. This is a standard action that does not provoke an AoO.
Woodland Stride (Ex): He may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect him.

TRAITS/DRAWBACK:

Drawback
Overprotective: If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.

Traits
Adopted: Etymologist (Gnome, Social): When you, like all other young gnomes, were taught the hodgepodge Gnome language, you became curious about the original meaning of each word and what language it was derived from. Anytime you come across a new language, you are immediately absorbed by both how it works and what words you can co-opt from it for the Gnome language. Benefit: You gain a +1 trait bonus on Linguistics checks, know one additional bonus language, and treat Linguistics as a class skill.

Birthmark: You were born with a strange birthmark that looks very similar to the holy symbol of Gozreh. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.

Outlander/Missionary: You have come here to see about expanding the presence of Gozreh after receiving visions that told you your faith is needed—what that need is, though, you’re not quite sure. Benefit: You gain a +1 trait bonus on Knowledge (religion) checks, and Knowledge (religion) is a class skill for you. If you cast divine spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus (Cure Light Wounds, Summon Nature's Ally II, Call Lightning).

FEATS:

Light Armor Proficiency: Padded, Leather, Hide & Wooden only
Medium Armor Proficiency: nonmetal only
Shield Proficiency: Wooden only
Martial Weapons Proficiency: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear, all natural attacks.
Breadth of Experience: +2 on all Knowledge and Profession checks; can use them untrained
Dodge: +1 dodge bonus to AC & CMD
Natural Spell: He can cast spells normally while using Wild Shape

SKILLS:

(4 ranks/level Class +2 ranks/level Int +2 ranks/level background= 40)
Acrobatics +1
Appraise +2
Bluff +3
Climb +1
Craft +2
Diplomacy +3
Disguise +3
Escape Artist +1
Fly +1
Heal +4
Intimidate +3
Knowledge (Arcana) +4 (+2 Int, +2 Feat)
Knowledge (Dungeoneering) +4 (+2 Int, +2 Feat)
Knowledge (Engineering) +5 (1 rank, +2 Int, +2 Feat)
Knowledge (Geography) +10 (3 rank, +3 Class, +2 Int, +2 Feat)
Knowledge (History) +9 (5 rank, +2 Int, +2 Feat)
Knowledge (Local) +4 (+2 Int, +2 Feat)
Knowledge (Nature) +14 (5 rank, +3 Class, +2 Int, +2 Feat, +2 Feature)
Knowledge (Nobility) +5 (1 rank, +2 Int, +2 Feat)
Knowledge (Planes) +5 (1 rank, +2 Int, +2 Feat)
Knowledge (Religion) +10 (2 rank, +2 Int, +3 Class, +2 Feat, +1 Trait)
Linguistics +13 (5 ranks, +3 Class, +2 Int, +1 Trait, +2 Racial)
Perception +12 (5 ranks, +3 Class, +4 Wis)
Perform +3
Profession (all) +6 (+4 Wis, +2 Feat)
Ride +1
Sense Motive +6 (+4 Wis, +2 Racial)
Spellcraft +9 (4 rank, +3 Class, +2 Int)
Stealth +10 (5 rank, +1 Dex, +4 Size)
Survival +11 (2 ranks, +3 Class, +4 Wis, +2 Feature)
Swim +5 (1 rank, +3 Class, +1 Str)

Languages: Common, Celestial, Druidic, Draconic, Dwarven, Elven, Gnome, Sylvan, Goblin, Minkai, Thassilonion, Auran, Varisian, Aquan, Ignan, Terran

RACIAL ABILITIES:

Middle Age: -1 Str, Dex, Con; +1 Int, Wis, Cha
+2 Wis, +2 Cha
Celestial Resistances: Acid 5, Cold 5, Electricity 5
Darkvision 60'
Daylight: 1/day, 60 ft radius, d: 40 min
Truespeaker: Gain +2 on Linguistics & Sense Motive, +2 languages/rank in linguistics (alt race trait, replaces skilled)

SPELLS:

CL: 5th (Concentration +9)
Domain: Weather

Orisons (0-level): (4/day)
Detect Magic: r: 60' cone, d: Conc. - 1 min
Guidance: r: touch, +1 to attack, save or skill check d: 1 min
Spark:
Stabilize: r: 30'

1st Level: (4/day +1 Domain)
(D)Obscuring Mist: R:20' radius, D:1 min/lvl, concealment within 5', total concealment 10' or more
Cure Light Wounds: 1d8+5
Cure Light Wounds
Frostbite: Touch Attack, 1d6+4 nonlethal damage & target is fatigued, use 1/lvl
Mudball: r: 25'+5'/2 lvls, ranged touch attack, target is blind. They canmake a Refl (DC: 15) check at the start of their turn to end the effect, or it can be wiped off as a standard action.

2nd Level: (3/day +1 Domain)
(D)Fog Cloud: r: 100'+10'/lvl, d: 10 min/lvl, 20' radius, 20' high
Aggressive Thundercloud: r: 100'+10+/lvl, d: 1 rnd/lvl, 3d6 fire dam, reflex DC: 16 negates, flies 20'/ rnd
Barkskin: d: 10 min/lvl, +2 Natural Armor
Bull's Strength: d: 1 min/lvl, +4 Str

3rd Level: (2/day +1 Domain)
(D)Call Lightning: r: 100'+10'/lvl, d: 1 min/lvl, 1/round you may use a standard action to call down a 30' long, 5' wide bolt of lightning dealing 3d6 electricity damage, Refl (DC: 18) for 1/2. You may call down a number of bolts equal to your CL. Outdoors in a stormy area, dam. increases to 3d10.
Cure Moderate Wounds: 2d8+5 hp
Mad Monkeys: r: 25'+5'/2 lvls, d: 1 rnd/lvl. summon swarm of monkeys; distraction also causes deafness for 1 min. May attempt a disarm or steal maneuver at +9 each turn as a free action.
Summon Nature's Ally

GEAR/POSSESSIONS:

+1 Hide Cuirass, +1 Black Dragonhide Lt. Shield, +1 Flaming Scimitar, Sling, 15 bullets
Explorer's outfit, MW backpack, 2 fishhooks, 50' silk rope, sewing needle, 50' thread, spell component pouch, waterskin, whetstone, 1 Medium masterwork alchemical silver dagger decorated with strange spiky runes, Sihedron Medallion: +1 resistance bonus to saves, False Life (5 hrs, 1d10+5 hp) 1/day

Consumables: Wand of Cure Light Wounds: 37 chg, Wand of Resize Item: 18 chgs, Wand of Produce Flame (34 chgs), Wand of Tree Shape (4 chgs), 2 Flasks of Alchemist's Fire, 2 Flasks of Acid, 2 Potions of Cure Light Wounds, 12 tindertwigs, 3 potions of jump, potion of lesser restoration, potion of remove disease, 1 oil of darkness, Wayfinder, 6 tindertwigs

Carrying Capacity Light: 37.5 lbs. Medium: 75 lbs. Heavy: 112.5 lbs.

Money: 126 gold ducats, 9 silver, 5 copper

Total Weight: 33.9 lbs.

===================================================

professions:
architect, baker, barrister, brewer, butcher, clerk, cook, courtesan, driver, engineer, farmer, fisherman, gambler, gardener, herbalist, innkeeper, librarian, merchant, midwife, miller, miner, porter, sailor, scribe, shepherd, stable master, soldier, tanner, trapper, and woodcutter