Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Kimmo shouts a Varki battle cry as he switches back to his trusty greatsword* and charges the TOUS*, striking when he's in range*. Greatsword attack: 1d20 + 8 ⇒ (11) + 8 = 19
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Kimmo looks, if anything, more morose and introverted at the sight of the bodies. He works out his frustration with physical labor, trying to put the shrine to rights. Athletics check: 1d20 + 8 ⇒ (11) + 8 = 19
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
GM Tiger wrote: You can spend 3 actions cutting Hadrimos out of the jar. He's slightly pickled... How can we tell? This is Hadrimos we're talking about. Kimmo releases his combat focus, panting in exhaustion as he cuts the monk free.
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Kimmo closes the distance with the animated wine jar* and attacks. Greatclub attack, including courageous anthem: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Iterative greatclub attack, including courageous anthem: 1d20 + 8 + 1 - 5 ⇒ (11) + 8 + 1 - 5 = 15
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
What does the wine jar appear to be made out of? Assuming that it appears to be clay: With no more enemies in sight, Kimmo emerges from the room◆ and without conscious thought switches his sword for his greatclub◆.
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Kimmo ignores the two pinpricks and presses his attack. His First greatsword attack, including courageous anthem: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Next actions will depend on whether yellow goes down. Also, don't forget that he had 4 temporary HP due to rage.
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Kimmo's fury and focus consume him. All hesitance gone, he brings his sword around in a slashing arc on the yellow tengu's head. His followup swings are well wide of the mark, though. Greatsword attack, including courageous anthem: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Iterative greatsword attack, including CA: 1d20 + 8 - 5 + 1 ⇒ (4) + 8 - 5 + 1 = 8
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
The barbarian looks around at the party, then away to the west. "Right. Looks like a door that way, then it opens up. Door first." He strides forward and listens at the door.
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
While everyone else focuses on the contents of the chest, Kimmo reads more of the diary. He frowns. "Um, I, ah, found something. What Sakura is mad about. These people found a god weapon that corrupted them. Someone who knows more than me needs to read this."
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
DC 17 Perception check: 1d20 + 7 ⇒ (13) + 7 = 20 Kimmo looks over the desk and finds an apparent diary, flipping through it quickly. "Huh. What's the Golden League?" He holds it up for anyone who might want to read it.
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Kimmo First attack, hopefully flanking, including courageous anthem: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 Here we go again.... Second attack: 1d20 + 8 - 5 + 1 ⇒ (18) + 8 - 5 + 1 = 22
Raging greatsword damage, void, including courageous anthem: 1d12 + 4 + 3 + 1 ⇒ (10) + 4 + 3 + 1 = 18 Pausing before 3rd action.
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Kimmo turns to face the tengu, leading with his sword. Greatsword attack, possibly vs. off-guard: 1d20 + 8 ⇒ (2) + 8 = 10 Iterative greatsword attack: 1d20 + 8 - 5 ⇒ (3) + 8 - 5 = 6 Swing for the fences: 1d20 + 8 - 10 ⇒ (2) + 8 - 10 = 0 The Varki does about as well as his foe.
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Kimmo has the Quick Jump skill feat and his speed is 30', so I think he can get across the pit with an action left to Strike blue or yellow (free action to rage, one action to Stride, one action to Leap). With a shout that echoes through the room, Kimmo leaps across the pit and lands next to the remaining halfling and the tengu. Raging greatsword attack vs. blue: 1d20 + 8 ⇒ (1) + 8 = 9 He doesn't quite stick the landing, though, and his strike doesn't come near the halfling.
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
The barbarian takes a deep breath, seeming to steel himself as if for an ordeal, and then looks the mayor in the eye. "You, you know the Pathfinder Society's reputation for dealing with...odd things. In my time I've heard many tales that, ah, would seem hard to believe, if you didn't see the proof. Remember who we are, and what we have done." Trying to use Pathfinder Society Lore, if that works. PFS Lore, incl. sprig bonus: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
I'd better burn a Hero Point on that crit fail. PFS Lore, incl. sprig bonus: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Kimmo mumbles, "Sakura said they weren't angry with, ah, you. There's something in the village that they had to keep from spreading...something unholy. They, ah, asked us to find what it is and deal with it." Left unspoken is his faction's motto: Protect, contain, destroy.
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
If the creature doesn't listen to reason, Kimmo will pummel it with his fists, empowering them with his spirit rage. His first strike goes wide, but then he settles into a better rhythm. Unarmed attack: 1d20 + 8 ⇒ (3) + 8 = 11
Third unarmed attack: 1d20 + 8 - 8 ⇒ (20) + 8 - 8 = 20
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Through the singleminded focus of his rage, Kimmo remembers Sakura's words and uses the flat of his sword, calling on his ancestors to damage the kami's spirit. Raging flanking nonlethal greatsword attack to Red: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7 OK, that's weird. I'd initially gotten a 12, then had an error message from the boards when I submitted the post--when I reloaded, it was a 1 instead. Frustrating, but what can you do? Frustrated, he drops his sword and tries to grab the kami instead. Athletics check to grab, iterative: 1d20 + 8 - 5 ⇒ (2) + 8 - 5 = 5 Athletics check to grab, iterative: 1d20 + 8 - 10 ⇒ (4) + 8 - 10 = 2
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Through the singleminded focus of his rage, Kimmo remembers Sakura's words and uses the flat of his sword, calling on his ancestors to damage the kami's spirit. Raging flanking nonlethal greatsword attack to Red: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18
Further actions will depend on whether that hit, and whether Red went down.
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
DC 16 Perception check to Sense Motive: 1d20 + 6 ⇒ (18) + 6 = 24 Kimmo looks around at the strange sciuridae with interest. "Huh...if I didn't know better I'd think they were watching us to see what we'll do. Like they're smart, or something."
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
A short, stocky human with dark hair and what looks like a permanent case of windburn on the parts of his face that can be seen through his beard accepts the offered food with a mumbled thanks. He wears a lightweight cloth tunic with embroidered cuffs and collar under hide armor. "Some spirits are helpful, some not so much." He slurps a bit of tea before looking up at the others. "I'm called Kimmo." With the introduction done, he returns to looking at the floor while he eats.
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Chronicle looks good, and the report worked for me. Thanks much for stepping in, EbonFist! Thanks for setting this up, Redelia! See you all around the boards.
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Redelia wrote: Hi, everyone. Someone reached out to me that your game had stalled, so I'm working on getting you taken care of. I'll let you know what is going on in the next day or so. Thanks!
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Starting at the impact of the coins, Kimmo quickly recovers when it isn't followed by any real attacks. "I, ah, don't speak your tongue. Can any of you understand Common?" Also, did the mitflit leader use a weapon like the shortsword we found earlier?
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Kimmo nods, possibly smiling (it's hard to tell, because the corners of his mouth turn down). "My sword didn't do much good against the swarm. Is there a better weapon for those things?"
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Kimmo shakes his head. "It sounds like they would serve a stronger master, and not do these things on their own. Although...." He thinks a little more. "Maybe that stronger master wants to be left alone for their own purposes, and have used the mitflits' abilities to train bloodseekers to take advantage of the Mosquito Witch tales? I don't know."
Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 4 temp| AC 19| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7
Before I update Kimmo's HP, does Kidron have an ability that allows him to use Battle Medicine on the same person more than once per day, or Treat Wounds on the same person more than once per hour? Otherwise we're going to be here for a while. (That was why my proposal was Treat Wounds once on Kimmo, then Lay on Hands.)
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