EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
"I hope everyone is wearing their harnesses. She types some commands quickly, and ship is thrown in reverse. "Someone fix those shields please." Back Off: 1d20 + 10 ⇒ (11) + 10 = 21 Getting us some room to maneuver. If that's not what you would like, I'm open to suggestions.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess concentrates and tries to turn the ship on place. Let's go after the one who's got the most damage. This was my 11,000 post on the boards
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess sets the course that Arratoi suggested. "Let's get closer to the action." Her hands fly over the holographic console.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess heads straight into the battle. She tries to evade any incoming attacks. "I'll do my best to get to the ships aft." Evade: 1d20 + 10 ⇒ (6) + 10 = 16
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Flip and burn it is.
Kess tries to flip he ship around 180 degrees to get the forward arc toward the enemy. "I'll do my best. She fails.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess moves the ship closer to the transport. "This could be bad. Hold on everyone. I didn't get to move as well as I'd like."
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Thanks for the bot GM. I'll keep a closer eye on this thread. Kess sends the Drake after the ships keeping out of the range of the fleet. Pilot: 1d20 + 10 ⇒ (11) + 10 = 21 If she wins Initiative:
She'll move to keep the forward and port arcs on the port side of the enemy ships. If she loses Initiative: She'll put herself between the enemy ships and the transport ship.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess is content with the facing of the ship. "Here we go." She sets the course for the Starfinder Pegasus. Pilot: 1d20 + 10 ⇒ (14) + 10 = 24
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess slides into the pilot seat. ”Let’s get this done.” She grins as she pushes the piloting array into her data jack and a holographic array appears in front and around her.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess curses as the illusion falls. She again tries to mess with the lights in the room to distract her target the blue Jinsul in front of her. Trick Attack, Computers: 1d20 + 17 ⇒ (6) + 17 = 23
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess fiddles with her data pad which causes a light to flash. Trick Attack, Computers: 1d20 + 17 ⇒ (10) + 17 = 27
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
"Thats briliant." She moves into position and gets ready for the attack. Sorry about the rolls yesterday. I hit send and ran out the door to see Distant Worlds last night in Seattle.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess looks at him. "A robot honestly." she quickly punches a code into her data pad and the robot is now hot pink. "Much better." She switches to an electrical fusion just because well robot. Trick Attack, Computers: 1d20 + 100d1d20 + 5 + 1 ⇒ (7) + (14, 3, 2, 3, 5, 8, 8, 6, 5, 18, 16, 5, 12, 14, 14, 3, 12, 13, 20, 16, 11, 3, 20, 18, 16, 5, 6, 4, 13, 12, 10, 12, 8, 6, 2, 12, 13, 4, 19, 16, 10, 9, 14, 14, 14, 19, 15, 4, 7, 12, 2, 17, 11, 4, 1, 7, 7, 2, 6, 4, 15, 1, 9, 14, 6, 18, 12, 17, 10, 19, 15, 9, 19, 18, 10, 6, 5, 12, 6, 13, 1, 9, 3, 8, 9, 2, 5, 13, 12, 15, 11, 11, 16, 11, 5, 19, 16, 17, 14, 19) + 5 + 1 = 1049
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess eyes the enemy. She grins wildly. "This whole place is a computer. I should be able to have some fun." She fiddles with her datapad, and the air around the daemon wavers. Trick Attack, Computers: 1d20 + 17 ⇒ (20) + 17 = 37 Makes the Creature Flat Footed to me
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess moves over to the scholars. She takes a seat next to them and begins to debate the various merits of Golarian. "There's clearly a gap in time where even the gods don't know what happened. The elves have had a really hard time of it since their memories have big gaps. What about you all do you ever feel like you might have gaps in your memory?" Culture: 1d20 + 12 ⇒ (4) + 12 = 16
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess continues to watch the sandworm from her Turret. She concentrates and fires on it. Eye Rifle: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess is ready to fire if the worm gets in range. Otherwise "Get moving we have Starfinders to find." Readied Attack with Eyerifle: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess turns the eyerifle around to where the worm is. She steadies it and fires. Eye Rifle: 1d20 + 4 + 1 - 2 ⇒ (3) + 4 + 1 - 2 = 6
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess flips the the eyerifle around on it's turret to face the sand creature. "I haven't had this much fun in. Well forever. Who thought we would be running through the desert in vehicles? Whoo." Eye Rifle: 1d20 + 4 + 1 - 2 ⇒ (17) + 4 + 1 - 2 = 20
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
"I'm not as good a pilot as the auto pilot is. Anyone better? I can use an eyerifle. What about the other two weapons? Anyone good with those?" +10 Piloting
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess lets go of Lynn's hand and tries to tumble past the spiny creature. Then she sends lights in the room flashing as she tries her trick attack on the creature. Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Survival: 1d20 + 8 ⇒ (20) + 8 = 28 "Someone searched this place in a hurry. We should be careful. We have no idea if it was the Starfinders getting out quickly or enemies getting in." she draws her pistol and waits for the others to be ready.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
"Let's try to hail them, and then board if we get no response. If they answer and not Starfinders, we know what to expect." Kess suggests to the group.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
"I can work on computers, but I know nothing about Life Science." Kess looks frustrated she isn't able to help get information on what is going on.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess continues to keep an eye on the bots. "What did you do with their remains?" If she gets an answer, she'll ask to bring back their gear. "Bastiar-4 is as good a place as any."
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
"The security bots are watching us closely. Be careful." Kess lets the group know. She takes a step away just in case things get hairy.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess stands still watching to see what happens. She keeps an eye on the robots. Perception: 1d20 + 8 ⇒ (11) + 8 = 19
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
"We know we aren't alone here now. I suggest we stick together." Kess suggests as she heads toward the residential area. "After this the shopping mall. I'm interested to see what kind of shops a planet like this has." She keeps a careful eye out for any other humanoids.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess moves over to one of the computers and starts working. She pulls out a jack, and plugs into the datajack in the back of her head. Taking a seat she concentrates on running diagnostics on the computers. "This firewall needs updated. The bios on this are out of date. There's a new version of this software." she mutters under her breath. Computer: 1d20 + 17 ⇒ (4) + 17 = 21
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess heads off to the bridge winding her way through the Starfinders who are milling about preparing for the mission. "Historia-7 anything I can assist with?
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Bugface wrote: I have never even heard of an aid token. This is my first special so I'm guessing that's why. I also have no idea how they work. There's usually a plus to something it gives us. Once we use it we pass it on to another table to use.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Purchases:
The slotted boons will need to wait until I get home and can review my boons.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
A human woman leans against a wall watching all the preparations. Her armor is quite nondescript. It's as if she picked the dullest colors that can be purchased in her clothing. Her weapons though. They are well cared for. Her dark hair is pulled back tightly in a bun at the back of her head. When it comes time for introductions she nods in greeting. "Kess. You can call me Kess. she takes the offered flower with a raised eyebrow, but no comment. "It's good to work with you all. I'm interested in what we find." Kess' an operative. She can fill in with the following if we don't have them covered yet. +10 Pilot, +12 Medicine, +11 Engineering, +12 Culture, +17 Computer, +10 Acrobatics.
EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3
Kess answers the First Seeker, "It wasn't as terrible as I thought it would be. I hate that the Starfinder Society has had to stoop to being part of a reality infosphere show. That's what bothers me the most. We should be a shining beacon of what we do not a puppet for the masses."
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