Dwarf Fighter

Kerdin's page

161 posts. Alias of Azharten.


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Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

mhm, me too. its a bit worrisome


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

The expectation is getting higher!

In next episode: Tragic past of dwarf, drunk gnome and philosophic discussions of two-mind rogue... who is the peeping tom of Rusty Dragon inn! Stay tuned for this spectacular show in the upcoming episode


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

I was a bit clueless there also but glad that it wasn't anything serious. Good to see that everyone doing alright (unsure who were affected by "Sandy")


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

meeoooow


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Well, as I saw with those goblins in there factory I would say that those goblins arent so well organized. Dat summoner in the other hand seems ta be a bit odd screwball here

Kerdin amuses as he eats Dunno about others but do they have something else also than that demonic summoner eh?


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Thistletop eh? Not sure if I heard anything about that place. But the priest daughter still alive and performing ritual? Strange if I can say dat Kerdin ponders as they walk forward.

What with dat symbol too Virgil? Kinda look funny. That monster or whatever spoke about something of mother of all or something. Could that be related here?


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

sounds good so far :) trying to come up with something for the in-game but thoughts are flying in a circle... so so far Kerdin is just simply following people. Trying to come up with something later


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Gongratulations. Hoping all the best there! Seems like these last couple months were full of baby-blooming and celebration. Unfortunately (or fortunately for me) not going to face it soon


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Patting Bugsby´s shoulder but soon realising its all bloody with marks of fingers and other liquids Kerdin takes his hand back and swipes on his dirty tunic Ya... not sure what it is but you are the one who has the biggest chance to unravel this mystery of... pool

Watching the pool and how it brights a bit Ya know, during that fight was kind of crazy how those monsters focused on me. For a moment I though I was goner but yah! That´s the training ma Ma gave to me harharhar

Going through his new tooth form the quasit Kerdin examined it And this one yar... nothing like I have seen eh? Seems interesting


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Seeing the decapitated quasit Kerdin moves towards its head. Grapping it and giving it a appraisal look I dunno.. Teeth it got and a bit a pointy ones ya. Ya dunno if som collector would da be interested on dat? Or Bugsby, you wanna tak a lookie on it eh? I guess dat is not a typical one her Kerdin asks as his fingers goes to its mouth and begin to bend one of its teeth out

I do apologize for the grotesque image of taking tooth out...those barbarians, you know


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Round 6 and 7.... Coup-ing time!:

And wide grind appears on Kerdin face as he sees the point where the quasit is struggling. Approaching it and taking a good wide stance, raising his axe above his head Ya, freaky.. say da hello for ma uncle. Toothpicker was here. and as the axe begin to fall down Hasta la vista, quasit

Damage 3d10 + 12 ⇒ (9, 2, 9) + 12 = 32


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

AoO THAT QUASIT:

Come here ya little but! Uncle Kerdin would like ta give ya a couple presents in form of AXE

1st Attack 1d20 + 6 ⇒ (2) + 6 = 8 Damage 1d10 + 4 ⇒ (1) + 4 = 5
2st Attack 1d20 + 6 ⇒ (7) + 6 = 13 Damage 1d10 + 4 ⇒ (1) + 4 = 5

Well, damn me


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

wohooo!


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Round 5:

Kerdin stands on his spot with suspicious look on his eyes as his grips get tighter on the shaft of his axe. ready an action: attack if the quasit comes in attack range


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Round 4:

Ayaa.. dunno but I for sur ainna getting there! A bit too small and not having anything to throw.. Kerdin speaks as he looks at the quasit.

Seeing the frog in the water Kerdin keeps his eyes on it and that... froggie tere eh... suspicious! What evil schemes might da plan there eh?

Ready action: to hit against anything (enemy) which might come too close


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

I am currently having only 1/9 rage round left and not raging. If I do rage: I will inform you (actually been always doing it) with the text Raging and Raging Attack etc etc. With the bonus damage I did round up so thanks for clarification there (used to round things up). The hit however is 6 correctly: 3 STR + 2 BAB + 1 Weapon Focus [+1 to attack (Waraxe, Dwarven)] = +6 to hit. The Extra +2 come from flanking, as I though I was already flanking with Brennan

Round 3:

Seeing as his opponents down and Brennan standing behind it Kerdin turns his head to find out a spider attacking Iodem. Raising his axe and rushing towards the spider to slash at it.

Attack 1d20 + 6 ⇒ (16) + 6 = 22 Damage 1d10 + 4 ⇒ (5) + 4 = 9


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Round 2:

Will Save 1d20 + 2 ⇒ (10) + 2 = 12 vs. Bite

Giving a bit loud scream from the bite Kerdin pushes the creature a bit back and gives a wide slash back at him, targeting its neck area.

Attack 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 Damage 1d10 + 5 ⇒ (10) + 5 = 15

The bloody dwarf lets out a scream of hatred and tireness, full of wrath, as he hack this monstrous opponent.

Seeing as the quasit takes the flight Kerdin spins around with the weight of his previous turn, resembling a small tornado of wrath, to continue his vicious slash turning it to upward attack and trying to reach the quasit body

AoO Attack 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 AoO Daamage 1d10 + 5 ⇒ (6) + 5 = 11


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

:D Sounds awesome


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

"More meat between me and the enemies, better for my health eh"


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

"Pink leader, Standing by"


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Initiation 1d20 + 3 ⇒ (20) + 3 = 23

A bit weak after all fighting and being absent for while since last events Kerdin is looking forward with empty-eyes and mouth open ay dunno, but what is da in a nine hells?

Shaking his head and just leaving out a bit maniacal voice ooh Torag might silver knucles..... I give up! Enemies her ya all the way as he rise his axe and rushes forward toward the creature Dieee and give me ya toothies!

Attack Charge 1d20 + 8 ⇒ (3) + 8 = 11 Damage 1d10 + 5 ⇒ (2) + 5 = 7

spoilers coming for the rounds now


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

OK! Totally accepted. Although have to say to my defense that I did check first 1-2 week for post and nothing new popped expect "ooc" talking so was watching discussion thread :S

But as you said, have to make it habit to keep watching in the game thread also


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

oooh looool! Thanks god I did check out the gameplay tread. Totally missed out it was continuing.... .... :| No idea but the dots disappeared. Sorry for the inconvenience


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Affirmitive and ready to pick some teeth


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

hm hm!


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

For sure ya. I dunno but would like ta keep going eh. Hopefully our small sparkle da can get all important looking items with us Kerdin sighs as he looks at the room with suspecting eyes


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Looking a bit suspicious as he watches Bugsby flying there and soon relaxing as nothing happens immediately. Laughing now Har har, you look like a damn birdie there gnome! All flying and arm flapping if ya know what I mean. Might be fun if could actually fly ya?


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Argh, wha might ta be with this new room... strange things after another ya. Tis give me a creeps on ma back. Could da we move quicker out of her eh lads? Kerdin speaks fast as he looks around the room and his fists grasp more tightly around the comfortable shaft of his waraxe


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Panting heavily and then suddenly looking around and dumbfounded to as what just happened Aye... I have been suffering from a far severe wound that I expected mates! For a sec ma though tha full of enemies this room... and then when I blink mah eyes they all dead! What kind of sorcery is this... I fear tere might ta be greater forces her ya know. Carefully poking at the bodies and looking down at the pit Torag bless meh... I need da stronger alcohol when I get da out of here

Following after Bugsby until notices the big monster, gives fast knocking toward its mouth and removes a tooth and follows again their little... mage or sorcery or witch or what he might be


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

uff, been active in IRL but this thread has been... not showing dots :(.... thanks god decided to take a look

Round 3:

Kerdin slashes again with his posture against nearest enemy with his waraxe

Attack 1d20 + 6 ⇒ (14) + 6 = 20 Damage 1d6d10 + 5 ⇒ (6, 6, 10, 8, 2) + 5 = 37


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Round 2:

Being cautious this time Kerdin carefully hits at the nearest target while trying to maintain his defensive posture against the zombies and trying to offer protection for his companions

AC:18, HP:13/25

Attack 1d20 + 6 ⇒ (18) + 6 = 24 Damage 1d10 + 5 ⇒ (2) + 5 = 7

Defensive Fighting +2 AC


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Just a sidenote: hoping that Zen is able to squeeze her action her along with ours :)..... LETS UUS RUUUMMBBBLEEEEEE

Kicking the door open and taking sturdy posture Kerdin widened his stance with placing legs further to the sides and lowering his point of weight more down. Standing or depending how you look at it, sitting in the air with his waraxe and its shaft front of him ready to take anything what was going to come Bring it ya scums!

assuming total defense position: AC 20 (the actual addition was +4)


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

13/25. Able to keep up still and with total defense got 19 AC so should be quite acceptable


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Looking a bit at the mutated skeletons and Bugsby dislodging tooth from one of them Kerdin stop to think for a while and thinks to mention Well ya... Usually ma get my toothies out of enemies I happen to kill maself ya? But ya seem to know some good things... that... what-ya-call-that lightshow when ya twisted ya fingers and a greenie pulp everywhere then. Anywayyy... ya seem to be kind of doctor or intelligent so might be ok. What happened to them eh? Kerdin amuses and asks Bugsby seeming quite curious

Patting his own shoulders and fondling his own legs a bit from all shaking. Having taken a bit too much damage Kerdin does feel a bit dizzy... weird... why ya in torag mighty hammer name ma keep getting the same feeling as with ma mam... seeing time to time dat damn big hall and table full of mugs

Someone is getting early peeking at valhalla :P and I don´t say its not a bad thing lol


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Ya, might as well... who knows what mor funny things ya canna find here heh Kerdin joking back to Zen but looking a bit tired and bloody. The last fight had taken a great toll on him but shrugging it aside and continuing forward with others.


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Round 2:

HP:26/29 AC:14 Rage:1/9

Seeming like that these creatures might pose greater threat than he thought Kerdin releases a huge yell as he smashes with his axe at the creature with flail.

Attack 1d20 + 8 ⇒ (12) + 8 = 20 Damage1d10 + 8 ⇒ (7) + 8 = 15


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Round 1:

yahahahooo.... Is da her some good children? Da dwarf came to pick a few teeth with him! Kerdin snaps as he steps on the room and readies to give a handful lesson of dentist to "residents".

Attack 1d20 + 6 ⇒ (2) + 6 = 8 Damage 1d10 + 5 ⇒ (1) + 5 = 6

... I need a new dice


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Well ya... hope for da best. I dunno what might be behind dat door but might not be any pleasurable sight for us har har as Kerdin approaches the door and gives it good old fashioned wide hit at the center of door

Combat Maneuver [Sunder...Overrun?lol] 1d20 + 5 ⇒ (14) + 5 = 19 and maybe flying forward. Damage 1d10 + 5 ⇒ (1) + 5 = 6


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Well ya, I dunno of that statue... lookie a bit suspicious in mah eyes if ya know what I mean eh? as Kerdin keeps his eyes warily on the statue. Moving along the way and leading others Kerdin picks the tunnel straight ahead and prepares to give a good ol stone crusher hit on the statue


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Stealth 1d20 - 3 ⇒ (17) - 3 = 14
Perception 1d20 + 6 ⇒ (14) + 6 = 20


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Turning to look at others after collecting his fallen woe teeth Kerdin raises his axe to rest on his shoulder Ay lads, Ma think da its in order to resume our lil journey ya? I don´t feel so bad yet for da day but keeping up with ya still

Scratching his cheek as watching at the corpse Dat... well ya, kind of raging if ya ask me is taking kind of toll on me and getting kinda weary after that but will be ok afta some whil ya know. Holding ma ground still nodding along his speech


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Well ya, go ahead if ya like! I will be doing ma own knocking for it Kerdin speaks as he prepares to hit its face to remove some tooth


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Round 2:

Releasing again his inhuman voice Kerdin slashes at the monstrous creature but this time as Kerdin rages he is shining in a little perplexing blue light here and there along body

Raging flanking attack1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Raging flanking damage 1d10 + 8 ⇒ (3) + 8 = 11

Rage: 3/9 left | +2 atk & dmg, -2 ac, +4 hp, +2 will, superstitious
HP: 29/29


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Round 1:

You really hate me do you :( I am sorry for killing everyone with 1 hit but... why am I always last in Init boohoo :( "sulking in corner"

Surprised by this monster and little bit stunned first seeing it What in the nine hell is that monster? Neva see an uglier monstar da dat althou I have seen goblins or humans

Keeping his cool and this time seeing first what is going on Kerdin charges at the creature and gives vicious hit towards it

Attack charge 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 Damage charge 1d10 + 5 ⇒ (5) + 5 = 10

[ooc]Also my god! Have been totally down playing my damage as I started to think about it. Two-hand axe while raging is 1d10 + str x 1.5 so... 1d10+5 and raging +8... :| ... I hate myself. At least I will take out my frustration at the mobs


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Perception 1d20 + 6 ⇒ (7) + 6 = 13 [+2 Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors.]


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

sounds ok to me! Just remember that Kerdin got +2 to perc rolls in underground / near stonewalls etc


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Agree with ya ther Brennan! Up we go and kick som butts yar Kerdin nods along with Brennan.


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Level Summary
Barbarian 2
+1 Bab (cmb & cmd
+1 Fort
0 Ref
0 Will
+10 HP
+1 Perception (6) Survival (6) Swim (4) KN:nature (6) Climb (4) Acrobatics (2)
+2 rage use per day (9/9)
Barbarian Feat: Uncanny Dodge
Barbarian Feat: Rage Power (Superstition) +2 morale bonus saving throws (resist spells, supernatural abilities, and spell-like abilities)


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

will think of something later but off to sleep now!


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Kerdin looking a bit more happy but stretching his hands as they are leaving out of the Glasswork. Touching his newly acquired teeth and examining it he pays attention to Bugsby and smiles as he sees the little gnome dancing and jumping Strange fellow ya.. Dunno what he migh tha be using but strange.. shooting, urm.. erm.. liquid from hands? Neve see that thing. have to ask more later but staying with his own thoughts.

Something bugging his mind and feeling a bit more refined after the fight Kerdin will later at his own room think what might have occurred during the fight. Something new had been revealed to him during his raging and Kerdin was now trying to figure it out. That strange phenomena and vision had giving him something to think about during his raging.


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