Dr Davaulus

Kendrik's page

49 posts. Organized Play character for froggalpha.


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Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik moves up and summons an eagle behind and above the woman.
Claw Claw Bite: 1d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (17) + 7 = 241d20 + 7 ⇒ (9) + 7 = 161d4 + 3 ⇒ (1) + 3 = 41d4 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (3) + 3 = 6

GM:
+1 to hit for high ground, +2 to hit for flanking, and +1 to hit and damage for bardsong. Used eidolon for eagle, which is one square above its position

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Day Job: Mapmaking: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik takes the time to dismiss the Eidolon.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

The Eidolon falls to the axe, and begins to bleed out.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik takes a shot at the cleric, and then reloads. The Eidolon moves forward and assumes total defense, waiting for the warriors.

Crossbow: 1d20 + 2 ⇒ (10) + 2 = 121d8 ⇒ 3

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik's face falls as his allies prepare for violence. He mutters "You must be joking." as he pulls his crossbow.
He looks down at the Eidolon. He barely starts to order "Check the perimeter" before it starts moving.

GM:
Eidolon is using Scent, sniffing for signs of ambushers (or "unusual" traffic) in the area

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik summons an Eagle, and sends it into the hut to attack the doll.

Bite: 1d20 + 3 ⇒ (13) + 3 = 161d4 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Once the Eidolon has hidden and the goblins have sunk back, Kendrik unsummons the Eidolon and prepares his crossbow.

GM:
I know hiding the Eidolon is useless since I'm unsummoning it, but I did it completely for the psychological boost of a hidden ally

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik will stay back. He speaks to the retreating goblins, "Keep out of the way, and we'll protect you."
diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19
He nods to his eidolon and the eidolon disappears into the bushes.

GM:
Still traveling, will jump in if things are needed, will have steady computer use by Sunday.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

"If this doll is a scout that will report us, we have to deal with it."

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik smiles, and responds "I'm sure we can come to some arrangement.."

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Giving a look to Malleck, Kendrik speaks up "Alright, let's just head in town and talk to him. Get this over with quickly."

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Gather Information: 1d20 + 8 ⇒ (19) + 8 = 27

After sharing what he heard, Kendrik adds "It sounds like it's down to wrestling or bribery, assuming simply buying fare doesn't work. Anyone think they're up for wrestling a troll?"

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

We need to cross the river here. Nevermind previous text, verified things.

"We should probably send someone to arrange passage, so we can move through quickly once we're good to pass through."

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Sorry to see you go!

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik will shoot the disengaged wolf if there is one, otherwise he'll fire at the one his dog is engaging.

Crossbow: 1d20 + 2 ⇒ (6) + 2 = 81d8 ⇒ 7

The dog will attack the one it's on again.

Bite: 1d20 + 3 ⇒ (20) + 3 = 231d4 + 2 ⇒ (4) + 2 = 6
Crit Confirmation: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik pulls out his crossbow and loads it, keeping his eyes open for more wolves.

The dog moves to flank the wolf it's attacking.
Dog Attack with Flanking: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik wakes up with a start, hears growling, and begins summoning while still lying down.
The celestial hound appears to see kendrik pointing at the wolves and saying "Get 'em!"

Once the dog moves off, Kendrik works on waking and standing up.

The dog moves up to one of the wolves and bites at it.

Bite: 1d20 + 3 ⇒ (5) + 3 = 81d4 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Fort saves w/cold weather gear: 1d20 + 7 ⇒ (15) + 7 = 221d20 + 7 ⇒ (2) + 7 = 91d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

So far...
First shift: kendrik and kaneka
Second shift: yenyen and malleck
Third shift: kath?, ?

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik will suggest keeping two of the three (Kassi, Kendrik, and the Eidolon) on watch at all times, and taking turns warming back up.

Pretty sure we're in trouble with fort checks regardless, but at least this way we can avoid having anyone alone outside.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik turns to the goblins, "Keep out of the way, and you'll get fed. Sooner we get this done, sooner we get to you. Got it?"

Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik gestures towards his eidolon. "My friend here can see in the dark without issue, but I can't make any claims as to our perceptiveness. Would someone else care to take the first watch with us?"

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik will offer Guidance to whoever is working on the camp.
+1 to the survival check of the main person.

Checking for the other potion
Spellcraft+Detect Magic: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik stays with the party, while the eidolon scouts about.

GM:
Detect Magic to identify, eidolon is scenting about for anything unusual nearby.

Spellcraft and Survival: 1d20 + 6 ⇒ (14) + 6 = 201d20 ⇒ 3

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

"If these towers were guard towers, we'd better keep moving. There's no alarm yet, but that doesn't mean we're safe here."
After a cursory inspection of the towers, Kendrik summons his Eidolon and prepares to keep moving.

GM:
Checking a potion is a spellcraft roll I think. Feel free to disregard if not. Eidolon summoning takes a minute.

Perception and Spellcraft: 1d20 ⇒ 181d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

I've got a +2 from dex, and a -4 for firing into melee without Precise Shot.
So -2. I always try to point out when modifiers are added, though perhaps I could be clearer..

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik aims and fires his crossbow through the broken tower door, trying his best not to hit his companion or the rat.

Crossbow: 1d20 - 2 ⇒ (20) - 2 = 181d8 ⇒ 6
Crit: 1d20 - 2 ⇒ (9) - 2 = 7

GM:
Took off the penalty for firing into melee.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

"If it burns, we'll be hunted by everything for miles. Put the damn fire out!"
Kendrik tries to keep the goblins out from underfoot, as his rat continues for the fire.

GM:
The rat should reach the fire this turn. The question remains whether the rat will sit on the fire, put out the fire, or stare around curiously at the top of the tower.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Anyone going to be at Gencon this weekend? Should we expect delayed posts followed by reports of wonders? ;)

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik moves next to the tower, and summons again. A fiendish rat appears halfway up the tower wall as the celestial eagle vanishes.
"Go sit on the fire!" he yells and points at the tower top, and the rat starts to scurry up the side of the tower.

GM:
Fiendish rat has a climb speed of 20 and fire resistance 5. I don't know if the rat can make it all the way up, and I'm not sure it comprehends putting out the fire, but it can certainly try to go find it.
Also, sorry but I switched companions again. Eagle is in the Rats position for now.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik holds his crossbow close and takes a full run to the other side of the towers. Arriving in time to see Runolf disappear, he takes up a threatening position facing the empty doorway.
..or it would be, were he not panting, and had he reloaded his crossbow.

The eagle will fly across to attack the far goblin, if it's standing. If not, it descends to land on Kendrik's shoulder.

Eagle Bite: 1d20 + 3 ⇒ (16) + 3 = 191d4 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

The eagle closes and full attacks. Striking the goblin starting the fire first, and moving on if it manages to dispatch that one.

ClawClawBite: 1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (14) + 4 = 181d20 + 4 ⇒ (1) + 4 = 51d4 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (1) + 3 = 4

Kendrik stops walking, loads his crossbow, and attemps a shot at the unengaged goblin on the other tower.

Crossbow: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 1 ⇒ (5) + 1 = 6

ooc:
Included Inspire Courage bonuses, remove if inappropriate.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

I'm At Otakon Myself.Phone PostinG IsStill Awful.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik walks towards the tower along with the goblins, and summons a Celestial Eagle to join the fray. It appears above and in front of him, and moves to attack one of the goblins in the far tower.

Eagle: 1d20 + 3 ⇒ (16) + 3 = 191d4 + 2 ⇒ (4) + 2 = 6

GM:
Used the Eidolon for the Eagle, as I don't have the time to make a new icon, and the Eidolon is out of this combat. Also, loading the crossbow if I can do so while walking.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

The Eidolon moves forward to the edge of its range, trying to get a better view.

Kendrik looks up at the commotion. "There are Goblins on top of both towers."
He dismisses his Eidolon and pulls out his crossbow.
"Somehow I doubt we'll be allowed to pass unmolested."

GM:
Let me know if the Eidolon would have gotten a view of anything else. It should have gotten up to even with the tower before being dismissed.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

"I'll scout first.."
Kendrik looks at the Eidolon, gestures at his eyes, then at the tower. The Eidolon moves off quietly and climbs up behind one of the minor outcroppings.

GM:
Climbing up, stealthing the whole way, Kendrik will move closer if it pushes against the 100ft limit, rather than suffering the weakening.
Stealth: 1d20 + 13 ⇒ (15) + 13 = 28

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

"Should we pull our charges back, and send someone to investigate?"

GM:
Would my Eidolon be able to walk up, say, the side of the tower, or the bluff adjacent, as it has a climb speed? Hate to suggest it IC if it's impossible, or highly improbable..

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik ritualizes briefly as the rest continue to deal with the goblins. When he's done, a lanky man of shadows and smoke appears.
He whispers to the eidolon briefly, gesturing to the others, and then they move to join the party around the goblins.

GM:
If the Goblins panic at seeing the Eidolon, I will immediately attempt a diplomacy check to calm them down.
Otherwise, the Eidolon will attempt to get a scent from each goblin and party member, to aid in tracking if it comes up.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

While following the attempts at 'conversation' with the captives, Kendrik is making special note to try to figure out identifying traits for the goblins. He wants something beyond a headcount if one goes missing.

Added equipment purchases to sheet.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik looks appreciatively over the wolf team, while following the conversation. He looks up at the mention of weather.
"How bad do storms get up here?"

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik Is PickingUp Some ColdWeatherGear And ExtraRations As Well
Phone Keyboard Is Apparently Terrible.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik bows before turning to join his departing companions.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

All three are required, but I'm not entirely sure how buying it works in PFS..

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Scroll and UMD gets it cheaper
Vanish, if that can be a potion.. it's much shorter, but just as effective

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

"Who are we likely to be avoiding? I appreciate the need to avoid civilization with that kind of burden, but are there any specific threats we should be aware of?"

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Kendrik speaks up
We need them alive. Is there any problem with putting them in barrels or cages for the trip? Maybe keeping them hogtied? Shepherding goblins sounds like more trouble than carrying them.
The short man is dressed unassumingly in leathers. He's slim of build, and proportionate, but can't be taller than five feet. He has a quiver of bolts at his belt, and a scroll case on the other side.

Grand Lodge

Male Human Summoner 1 | AC 14 T 12 FF 12 | HP 10 / 10 | F +2 R +2 W +2 | Init +4 |Craft (Mapmaking) +6 Diplomacy +8 Handle Animal +7 Spellcraft +6 Use Magic Device +7

Checking in!

Grand Lodge

Should be good to go :)