NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Ah, my apologies. I was in, but if there's only a spot left and it's between me and Ilmakis, I'll bow out. Thanks for the offer, though!
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
I'd be interested, but might have played too many Bounties. Those are what Quests were rebranded to, right? Because I've played (and ran most of) Quests 1-6. The two Bounties I've done, I can't find on PFStracker (Blood of the Beautiful and the Whitefang Wyrm). I have a bunch more level 2 characters and above, but I know I have at least one at level 1 I'd love to play.
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Yeah, I'd second that recommendation. My group was at that for a while, mostly Starfinder or 2E when we logged in every week. As the only one who plays PbP, I cut down so I wouldn't suddenly disrupt whatever scenario we planned on doing. Now we've transitioned more to a bunch of other tabletop systems and some video games. But that's given me more of an itch to play Society. I might break my usual rules a bit and get in some games here.
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Indeed! Nothing felt rushed at all, despite our chances to have some good roleplay. We sailed pretty smoothly, even when the combats got a little tough. Hope to see everyone around the boards! I've mostly confined myself to repeatables and specials, because I never know what my (formerly) face-to-face group is planning, but you never know.
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli stands in appreciation of the great power now being thrown every which way, just to change the place's appearance. He's happy Voth has a flair for the dramatic, at least. The half-orc gladly waits as long as is allowed for a turn telling a story. "I may have made my home in the Mwangi, but the Shackles will forever be the land of my birth. It was there that the Society could have received a telling blow, were it not for the actions of several agents. We weren't there on an assignment, but were transporting the spoils of another one through that area. Some unsavory folk, as I should have expected, had other plans for our cargo..." His tale is about equal parts riveting and boring, but could have been much worse in the hands of a less skilled orator. Come morning, he thanks his teammates for their good work together, then promptly heads back to the Grand Lodge. --- While more studying of combat, magical theory, or history could be deemed in order after such a big mission, the few people who see Kazikli notice he has confined himself to his Lodge quarters. He doesn't do much more than fiddle with several identical copies of his golden wolf mask. It could be important, considering the many diverse methods a Pathfinder might attain power, but it certainly doesn't look like it.
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Will: 1d20 + 7 ⇒ (6) + 7 = 13 Kazikli keeps blasting, then turns to the other gorilla. His words likely aren't having any effect, but oh well. "See how your volume is drowned out by simple words with purpose. And what else do you have to use?!" ◆◆ Produce Air vs. Green: 1d20 + 9 + 1 - 1 ⇒ (6) + 9 + 1 - 1 = 15 Bludgeoning: 2d4 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli nudges Marcus away from death's door as hard as he can. He then joins Frogger and the gorillas themselves in roaring, though he speaks alongside his bellow. Not sure they'll get the intent, his focus is on volume. "You've shown us your worst! And for what? Weathered, as the rest of your strikes, your very beings will soon be!" ◆◆ 2nd-Level 2-Action Heal @ Marcus: 2d8 + 16 ⇒ (3, 3) + 16 = 22
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli takes some time during the break to refocus his energy, but is quickly ready to get back into it. Still, he's taken aback at the new arrivals. "Gorillas. I didn't expect that. Mundane ones, do you think?" He carefully studies their mannerisms as he closes in to fire an opening shot. ◆ Recall Knowledge (Nature +7)
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
I'm down for another. Will it be contribute further to whatever quotas we're trying to hit? With the threat dealt with for now, Kazikli kicks any remaining plant matter from his robes. "Good work. I have no doubt we're still strong enough to alleviate the others' work for a while longer. The worst will reveal itself before we're spent." He retrieves a few simple tokens, no currency of Golarion, to hand to his summoned mephit. After a brief exchange in Auran, it dissipates. "Less effort to call it back later. No need for a guard with all our fellow agents about."
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Now free of the undergrowth, Kazikli draws closer. The half-orc joins in the ranged salvo while pointing his mephit to flit around the creature for Lydia's benefit. ◆ Stride
But even with his first true glimpse of the Grimstalker, he is well off the mark! He tries to play if off. "Unfortunate, that you have no more underlings to rout when you fall."
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Reflex: 1d20 + 5 ⇒ (9) + 5 = 14 Just in case the fight starts to move from his range, Kazikli slogs through the magical plants. He nearly makes it out, but has to devote a few gestures towards keeping his summoning on this plane. ◆ Stride ◆ Stride ◆ Sustain
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Reflex: 1d20 + 5 ⇒ (2) + 5 = 7 Kazikli only struggles as much as is necessary to top off Marcus' patch job on Hopper. "Too craven to stay in our sights and die! Learned tactics from its master, no doubt." His words sound a bit silly from his position, but at least he can command the respect of the mephit. ◆◆ 2-Action 1st-Level Heal @ Hopper: 1d8 + 8 ⇒ (8) + 8 = 16
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Reflex: 1d20 + 5 ⇒ (4) + 5 = 9 Kazikli finds his legs entirely stuck in the morass of plant life. He doesn't make any move to break out. Fortunately, the half-orc's hands are free enough to direct the mephit and strike out at the approaching fey. ◆◆ Produce Air vs. Green: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 2d4 + 4 + 2 ⇒ (2, 2) + 4 + 2 = 10 plus 2d4 persistent bludgeoning on a crit
◆ Fly
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli doesn't look fazed by the great voice's pronouncement. He replies to no one in particular, as if he expects it to hear him back. "The odds aren't important, nor is what power the enemy wields. What matters is that I'm fulfilling the role of a Magic Warrior, protecting the Mwangi and far beyond from this evil. But even so the odds are still stacked well towards us." The half-orc isn't as blustery when a fight rolls around soon after, though. He conjures up another mephit early to avoid a repeat of last time. ◆◆◆ Summon Elemental ◆◆ Blur on Marcus
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Fortitude: 1d20 + 7 ⇒ (19) + 7 = 26 "Everyone has their place on the field," Kazikli replies, wincing as he steps closer to talk. "Everyone here attended to one, and did it well." The half-orc nods approvingly after Marcus is done. "A good speech. To the point, certainly. The fey would want to dance around that, as well as the fact that we have the advantage."
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Fortitude: 1d20 + 7 ⇒ (16) + 7 = 23 Kazikli doesn't waste more than a few seconds picking himself up after the quickling falls. He waves off the mephit, which immediately disperses. "That could have gone...significantly worse. Many thanks, Marcus. And to everyone, seeing the quick work we made of these ones."
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Fortitude: 1d20 + 7 ⇒ (5) + 7 = 12 Kazikli finds himself on the ground, senses dulled save two burning stab wounds. He blearily pulls himself away from the action. Not wanting to put a target back on himself, he doesn't cast any more spells and keeps directing the mephit instead. The worst he can do there is throw in some Auran expletives when pointing out the quarry. ◆ Crawl
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Ah well. I can't wait to land a crit with Produce Fortitude: 1d20 + 7 ⇒ (7) + 7 = 14 Kazikli visibly writhes at the impact, but doesn't buckle or aid the quickling in withdrawing her weapon. With one hand, he directs his mephit into a better position. To further distract his assailant, he bellows in her face. "Savor this. Only a downhill tumble lies ahead!" ◆ Demoralize: 1d20 + 11 ⇒ (8) + 11 = 19 ◆ Sustain
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Speaking Auran, Kazikli directs his summoned ally to keep one of the creatures on its toes or, more preferably, on the ground. As longs as it's slowed down, the other can be focused on and dispatched quickly. ◆ Sustain
He himself moves to blast the one being very slowly surrounded. ◆ Stride
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli puts his hands together, and from them pours a little, vaguely humanoid form made of densely packed air. It taps Natesh on the shoulder, causing a bit of its personal wind to swirl around him instead. ◆◆◆ Summon Elemental ◆◆ Blur on Natesh
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
I've gotten some good use out of Counter Performance. Kazikli returns to normal, but doesn't show it at all besides his newfound stillness. In fact, he remains silent unless talked to, as if to distract from the antics imposed on him.
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Will: 1d20 + 7 ⇒ (1) + 7 = 8
Kazikli is more at ease around these innocent fey creatures, and feels the urge to start dancing before his allies cajole him into senseless violence. ◆◆◆ Dance!
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Satisfied that the others have found success, Kazikli releases his poor hold on Voth's arm. "Let's go, then. No shortage of work to be done."
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Oh yeah, that's often true. No worries Marcus, you're a fair bit better at it than I am! I'm guessing that isn't expected for this next part, considering it wants us to use two different skills, but I'll switch it up a little. Kazikli manages to near the front of the throng around Voth. "You are now attuned to this place, poised to become the master if you wished. Act like it!" The words sound a bit harsh, but the intention well-meaning. Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22 If the old Pathfinder can get an arm free, his fellow half-orc grasps at it and wrenches backwards. Athletics: 1d20 + 6 ⇒ (4) + 6 = 10
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli takes his place. Adjusting his mask, he notices Marcus has produced his own, and also looks to Frogger's. "If anyone else has a mask stowed away, it'd do to put it on. These things could matter in a common ritual. More to the point, just be confident in your movements. What you know or not matters less, so long as you can convince the world around you otherwise, and bend it to your will." Despite the sermon, the half-orc does look like he knows a thing or two about how and where to move. Performance: 1d20 + 9 ⇒ (17) + 9 = 26
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli steps forward, ready to ask the aged Pathfinder questions, but is likely looked over in favor of senior agents. The half-orc shrugs it off and follows everyone else to a resting spot. The walk there proves that yes, he is sighing at Frogger's jokes. He pours some power into more healing magic before sleeping. "I'm sure the higher-ups will know where we'll perform best. Either way, we've done well until now. This ends soon."
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli's mask doesn't betray his true reaction, but at best he's smiling and/or too busy to comment. More likely the wind once again whipping around him also serves to conceal a massive sigh. ◆◆ Produce Air, IC: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 Bludgeoning: 2d4 + 4 + 2 + 1 ⇒ (1, 2) + 4 + 2 + 1 = 10
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli changes position. Then, with both hands, he lets forth a wider, more freeform burst of superpowered air. Less for hurting, and more to push. I can't tell where Wolfie is on the map, because I think (I hope!) the plants can't grab him from where they seem to be. If he's in the middle of the line I put down, I'd like to change it so it just pushes Green. Hopefully that gets Wolfie free. ◆ Stride
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli turns one hand to enact a rushed patch-up job on his fellow Pathfinder, while the other is raised high to twist his blast of wind over Lydia's head. "You'll be fine, now tear it down for that. I trust you to count coup over a plant." ◆◆ 2-Action 1st-Level Heal: 1d8 + 8 ⇒ (3) + 8 = 11
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
"Now that we know, they won't be an issue. Good work," Kazikli says, now too focused on looking for threats to pay attention to who he's addressing. Perception: 1d20 + 5 ⇒ (16) + 5 = 21
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
"Stay as safe as possible," Kazikli says in passing to the junior agents. "Now, let's find some fey to put down."
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Wind starts whipping around Kazikli as his voice magnifies again. "Dangerous fey influence in this area! We can't afford any other losses. Go around, leave the experienced agents to their work!" Intimidation: 1d20 + 11 ⇒ (13) + 11 = 24
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Will: 1d20 + 7 ⇒ (10) + 7 = 17 "The Society has good wilderness survival training for those unfortunate enough not to have any," Kazikli says. "And a surprising number of agents still sleep through it. Better to be certain they're safe." Still, he doesn't call out either.
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
"Now that we've secured more allies, less Pathfinders will have to ask themselves such things. But we should still see to our own in this high-stakes situation." Seconding Befuddled Pathfinders.
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli also returns to Common, nodding to the chameleon for his courtesy. "You could. But the Thorned Monarch doesn't deal in rewards. I won't claim to know exactly what comes of that. Most likely, you'd gain the privilege of being left alone, or becoming lieutenants. Not that such a 'good solution' would last long. Your usefulness would expire, or your existence becomes a threat, however unlikely, and you are consumed." "Such a powerful being with sinister motives can't be trusted. Our strength rivals it, but it is diffuse, and won't be twisted into bad ends for your people." Deception: 1d20 + 9 ⇒ (20) + 9 = 29
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli stands silent for a few moments, his masked face not giving any indication he understands what's being said. Only when Frogger is done does he join in, in passable Mwangi. "U ema ka pela mosireletsi ea hlapantseng oa linaha tsena. Ho bontša hore ha ho mali a lokelang ho qhalana mona, ke amohela litlhoko tsa hau." Mwangi:
"You stand before a sworn protector of these lands. To show that no blood need be spilled here, I acquiesce to your demands." The half-orc draws a flute from his pack and, sliding it over a mouth hole on his mask, performs a quick ditty for the creatures. Performance: 1d20 + 9 ⇒ (6) + 9 = 15
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli cautiously moves closer. With Wolfie out of harm's way for the moment and the kelpie unswayed by his words, there's no need to change things up. The half-orc sticks with his aerokinetic attacks. ◆ Stride
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Now in a better position, Kazikli narrows his attack a bit. "You aren't the first or last reproachable creature we are bowling through today." ◆◆ Produce Flame (Air), IC: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 Bludgeoning: 2d4 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Getting conflicting opinions on this horse's true nature, Kazikli joins in the salvo directed its way. He then tries to get across the river to a better position. ◆ Stride
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
"At best it's just a horse. At worst, a trick, and an issue we are relieving other agents of," Kazikli says. He doesn't look like he cares much if the horse is real. "We were warned, others might not have been. Let's do something." "I could fling it out of the water with wind? Undignified, likely a bit painful, but we needn't get near it that way."
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli is about to offer magical healing, but is perfectly fine when some of the ministrations are covered with simpler stuff. He takes some time drawing the now-destroyed circle before heading back over when Lydia is done. "Here, allow me to finish the task." 2-Action 1st-Level Heal @ Frogger: 1d8 + 8 ⇒ (8) + 8 = 16 "Now, I doubt we'll be allowed much more time to sit. Where are we going next?" I don't mind deferring to anyone else or going straight down the list. Very, very slight preference for Disguised Forces, but I wouldn't use our one map so soon.
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli traces one hand through the air in the same pattern as the glowing mushrooms lit up in. He then throws it to the side as if dashing a sandcastle. ◆◆ Dispel Magic, Counteract: 1d20 + 9 ⇒ (1) + 9 = 10
Not finding much success there, he returns to bellowing at the advancing nuglubs. "You've been warned. Only worse awaits you here than stagnation and death in your squalid homes." ◆ Demoralize Purple: 1d20 + 11 ⇒ (14) + 11 = 25
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
◆ Recall Knowledge (Nature +7) Kazikli raises both hands, and the air between them and the nearest creature twists like a tiny tornado. ◆ Elemental Toss, IC vs. Purple: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
"Begone! You will not be allowed into this world!" He roars at the new arrival, voice amplified by the rushing wind. ◆ Demoralize, Blood Magic vs. Pink: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
I'll take a lesser antivenom and a cold iron crossbow bolt. Perception: 1d20 + 5 ⇒ (5) + 5 = 10 "No doubt there's plenty of mushrooms. We should look for a cluster of them forming a diagram or pattern, and the rest are throwing us off." Kazikli tries to find something off amidst the dense foliage.
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli willingly aids in the various tasks, but is most at ease with the junior Pathfinders. He goes into great detail about a gargoyle he once put down. "...This was on Society business, of course. But that deed was one I performed in service to all the people of the area. Not far from here, perhaps a week's march." The half-orc distractedly looks to a map he had been helping to study earlier. "No doubt you've all been with us for at least a few years? You'll be fine. By the time I was Confirmed and out of training, the events that spurred me to join had run their course."
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Same as Frogger on scenarios played and familiarity. I'll give my glyph point to Lydia, as I think she's the last level 3 without an extra.
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli finds himself shunt into the nearest group of Pathfinders, and, not seeing any dissent, gets in step with them. He wears blood-red robes and gauntlets that cover his entire body. The getup is slung over what looks like plate armor with any bit that used to offer protection stripped off. The one other color in this affront to fashion is a golden wolf mask. There are horns on it that could be slipped over the wearer's own tusks, the only thing betraying him as someone of orcish ancestry. "I am called Kazikli," he rumbles. "It seems as if our many recent expeditions in the Mwangi are coming to a head. I won't take that as any less reason to savor my time here. Something of a second home, this place." He sounds personable enough, despite his appearance, but quickly stops talking. He eyes Frogger with curiosity. "But there will be time for such things later. In the meanwhile, preparations." Urwal, Society: 1d20 + 7 ⇒ (7) + 7 = 14 Fola, Nature: 1d20 + 7 ⇒ (20) + 7 = 27 Bjersig, Nature: 1d20 + 7 ⇒ (13) + 7 = 20 Calisro, Deception: 1d20 + 9 ⇒ (18) + 9 = 27 Khoumrock, Athletics: 1d20 + 6 ⇒ (14) + 6 = 20 Valais, Nature: 1d20 + 7 ⇒ (19) + 7 = 26
NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Kazikli it is! Not yet capable on the frontline due to retraining, but who knows if that'll stop him. Until then, he's reasonably skilled and highly supportive. Paizo Handle: Saving Cap'n Crunch
I also have one hero point to dole out when the time is right.
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