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AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Don't forget the miss chance from blur. Karsk swings again, backing up to have some room to work. Rage, PA, NL: 1d20 + 13 - 2 - 2 ⇒ (16) + 13 - 2 - 2 = 25
Rage, PA, NL: 1d20 + 8 - 2 - 2 ⇒ (2) + 8 - 2 - 2 = 6
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AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Ragin Power Attack: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
RPA: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Karsk tries to pound the mean dwarf to dust! ![]()
AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Karsk swings at the dwarf again. I think Karsk should be back five feet from stepping back last time to use his lucerne. If positions are correct, he'll step back again, and swing. Raging Power Attack: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
Iterative Raging Power Attack: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
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AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Karsk takes a step back and swings at the mean dwarf. Ragin' Power Attack: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16
Iterative Ragin' Power Attack: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
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AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Karsk works himself into a rage, his outline becoming blurry, and takes a step back, drawing his lucerne hammer and swinging at the creature. Rage, Arcane Bloodrage for Blur. Power Attack: 1d20 + 11 + 2 - 2 ⇒ (3) + 11 + 2 - 2 = 14
Well that sucks... ![]()
AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Karsk will try to take 10 to jump from disc to disc. (+9 with jump, +5 without) Did we string a rope across? If we did, Karsk will try to rig up a saftey rope, tied from his waist to the strung rope. In case he falls. Seeing all of his party safely across, Karsk grumbles to himself and begins attempting to navigate the swinging discs. Reflex Save: 1d20 + 5 ⇒ (3) + 5 = 8
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AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Karsk looks around at the party. "So what is the plan. I could probably make it the first, maybe the second, but all of them looks hard...." Thinking for a moment, he says. "Does anyone have a grappling hook? I have a rope. Maybe we could catch the chains with the hook and pull them near, in order to just step on?" ![]()
AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Karsk stares at the party in astonishment. "No one?.....BAH!! He grumbled before trying it himself. UMD +2: 10d20 ⇒ (16, 17, 14, 4, 6, 11, 18, 9, 20, 3) = 118 The half-orc fails several time before managing to activate the wand twice. "Stoopid magic stick!" ![]()
AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Karsk lays on the floor for a moment, breathing heavily, secretly thankful his hands are permanently affixed with glue. Once his fatigue has passed, he sits up and looks around. "Can I have my axe back?" He ask Aothan. ![]()
AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Note: When Karsk went into rage, he had blur activated, so there should be a miss chance. ACG Arcane Bloodline: Arcane Bloodrage (Sp): At 4th level, when you enter a bloodrage, you can choose one of the following spells and apply its effects on you: blur, protection from arrows, resist energy (choose one energy type), or spider climb. The effects of the spell last for as long as the bloodrage lasts, regardless of its normal duration. ![]()
AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() It's Karsk, like the drink! *Actually I made the name up and until about three minutes ago, had no idea such a thing existed with that name. Karsk's eyes widen with surprise as he pulls back, but can't let go of the bars. Turning and looking to his right, he says to Aothan. "I thought you said this thing was safe!" Starting to howl with rage, the half-orc form begins to blur as he jerks his arms and squats his legs, trying to release himself from the sneaky portcullis! CMB?, Rage: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 Enter rage and use bloodline power arcane rage to apply blur. Try to let go! ![]()
AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Karsk allows himself a small grin before trying to lift the bars. "Your sure there are no traps, right?" He asks Aothan before grabbing and lifting on the portcullis. Lift!: 1d20 + 4 ⇒ (3) + 4 = 7 1..2..3..LIFT!: 1d20 + 4 ⇒ (1) + 4 = 5 1..2..3..LIFT!: 1d20 + 4 ⇒ (15) + 4 = 19 ![]()
AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() "You make a point. Let's just open the door. Everyone ready?" Karsk asks. If no one disagrees and everyone is ready, Karsk tries to open the door. STR: 1d20 + 4 ⇒ (8) + 4 = 12
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AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Out of curiosity, and something I was thinking about today at work; since it was a water-filled pit, could we have not just swam across it? I thought maybe it was disease ridden or something, but it struck me kinda of funny today, that we were treating it like a standard pit, but it was full of water. ![]()
AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() Karsk peers across the pit, looking for any dangers hiding on the other side. "I have some rope and I believe I could jump across the pit and then toss over then rope. Maybe there is something to tie off to on the other side." Perception: 1d20 + 10 ⇒ (7) + 10 = 17 Are we talking difficult terrain in the "waterlogged" corridor?" ![]()
AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6
![]() A young page enters the room and seeks out Molmbe. He hands the Mwangi an envelope, then stands by waiting. Molmbe opens and reads through the letter, occasionally glancing at the boy or the party. Finishing, he folds the letter and slips it into a pocket and begins gathering his items. You must excuse me, I have been called away for a different mission. My replacement is supposed to be on his way. Fare thee well. Molmbe nods and takes his leave. |