Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
buffs:
Kal moves into the room and fires a quartet of magical darts and the spirit.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
If Kal runs out of claws, spells, and dragon's breath ... well we'd probably be dead by then, but even so, he can fall back on his bow and cestus.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Yes it is yours. Dragons need no tridents. Is there anything of interest here? He searches the room then listens at the semi-secret doors. perception: 1d20 + 10 ⇒ (17) + 10 = 27
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
buffs:
Kal steps up beside the door, opens his mouth, and spews black corrosive slime all over the (red) statue. acid breath weapon: 11d6 ⇒ (4, 3, 6, 6, 6, 3, 6, 2, 2, 5, 4) = 47
I do not believe Kal is injured.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
buffs:
стріла кислоти влучає вас! and a shaft of corrosive goo flies at the moving statue (red), but it slaps into the ceiling. ranged touch: 1d20 + 7 ⇒ (1) + 7 = 8, if hits acid arrow damage: 2d4 ⇒ (3, 1) = 4 Then he steps back to give others a chance. Hmm... Do I remember any information about these ... things ?!?
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
buffs:
Rinsing his mouth out with his waterskin. Scraping the webs off hisself. Cursing all the while. He also taps himself a couple of times with his wand. 2 charges from wand of infernal healing. Gozreh huh. Not the worst of gods, but certainly not on par with Apsu... Anyone know what those statues are saying? Think they are trapped? Should we rope and drag them out? perception: 1d20 + 10 ⇒ (10) + 10 = 20
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Akku wrote:
My Dad was coughing a whole lot, especially if he tried to lay down. Made it difficult for him to get any rest. My mom was the one I was most worried about since she already has some breathing problems. She had a bit of fever, but came through it ok. All of us have had all 3 shots though. All the studies show that even if you get it the symptoms are almost always much less severe if you have the vaccinations.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Well folks, my parents seem to have completely recovered from Covid and I've recovered from taking care of them. You want me back in or have you progressed too far with out me? I completely understand if you have.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Never thought to mention it before. Kal is confident enough in his supreme toughness, that he doesn't really mind being caught in a AoE spell if it helps wipe out the enemy.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
buffs:
fort save 1: 1d20 + 7 ⇒ (8) + 7 = 15 Gross! That's ... blurg ... Kal loses his breakfast. fort save 2: 1d20 + 7 ⇒ (18) + 7 = 25 Is the escape artist or strength check a standard action?
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
buffs:
perception: 1d20 + 10 ⇒ (18) + 10 = 28
acrobatics: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25
swift action - Battle Cry - all allies get +1 to hit and +4 vs fear for 1 minute
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
knowledge History: 1d20 + 5 ⇒ (11) + 5 = 16
Also cast Detect Magic to try and triangulate.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Hmm... This looks to be just natural erosion. The heart of the hoard is always at the bottom of the dungeon. Let's head down the stairs.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Ehm moves over to look at the rubble in the east opening.[/b]
Hmm... Does this look to you folks as relatively recent? If so, then maybe that is where we should go.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
GM Mauve wrote: ... To the east is a corridor filled with rocky debris and soil. Does this look recent like it has been there a long while?
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Leon Volens wrote: ... It's possible he has been set loose as well." Well that doesn't sound good. This is recent. Perhaps they have not completed bringing him forth. We need to stop them. Kal looks for any signs of a path more traveled.knowledge engineering: 1d20 + 5 ⇒ (19) + 5 = 24
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Buffs:
Kal thrusts an had forward and chants, Uçýan aagondarhanyň dyrnaklary! inky blue darts shoot from his hand into the shadowy worm. magic missile force damage: 4d4 + 4 ⇒ (1, 2, 2, 4) + 4 = 13 Firing at blue if it is still alive. If not, he will move into the room first so he can fire at red. Not sure if the bristle counter attacks are only for attacks that have to hit rolls or any targeted attack. So I will make the save, in case needed.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Buffs:
Kal takes a step back and intones, göwher ýaly şöhle saç! and shining motes of light settle on both centipedes and Leon. Both centipedes and Leon will need to make a will save vs DC=17 or be blinded. Taking the chance including Leon since he has a great will save.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
caster level check: 1d20 + 7 ⇒ (16) + 7 = 23 Ha! it actually worked. When it runs out though, we may need to cast the darkvision anyway though. stealth: 1d20 + 2 ⇒ (11) + 2 = 13 The mighty dragons are not very sneaky.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Buffs:
Give me a moment more to prepare before we enter. ...various mystical words and incantations...
We are ready to proceed now.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
If we think we have any chance of being sneaky, I can cast Darkvision on Farrar and myself. Otherwise I can put up a Light cantrip. Do any of the PCs or pets have use for a 7 hour Mage Armor? I will also cast Heightened Awareness on myself.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Sorry, for the delay folks. I seem to have come down with Covid over the weekend. I am sleeping a whole lot and coughing the rest of the time. My posting may be erratic for a while.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
This place needs a cleansing from the dragons might! and 4 darts of blue light slam into the far creature. 4 magic missiles force damage: 4d4 + 4 ⇒ (4, 2, 3, 2) + 4 = 15
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
knowledge arcana: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Do you have any idea of numbers we can expect? What types of magical or martial abilities have these cultists displayed? Poisons? Disease carriers? Leadership? Fight to the death fanatics or can they be reasoned with?
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Leon Volens wrote: are the two custom feats on your character sheet supposed to be Favored Prestige Class & Prestigious Spellcaster? I couldn't otherwise figure out how you were getting to L7 sorcerer casting. Correct. I forgot to re-type that in. Will correct. Ok, I will switch the mirror image for darkvision. And yes, I am ready to go.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
My big ticket purchase was a Robe of Arcane Heritage. It just fits in under the 50% mark. Everything else is fairly minor.
Kal Drak is a tall, broad shouldered, athletic man. Relatively handsome with rather long red hair. Over the last several years his skin has taken on a burnished hue as if he was starting to get a bad sunburn. He is quite vain and expects to be the center of attention.
If anyone were to look into the antecedents of Kal (we can assume the VC's have), the would find he was born as Gruingar de'Morcaine in south central Garund. He comes from a large ordinary family that runs a moderately successful apple orchard.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Ok, here is Kal Drak.
Kal joined the PFS just because they go everywhere investigating magic. Seems like being paid to find the magic that can change him 'back' into a dragon. He may have met some of you previously, but if you don't know anything about dragons, he probably doesn't remember you. Since he is in PFS and is trying to find a specific magic, Kal has a complete collection of the Chronicles. Just in case anyone wants to borrow them.
@Farrar - if you are set on Haste, I will pick something different for my 3rd level spell. |
