Demon Slayer

Kal Drak's page

42 posts. Alias of Kydeem de'Morcaine.


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Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Hey folks, sorry I vanished on you. I had a bad case of very resistant pneumonia. My various meds started interacting and things spiraled pretty far. I'm back home and sorta working, but I think I will stay out of PbP for a while. At least until I more fully recover. Maybe we will meet again in the future. Again, sorry to go AWOL on you.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Well of course we pull. Otherwise we shall wonder forever what it did?!? If no one stops him, Kal walks over and pulls the lever.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

buffs:
mage armor

Kal moves into the room and fires a quartet of magical darts and the spirit.
magic missile damage: 4d4 + 4 ⇒ (3, 4, 1, 3) + 4 = 15

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

We could open and go through the western secret door without activating the trap.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

spellcraft: 1d20 + 5 ⇒ (10) + 5 = 15

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

If Kal runs out of claws, spells, and dragon's breath ... well we'd probably be dead by then, but even so, he can fall back on his bow and cestus.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Kal looks about.
perception: 1d20 + 10 ⇒ (16) + 10 = 26

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

I agree with west.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Yes it is yours. Dragons need no tridents. Is there anything of interest here? He searches the room then listens at the semi-secret doors.

perception: 1d20 + 10 ⇒ (17) + 10 = 27

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

buffs:
Mage Armor, dur 7 hours

Kal steps up beside the door, opens his mouth, and spews black corrosive slime all over the (red) statue.

acid breath weapon: 11d6 ⇒ (4, 3, 6, 6, 6, 3, 6, 2, 2, 5, 4) = 47
Sorc draconic bloodline bumped up by robe. Reflex save DC=20 for half damage.

I do not believe Kal is injured.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

buffs:
Mage Armor, dur 7 hours

стріла кислоти влучає вас! and a shaft of corrosive goo flies at the moving statue (red), but it slaps into the ceiling.

ranged touch: 1d20 + 7 ⇒ (1) + 7 = 8, if hits acid arrow damage: 2d4 ⇒ (3, 1) = 4

Then he steps back to give others a chance. Hmm... Do I remember any information about these ... things ?!?
knowledge arcana: 1d20 + 9 ⇒ (1) + 9 = 10 Nope, not a thing.

Dark Archive

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Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

My back-up is usually Panera. I love their broccoli cheese soup in the bread bowl.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

buffs:
mage armor - dur 7 hours
HP 61 of 63

Rinsing his mouth out with his waterskin. Scraping the webs off hisself. Cursing all the while. He also taps himself a couple of times with his wand. 2 charges from wand of infernal healing.

Gozreh huh. Not the worst of gods, but certainly not on par with Apsu... Anyone know what those statues are saying? Think they are trapped? Should we rope and drag them out?

perception: 1d20 + 10 ⇒ (10) + 10 = 20
He also casts Detect Magic.
spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Oh! Thanks, I was assuming I was immobilized. Kal will definitely stagger away on his turn.

Dark Archive

2 people marked this as a favorite.
Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Akku wrote:

...

PS: if not too personal, how was it for you? I'm terrified of getting it as I have an underlying condition...

My Dad was coughing a whole lot, especially if he tried to lay down. Made it difficult for him to get any rest.

My mom was the one I was most worried about since she already has some breathing problems. She had a bit of fever, but came through it ok.

All of us have had all 3 shots though. All the studies show that even if you get it the symptoms are almost always much less severe if you have the vaccinations.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Well folks, my parents seem to have completely recovered from Covid and I've recovered from taking care of them.

You want me back in or have you progressed too far with out me? I completely understand if you have.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Kal continues to puke on the floor.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Never thought to mention it before. Kal is confident enough in his supreme toughness, that he doesn't really mind being caught in a AoE spell if it helps wipe out the enemy.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

buffs:
mage armor - dur 7 hours
bloodrage
battle cry - dur 1 min (ALL ALLIES GET THIS)
AC=16 (charge and rage)
HP 74 of 79
NAUSEATED

fort save 1: 1d20 + 7 ⇒ (8) + 7 = 15

Gross! That's ... blurg ... Kal loses his breakfast.

fort save 2: 1d20 + 7 ⇒ (18) + 7 = 25

Is the escape artist or strength check a standard action?

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

buffs:
mage armor - dur 7 hours
bloodrage
battle cry - dur 1 min (ALL ALLIES GET THIS)
AC=16 (charge and rage)
HP 79 of 79

perception: 1d20 + 10 ⇒ (18) + 10 = 28
We kill them NOW! With that shout of encouragement, Kal leaks over the debris and attacks the closest spider-ish thing.

acrobatics: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25
claw attack: 1d20 + 10 + 1 + 2 ⇒ (16) + 10 + 1 + 2 = 29, if hits, claw damage: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (2) = 11 The last 2 pts of that is acid if it makes any difference

swift action - Battle Cry - all allies get +1 to hit and +4 vs fear for 1 minute
move action - acrobatics to leap over debris for a charge
standard action - single claw attack

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Leon Volens wrote:
.... We should probably start making a map of the area, ...

We have a map. It's linked at the top of the page.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Kal, who was just getting ready to knock over the table, sighed and follows Leon's suggestion.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

knowledge History: 1d20 + 5 ⇒ (11) + 5 = 16
perception: 1d20 + 10 ⇒ (6) + 10 = 16
sense motive: 1d20 - 1 ⇒ (19) - 1 = 18
Perhaps they were trying to imply he was flawed or that his abuse of power was comically inept. {shrug} It matters not to us I think.

Also cast Detect Magic to try and triangulate.
Kal mutters, You are correct, there is something magic in this area...
knowledge arcana: 1d20 + 9 ⇒ (10) + 9 = 19
spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Hmm... This looks to be just natural erosion. The heart of the hoard is always at the bottom of the dungeon. Let's head down the stairs.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

I am soooo done with 2021 !

Hope the new year is better for all of us.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Ehm moves over to look at the rubble in the east opening.[/b]
Not sure which is more applicable.
knowledge engineering: 1d20 + 5 ⇒ (11) + 5 = 16
perception: 1d20 + 10 ⇒ (18) + 10 = 28
survival: 1d20 + 3 ⇒ (10) + 3 = 13

Hmm... Does this look to you folks as relatively recent? If so, then maybe that is where we should go.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
GM Mauve wrote:
... To the east is a corridor filled with rocky debris and soil.

Does this look recent like it has been there a long while?

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Leon Volens wrote:
... It's possible he has been set loose as well."

Well that doesn't sound good. This is recent. Perhaps they have not completed bringing him forth. We need to stop them.

Kal looks for any signs of a path more traveled.
knowledge engineering: 1d20 + 5 ⇒ (19) + 5 = 24

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Buffs:
Mage Armor - dur 7 hours (also on Galadhan)
Inspire Courage +2 - from Farrar
Light - dur 70 minutes

Kal thrusts an had forward and chants, Uçýan aagondarhanyň dyrnaklary! inky blue darts shoot from his hand into the shadowy worm.

magic missile force damage: 4d4 + 4 ⇒ (1, 2, 2, 4) + 4 = 13

Firing at blue if it is still alive. If not, he will move into the room first so he can fire at red.

Not sure if the bristle counter attacks are only for attacks that have to hit rolls or any targeted attack. So I will make the save, in case needed.
reflex save: 1d20 + 4 ⇒ (14) + 4 = 18

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Buffs:
Mage Armor - dur 7 hours (also on Galadhan)
Inspire Courage +2 - from Farrar
Light - dur 70 minutes

Kal takes a step back and intones, göwher ýaly şöhle saç! and shining motes of light settle on both centipedes and Leon.

Both centipedes and Leon will need to make a will save vs DC=17 or be blinded. Taking the chance including Leon since he has a great will save.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

caster level check: 1d20 + 7 ⇒ (16) + 7 = 23 Ha! it actually worked. When it runs out though, we may need to cast the darkvision anyway though.

stealth: 1d20 + 2 ⇒ (11) + 2 = 13 The mighty dragons are not very sneaky.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Buffs:
Mage Armor - dur 7 hours (also on Galadhan)
Heightened Awareness - dur 70 minutes (will burn for a +4 on next initiative roll)
Light - dur 70 minutes

Give me a moment more to prepare before we enter.

...various mystical words and incantations...
casting Mage Armor on Galadhan and myself, cast Heightened Awareness on myself, cast Light on the top of my helmet.

We are ready to proceed now.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

If we think we have any chance of being sneaky, I can cast Darkvision on Farrar and myself. Otherwise I can put up a Light cantrip.

Do any of the PCs or pets have use for a 7 hour Mage Armor?

I will also cast Heightened Awareness on myself.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Sorry, for the delay folks. I seem to have come down with Covid over the weekend. I am sleeping a whole lot and coughing the rest of the time. My posting may be erratic for a while.
If you want to bot me during combat, a magic missile or acid arrow is always reasonable.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

This place needs a cleansing from the dragons might! and 4 darts of blue light slam into the far creature.

4 magic missiles force damage: 4d4 + 4 ⇒ (4, 2, 3, 2) + 4 = 15

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Of course we shall do this. It should be no problem. Said pompously.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Leon and Farrar are also human. So casting light or the occasional Darkvision spell should be good enough.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Kal only has lowlight vision. But if it is just normally dark he would just use a light spell.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

knowledge arcana: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
knowledge history: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
knowledge local: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
knowledge planes: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Ha! I know nothing!

Do you have any idea of numbers we can expect? What types of magical or martial abilities have these cultists displayed? Poisons? Disease carriers? Leadership? Fight to the death fanatics or can they be reasoned with?

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)
Leon Volens wrote:
are the two custom feats on your character sheet supposed to be Favored Prestige Class & Prestigious Spellcaster? I couldn't otherwise figure out how you were getting to L7 sorcerer casting.

Correct. I forgot to re-type that in. Will correct.

Ok, I will switch the mirror image for darkvision.

And yes, I am ready to go.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

My big ticket purchase was a Robe of Arcane Heritage. It just fits in under the 50% mark. Everything else is fairly minor.
My claws count as magic.
I have a silver and a cold iron cestus if necessary.
I also have mostly cold iron arrow (with a few silver).
I try to keep Mage armor up most of the time.
Kal is primarily a caster, but occasionally he losses his temper and charges into the fray.
Ok, since I don't have darkvision, I better have the light cantrip. Is anyone going to be casting Darkness a lot? If so, I might take the Darkvision spell instead of Mirror Image.
My battle cry will stack with the attack roll portion of Farrar's inspire courage, but will overwrite the save vs fear.
Farrar has an excellent bluff, diplomacy, and sense motive.
I have a pretty good intimidate.
I have a rank in all the knowledge skills (and most of the others), but I'm not great at any of them.
I'm a sorcerer, so not a huge spell selection. But I do have some of the best classics. Haste, fly, dispel magic, glitter dust, resist energy, liberating command, etc... I do not have summon monster, because then he ends up being too close to another PC that I am running.
I do have Silent Spell to occasionally throw up a buff prior to the fight actually starting without the bad guys hearing me.
Two of us have an Oil of Daylight. In Nidal, it seems like we might need even more of those. {shrug} Not certain.

Kal Drak is a tall, broad shouldered, athletic man. Relatively handsome with rather long red hair. Over the last several years his skin has taken on a burnished hue as if he was starting to get a bad sunburn. He is quite vain and expects to be the center of attention.
He wears a noble's outfit of light brown with dark red thread highlights. The thread is supposed to suggest the outline of scales. However, it fails to do so and just looks ... high-quality odd-ish. He really wants to get an outfit that appears copper colored with the look of scales. But the cloth dyers are unable to get the hue he wants. It always ends up looking just orange or a hideous cherry red. And the patterns usually end up looking like overlapping flowers. {long suffering sigh}

If anyone were to look into the antecedents of Kal (we can assume the VC's have), the would find he was born as Gruingar de'Morcaine in south central Garund. He comes from a large ordinary family that runs a moderately successful apple orchard.
At some point something went 'click' in his mind and Kal Drak entered the scene. He doesn't acknowledge anything of his past prior to that point. He IS a dragon. Not only that, he is an avatar of Apsu. Somehow some unknown servant of Dahak trapped him in this human form. When he finally manages to break that curse, he will be able to properly take up his mantle and duties as an Avatar of Apsu.

Dark Archive

Human BldRgr1/Sorc4/DD3, HP:69/69, AC:19, Touch:12, Flat Footed:17, (assumes mage armor) F:+7, R:+4, W:+7 (+2 vs. fear;+1 vs death), Init:+6, Perc:+10 (low-light vision)

Ok, here is Kal Drak.
I might do some slight adjusting of the the spells and gear, but it is at least very close. Will also expand the backstory / personality / appearance a bit.

Kal joined the PFS just because they go everywhere investigating magic. Seems like being paid to find the magic that can change him 'back' into a dragon. He may have met some of you previously, but if you don't know anything about dragons, he probably doesn't remember you.

Since he is in PFS and is trying to find a specific magic, Kal has a complete collection of the Chronicles. Just in case anyone wants to borrow them.
I do have a wand of infernal healing and an oil of daylight.

@Farrar - if you are set on Haste, I will pick something different for my 3rd level spell.