| Leon Volens |
If Kal Drak can move ahead of Leon, that makes things much easier.
With the injured (but possibly not humbled) Kal Drak in retreat, Leon moved in to take his place in the line.
Assuming Fort saves from the infestation thing...
Fortitude vs Nauseated: 1d20 + 12 ⇒ (11) + 12 = 23
Fortitude vs Poison: 1d20 + 12 ⇒ (10) + 12 = 22
Attack #1 (flank, inspired, power attack): 1d20 + 2 + 2 + 15 - 3 ⇒ (10) + 2 + 2 + 15 - 3 = 26
Damage (inspired, power attack): 1d8 + 2d6 + 2 + 19 ⇒ (6) + (2, 1) + 2 + 19 = 30
Self Damage: 1d6 ⇒ 1
| GM Mauve |
And with that, the spider is dead! It deflates. The thousands of living spiders flee into the cavern, never to be seen again!
Kal Drak (47/69 hp)
Galadhan (57/57 hp)
Aiyana
Leon (52/76 hp)
Aleksander (84/84 hp)
Farrar (57/57 hp)
Akku (49/51 hp, 16 temporary hp)
-Siiska (52/52 hp, -6 strength)
Now the group can examine the room. It does look like this area is part of an existing natural cavern complex in the hill. Most of the other areas were probably expanded and finished, but this area was left unfinished. The shadows in this room shift unnaturally and eeriely.
| Akku |
Perception Aid Akku: 1d20 + 3 ⇒ (5) + 3 = 8 Nope...
Perception Aid Siiska: 1d20 + 9 ⇒ (2) + 9 = 11 Yep... maybe because she phased right through it? LOL
Akku fishes out a thin wand from his belongings, somehow remembering that it was meant for healing. The activation word, written in the Azlanti language, also feels familiar to him as he utters the ancient syllables to begin healing everyone.
@Everyone: roll your own charges, I'll track it on my sheet
Wand CLW, Akku: 1d8 + 1 ⇒ (1) + 1 = 2
Galadhan
|
Perception: 1d20 + 14 ⇒ (12) + 14 = 26
Galadhan points. "Look! There be a secret entrance in the northern part of this wall...it appears to be locked..."
If it appears to be free of traps, Galadhan will attempt to pick the lock...
Disable Device: 1d20 + 19 ⇒ (16) + 19 = 35
| Farrar D'este |
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Farrar points at the northern wall, Looks like a secret passage over there... Those Deathwebs were terrible.. The critters in here are terrifying and horrible. he puts his sword away and continues to scan the room.
| GM Mauve |
Yeah, you'll have Darkvision until further notice!
Both Galadhan and Farrar notice a hidden switch within the rocky surfaces of the northern wall. Fiddling with the locking mechanism, everyone hears an audible *pop* as a door slowly opens up.
Looking into the room, arching ribs of stone support the 15-foot-high ceiling. Tattered tapestries hang from curved walls to the east and the west, each depicting a scene of natural fury - a devastating tornado to the east, and a looming tsunami to the west. The focus of each of these natural disasters seems to be a single humanoid shape cloaked in shadows.
Two large statues stand in front of each of the tapestries. The western guardian appears as a statue of a fierce woman, while the eastern guardian appears as a statue of a stern, elderly man. Each bears a metal trident clutched in its stony grip.
What do you guys do now?
| Akku |
Religion, H: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
"Gozreh, god of the seas, storms and everything natural... although the tapestry weaver seemed to focus only on the bad, and not so much the good..." pipes in Akku, shyly, as he proceeds to detect magic upon the statues, tapestries, the arches, the walls...
@GM: I don't see that room on the map... Q: any runes or inscriptions anywhere in the room?
| Farrar D'este |
GM, where on the map is this chamber? I'm not seeing it.
What a tale these tapestries tell, Gozreh huh? the bard asks wandering into the chamber, I mean, its faded, and the subject matter isn't wonderful, but some time and effort went into making these tapestries, quite lovely indeed. I wonder why the inclusion of the tapestries dedicated to Gozreh in this place? he whistles a short tune aloud.
Detect Magic
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
| GM Mauve |
Oops, sorry! Updated map.
As Farrar casts his Detect Magic, he senses a strong conjuration magic throughout the chamber they were just in.
As the word 'Gozreh' is spoken by the mumbling Pathfinders, both statues boom out - one from the fierce woman and one from the stern man.
"Þú treður á spilltri jörð. Snúðu nú til baka, nema þú komir á undan okkur með hið heilaga tákn hvíslandi vinds og bylgjur í hendi."
What do you guys do now? Does anyone speak Hallit?
| Akku |
I think this party is in no danger to contract Halitosis, I'm afraid... :P (sorry, extremely bad pun... lol)
Akku listens to the unknown words carefully. Perhaps somehow, somewhere deep in his mind, fractions of this language remain... he reaches out for a minor mindscape crystal, one that can enhance his mnemonic functions...
Casting guidance
Linguistics, H, Guidance: 1d20 + 12 + 2 + 1 ⇒ (14) + 12 + 2 + 1 = 29
Kal Drak
|
buffs:
mage armor - dur 7 hours
HP 61 of 63
Rinsing his mouth out with his waterskin. Scraping the webs off hisself. Cursing all the while. He also taps himself a couple of times with his wand. 2 charges from wand of infernal healing.
Gozreh huh. Not the worst of gods, but certainly not on par with Apsu... Anyone know what those statues are saying? Think they are trapped? Should we rope and drag them out?
perception: 1d20 + 10 ⇒ (10) + 10 = 20
He also casts Detect Magic.
spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21
| GM Mauve |
As no one seemed to understand what they were asking, both of the large stone Gozrehan statues step off their podium with their tridents aloft. Seems like you intruded on a holy place!
Akku: 1d20 + 2 ⇒ (16) + 2 = 18
Aleksander: 1d20 + 6 ⇒ (4) + 6 = 10
Farrar: 1d20 + 2 ⇒ (20) + 2 = 22
Galadhan: 1d20 + 9 ⇒ (10) + 9 = 19
Kal Drak: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26 (burn heightened awareness)
Leon: 1d20 + 3 ⇒ (10) + 3 = 13
Aiyana: 1d20 + 2 ⇒ (14) + 2 = 16
red: 1d20 + 2 ⇒ (10) + 2 = 12
yellow: 1d20 + 2 ⇒ (19) + 2 = 21
---------------
[u]Round 1[/u]
Kal Drak
Farrar
Yellow (female) statue
Galadhan
Akku
-Siiska
Aiyana
Leon
Red (male) statue
Aleksander
Kal Drak and Farrar are up!
Knowledge (arcana) to ID these animated statues!
| Farrar D'este |
Yikes, me either.... Oh so brave and bold were the men as they journeyed deep into the crypt... the bard improvises as he draws his sword and shield, moving out of the way of his more martial companions! As he does so he relates whatever he knos about the constructs.
Kn Arcana: 1d20 + 12 ⇒ (7) + 12 = 19
Kal Drak
|
buffs:
Mage Armor, dur 7 hours
стріла кислоти влучає вас! and a shaft of corrosive goo flies at the moving statue (red), but it slaps into the ceiling.
ranged touch: 1d20 + 7 ⇒ (1) + 7 = 8, if hits acid arrow damage: 2d4 ⇒ (3, 1) = 4
Then he steps back to give others a chance. Hmm... Do I remember any information about these ... things ?!?
knowledge arcana: 1d20 + 9 ⇒ (1) + 9 = 10 Nope, not a thing.
| Leon Volens |
I fell behind. I was invited by Akku above to use their wand charges to heal up. I'll assume Leon can still do that pre-combat.
CLW Wand #2 55/76: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand #3 57/76: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand #4 62/76: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand #5 65/76: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand #6 75/76: 1d8 + 1 ⇒ (5) + 1 = 6
Summary: 6 charges used & 75/76 hp
| GM Mauve |
Leon, that's fine with me!
Farrar knows that these are tomb graven guardians dedicated to Gozreh. As none of you presented any holy symbols of Gozreh, Farrar believes they attacked you thinking you as intruders to this little temple.
Farrar also knows that these tomb guardians are a type of constructs, thus have typical construct traits. Also, spells are harder to penetrate their hard exterior (spell resistance (SR) applies here).
Kal Drak attempts to conjure up an arrow of acid then flings it towards one of the constructs. But his aim is off! Maybe Gozreh is indeed protecting these guardians.
The female statue doesn't immediately move, but it's eyes glow red as it chants in ancient Hallit.
---------------
[u]Round 1[/u]
Conditions: Dim Light
Kal Drak (47/69 hp)
Farrar (57/57 hp)
Yellow (female) statue
Galadhan (57/57 hp)
Akku (49/51 hp
-Siiska (52/52 hp, -6 strength)
Aiyana
Leon (75/76 hp)
Red (male) statue
Aleksander (84/84 hp)
Galadhan, Akku, and Leon are up!
Knowledge (arcana) to ID these animated statues!
| Akku |
@GM: Akku is HP 51/51 and still with TEMP 16/16 from False Life which lasts 8 hours
Arcana, H: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 Resistances, Special Abilities
Formerly Mind-Swapped reroll: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17 Well... fish!
Spellcraft to id spell being cast if 'chant' is a spell, H: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 up to 6th level spell
-->Akku's actions will depend on what he learns with the above checks...
| GM Mauve |
Sorry, will update that in the next post!
The construct cast Haste on itself. Akku also knows that it has DR, SR, and construct traits, which was confirmed by Farrar. He also know that it will not attack any followers of Gozreh (unless they attack first). In addition, it can cast haste, only once a day though.
Galadhan
|
Galadhan steps 5’ NW and fires adamantine arrows at the make statue (yellow)…
I’ll burn another use of Perfect Strike…
To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Flurry of Blows
Damage Mods: Magic, Strength, Weapon Specialization, PBS
Magic Longbow: 1d20 + 14 + 1 + 1 + 1 - 2 ⇒ (9) + 14 + 1 + 1 + 1 - 2 = 24
Magic Longbow (Perfect Strike): 1d20 + 14 + 1 + 1 + 1 - 2 ⇒ (13) + 14 + 1 + 1 + 1 - 2 = 28
Magic/Adamantine Damage: 1d8 + 1 + 2 + 2 + 1 ⇒ (2) + 1 + 2 + 2 + 1 = 8
Magic Longbow (Flurry of Blows): 1d20 + 14 + 1 + 1 + 1 - 2 ⇒ (18) + 14 + 1 + 1 + 1 - 2 = 33
Magic/Adamantine Damage: 1d8 + 1 + 2 + 2 + 1 ⇒ (7) + 1 + 2 + 2 + 1 = 13
Perfect Strike: 3/6
| Akku |
Akku casts aid on Aleksander.
Aid grants the target a +1 morale bonus on attack rolls (stacks with Inspire Courage) and saves against fear effects, plus temporary hit points equal to 1d8 + 8 ⇒ (7) + 8 = 15
| Leon Volens |
Leon moves forward to attack the statue on the east side of the room.
Attack (power attack): 1d20 + 15 - 3 ⇒ (1) + 15 - 3 = 13
Damage: 1d8 + 2d6 + 19 ⇒ (2) + (1, 6) + 19 = 28
Self Damage: 1d6 ⇒ 2
| Akku |
So? *whistles innocently* are we still waiting for Aiyana? by the way... who is Aiyana? :P
| GM Mauve |
Aiyana is the caligni bard of Desna who is leading you on this whole mission! She's a DMPC, but I'm having her step back and let you guys shine. Basically I just delay her unless something major comes up.
Also, wifi is finally fixed (I hope!).
Galadhan lines up a shot at the female statue of Gozreh. His arrow pierces the hard metallic body of the construct and digs deep. The elf nocks another arrow and lets it fly. Another great hit!
Akku glides over to Aleksander and touches the fighter. Immediately, Aleks immediately feels more confident and ready to destroy these statues.
Leon steps up to the statue that Galadhan had hit earlier. The statue is surprisingly agile and dodge out of the way. Leon's sword just hits air!
The stern, elderly male statue booms out in ancient Hallit.
[larger]Innbrotsþjófar. Þið eruð ekki sannir fylgjendur Gozreh og getið ekki farið lengra inn í þessa gröf.[/larger]
As he speaks, the construct's eyes glow red, similar to the other construct earlier, and he speaks in an eerie hymn that reverberates throughout the room.
---------------
[u]Round 1-2[/u]
Conditions: Dim Light
Kal Drak (47/69 hp)
Farrar (57/57 hp)
Yellow (female) statue (-21 hp)
Galadhan (57/57 hp)
Akku (51/51 hp, 16/16 temp hp)
-Siiska (52/52 hp, -6 strength)
Aiyana
Leon (75/76 hp)
Red (male) statue
Aleksander (84/84 hp) Aided (+1 morale bonus on attack rolls and saves against fear). 15/15 temp hp
Alesksander, Kal Drak, and Farrar are up!
| Farrar D'este |
Farrar continues his improvisation to inspire his colleagues! He focuses a moment, and shifts his song ever so slightly to create a grease patch underneath the righthand construct!
Inspire confidence 5/23, cast Grease under yellow
Kal Drak
|
buffs:
Mage Armor, dur 7 hours
Kal steps up beside the door, opens his mouth, and spews black corrosive slime all over the (red) statue.
acid breath weapon: 11d6 ⇒ (4, 3, 6, 6, 6, 3, 6, 2, 2, 5, 4) = 47
Sorc draconic bloodline bumped up by robe. Reflex save DC=20 for half damage.
I do not believe Kal is injured.
| GM Mauve |
You are absolutely correct! Missed the Infernal Healing you did. Sorry about that. Though a bit of confusion - your header says 69 max hp while your stat block says 63 max hp. Can you confirm which is correct?
Kal Drak moves up into the doorway of this room and opens his maw. A blast of corrosive acid covers the older male Gozrehan statue.
Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
And the acid seems to corrode several holes into the statue, but it seemingly still stands completely oblivious to the damage, trident aloft.
Farrar joins the others, continuing to sing. His voice echoes throughout the chambers. But infused in his music is a spell! A slimy ball of grease forms underneath the female Gozrehan statue. @Farrar, can you please mark off where the Grease spell goes on the map?
Reflex: 1d20 + 5 ⇒ (9) + 5 = 14 What's your DC? Will assume this is a fail.
And the statue slips and falls in an unnatural grace.
---------------
[u]Round 1-2[/u]
Conditions: Dim Light
Inspire Competence: +3 competence bonus on Skill checks.
Kal Drak (63/63 hp)
Farrar (57/57 hp)
Yellow (female) statue (-21 hp) (prone)
Galadhan (57/57 hp)
Akku (51/51 hp, 16/16 temp hp)
-Siiska (52/52 hp, -6 strength)
Aiyana
Leon (75/76 hp)
Red (male) statue (-47 hp)
Aleksander (84/84 hp) Aided (+1 morale bonus on attack rolls and saves against fear). 15/15 temp hp
Aleksander is up!
| Aleksander Albus |
I'm not sure my blades will do anything to these stony monsters. But it's worth a try.
Aleks reaches out his hand and conjures a rapier out of shadow. Flickering gray-white flame limns its length. This done, he moves up, toward he males statue.
It takes a move action to conjure my weapon, then another to move up, so no attack this turn.
| GM Mauve |
@Farrar, I just re-read your post. You said you used Inspire Confidence. Did you mean Inspire Competence (which is what I first thought you had said)? Or Inspire Courage?
Aleks conjures his rapier from the shadows as the lights flicker throughout the room. The fetchling moves up towards the male Gozrehan statue, hoping to strike out soon.
The female statue stands up, covered in slimy grease! Luckily, this movement momentarily leaves the construct's guard down as Leon can strike out. Leon gets an AOO as it stands up!
Her voice *booms* throughout the room as she continues speaking in Ancient Hallit. But she strikes out at Leon, continually poking him with her trident.
Trident: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
damage: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11
Trident: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
damage: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6
Trident: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
damage: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7
After three pokes, Leon is feeling a buzz of electricity jolt throughout his body. He suffers 24 damage (which was nearly minimum damage) from three attacks.
---------------
Pending: Leon gets an AOO vs yellow (female) statue.
---------------
[u]Round 2[/u]
Conditions: Dim Light
Inspire Competence: +3 competence bonus on Skill checks.
Kal Drak (63/63 hp)
Farrar (57/57 hp)
Yellow (female) statue (-21 hp)
Galadhan (57/57 hp)
Akku (51/51 hp, 16/16 temp hp)
-Siiska (52/52 hp, -6 strength)
Aiyana
Leon (50/76 hp)
Red (male) statue (-47 hp)
Aleksander (84/84 hp) Aided (+1 morale bonus on attack rolls and saves against fear). 15/15 temp hp
Galadhan, Akku, and Leon are up again!
| Akku |
| 1 person marked this as a favorite. |
Inspire Confidence is Inspire Courage and Competence combined! it's the Will Riker lifts right leg over high-backed chair move! :)
Akku yells some kind of battle scream, one that still sounds like one you'd hear from a teenager, and joins Alek in his fight against the construct, Siiska close on his heels!
Assuming Inspire Courage +2, lol!
+1 silversheen scythe, ic: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 for piercing slashing magical silver dmg, ic: 2d4 + 14 + 2 ⇒ (1, 1) + 14 + 2 = 18
| Siiska |
"DIE, DIE, DIE!!!" screams Akku's little sister!
slam, greater magic fang, IC: 1d20 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18
magic dmg, greater magic fang, IC: 1d6 + 10 + 2 + 2 ⇒ (2) + 10 + 2 + 2 = 16
chill touch, negative energy dmg: 1d6 ⇒ 2 +Fort Save DC 14 or take 1 pt. of STR dmg as well
Move and attack; delivering touch spell if attack is successful. Siiska has 'DR 5/magic and slashing'
Chill touches remaining: 6/8 (if attack was successful)
Galadhan
|
Galadhan moves 5’ NE and fires a couple of adamantine arrows, first at red, the second at yellow…
I’ll burn another use of Perfect Strike…
To Hit Mods: BAB+Dex, Magic, Weapon Focus, PBS, Precise Shot, Improved Precise Shot, Point Blank Shot, Flurry of Blows, Inspired Courage
Damage Mods: Magic, Strength, Weapon Specialization, PBS, Inspired Courage
Magic Longbow: 1d20 + 14 + 1 + 1 + 1 - 2 + 2 ⇒ (7) + 14 + 1 + 1 + 1 - 2 + 2 = 24
Magic Longbow (Perfect Strike): 1d20 + 14 + 1 + 1 + 1 - 2 + 2 ⇒ (15) + 14 + 1 + 1 + 1 - 2 + 2 = 32
Magic/Adamantine Damage: 1d8 + 1 + 2 + 2 + 1 + 2 ⇒ (1) + 1 + 2 + 2 + 1 + 2 = 9
Magic Longbow (Flurry of Blows): 1d20 + 14 + 1 + 1 + 1 - 2 + 2 ⇒ (20) + 14 + 1 + 1 + 1 - 2 + 2 = 37
Confirmation: 1d20 + 14 + 1 + 1 + 1 - 2 + 2 ⇒ (11) + 14 + 1 + 1 + 1 - 2 + 2 = 28
Magic/Adamantine/Confirmation Damage: 3d8 + 3 + 6 + 6 + 3 + 6 ⇒ (3, 6, 2) + 3 + 6 + 6 + 3 + 6 = 35
Perfect Strike: 2/6
| Leon Volens |
Leon can't help but stagger under the weight of the trio of blows. He wasn't nearly out of the fight yet though.
Question: this same statue stood up on the same turn that it attacked Leon three times if I'm reading this correctly. That would normally be [move: stand, standard: attack once] even if Hasted, right?
Opportunity Attack (inspired, prone, power attack,): 1d20 + 15 + 2 + 4 - 3 ⇒ (11) + 15 + 2 + 4 - 3 = 29
Damage (inspired, power attack): 1d8 + 2d6 + 10 + 2 + 9 ⇒ (6) + (1, 1) + 10 + 2 + 9 = 29
Self Damage: 1d6 ⇒ 1
Attack #1 (inspired, power attack): 1d20 + 15 + 2 - 3 ⇒ (18) + 15 + 2 - 3 = 32
Damage (inspired, power attack): 1d8 + 2d6 + 10 + 2 + 9 ⇒ (3) + (3, 6) + 10 + 2 + 9 = 33
Self Damage: 1d6 ⇒ 5
Attack #2 (inspired, power attack, iterative): 1d20 + 15 + 2 - 3 - 5 ⇒ (18) + 15 + 2 - 3 - 5 = 27
Damage (inspired, power attack): 1d8 + 2d6 + 10 + 2 + 9 ⇒ (7) + (1, 6) + 10 + 2 + 9 = 35
Self Damage: 1d6 ⇒ 1
Depending on the results of my question above, Leon may need a Lay on Hands which I'll reserve for now. He's done for the moment.
| GM Mauve |
You are absolutely right. I had written out the statue's full attack before realizing it was prone. Added it standing up at the last minute and forgot to update the attack. Again very sorry about this. Still getting into the groove! Leon will only take 11 damage from the statue.
Galadhan focuses his attention first on the older man Gozrehan statue and nearly lobs it's arm off. Then another arrow at the younger female statue. An amazing hit!
Akku joins Aleks in a fight! The swing is powerful and chips more of the statue away. The statue chants in Ancient Hallit as it falls to pieces on the ground.
Similarly, Leon hacks and slashes at the female statue until it too falls to the ground in pieces.
The room is silent as the group of you pant and heave after destroying these statues. With their destruction, they can now look around the room.
Tattered tapestries hang from the curved walls to the east and the west, each depicting a scene of natural fury - a devastating tornado to the east and a looming tsunami to the west. A single humanoid shape cloaked in shadows is the focus of each of these tapestries. Studying them, it's clear that this figure represents Gozreh.
Each statue carried a trident than seems electrifying to the touch.
There seems to be a door to the north and a door to the east, both crudely built in to the stone. They are likely secret doors - easy to spot from this side but hidden if you were on the other.
Which way do you guys go? @Akku, how long does Aid last on Aleks? I'll say you guys spend at least a minute in this shrine.
Kal Drak (63/63 hp)
Farrar (57/57 hp)
Galadhan (57/57 hp)
Akku (51/51 hp, 16/16 temp hp)
-Siiska (52/52 hp, -6 strength)
Aiyana
Leon (58/76 hp)
Aleksander (84/84 hp) Aided (+1 morale bonus on attack rolls and saves against fear). 15/15 temp hp.
| Akku |
Both aids on Leon and Alek are 8min long so should last for the remainder of the dungeon, assuming it doesn't span out far like a superdungeon...
Akku catches his breath and inspects one of the tridents, his eyes suddenly glowing blue.
Detect Magic + Spellcraft, H: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
"These electrified tridents will fly back to your hand after you throw them. Very useful... do you... mind if I carry one?"
Kal Drak
|
Yes it is yours. Dragons need no tridents. Is there anything of interest here? He searches the room then listens at the semi-secret doors.
perception: 1d20 + 10 ⇒ (17) + 10 = 27
| Leon Volens |
I'll vote for the west-side door to be explored next.
Relieved that the statue fell to his attacks, Leon retrieved his wand and took care of his wounds.
"I pray that Gozreh will permit us this trespass in pursuit of our quest."
Leon's Wand of Cure Light Wounds charge #1 (58/76): 1d8 + 1 ⇒ (4) + 1 = 5
Leon's Wand of Cure Light Wounds charge #2 (63/76): 1d8 + 1 ⇒ (7) + 1 = 8
Leon's Wand of Cure Light Wounds charge #3 (71/76): 1d8 + 1 ⇒ (2) + 1 = 3
Post-healing HP: 74/76
| GM Mauve |
Kal Drak (63/63 hp)
Farrar (57/57 hp)
Galadhan (57/57 hp)
Akku (51/51 hp, 16/16 temp hp)
-Siiska (52/52 hp, -6 strength)
Aiyana
Leon (74/76 hp) Aided (+1 morale bonus on attack rolls and saves against fear). 15/15 temp hp.
Aleksander (84/84 hp) Aided (+1 morale bonus on attack rolls and saves against fear). 15/15 temp hp.
Kal Drak examines the room they are in. He definitely gets a sense that this was a temple or a shrine to Gozreh - and you just destroyed its guardians! He takes a moment to look at each doorway. Neither seemed trapped. Putting an ear to these stoney doors reveals nothing. It's dead silent on the other side.
Once I get another vote on where to go, I'll update!
| GM Mauve |
The group decide to head west. Unfortunately it seems locked at first! A quick glance reveals a lever that opens up the door. Leon quickly flicks the lever.
The rocky door slides upwards into the stone roof with a solid *click*. In front of them stands a human-sized statue. Seems like this secret door was hidden behind the statue! As the group examines the room, they spy four of these statues of armored warriors. Each is made of stone, but also wear real suit of hide armor and wield an elegant trident made of wood.
What the most concerning thing in this room is two ominous-looking circular scorch marks on the floor in this hallway. In the middle of these circles is a vague humanoid outline in the center.
Though she's in the back, Aiyana gasps as she spies them. "Ah! Those are .... I don't want to say... but those are dark slayer remains." She covers her mouth. "I don't know how much you know about my kind, but when we are killed, we kinda explode into nothingness. I recognize those marks as the death throes of a dark slayer."
"This means... I hope not. I really hope that the Reborn haven't been here yet. Why else would those be there?"
What do you guys do now? Do you move in to the room?
| Aleksander Albus |
Moments ago...
Aleks picks up the other trident. "I hardly need a weapon in melee, but this trident is quite well-balanced for throwing. Would anyone mind if I used it?" I didn't see anyone claim the second trident. If I missed something just say so.
Now...
"You know your people better than I. It seems like you're right and they have already passed this way. But if so, something killed two of them. Anyone see any magic effects in the hallway? Traps?"
| GM Mauve |
Both Galadhan and Kal Drak glance in to the room. A shiver runs down their spine. Definitely a trap - a magical one at that. Right now, it seems deactivated.
Go ahead and make a Spellcraft check to determine the properties of this trap.
But that's not all they spy... in the northwest corner of the room, behind the statue there... another secret door, just like the one they are coming out of!