Orc

Kadosh's page

547 posts. Alias of motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


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Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh gasps as the smilodons approach -- and then sags in relief as they ride past. He was sure they were going to be attacked again.

"I don't think we should stay here forever ... but maybe we can rest for a little? See if we can learn more about Metuak and the antler man?"


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh collapses a second after the dragon, barely clinging to life himself. He slowly recovers in the ensuing days, though continues to look over his shoulder, concerned the Burning Mammoths may still find their way to the valley.

As they head toward Hillcross, he grabs Vashka. "Are you OK?"

Did we level up?


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 1/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 0
Effects: Wounded 2

Demoralize, Take Cover
"Surrender now, and we may let you live!" Kadosh calls out, before ducking for cover again.

Intimidation (trained): 1d20 + 14 ⇒ (5) + 14 = 19

Sorry, guys, I just tossed my one ranged weapon. I don't think I could reach him, even if he would probably just kill me instantly if I could.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Reflex (expert): 1d20 + 14 ⇒ (2) + 14 = 16 Of course; guess I'll use my last Hero Point
Reflex (expert): 1d20 + 14 ⇒ (1) + 14 = 15 Haha. Dicebot really hates this character...

But wait! Orc Ferocity [reaction] Frequency once per day; Trigger You would be reduced to 0 Hit Points but not immediately killed; Fierceness in battle runs through your blood, and you refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

Quick stats:

HP 1/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 0
Effects: Wounded 2

The cold embrace of death rushes to claim Kadosh, who somehow manages to stave it off! Swapping his axe for his hatchet, he throws it, and then moves toward cover.

Interact to Swap, Strike, Stride
Hatches: 1d20 + 14 ⇒ (7) + 14 = 21
Slashing, with implement empowerment: 1d6 + 7 ⇒ (5) + 7 = 12 Plus triggers weakness


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 38/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 1
Effects:

As Strongjaw's healing magic fades, Kadosh steels himself to keep fighting, turning his attention to the dragon, and moving around to get into a better position.

Exploit Vulnerability, Stride x2
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (5) + 14 = 19

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 24, 3 rounds) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Remember the bell lingers! And was the damage doubled already? Not sure if it should be 12 or 24 (included just 12 below).

Quick stats:

HP 38/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 1
Effects: Fast healing 8 4/4

Kadosh spits blood as Ashen Swale competes with Strongjaw's magic to determine whether he lives or dies. "You may kill me, but I'm taking you with me!" he growls, as he swings his ax in a pair of furious blows.

Demoralize, Strike x2
Intimidation (trained): 1d20 + 14 ⇒ (13) + 14 = 27

+1 striking battleaxe: 1d20 + 16 ⇒ (17) + 16 = 33
Slashing, with implement empowerment, personal antithesis: 2d8 + 7 + 4 ⇒ (8, 1) + 7 + 4 = 20
Plus 1d6 persistent bleed

+1 striking battleaxe, iterative: 1d20 + 16 - 5 ⇒ (20) + 16 - 5 = 31
Slashing, with implement empowerment, personal antithesis: 2d8 + 7 + 4 ⇒ (2, 8) + 7 + 4 = 21
Whoa. Some good rolls now!


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

[spoler=Quick stats]
HP 42/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 1
Effects: Fast healing 8 3/4,
[/spoiler]

Kadosh takes one step away from the ledge and swings wildly at Ashen Swale again "I can do this all day!" he snarls.

Step, Exploit Vulnerability vs. Ashen Swale, Strike!
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (9) + 14 = 23

+1 striking battleaxe: 1d20 + 16 ⇒ (7) + 16 = 23
Slashing, with implement empowerment, personal antithesis: 2d8 + 7 + 4 ⇒ (6, 7) + 7 + 4 = 24
Plus 1d6 persistent bleed

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 24, 3 rounds) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Reflex (expert): 1d20 + 14 ⇒ (3) + 14 = 17 Of course; guess I'll try a Hero Point; 1 left
Reflex (expert): 1d20 + 14 ⇒ (13) + 14 = 27 Well, got it up to a failure, instead of crit fail

Quick stats:

HP 48/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 1
Effects: Fast healing 8 2/4

Kadosh freezes as Strongjaw's magic struggles to keep up with the harm the dromaar is suffering. "DRAGON!" he cries, but he keeps his attention focused on Ashen Swale, charging toward -- and around -- the necromancer!

He swings his ax, hoping to catch the spellcaster before the man can escape.

Stride x2, Strike!
+1 striking battleaxe: 1d20 + 16 ⇒ (7) + 16 = 23
Slashing, with implement empowerment: 2d8 + 7 ⇒ (2, 4) + 7 = 13
Plus 1d6 persistent bleed


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Reflex (expert): 1d20 + 14 ⇒ (5) + 14 = 19

Quick stats:

HP 72/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects: Fast healing 8 1/4

"Why?" Kadosh cries as he's knocked to his feet. Sizing up the god, he climbs back to his feet and tries to fall into his fighting stance but is so shaken that he fails.

Exploit Vulnerability, Stand, Marshall stance

Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (2) + 14 = 16

Diplomacy (expert): 1d20 + 18 ⇒ (1) + 18 = 19 These are the rolls I expect from Kadosh.

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 24, 3 rounds) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Athletics (trained): 1d20 + 13 ⇒ (5) + 13 = 18

Kadosh jumps back to the bridge. "We should keep moving," he urges. "I don't think this is where we want to be when their mother realizes we're here!"


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

I'm assuming Hakata took out my dragon.

Quick stats:

HP 104/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects: xxx exploited, slowed 1

Kadosh slowly flashes a smile toward Anklebiter, the child already receding from his limbs back to full health. Taking a deep breath -- sure he's about to plummet to his doom -- he prepares himself and runs a few feet before leaping across the chasm to help Radiant Valda!

Leap

Athletics (trained): 1d20 + 13 ⇒ (17) + 13 = 30


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 76/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects: Blue exploited

Kadosh's ax quickly flickers with a small flame as he strokes it across his bell before slashing the nearest dragon once, and then a second time!

Strike x2, Inspiring Marshall aura

+1 striking battleaxe: 1d20 + 16 ⇒ (16) + 16 = 32
Slashing, with implement empowerment: 2d8 + 7 ⇒ (7, 6) + 7 = 20
Plus 1d6 persistent bleed

+1 striking battleaxe: 1d20 + 16 - 5 ⇒ (19) + 16 - 5 = 30
Slashing, with implement empowerment: 2d8 + 7 ⇒ (2, 7) + 7 = 16

Diplomacy (expert): 1d20 + 18 ⇒ (8) + 18 = 26 Success! you and allies in my aura (which I think is just Veshka at this point) gain a +1 status bonus to attack rolls and saves against mental effects.

React to [ url=https://2e.aonprd.com/Actions.aspx?ID=1230]Ring Bell[/url] if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 24, 3 rounds) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 104/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects:

"Dragons!" Kadosh cries. "RUN!"

He rushes forward, sizing up one of the horrors that are certain to eat him as he glares, preparing to attack it (unless it eats him first).

Stride, Exploit Vulnerability, Demoralize
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (15) + 14 = 29
Intimidation (trained): 1d20 + 14 ⇒ (9) + 14 = 23

Trying to get out of breath weapon formation...


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh drinks his winterstep elixir and carefully heads out over the bridge.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

"These bracers could save one of our lives," Kadosh says with excitement. "Maybe Hakata should wear them!"


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 83/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects:

Almost fully healed by his companions, Kadosh lets out a cry as Veshka falls. "No, I'm sorry, this is all my fault!" he moans, rushing back into the fight. His blade cuts deep once more, slashing apart the zombie mammoth.

Stride, Exploit Vulnerability, Strike!
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (18) + 14 = 32

+1 striking battleaxe: 1d20 + 16 ⇒ (17) + 16 = 33
Slashing, with implement empowerment: 2d8 + 7 ⇒ (5, 5) + 7 = 17
Plus 1d6 persistent bleed


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Then I would trigger the weakness, so would do 24 total. I don't think I get to trigger both (which would be 34), but maybe?

Quick stats:

HP 14/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects:

Kadosh reels as the monster hits him even harder, barely keeping his feet down to 14 HP; Hakata's spell and fast healing this turn will put me at 38.

Realizing he doesn't have long to live, Kadosh chops furiously

Strike x2, Stride
+1 striking battleaxe: 1d20 + 16 ⇒ (11) + 16 = 27
Slashing, with implement empowerment: 2d8 + 7 ⇒ (3, 5) + 7 = 15 Plus activate weakness
Plus 1d6 persistent bleed

+1 striking battleaxe: 1d20 + 16 ⇒ (20) + 16 = 36 BOOM!
Slashing, with implement empowerment: 2d8 + 7 ⇒ (8, 3) + 7 = 18 Plus activate weakness
Plus 1d6 persistent bleed

React to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

Don't forget the bell lasts for 2 more rounds!


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Reflex (expert): 1d20 + 14 ⇒ (6) + 14 = 20
Reflex (expert): 1d20 + 14 ⇒ (5) + 14 = 19

Ugh. Guess I'll use that new Hero Point on the first one...

Reflex (expert): 1d20 + 14 ⇒ (8) + 14 = 22 Well, at least it's not a crit failure anymore. I forgot how bad poor Kadosh's rolls are

Quick stats:

HP 61/104
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 3
Effects:

Completely unsuspecting of a zombie mastodon, Kadosh is brutally trampled, just barely getting out of the way of getting hit by all four legs, instead of only two.

He lets out a pained groan as he sizes up the monster and moves to attack -- but slips and completely whiffs with his ax.

Exploit Vulnerability, Step, Strike
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (18) + 14 = 32 Well, one good roll out of five...

+1 striking battleaxe: 1d20 + 16 ⇒ (5) + 16 = 21
Slashing, with implement empowerment: 2d8 + 7 ⇒ (6, 1) + 7 = 14
Or slashing, with implement empowerment, personal antithesis: 2d8 + 7 + 4 ⇒ (5, 5) + 7 + 4 = 21
Persistent bleed: 1d6 ⇒ 5


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 104/104 (plus 5 temp)
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects: inspiring marshal stance

Moving carefully, Kadosh jumps toward one of the remaining two monks and drives his ax toward its chest!

Jump, Exploit Brown, Strike!
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (4) + 14 = 18

+1 striking battleaxe: 1d20 + 16 ⇒ (10) + 16 = 26
Slashing, with implement empowerment, personal antithesis: 2d8 + 7 + 4 ⇒ (8, 1) + 7 + 4 = 20
Persistent bleed: 1d6 ⇒ 4

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 24, 3 rounds) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 104/104 (plus 5 temp)
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects: inspiring marshal stance

Able to shrug off the tail blows thanks to Strongjaw's magic, Kadosh turns his attention to the monk between him and Radiant Valda -- and DRIVES his ax into his opponents chest, spraying blood everywhere. Then he hopes a quick few feet away, going back to back with Valda!

Inspiring Marshall Stance, Exploit Vulnerability vs. Red, Strike vs. red, Jump
Diplomacy (expert): 1d20 + 18 ⇒ (19) + 18 = 37 +1 status bonus to attack rolls and saves against mental effects
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (10) + 14 = 24

+1 striking battleaxe: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
Slashing, with implement empowerment, personal antithesis: 2d8 + 7 + 4 + 1 ⇒ (4, 8) + 7 + 4 + 1 = 24
Plus 1d6 persistent bleed!

Also: Back to Back: You excel at watching your allies’ backs and helping them watch yours. Any ally adjacent to you can’t be off-guard due to flanking unless you’re also flanked. Similarly, while you’re adjacent to at least one ally, you can’t be off-guard due to flanking unless at least one ally you’re adjacent to is flanked as well.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Fortitude (expert): 1d20 + 15 ⇒ (3) + 15 = 18

Quick stats:

HP 99/104 (plus 11 temp)
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects:

Kadosh shivers slightly and rushes forward to help Radiant Valda. He buries his ax into one of the monks, driving the blade into its chest.

Stride x2, Strike x2
+1 striking battleaxe: 1d20 + 16 ⇒ (17) + 16 = 33
Slashing, with implement empowerment, personal antithesis: 2d8 + 7 + 4 ⇒ (8, 8) + 7 + 4 = 27
Plus 1d6 persistent bleed!

Woo! Max damage!

+1 striking battleaxe: 1d20 + 16 - 5 ⇒ (8) + 16 - 5 = 19
Slashing, with implement empowerment, personal antithesis: 2d8 + 7 + 4 ⇒ (1, 4) + 7 + 4 = 16


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 104/104 (currently 88/88)
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects: drained 2, doomed 1, 4d6 persistent void, marshal's stance

Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (18) + 14 = 32

Kadosh sizes up the foes as he tries to decide what to do!


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 104/104 (currently 35/88)
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects: drained 2, doomed 1, 4d6 persistent void, marshal's stance

"Veshka!" Kadosh cries, realizing he needs to put this giant skeleton down quickly before it realizes how easily it could kill him. He hits two mighty blows with his mace, shattering bone.

Strike x2; if I destroy the skeleton will Exploit Vulnerability vs. Azi, in hopes I can lower her spellcasting DC
+1 striking light mace (agile, finesse, shove): 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
Bludgeoning, with implement empowerment, personal antithesis: 2d4 + 7 + 4 ⇒ (3, 1) + 7 + 4 = 15

+1 striking light mace (agile, finesse, iterative): 1d20 + 16 + 1 - 4 ⇒ (19) + 16 + 1 - 4 = 32
Bludgeoning, with implement empowerment, personal antithesis: 2d4 + 7 + 4 ⇒ (4, 2) + 7 + 4 = 17

Maybe? Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (5) + 14 = 19

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 24, 3 rounds) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

Void: 4d6 ⇒ (4, 6, 4, 6) = 20
Flat: 1d20 ⇒ 13
Down to 35 hp


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Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 104/104 (currently 55/88)
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects: drained 2, doomed 1, 4d6 persistent void, marshal's stance

Kadosh falls, even as the fell magic continues to weaken him, falls into his fighting stance and swings his mace.

Inspiring stance, Strike x2
Diplomacy (expert): 1d20 + 18 ⇒ (20) + 18 = 38

+1 striking light mace (agile, finesse, shove): 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Bludgeoning, with implement empowerment, personal antithesis: 2d4 + 7 + 4 ⇒ (3, 3) + 7 + 4 = 17

+1 striking light mace (agile, finesse, shove), iterative: 1d20 + 16 - 4 + 1 ⇒ (14) + 16 - 4 + 1 = 27
Bludgeoning, with implement empowerment, personal antithesis: 2d4 + 7 + 4 ⇒ (1, 2) + 7 + 4 = 14

Void: 4d6 ⇒ (6, 5, 4, 3) = 18
Flat: 1d20 ⇒ 11

Stance! Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Fortitude (expert): 1d20 + 15 ⇒ (2) + 15 = 17 Well, it can only get 1 worse. 2 Hero Points left
Fortitude (expert): 1d20 + 15 ⇒ (1) + 15 = 16 LOL. The dice bot just hates Kadosh.

Quick stats:

HP 104/104 (currently 73/88)
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects: drained 2, doomed 1, 4d6 persistent void

Sizing up the nearest skeleton, he swaps his axe for a mace and attacks as he's wracked with pain.

Exploit Vulnerability, Swap Weapons, Strike
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (10) + 14 = 24

+1 striking light mace (agile, finesse, shove): 1d20 + 16 ⇒ (6) + 16 = 22
Bludgeoning, with implement empowerment, personal antithesis: 2d4 + 7 + 4 ⇒ (2, 2) + 7 + 4 = 15

Void: 4d6 ⇒ (2, 3, 5, 5) = 15
Flat: 1d20 ⇒ 2

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 24, 3 rounds) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh, level 8
+1 to everything
+11 hp (to 96)

+class feat: Cursed Effigy [one-action] After your attack, you grab a bit of blood, cut hair, or other piece of the creature's body. You incorporate the material into a premade doll, paper figure, or other effigy to create a sympathetic link that makes it harder to resist your abilities. As long as you are Exploiting Vulnerability against that creature, it takes a –2 status penalty to its saving throws against thaumaturge abilities or items that use your thaumaturge class DC.

+skill feat: Terrain Expertise: (What terrain are we mostly in at this point?)

+archetype feat: Back to Back: You excel at watching your allies’ backs and helping them watch yours. Any ally adjacent to you can’t be off-guard due to flanking unless you’re also flanked. Similarly, while you’re adjacent to at least one ally, you can’t be off-guard due to flanking unless at least one ally you’re adjacent to is flanked as well.

+loot: one moderate quickmelt slick, one moderate winterstep elixir each, wounding rune


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

"I was sure we were all going to die," Kadosh murmurs, awed at what Radiant Valda and the rest of his companions have done, despite his poor contributions.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 74/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 2
Effects: Wounded 1

His wounds almost completely closed by his companions, Kadosh snarls at Desiak. "I could do this all day!" he boasts, falling into his fighting stance.

As usual, he fails to inspire, but his ax hits home with a spray of blood!

Inspiring Marshal Stance, Strike x2
Diplomacy (expert): 1d20 + 14 ⇒ (3) + 14 = 17

+1 striking battleaxe: 1d20 + 14 ⇒ (19) + 14 = 33
Slashing, with implement empowerment, personal antithesis: 2d8 + 5 + 4 ⇒ (7, 4) + 5 + 4 = 20

+1 striking battleaxe, iterative: 1d20 + 14 - 5 ⇒ (15) + 14 - 5 = 24
Slashing, with implement empowerment, personal antithesis: 2d8 + 5 + 4 ⇒ (5, 4) + 5 + 4 = 18

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 22) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Reflex (expert): 1d20 + 12 ⇒ (9) + 12 = 21

Quick stats:

HP 8/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 2
Effects: Wounded 1

Kadosh withstands Desiak's attack, but caught completely unawares by the fireball, he collapses in a heap, only to be brought back to painful consciousness a moment later. Reduced to dying 2 by the attacks and fireball, then back up to 8 from the fast healing.

Grasping for his ax, he stands back up and swings again. His feeble blow bounces harmlessly off the warrior's guard.

Interact to grab my weapon, Stand, Strike (though I suspect a Reactive Strike will put me right back down)
+1 striking battleaxe: 1d20 + 14 ⇒ (12) + 14 = 26


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 74/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 2
Effects:

Kadosh glares at his foe, swings his axe again! "You're not going to defeat us! Your reign of terror ends here, and then we'll deal with Ashen Swale!"

Demoralize, Strike x2
Intimidation (trained): 1d20 + 12 ⇒ (13) + 12 = 25

+1 striking battleaxe: 1d20 + 14 ⇒ (11) + 14 = 25
Slashing, with implement empowerment, personal antithesis: 2d8 + 5 + 4 ⇒ (7, 6) + 5 + 4 = 22

+1 striking battleaxe, iterative: 1d20 + 14 - 5 ⇒ (7) + 14 - 5 = 16

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 22) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 74/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 2
Effects:

Kadosh sizes up the foe, and rushes toward him, axe swinging in a deadly arc. Its blade seems to split the air.

Exploit Vulnerability vs. Desiak, Stride to flank with Valda, Strike!
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 12 ⇒ (19) + 12 = 31 Whoa! That's unheard of!

+1 striking battleaxe: 1d20 + 14 ⇒ (19) + 14 = 33 Wow. Dicebot seems to have forgiven Kadosh for whatever he did!
Slashing, with implement empowerment: 2d8 + 5 ⇒ (6, 5) + 5 = 16
Slashing, with implement empowerment, personal antithesis: 2d8 + 5 + 4 ⇒ (5, 2) + 5 + 4 = 16 if he has no weakness

Crit? Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 22) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh moans softly as he realizes how much could go wrong, but nods in agreement. "It must be done," he says.

I'm not sure if they expect us to handle the dragon and Desiak, but it sounds like that will be done while we head straight for Swale?


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Diplomacy (expert): 1d20 + 14 ⇒ (14) + 14 = 28

Having realized he has no talent with lagofirs, Kadosh tries his hand with villagers instead, to much more success.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Diplomacy (expert): 1d20 + 15 ⇒ (17) + 15 = 32
Nature (trained): 1d20 + 11 ⇒ (2) + 11 = 13 Going to try Hero Pointing that; 2 remaining
Nature (trained): 1d20 + 11 ⇒ (3) + 11 = 14 Sigh.

While the others look for food and missing children, Kadosh tries to rectify the shortage of lagofir oil. He carefully approaches Nasanu, explaining the need -- and easily gets permission from the tender to collect the oil.

Unfortunately, the lagofirs are far less accommodating, and after three hours, he's only manages to collect some bruises and sore fingers.

If I can spend another three hours trying...:

Nature (trained): 1d20 + 11 ⇒ (4) + 11 = 15 Yup. That's Kadosh for you. At this rate, I will get the 11 I need in seven more rolls, which is 21 hours...


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

"Oh, we should definitely find Olohe first! He's probably so scared!" Kadosh declares. Not my strongest skill; I'd be better at Lagofir Oil Collection and Provide Guidance To Villagers, but those seem lower priorities.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Diplomacy (expert): 1d20 + 14 ⇒ (19) + 14 = 33

"These are similar to our beliefs, and how everything has a spirit, which moves us all," Kadosh says. "We welcome others to be part of our following, and perhaps a similar spirit moves us. Perhaps the Broken Tusk and Sutaki will be as one if we can survive Ashen Swale ... and the Burning Mammoths."


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

While Hakata charts the stars, and the goblin and his companions reach for the magic mushrooms, Kadosh makes his way over to the children. "Can I play with you?" he asks.

Athletics (trained): 1d20 + 11 ⇒ (4) + 11 = 15

All too soon, however, the indefatigable tots tire him out.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

"What? How?" Kadosh says as he steps forward, mouth agape, looking around at the splendor before him.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Who are the Blood Owls? Kadosh wonders, but stays quiet. He tries to make himself as small as he can. Is this how the creatures we hunt feel when they sense us coming for them? It's awful!

He tries to move as stealthily as he can, but keeps his axe at the ready.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 74/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 3
Effects:

"Back up, Hakata!" Kadosh cries, swinging his mace in an effort to destroy the executioner as he tries to inspire his companions.

Enter Inspiring Marshal Stance, Strike x2
Diplomacy (expert): 1d20 + 14 ⇒ (19) + 14 = 33 Crit success! Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.

+1 striking light mace (agile, finesse, shove): 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
Bludgeoning, with implement empowerment: 2d4 + 5 ⇒ (4, 4) + 5 = 13
Slashing, with implement empowerment, personal antithesis: 2d4 + 5 + 4 ⇒ (3, 1) + 5 + 4 = 13

+1 striking light mace (agile, finesse, shove): 1d20 + 14 + 1 - 4 ⇒ (11) + 14 + 1 - 4 = 22
Bludgeoning, with implement empowerment: 2d4 + 5 ⇒ (2, 2) + 5 = 9
Slashing, with implement empowerment, personal antithesis: 2d4 + 5 + 4 ⇒ (3, 4) + 5 + 4 = 16


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 74/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 3
Effects:

Kadosh pulls out his new mace and moves to deal with the deadliest foe, the executioner, swinging the unaccustomed weapon

Interact to Draw Weapon, Step, Strike!
+1 striking light mace (agile, finesse, shove): 1d20 + 14 ⇒ (11) + 14 = 25
Bludgeoning, with implement empowerment: 2d4 + 5 ⇒ (4, 1) + 5 = 10
OR Bludgeoning, with implement empowerment, personal antithesis: 2d4 + 5 + 4 ⇒ (3, 1) + 5 + 4 = 13

React to Ring Bell if target of Exploit Vulnerability (executioner) makes a Strike or Casts a Spell that would affect me or an ally (DC 22) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

"No!" Kadosh cries, "spirits protect us!"

Instead of his usual ax, he pulls out the newly acquired mace. I assume that'll be an Interact action to start off the combat.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh moans softly and tries to make himself look small and insignificant, hoping the skeletons will move away. He feels sure Strongjaw will attract their attention, however. "Maybe we should go inside. Quickly!"


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh, level 7!
+1 to everything
+11 hp (to 85)
General feat:
Implement adept: You have deepened your connection to one of your implements, unlocking its adept power. Choose one of your implements and gain the adept benefit for that implement.

Your bell resonates powerfully, causing the effect to last longer. The conditions from Ring Bell last 3 rounds instead of 1 round!

Resolve:You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

Skill increase: Diplomacy to master!

Weapon specialization: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Voltron!

Kadosh wakes refreshed, and feeling better than he has since that long-ago hunt with Pakano. It's almost symmetrical, in a way. That hunt seemed to indicate everything going wrong, and this one feels like maybe it's an indication things are going to get better. Though they still need to find the flame and fight the dragon. Maybe things aren't going to get better. Kadosh sighs as his stomach begins to hurt, as usual.

"Do you know where Ashen Swale lairs?" he asks. "We probably don't want to wait too much longer to confront him."


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh smiles sadly at Hakata. "Those were easier, better days."

He falls easily into a loping gait as he chases after the herd with hunters from the Sutaki.

Athletics (trained): 1d20 + 11 ⇒ (11) + 11 = 22


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh nods. Finally something that seems like what he is accustomed to. Not dealing with necromancers, or dragons, but hunting.

"I will join you!" he declares.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

"Feral moose?" Kadosh murmurs to whoever's sitting next to him. "Maybe that's what happened to Pakano?"

He nods at Hakata's words.

"Yes, we were chased from our home by a threat, not the same as your dragon and necromancers here, but just as awful. We come looking for a new home and a flame that will light our way."


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

"Yes, we wanted to make sure they were safe, but the Broken Tusks always have room for more people. Though you should know that we are hunted by a foe that is as bad in its own way as Turkek. And I think we're going to still have to deal with Ashen Swale -- otherwise won't he just bring Turkek back?"


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 18/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 3
Effects: 2d6 persistent bleed (DC 16 to stop)

"Get off me!" Kadosh cries as he falls into his fighting stance. He chops into the necromancer again, spraying her blood this time, before missing with his follow-up attack as he begins to go pale from loss of blood.

Enter marshal stance, Strike x2
Diplomacy (expert) to enter stance: 1d20 + 14 ⇒ (15) + 14 = 29
Battleaxe: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Slashing, with implement empowerment, personal antithesis: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17

Battleaxe, iterative: 1d20 + 13 - 5 + 1 ⇒ (8) + 13 - 5 + 1 = 17
Slashing, with implement empowerment, personal antithesis: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17

Bleed: 2d6 ⇒ (6, 1) = 7
Flat (DC 16): 1d20 ⇒ 6

Marshal Stance: You're surrounded by a marshal's aura in a 10-foot emanation. Your aura has the emotion, mental, and visual traits and grants you and allies within the aura a +1 status bonus to saving throws against fear.