Courtney! wrote:
Exactly!
I have read their blog, but I don't remember seeing them mention how spell casting will work in the game. Will it be like the tabletop, where you get a certain number per day and have to rest to get them back? I can see this as being really cool, keeping in tradition with the actual roleplaying game. This could make spell casters a really hard class, knowing when and where to use spells. At the same time, this would seem to make their class boring, and depending on how the game is played, really not an option to wait for an 8 hour period to get spells back. Will you have mana and spells just have a cost and cool down. This would play like most other MMO's, something that PFO has tried to stay away from doing as much as possible. Although this does seem to keep them in the right for keeping up in damage output of the other classes. Of maybe you have your own idea for how it should be done. My idea would be that spells just have longer cooldowns, based on what spell it is and what level of the spell. Higher level spells would have a longer cooldown, obviously; where simple cantrips would only have a few minutes (in game time). Different classes would have different ways on choosing spells and such. Wizards will have their big spell lists, but choose what spells they can cast during the day. Possibly resting, or not getting into combat, for the 8 hours (in game time) will allow you to re-choose your spell outputs. Sorcerers will have their entire book to sue, but at the same time have a smaller list to choose from. This could also work towards the other classes that cast spells (clerics/bard/oracle/ect...) What do you guys think? Should it be one of these ways, or do you have an idea for how spell casting should work?
Sintaqx wrote: I know some folk may hate this, but I'm seriously considering professional banditry. The mere fact it's a viable profession is inspiring, and those sellswords and guards need something to do don't they? I had the same thought, but it would be awesome to just control a territory of our own and loot anyone who gets close. Let the raiding begin!
JakBlitz wrote:
So would be bounty hunter, adventurer, plantation guard. Putting what class you want to play, along with a job, is something else that you can put down. But I am looking more for what it is you will be doing in the game.
Dalix wrote: Settler/Pioneer. I would go the farthest that I can go, establish myself in a remote area and try to become prosper while exploiting the surroundings. Then, of course, I would rightfully claim that area as my kingdom and rule over the squirrels population.... Exactly! those squirrels don't command themselves! Plus, you could hoard their stashes of nuts.
Wow this picked up when i fell asleep. Interesting to see what everyone wants to try and do in this sandbox. It seems like just being an adventurer won't be something that most people try and be. Although, I could see why, being an adventurer is really hard in a setting like this; you never know what will be in that cave you just found.
coach wrote:
Most of the stuff in their blog could easily change, they state this in every one. While i do agree the cap might increase a bit for the launch, I don't think they want everyone playing at once. The point of starting lower let's them ease the world and let it fill. They will get sure to how servers will handle it and get more when needed. People will drop out and maybe allow those spots to be filled. But based on the kickstarter, the first group will easily be filled, assuming that a lot of people didn't pledge but still want into the game. If you do the math for 4500 each month, and 25% of them drop out, then at the second month they will open up 4500 new spots PLUS fill in the 1125 (25% that dropped). So they will have a total of 10125 on the first month, and if the 25% keep dropping, they will easily fill up the 50,000 you think they will get in just 4 months. Also, I don't see this game being THAT bit at launch. I see it as something that will go under the radar for most MMO fans, but the whole Pathfinder community will take interest, more than likely. Just my thoughts.
neodac wrote: WE BE GOBLINS YOU BE FOOD *grabs a pointy stick and a dirt clod then gets distracted by a piece of lint in the air* Goblins chew and goblins bite. Goblins cut and goblins fightStab the dog and cut the horse, Goblins eat and take by force! Goblins race and goblins jump.
Chase the baby, catch the pup.
Waruko wrote: Yeah I went there. I'm a anime/animation fan. More than 90% of what I watch is NOT for everyone...or really anyone with most of their brain cells still alive so I understand. Brain cells? Listen, I watched Excel saga, i have no more brain cells. Anything that was still alive died from Gurren Lagann. Also, was considering getting into the fandom when a friend of mine became popular in it.
Waruko wrote: My dreams of being a Toreador who owns fashion boutique (fashion stated as being a possible feature) will come true? REALLY?! I'll be like Rarity...but a vampire..and not a pony.../tears of joy. Oh no, my little pony is now infesting PFO Forums! xDP.S. Friends like the show but i just don't get it.
Red Ramage wrote: I'm going to play a woodsman. Gathering herbs, trapping and skinning will be my primary focus. If a tasty bounty comes up, might do that. If I run across a dungeon crawl, might do that. I plan on immersion playing skyrim-style. Nice idea, I might actually just look into being an adventurer. Maybe something of a 'rogue for hire', for those groups who NEED that trapfinder/dooropener. Just for the right price. I mean, why go looking for dungeons when I can get someone else to do all of that.
The Goblin wrote: Heh I want to play a goblin with a little shack with shrunken heads and an elderberry bush, maybe a nice shrubbery too. That could be the beginning of our Goblin Empire!!! think about it The Goblin. (grabs shoulder and extends hand outward in front of him)Goblins, Goblins everywhere.
Waruko wrote: Pathfinder will be the same way. Those posting on the forums about "bard classes do/do not suck" are most likely in for a rude awakening when the they find out they aren't getting Pathfinder-WoW/Everquest and are more or less getting Pathfinder-Eve/WoD. A game were as a farmer/miner I can be JUST as influential if not MORE than your "epic-ed out Wizard/Fighter". This is the game I want. I couldn't agree with you more. I think someone could do wonders running around as a very charismatic bard. Especially if they could make up their own songs off the top of their head. I would throw gold at them to see someone do that in game.
The Goblin wrote: Maybe a ranger/ hunter type. Something I can play for small bits of time because my days are filled with taking care of kids etc For some reason, i could see the harvesting/town lives being the more played role. I might just go with what isn't played much, see why it isn't and wonder what could be different. Also, I hope you can play a goblin race, would be AMAZING!!!
Hon Semparatus wrote:
That's using your thinking cap!
After reading their blog and learning about all of the different things you will be able to do in PFO; what will you be most interesting in having as your profession? A noble knight who fights for the law? Or maybe the shady rogue who decides to let his adventure group do most of the work? Possibly a bounty hunter, testing their skills against murderers? How about the blacksmith who will make the weapons and hear tales of others adventures while hammering on the anvil? Maybe you would prefer the simple harvester who helps bring items and resources into the new world? Anyway you choose seems that it will still be full of new and exciting stuff that will keep you interested. So, what will everyone try and do? |