Vorka

Justin Tanner's page

Goblinworks Executive Founder. 38 posts (42 including aliases). No reviews. No lists. No wishlists. 1 alias.



Goblinworks Executive Founder

I have read their blog, but I don't remember seeing them mention how spell casting will work in the game.

Will it be like the tabletop, where you get a certain number per day and have to rest to get them back?

I can see this as being really cool, keeping in tradition with the actual roleplaying game. This could make spell casters a really hard class, knowing when and where to use spells. At the same time, this would seem to make their class boring, and depending on how the game is played, really not an option to wait for an 8 hour period to get spells back.

Will you have mana and spells just have a cost and cool down.

This would play like most other MMO's, something that PFO has tried to stay away from doing as much as possible. Although this does seem to keep them in the right for keeping up in damage output of the other classes.

Of maybe you have your own idea for how it should be done.

My idea would be that spells just have longer cooldowns, based on what spell it is and what level of the spell. Higher level spells would have a longer cooldown, obviously; where simple cantrips would only have a few minutes (in game time).

Different classes would have different ways on choosing spells and such.

Wizards will have their big spell lists, but choose what spells they can cast during the day. Possibly resting, or not getting into combat, for the 8 hours (in game time) will allow you to re-choose your spell outputs.

Sorcerers will have their entire book to sue, but at the same time have a smaller list to choose from.

This could also work towards the other classes that cast spells (clerics/bard/oracle/ect...)

What do you guys think? Should it be one of these ways, or do you have an idea for how spell casting should work?

Goblinworks Executive Founder

After reading their blog and learning about all of the different things you will be able to do in PFO; what will you be most interesting in having as your profession?

A noble knight who fights for the law? Or maybe the shady rogue who decides to let his adventure group do most of the work? Possibly a bounty hunter, testing their skills against murderers? How about the blacksmith who will make the weapons and hear tales of others adventures while hammering on the anvil? Maybe you would prefer the simple harvester who helps bring items and resources into the new world?

Anyway you choose seems that it will still be full of new and exciting stuff that will keep you interested. So, what will everyone try and do?