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Simon Legrande wrote: I have to say this, someone saying "I don't ever run into the same problems as you" is not being any more dismissive than the person saying "Just because you don't see the problem doesn't mean it isn't there". People aren't saying "I don't ever run into the same problems as you". They're saying "I don't ever run into the same problems as you, so your issues are nothing but the result of theorycrafted situations". One of those is an acceptable comment, part and parcel of an healthy discussion. The other is not. Choose wisely. ![]()
Spook205 wrote: Putting on my devil's advocate hat here... First, thank you for actually trying to understand the situation and keeping the spirit of the OP. There's just one point I want to address:Quote: One side has come down saying 'casters are supreme' and making their argument based on certain theoretical scenarios and on suppositions arising from reading of the rules. You see, it's not theoretical scenarios we're talking about. It's about what actually happens at our tables. Plus, when we actually state exactly what our issues are, they are dismissed as "theorycraft" and "Schroedinger Wizards". That's why I consider such comments condescension, because we've made our points, repeatedly, ad nauseum, in this very thread, and they keep getting dismissed as "your problem, not mine". ![]()
Simon Legrande wrote: I'm glad I didn't make the sort of comment I replied to then. See, the thing is, for some groups, this *is* an issue. Posts, like yours, that claim "I have no issues, so you must be seeing things" are condescending, demeaning and insulting to us that actually experience the problem. ![]()
Simon Legrande wrote: If a person doesn't experience a problem, then by definition there is no problem for that person. If there is no problem then the problem, in fact, does not exist. People who continue to insist that a problem exists when only a subset of people experience a problem should not be in the habit of thinking they speak for everyone. If a person experiences a problem, then by definition there is a problem for that person. If there is a problem then the problem, in fact, does exist. People who continue to insist that no problem exists when only a subset of people don't experience a problem should not be in the habit of thinking they speak for everyone. ![]()
Spook205 wrote: (here represented by the forum spellcaster displaying superiority not displayed by the blue-water tabletop spellcaster) Stop that. That's downright misleading and somewhat rude. Just because it doesn't happen at your table, it doesn't mean it doesn't happen in other groups. Stop decrying legitimate problems as "your GM is doing something wrong" or "it's just theorycraft". ![]()
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Joe Hex wrote: In the case of the Witch, [the books] miss some of the classic (and obvious) themes you'd think of for Witch archetypes- Curses, turning highborns into ugly critters, full moon rituals, bewitching hexes and spells focused on mind and emotional effects, and so on... Slightly OT: Moment of Doubt
School: Enchantment (compulsion) [mind-affecting, language-dependent, curse]; Level bard 1, witch 1
CASTING
EFFECT
DESCRIPTION
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Step 1: Use a buckler/light shield.
Peet wrote: while we are on the subject, if the spell requires a focus, can I hold the focus in my gesturing hand? Or do I have to use both hands, one for the focus and one for the gesture? Can't find the rules quote right now, but I'm pretty sure one hand can handle both material components/foci and somatic components. ![]()
K177Y C47 wrote: 9) Create a massive spear. Instead of utilizing a spear point though, create a system with a portable hole attached to a rod at the tip and a miniature bag of holding in the center. Rig it in such a way that, upon impact, the spear "Tip" collapses in and pushes the portable hole into the bag of holding. You now have a "insta-kill" weapon that works as long as you hit within 10 ft of your target. ![]()
Liraz wrote:
Oh... Oh wow. I... This... It's beyond words. Seriously? The only way I can see that working out without Wizards absolutely steamrolling everything in their path (yes, even at level one) is if none of the players are actually allowed to know what, exactly, the spells do. Even then, it's a longshot. ![]()
I'm going to toot Ashiel's horn for a bit. Seriously. Tell him to pick the things that he has on his WoW 'lock, and that Power Points == Mana. He'll be fine. ![]()
Let's break this down. Hayato Ken wrote: The cryptic´s disrupt pattern gives int to damage.Correct. Quote: The "brand" insight as a swift action adds int to damage untill the enxt round.Kind of. As a swift action, you get to make a ranged touch attack. If that hits, then yes, add Int to damage until next round. Quote: Power specialisation adds Int to damage when expending psionic focus.Again, kind of. Power Specialization applies to Psionic Powers alone (a case can be made for psi-like abilities, but that's not the point). Disrupt Pattern is not a Power. Quote: At level 5 20 Int is reachable with a simple Int headband, so we look at 3d6+15 damage with a touch attack standard action and a swift action. Well, it's actually 3d6+5 (4d6+10 on a crit) with a possible +5 bonus. Seems comparable to a greatsword-swinging Barbarian, considering firing rays into melee can be tricky at low levels. ![]()
Marcus Robert Hosler wrote:
Riding =/= Wrestling. ![]()
Grimmy wrote: Sorry for getting sarcastic, but seriously "blank is fun for no one" is too blanket. I have players in my group who like a serious handicap for rp purposes. More than one. I have seen it come off annoyingly or hilariously, but they really like to do that sometimes. Flawed wrote: Power=/=fun is and isn't true as much as the inverse. Fun is completely subjective. I have a player in my group that likes to weaken all of his characters through some means that adds to his enjoyment of role playing just as others like to optimize and post big numbers. To each their own and no one has a right to say otherwise. If martials got a power-boost, the "power = fun" crowd would be pleased and your players could still handicap themselves for fun. It would be a win-win. ![]()
Artanthos wrote:
Does the Eidolon/Summoner also get to optimize and work with a team? ![]()
Tacticslion wrote: A whole lot of awesome If you mind a little pedantic correction pertaining to one of my fandoms: Aelryinth wrote:
This is... Kind of correct and false at the same time. Intellectus is not limited to gods in the Dresdenverse (anything powerful enough might develop it) and Skin Game does give us some insight about the perceptive abilities of gods (well, one in particular), which... kind of lines up nicely with TL's (awesome) post. ![]()
Aaron Scott 139 wrote:
Even if the only class features were their spontaneously-prepared casting and Quick Study, it would still be too strong. ![]()
gkhager wrote: I thought that newer RPGs were all about the player controlling their character. If the player has no control over when they rage, who would either want to play this pre-gen or have them in their party? The player has perfect control of when it happens and what happens during rage. The character might not be so lucky. ![]()
What about Lightning Stance?:
Prerequisites: Dex 17, Dodge, Wind Stance, base attack bonus +11.
Benefit: If you take two actions to move or a withdraw action in a turn, you gain 50% concealment for 1 round. EDIT: Blakmane wrote: For example, imagine a well lit, 100ft hallway with no hiding spots and a guard standing on the opposite end looking down towards your hiding space. If tower shield cover allows for stealth, you could run out from the cover, plonk your shield down as your standard action and roll stealth, repeating each turn until you pass the guard safely. The guard would never notice you are there, somehow ignoring the huge shield that keeps being chucked down every turn. Obviously this is pretty silly. A cardboard box, however, is proven to work in that scenario. ![]()
Khrysaor wrote:
That's... Not what I said. At all. Please don't put words in my mouth. PS: This is my personal opinion, no offense intended, but... You're sounding overly defensive, which makes it seem you're starting to get frustrated with this discussion. The Rogue has been around for a long time now, long enough to have it's faults dissected in detail. None of us are personally attacking you when we mention those faults (well, with some deplorable exceptions, unfortunately, but that's the nature of the Internet), nor should you feel held responsible for the Rogue's shortcomings. ![]()
LazarX wrote:
You never actually fight the Wizard20 BBEG. It was just a Simulacrum, or a Clone, or an Astral Projection, or... The point is, the wizard can do that easily. The fighter, not so much. ![]()
Rightbackatya wrote: Fighter aide's the diplomacy by cheering on the troops and renewing everyone's vigor, the fighter brings his knowledge of monsters and battle to the table and aide's with the over all approach with his minor noting of good flanking maneuvers, the ranger goes alone but didn't have time to finish his gillie suit and the fighter helped with the survival roll, and then the fighter went back to soldiering and training the new recruits with weapon use and tactics.In other words, the Fighter's just an aide. Gotcha. Ssalarn wrote: Round two of my "proposed feats for fixing up the Fighter without invalidating existing material, creating undue power creep for other classes, or actually making any changes to the core material". Beautiful. I would play a fighter that picked nothing but those feats. ![]()
shallowsoul wrote: Are we forgetting about the other four or five members of the party? You don't really need to give fighters much in the way of skills. Looking good on paper is one thing but actually needing them is another. I... guess you don't *need* skills, no. I mean, you don't *need* skill ranks to actually participate in, say, a negotiation, or a war meeting, or stuff like that. I mean, what kind of DM do you have that *actually* makes you roll for stuff you roleplayed? I mean, if you give out a decent description of how your muscles bulged and your veins popped when you tried to push that boulder, how dares he to ask for a STR check? ![]()
Wizard: spell DCs/spell access based on Int, bonus spells based on Wis. Refinement of the magical theory behind spellcasting makes his spells harder to resist, understanding the flow of magic allows for less energy to be wasted.
Just tossing this out there, might not be exactly coherent. Need sleep. ![]()
Ashiel wrote:
Heh, always a fun read. Thanks!
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