1) Player name: ironperenti
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 Apparently Josheb does not have a day job. That was interesting. Well ran. Intrigued by the follow up afterward, especially the chronicle sheet.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 Josheb steps deeper into the fog to close the distance with the archer. "Come out, come out, wherever you are." He says as he closes the gap and brings his sword crashing down on the light limbed elf. Greatsword, rage, furious focus: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Greatsword, crit confirm: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
miss chance: 1d100 ⇒ 44
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 Josheb takes a swipe at the retreating elf but doesn't account for the fog nor the elf's bizarre dance. AoO, raging song: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 Josheb, lifts his sword from his shoulder and hustles to where he last saw the archer (double move on the southside of the the columns), "You people are plumb stupid. Anyone we should tell after we lay you low?"
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 Josheb looks around the area. Does the desk have any drawers? If so he points them out and suggests, "Can one of you fellas with a finer feel and eye for detail check these drawers before I start opening?" He requests the same of all the other desks. He also looks around the room, under and around each desk for any sign of anything significant or interesting. Perception: 1d20 + 1 ⇒ (9) + 1 = 10
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "Let's give it a try." Josheb says as he picks up the chalk and writes 'Wiffle' on the chalkboard. If that does not initially cause something to happen he will place it back into the recess.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 ”All of them. It’s total hubris which makes someone think they can pass such a test much less that they should.” … ”The word wiffle maybe?”
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 Earlier… ”Oh, i could care less about your elf friend. I was referring to the names of the failed god dudes.” Now… ”Wow, this place is huge. I’m glad we were able to track down our name somewhat quickly.” Perception: 1d20 + 1 ⇒ (19) + 1 = 20 Will: 1d20 + 2 ⇒ (5) + 2 = 7
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "If you guys say so. Never heard of the names before but I believe you are on to something." Josheb says intrigued by the mystery even though it is a bit above his head at the moment.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 ”I believe someone mentioned one of those was a potion of healing. I seem to be leaving plenty of blood behind here of late and could probably make good use of a healing potion. As to the letter, we need to take it. I’ve never been to the wall of names but I’m hoping it’s not so full that it takes us days to find the name. We should probably check the rest of the house. If he left two potions behind, why not three or four.” Josheb says as he walks back into the main hall.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "The message from that coin said Fimbrick would add some. The coin also made it sound like there was a secret passage or a room behind one of the names. Do you think this gnome has a magic coin like the last one or more like he wrote it down?" Josheb asks as he walks about the room looking for likely objects. Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "Thanks, having no luck with these beasts today. I'll need to upgrade my armor if this keeps up." Josheb says as he gets up after the healing. "Seeing far too much of my blood today." He looks around the room before turning to Hakon, "We going that way? See if the gnome is fake?"
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "Dang it!" Josheb roars and slashes at the beast from the floor. The swing is poorly aimed but made with sufficient power to gouge a huge splinter from the floor. greatsword, FF, rage, prone: 1d20 + 5 + 1 - 4 ⇒ (2) + 5 + 1 - 4 = 4
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 Josheb moves to the right past the couch bringing his sword to bear. As he moves he lets the power of Hakon's song flow through him and with a wild, and bracing wrath he slams his sword down on the hyena with a roar. great sword, FF: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
crit confirm: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 I’m in the same boat as Bartok. If someone could add my token that would be great. Itherwise I will do so late this afternoon.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "I'll kick it open if need be but I thought for sure one of you could pick a lock." Josheb says looking about at the others, except Bartok.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 Don't know about anyone else but I found that second letter by Adophus horribly difficult to read so I decided to type it out so I could look it over more easily. I didn't type out the bottom because it did not seem pertinent to the investigation. My mentor Selmius Foster, is dead - slain during our journey to the island of Bhopan. I have taken up his investigation into Eylysia's activities, though recent developments mean my time in Absalom is short. My initial followup of Foster's investigation into Arkath involved hiring several diviners to discern the veracity of Selius's leads. It appears the stonemason was quite honest with my mentor; there is some key clue buried with him in his mausoleum. I have watched Eylysia for many months since my return, and I have caught her making additionas to the Wall of Names = the memorial built in honor of my departed mentor. She has added three names, none of which are true Pathfinders and are likely worth investigating. Their names are: Doulgonlir Caskmail
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "I think it's an illusion. That is what he does, right? Somebody pick the lock and let's go look around." Josheb says as he peers at the gnome through the window.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 ”Agreed,” Josheb said as he plucked the coun from the skeleton’s mouth and dropped it in his purse. Then he reached for the far side of the sarcophagus lid and gestured to the others with his head. ”Let’s get this back in place.”
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "Well, shall we slide that puppy off and see what he took with him?" Josheb asks leaning his fauchard against the wall to free up his hands.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "Wow, this guy was loaded to just be a stonemason. Bet he was involved in something nefarious." Josheb suggests as he looks around the room. Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "Let's get to the grave and hopefully none of those crazy scorpions will be about. Even after healing the claw marks itch like crazy."
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "That stinkin' scorpion didn't do me any favors so if you could patch it up I'd greatly appreciate it." Josheb says to Janira before they head over to check out the desk.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 Somewhere in his head Josheb thought ‘this thing has a nasty grip.’ But, in the throws of the raging song all that was shared with the waking world was, ”Raaagggghhhh!” as he brings his sword down with crushing force. atk: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 dmg, FF: 2d6 + 6 + 3 ⇒ (4, 5) + 6 + 3 = 18 crit confirm: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 dmg, FF: 2d6 + 6 + 3 ⇒ (4, 5) + 6 + 3 = 18
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 Earlier... "Of course he knew it was there. And Heryn, never seen it my foot." In the room with the scorpions... "Look alive people." Josheb says as he drops his torch and steps to engage the northern scorpion. atk, furious focus: 1d20 + 5 ⇒ (6) + 5 = 11 dmg, furious focus: 2d6 + 4 + 3 ⇒ (6, 2) + 4 + 3 = 15
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 I thought we were tying everyone off just to be safe or at least hanging onto the rope. that could cut the fall distance to 4' assuming we anchor the rope correctly. Or, could we get a good yank with a REF save from the far side to pull him to the side as he falls.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 One at a time starting with someone tied off just in case. After that, if it seems safe it will still be one at a time but the crosser can just hang onto the rope unless they prefer to tie off. Josheb will let the others anchor him from the far side when he crosses.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "What do you think, safe?" Josheb asked. Then when Cazithiel mentioned the rope he responded, "Good idea. I have some rope. Let's get it out and we can tie off the lead person just in case that plank gives way." Josheb unslings his pack and pulls his rope. Then slinging his pack back on he offers an end to Cazithiel. "Tie off and I'll anchor or belay as you prefer to call it. If it feels pretty sturdy we can just let others hold the rope. If questionable we can tie them off. I'll cross last."
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "Sounds about right, get out of Riddleport as they say. If running isn't an issue and alchemist fire is unavailable you could always improvise and use oil flasks and a torch I guess." Josheb offered.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "We don't want the elf to draw steel and bum rushing his table with six people may be enough to do it. I'll go see what brings Aram here tonight and maybe see if he has a need for someone to find some curiosities for his shop." Josheb suggested before rising and making his way to where Aram sat. "Hello, Aram bin Kaleel isn't it?" Josheb said and held out his hand to shake. "Josheb. Mind if I join you for a word or two?"
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 ”Thanks for the invite Miss. As to info, I don’t suppose you know of anyone looking for assistance that pays more than fetching a bottle of wine do ya?”
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 got ninja'ed, rewriting post. "Might as well." Josheb said as he turned toward the room and looked for an available table. Spotting one, he moved toward it. Once seated, he looked over the crowd to see if he recognized anyone and to keep an eye out for trouble. He still figured this task was rigged somehow. Perception: 1d20 + 1 ⇒ (9) + 1 = 10 I don't see me on the map. Am I supposed to make the token?
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 Josheb keeps his cloak on and figures he'll just let it drip dry. He's also broke so he doesn't get him a drink but waits for the bartender to point out Gale or to bring him to them.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "I don't know about anything heroic. I spent the last year and a half getting my butt kicked by a warrior named Valen. In theory, he was toughening me up and teaching me how to use this. We scrapped with a few thugs on occasion to drive home some finer points but nothing heroic." Josheb said in response to Hakon.
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 ”To the wounded Wisp it is.”Josheb says shouldering his sword and following the one with the map. [b]”Sending us as a group, I wonder if he knows something is awry? Or, has he planned it that way?”
Skills: NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7 "I'm Josheb." the man with the greatsword says and leaves it there. Forgot, I have an 8 Charisma, unlikely to be the life of the party.
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