Adivion Adrissant

Joseph Pilchard's page

72 posts. Alias of Chris Parker.


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Male Human Magus (Kensai) (2)

Sorry I haven't posted in a while - lots of assignment work at once. Hopefully I can avoid this happening again - preferably by not procrastinating as much...


Male Human Magus (Kensai) (2)

"The problem is how much devastation a large enough group of infected reaching the city could cause before we successfully create a cure," Joseph says. "I think Silas's plan is probably the safest one - those of us who remain here would be able to hold out for quite a while, and let's be honest, Silas is the one among us who knows enough about this sort of thing to actually create the cure, and he doesn't need all of us to protect him. I wouldn't object to remaining here to keep the city safe while he works."


Male Human Magus (Kensai) (2)

Joseph looks at Moffrey. "Well, it's a good job we don't intend to take you to the city then. I believe Silas's home is some distance from there, making it a safe place to quarantine you while we get you cured."

He then turns to Roland. "The doctor here believes he can cure the plague. I'm inclined to believe him. We will take every precaution to ensure the plague doesn't spread until we're successful. Every precaution."


Male Human Magus (Kensai) (2)

Joseph takes another swipe with his blade, this time aiming for the crack in the armour.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Male Human Magus (Kensai) (2)

Perception: 1d20 - 1 ⇒ (12) - 1 = 11
Heal: 1d20 - 1 ⇒ (19) - 1 = 18

"Look at the rust, and the gash in the armour - that can't be natural!"


Male Human Magus (Kensai) (2)

Will: 1d20 + 2 ⇒ (18) + 2 = 20
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Damage Reroll: 1d8 + 1 ⇒ (7) + 1 = 8

Joseph raises an eyebrow, and then heads for the left hand armour, drawing his blade. To the particularly sharp eyed, it seems to have a strange glow as he swings it at his foe.

GM:
My move action is to get into melee with the left hand armour, and since my BAB is at +1, I get to draw my sword at the same time. My minor action is to give my weapon the +1 magical quality and my standard action is to take a swing at the enemy.


Male Human Magus (Kensai) (2)

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19


Male Human Magus (Kensai) (2)

1d20 - 1 ⇒ (13) - 1 = 12


Male Human Magus (Kensai) (2)

Joseph swears under his breath, and then mutters something else quietly too. Once his muttering is done, he lays one hand on the hilt of his blade and says quite calmly, "If he dies, you die."

GM:
Casting Mage Armour; +4 AC for two hours.


Male Human Magus (Kensai) (2)

Joseph nods. "Yes, that would make sense."

As the half-orc speaks to Caveth, Joseph speaks up, his tone turning sarcastic towards the end. "The plague has never spread to become an epidemic, and is magical in nature - having a cure for it means that if someone decides to unleash it again, fewer people end up dying as a result. Or are you suggesting that we burn all the medical texts and just kill everybody who ever falls ill?"


Male Human Magus (Kensai) (2)

"I suspect it's because infected people hate water - I suspect they'd have trouble actually swallowing the water," Joseph says drily, before doing as asked. After a minute or so, he turns around and says, "Am I right?"


Male Human Magus (Kensai) (2)

"A very, very long day," Joseph agrees as he too steps ashore. "Trust me, I'd do as the professor asks if I were you - unless you feel like fighting an infected giant stag or two - I wouldn't be overly surprised if there were a few of those on the way..."


Male Human Magus (Kensai) (2)

Joseph shudders, then whispers something in Silas's ear. "The prisoner is sending information back. We might need a little more of that anaesthetic you used before."


Male Human Magus (Kensai) (2)

"A cup of tea sounds like a fine idea - it would do us all some good," Joseph agrees. He's keeping an eye on the prisoner, to ensure that he doesn't do anything untoward. "I'll see to it once we're somewhere dry."

1d20 - 1 ⇒ (12) - 1 = 11
1d20 - 1 ⇒ (20) - 1 = 19


Male Human Magus (Kensai) (2)

"If we're leaving, let's go," Joseph says bluntly, gathering his belongings.


Male Human Magus (Kensai) (2)

1d20 - 1 ⇒ (7) - 1 = 6

"You would say that after I've given my word not to let anyone else die," Joseph says drily. He things for a moment. "You're right though. Seeing as we intend to come back at soonest convenience, he remains useful to whatever the being is that is controlling him; if we bring him with us, she may decide to sacrifice him in an attempt to drown the rest of us - or later on to attack the town. I'd hate to see a repeat of last night in the town..."


Male Human Magus (Kensai) (2)

Joseph looks to Moffrey and starts speaking calmly - the way he feels a man of his station should act. "He mentioned whatever caused this hating the rain. But don't worry; we'll find a way to solve this, I promise. Many poor unfortunates died prior to our arrival, but that ends now - you have my word on it."

Diplomacy: 1d20 ⇒ 4

Here's hoping the dice treat me well...

Well, it was worth a shot...


Male Human Magus (Kensai) (2)

1d20 - 1 ⇒ (8) - 1 = 7


Male Human Magus (Kensai) (2)

1d20 - 1 ⇒ (11) - 1 = 10

I'm really not very perceptive...

Joseph gradually climbs out of his blankets. He reckons there's enough light from the fire, just about, to read by, and he'd rather get this done before the others wake up. He opens up a book from his backpack and, while trying to keep an eye on his surroundings as well, he starts to read.


Male Human Magus (Kensai) (2)

Joseph blinks for a second or two, then sits up.

How long until we need to be getting up? If ours is the last watch, then it might be worth preparing spells...


Male Human Magus (Kensai) (2)

Joseph climbs up the ladder and into the tower.

"Well, that was an interesting evening," he says as he unstraps a bedroll and blanket from his backpack. He turns to the worker. "You said someone wanted to see us - who?"


Male Human Magus (Kensai) (2)

"I've no idea how to use one," Joseph says, shaking his head.


Male Human Magus (Kensai) (2)

"Well, the ammunition here will provide some help if there's no dry tinder for lighting fire," Joseph suggests, since nobody claims it. "I hear the powder is pretty flammable at least."

Surely climbing a ladder should only require a die roll if you're doing it in a situation that makes it difficult? I mean, I'd probably have STR 8 or possibly even lower, in real life, and I can climb a ladder...


Male Human Magus (Kensai) (2)

1d20 ⇒ 19, 1d20 ⇒ 18, 1d20 ⇒ 20
1d12 + 3 ⇒ (9) + 3 = 12

Why couldn't I have those rolls while I was fighting? Meanwhile, there's nothing more fragile than my spellbook in the backpack, so unless you want me to roll for that...

Joseph first checks the wagon, hoping to find his backpack intact. Fortunately, there was nothing fragile inside, so when he finds it still in one piece, he sighs with relief and heads over to the burning wreckage of the office to see what can be salvaged. He finds a damaged painting of a stag, which he tosses to one side in favour of the (miraculously) unexploded box of bullets and powder.

"If any among us is able to use a firearm, they might find this useful," he says, offering it to anyone who might use it.


Male Human Magus (Kensai) (2)

"Who does?" Joseph asks the man, walking over to help him sit up. "More importantly, is there any shelter nearby? Sleeping under the stars would be a very bad idea in this weather."

I just realised I lost track of my backpack through the whole combat thing - it had my spellbook and a few other supplies in it, and it would probably have been in the wagon when the stag ripped it to splinters...


Male Human Magus (Kensai) (2)

hp: 1d8 ⇒ 6

Best d8 I've rolled all game ;). Incidentally, hydrolic push is no longer prepared - if we get time to rest up and prepare new spells, I'll be preparing one each of Mage Armour (+4 AC) and Mirror Strike (allows me to hit two enemies at once, at +2 if they're flanking me, for half damage each - emergencies only).


Male Human Magus (Kensai) (2)

That dog's gonna be like old yellow, isn't it...


Male Human Magus (Kensai) (2)

Ah, I didn't notice that - in that case I have 3 remaining.

1d20 + 3 ⇒ (11) + 3 = 14

The ringing gradually subsides, and Joseph regains his ability to hear. "Is everyone alive? I suppose unharmed is too much to ask..."


Male Human Magus (Kensai) (2)

I'm pretty sure I've actually rolled more damage against myself than anyone I've hit with my sword. A lot of ones there...


Male Human Magus (Kensai) (2)

1d4 + 1 ⇒ (3) + 1 = 4

"Hell's Bells..." Joseph grumbles to himself about a minute later, as he picks himself up from the blast. He knows he said it; he feels his throat vibrate, but he doesn't hear it. He looks around, hoping that there's nothing else planning to kill him.

Let's see - I took 5 damage from the first lot of sonic, received a single hp of healing from Caveth (I think), and now took another 4 damage. One hit point left.


Male Human Magus (Kensai) (2)

Joseph swears under his breath. "OUT OUT OUT!!!" he shouts, before following his own advice and diving through the window.

1d20 + 4 ⇒ (3) + 4 = 7


Male Human Magus (Kensai) (2)

Bit busy with the fighting, and my character wouldn't risk the lives of everyone in the office for a dog. Someone else will have to if it happens...


Male Human Magus (Kensai) (2)

I'm not sure, but I think my dice might just be trying to kill me...


Male Human Magus (Kensai) (2)

Joseph heads to the flaming figure, and slices into him.

gm:
If my Arcane Pool duration has run out, I reactivated it for another minute of +1; if it hasn't, there's no need to.

attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male Human Magus (Kensai) (2)

Joseph goes over to help Silas move stuff.


Male Human Magus (Kensai) (2)

Joseph grumbles under his breath, and waits for the inevitable.


Male Human Magus (Kensai) (2)

1d6 + 2 ⇒ (3) + 2 = 5

Joseph screams as the ear-piercing noise reaches him. He stumbles some, but continues running, clutching at his ears.


Male Human Magus (Kensai) (2)

1d20 + 3 ⇒ (3) + 3 = 6


Male Human Magus (Kensai) (2)

Joseph legs it for the office. "I think it's safe to say that that is the fourth stage of the plague," he says to the others when he gets there.


Male Human Magus (Kensai) (2)

I have a funny feeling that didn't do it...


Male Human Magus (Kensai) (2)

Joseph takes another slice at the wounded beast, praying silently that this is the blow that takes it down.

gm:
Attack with Combat Expertise: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 + 1 ⇒ (1) + 1 = 2
7 rounds until the magical weapon effect runs out, AC 15 from Combat Expertise.


Male Human Magus (Kensai) (2)

Never mind then - there's a one size category limit to what I'd had in mind. I'll just have to hope that it's hurt badly enough that I can kill it before it kills one of us...


Male Human Magus (Kensai) (2)

How much larger than us is the stag? Just wondering if I might be able to shift it far enough away that Caveth can take a step back and heal Kay.


Male Human Magus (Kensai) (2)
Kay Towerweed wrote:
Hey, that's what barbarians are meant to do. Games are more fun when the risk of death is real.

True enough. Just try not to do it in the first fight ;).

That's actually why I have no problem with adversarial GMing - so long as all involved know that that's what's going to happen. My first GM was an adversarial GM, and he was also one of the best GMs I've ever had.


Male Human Magus (Kensai) (2)

Joseph snarls and slices again, but more carefully this time - he's no use to anyone on the ground.

gm:
Combat Expertise - +1 AC for 15 AC

1d20 + 3 ⇒ (15) + 3 = 18
1d8 + 1 ⇒ (3) + 1 = 4


Male Human Magus (Kensai) (2)

Joseph begins to move calmly towards the stag. His blade gleams ever so slightly - enough that it could be one's imagination - as he gets closer. Just as soon as he gets close enough, he slices at the beast.

gm:

Move Action, close the gap; Swift Action, Arcane Pool (+1 weapon enhancement, it's now a magic weapon.); lasts 1 minute, or 10 rounds starting with this one, and I have 4 points remaining in Pool.
Standard Action:

Attack 1d20 + 4 ⇒ (12) + 4 = 16
Damage 1d8 + 1 ⇒ (6) + 1 = 7


Male Human Magus (Kensai) (2)

Umm... It's entirely possible I dropped it when I leapt through the window.


Male Human Magus (Kensai) (2)

My sheet worked fine when I checked it for my will save earlier; maybe it's just you.


Male Human Magus (Kensai) (2)

1d20 + 1 ⇒ (13) + 1 = 14 That was the will save; forgot to note that down
Initiative: 1d20 + 3 ⇒ (5) + 3 = 8

As Joseph manages to pull himself to his feet, he sees the stag outside of the window and sighs. "Well that won't do at all..."

He steps out of the office, ready to do whatever he can against this monstrosity.


Male Human Magus (Kensai) (2)

Joseph doesn't bother opening the door - he simply tries to jump through the window.

If it works, it looks a little like this.

Acrobatics: 1d20 + 4 ⇒ (2) + 4 = 6

I suspect it doesn't look anything like that.

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