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1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() I was actually going to suggest that since I don't think normal sharks could even hurt me without a crit while the stoneskin was up. Truly it was an epic struggle. We succeeded by our skill and the oppositions lack thereof. Is the traitorous drake truly dead or should we turn her nearly dead self over to your authorities? ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() Player: Mark M
boon: 1d20 ⇒ 10 Don't know what we needed to get, but I'm betting it wasn't a 10. :( ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
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The others should be able to handle that one idiot carp. Trblietavá iskra svieti! Glittering motes appear surrounding 2 of the sharks. He then rushes to protect the hostages. standard action spell glitterdust (will save DC=16 or blinded),
HOW ABOUT YOU TRY SOMETHING THAT FIGHTS BACK?!? Jorin screams while thrashing the water trying to draw their attention to him rather than the helpless hostages. ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
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Dang! Totally forgot I had a dolphin. Guess I will say it spent last round getting into position. Since dolphins hate sharks and are fairly intelligent, it would go for them. Dolphin, Celestial (Summon Monster I):
(Caster’s Alignment) Medium animal Init +2; Senses blindsight 120 ft., darkvision 60 ft., low-light vision; Perception +9 AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural) hp 11 (2d8+2) Resist acid 5, cold 5, electricity 5 Fort +4, Ref +5, Will +1 SR 5 Speed swim 80 ft. Melee slam +3 (1d4+1) Str 12, Dex 15, Con 13, Int 2, Wis 13, Cha 6 Base Atk +1; CMB +2; CMD 14 Feats Weapon Finesse Skills Perception +9, Swim +13; Racial Modifiers +4 Perception SQ hold breath, smite evil Special Abilities Hold Breath (Ex) A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning. Smite Evil (Su) Smite evil 1/day as a swift action (add +0 to attack, +2 to damage; against evil foes; smite persists until target is dead or the celestial creature rests). Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts. The celestial slams into the shark with it's powerful snout.
Meanwhile, Jorin rushes forward to get behind the dragon, alters the magic on his whip, and lashes at the dragon. Swift action to re-arcane pool with +2 and frost, move action to flank with Aletara (no AoO unles it has 15' reach and the smashed wall is providing zero cover), standard action to strike. whip attack: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27, if hits, whip damage: 1d3 + 9 ⇒ (2) + 9 = 11 plus cold damage: 1d6 ⇒ 6
Jorin cries out, Can any of you dispel some of this lousy traitor's defenses? ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() Jorin grins and lashes out with the whip he can now use attempting to pull the trident from the sahaugin's hands. disarm CMB: 1d20 + 23 ⇒ (15) + 23 = 38 He then moves around the sahaugin toward the dragon.
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1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
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I would still have heart of the metal on my spear, but I don't expect that to make a difference in this fight unless one of them also has stoneskin.
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1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
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Lady Aquel, can you tell us how many Sahaugin are with the dragon? GM, do you mean they are in the first chamber that is open to the ocean or are they actually outside the shell? Liam, I'm intending to go for the dragon. So I would like the acid protection if you have enough.
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1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
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Lady Aquel, can you tell us how many Sahaugin are with the dragon? GM, will Hydraulic Push work normally underwater?
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1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() An honor it has been. Is there something we can do for you personally in return for your long service? Jorin will activate his Wayfinder of Revelation giving a burst of illumination to the conversation. Also a +10 to perception checks for 6 rounds, so a couple of rounds in each of these 3 rooms. While examining the items.
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1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
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Do one of you want to use this as a weapon? Jorin asks while offering the tooth. It is not to my liking. Jorin examines the room for any other features of interest.
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1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
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strength check 2: 1d20 + 6 ⇒ (7) + 6 = 13
Wow, what a lousy bunch of rolls. I hope check 3 got it. Otherwise I can keep rolling eventually I will get a 26. ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
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Jorin swims straight for the fang and attempts to rip it from the wall with brute force.
I can easily swim there in a single move action and a standard action to try and wrench the fang free. Just guessing that a strength check will do. If something else is more appropriate, let me know. ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
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While the scroll is retrieved and used, Jorin smears himself with grease in case it also might be helpful. He then prepares to swim for the fang.
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1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() Whoops! Sorry, missed that it was a surprise round. Cool spell icon. Party, Any of you have anything to help keep me from getting grappled?
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1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() Heart of the Metal has a 10 min duration for me. buffs
Feeling brave and having nothing that can effect a haunt anyway, Jorin rushes for the fang. I got this. Didn't realize I had run out of holy water. I also don't have any way to speak with the dolphin. ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() Would my Heart of the Metal have worn off yet? We did do some healing, searching, preparing before entering this room. buffs
Gah droska! From the doorway Jorin draws forth a wand from his bandoleer, activates it, and a dolphin appears toward the far end of the room. Summon Monster I. Caster level 3. Duration 3 rounds. I can't seem to add an icon on the map, so I put a circle where the dolphin was intended to appear. ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() Tytus, I think you are the only other prepared caster with 3rd level spells. I am running dry. If you don't mind, I will put on the armor long enough to use the Pearl of Power to recover my Force Punch spell. Then I will take it off if any of you want some magic full plate armor. Before opening the next door... Zmeňte ma do chrlič! Budem sa pohybovať ako vydra! Suddenly, Jorin changes form into clawed stone shaped form and begins moving easily through the water.
Holy One, I am Jorin de'Morcaine the Risen Guard. We have limited details of this location. What we have learned is that is the mortal remains of one know as Riam and that his been defiled by a group of evil usurpers. Add in all the rest that we have learned about the shell and Riam. We are here to cleanse and restore this place. Also to see what can be done to remove some of the imbalance between good and evil on the elemental planes. ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
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Hmm...We're not yet to the center. I better save my remaining spells.
1st spear att: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21, if hits, 1st spear dam: 1d6 + 10 ⇒ (5) + 10 = 15
sheesh rolls of 1, 1, 12, 5, 6, 1. the dice gods hate me now. ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
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Hmm...We're not yet to the center. I better save my remaining spells.
1st spear att: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17, if hits, 1st spear dam: 1d6 + 10 ⇒ (5) + 10 = 15
if the 3rd one hit, crit damage from BFS: 1d6 + 10 ⇒ (2) + 10 = 12 ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() GM Zoomba wrote:
Jorin wrote:
I have a swim speed from Monkey Fish. If you think that would have worn off by now. I would have cast Animal Aspect - Otter before opening the door to keep a swim speed. .. Using Blessing of Fervor for extra attack. cast defensively: 1d20 + 14 ⇒ (14) + 14 = 28 Success! Corrosive Touch for extra acid damage. Rozpustite do slizu! 1st spear att: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16, if hits, 1st spear dam: 1d6 + 7 ⇒ (2) + 7 = 9
If any of those hit, it would transmit the corrosive touch and give me an extra weapon attack. If not, the charge will still be holding next round.
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1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() I guess we are not operating tactically today...
cast defensively: 1d20 + 14 ⇒ (10) + 14 = 24 Success! Heart of the Metal gives a weapon the nature of adamantine. Hlava tohto oštepu je naozaj ťažká! Concentrate on the left one until it is destroyed! 1st spear att: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32, if hits, 1st spear dam: 1d6 + 7 ⇒ (2) + 7 = 9
crit confirm 1st spear att: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30, if hits, 1st spear dam: 1d6 + 7 ⇒ (1) + 7 = 8 ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() Back up! Fight one at a time through the door/hallway! He casts Mirror Image on himself while waiting for the others to back up.
knowledge arcana: 1d20 + 15 ⇒ (11) + 15 = 26 ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
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Jorin casts a couple of spells upon himself then gets ready to open the first door on the left. Everyone ready? At their assent, he hauls upon the door. ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() Jorin flows over to closely check out the large door.
GM, I can't quite tell, is that an opening in the wall behind the throne? ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() I forgot to mention, I took a small piece of the Baron's flesh for the Monstrous Physique spell if it comes up. Jorin flows forward and looks around.
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1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() Jorin consumes one of the cure potions. Liam, since you are a priest, would you please use this want to heal me the rest of the way? po CMW: 2d8 + 3 ⇒ (6, 5) + 3 = 14
If no one objects, he also picks up and puts on one of the stalkers masks and the belt. I think everyone but me already has a belt. Will also use my Pearl of Power to recover Corrosive Touch. Don't know about the rest of you, but I'm ready to go. GM, I've got 15 min total on the spell. Will I still have time remaining on my Elemental Body when we get to the shell? ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() Dang! My AC is 1 worse while polymorphed since my armor was absorbed. So I took 3 hits. I am in bad shape. I should have cast Shield instead of the Corrosive Touch. hp: 10/73
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1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() GM Zoomba wrote:
Whoops! You are correct. I mis-remembered. ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() Haste
Oh oh! Think you are a match for me do you? I don't think so. Vaša pokožka sa rozpustí pri mojom dotyku! Jorin gracefully moves to the side so he is no longer directly between the two slimy creatures and lashes out with his spear. swift action arcane pool to make spear +3
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![]() shaventalz wrote:
Someone thought I could use my whip (my usual weapon) without penalties since I was a water elemental. shaventalz wrote:
DOH! Sorry, for some reason I locked onto the Whirlwind attack feat. ![]()
![]() Ok, I've had it for a while, but this is the first opportunity I've had to use elemental body. 1) I am now a small water elemental. I can still use my weapons and spells since an elemental is a humanoid figure and can speak. Correct? 2) This does not give me freedom of movement to use something like a whip without penalties. Correct? 3) Would the vortex ability work with a reach weapon, like a long spear, to strike everyone within 10 feet? ![]()
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
![]() I am back now. I don't believe being an elemental gives me freedom of movement, so I have to use the spear instead of the whip. spear AoO on blue: 1d20 + 11 + 1 + 1 ⇒ (4) + 11 + 1 + 1 = 17, if hits, spear damage: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
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