[PbP VI PFS] GM Zoomba's 8-20 Torrent's Last Will (7-11) (Inactive)

Game Master Zoomba

Map/Handouts

AQUATIC RULES:

Breathing: YOu can hold your breath for a number of rounds equal to twice your Con (so if a CON of 13, could hold your breath for 26 rounds). However, this only applies is you take only free or move actions - any Standard or Full-round action reduces the time you can hold breath for a round. After the time is up, you need a DC 10 Fort save each round, with the DC rising by one every turn. Failure, and you begin to drown.

Movement: Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you
sink. The spell freedom of movement negates the penalty on melee attack rolls with bludgeoning and slashing weapons (see below) and allows creatures to move freely in all directions as if they had a swim speed equal to their base speed. Such creatures automatically succeed at all Swim checks

Attacks: Melee attacks with slashing or bludgeoning weapons take a -2 penalty on attack rolls and deal half damage. Bludgeoning weapon are fine, as are your normal weapon if you have freedom of movement in effect. Ranged attacks not only suffer those penalties, but also suffer an additional -2 on attack rolls for every 5 feet of water they travel through. The exception: Underwater crossbows, which work fine, albeit with a smaller range increment (20 feet).

Spells and Effects: Spellcasting underwater works fine if you can breath, and requires a Concentration check (15+spell level) if you can't . Magical fire spells also require a DC 20+spell level concentration check to work (as steam), and nonmagical fire is entirely ineffective. Invisibility is also not as effective: because you displace the water around you and leave an outline of the absence of water in your space, you only receive normal concealment (20%) rather than full.

Or, to read all of these in a better written way, check out HERE


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Blooming Catastrophe Return to Grave

Tobias chucks a vial right at the tooth, which sizzles as the. Leased liquid strikes it.

Just then, the tendrils many of you noticed erupt in a sea of sprectral tentacles that grasp and grab at everything in the room. Jorins dolphin tries to flee but finds itself imeadiately grappled and crushed by the fell appendages.

grapple: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

This looks like a manifestation of Black Tenacles filling the whole room between you and the tooth.

All of you are up, also moves you back Jorin, as you were not quite perceptive enough to notice it for the surprise round.You may of course charge forwards again.

Haunt 6 damage
Flipper 5 damage

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Whoops! Sorry, missed that it was a surprise round. Cool spell icon.

Party, Any of you have anything to help keep me from getting grappled?
GM, Since we are underwater, can I apply alchemical grease to myself and not have it just instantly gone?

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

I have a scroll of freedom of movement but can't cast it.

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

I can cast it if it comes down to it.

"The power of Razmir compels you!" Liam states as he pulls out a glass vial. When he opens it, a churning mist flies out towards the haunt.

Haunt Siphon!: 3d6 ⇒ (6, 4, 4) = 14

This is all positive energy damage

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

FoM is not on the Magi list. I do have a +7 UMD, but Liam would be more reliable for the activation.


Blooming Catastrophe Return to Grave

The power of Razmir certainly seems to compel at least something inside the room, as the haunting tentacles roil in response to the siphon's mist. When the flash clears however, you see the tentacles still in place with the celestial dolphin still being crushed.

All butLiam are up

Jorin: I'd say specially quasi-magic Alchemical Grease could work very briefly underwater. No more than a minute or two, but for this encounter that should be enough. (Assuming things don't go horribly wrong of course :)

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus nods to Harsk. "Give me the scroll and I will cast it on him!"
Once given Tytus will UMD the scroll.
UMD: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31

Grand Lodge

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

Marlow studies the haunt manifested to see if it has any weaknesses or unusual traits that he could communicate through.

Know. Religion: 1d20 + 1d6 + 9 ⇒ (17) + (2) + 9 = 28

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

buffs
Heart of the Metal - 3 minutes
Montstrous Physique I - form of gargoyle, 10 minutes
Animal Aspect - otter, 10 minutes
Alchemical grease - 1-2 minute(s)

While the scroll is retrieved and used, Jorin smears himself with grease in case it also might be helpful. He then prepares to swim for the fang.
Will go for it next round.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Harsk waits to see if the haunt siphon works. delay


Blooming Catastrophe Return to Grave

Harsk watches the haunt siphon seem to damage the tentacles, just as the holy water did, but the haunt still seems strong.

Tobias takes stock of the situation, and senses that tytus is correct: other than blasting it with the power of positivity, the fang will need to be removed to stop the dragon's lingering infection.

While the rest of you consider you options, the dolphin continues to get squeezed

grapple: 1d20 + 18 + 5 ⇒ (11) + 18 + 5 = 34 for damage: 1d6 + 4 ⇒ (3) + 4 = 7

Haunt 20 damage
Flipper 11 damage

So if you are pursuing using Harsk's scroll on Jorin (if you're still okay with that Harsk) I'm fine with you having done that this past round. Thanks to the noble porpoise's sacrifice, all of you are currently not directly in the haunt. I will say however, hat while thrown attacks are fine, getting close enough to touch it with positive enegy (like Cure spells) would risk you being grappled, as you'd need to approach the haunts core to affect it.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

That's fine I can hand the scroll off

Harsk grabs the scroll out of his backpack and hands it to Liam.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Caugh Tytus already offered to do it!

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

buffs
Heart of the Metal - 3 minutes
Montstrous Physique I - form of gargoyle, 10 minutes
Animal Aspect - otter, 10 minutes
Alchemical grease - 1-2 minute(s)
Freedom of Movement - 70 minutes

Jorin swims straight for the fang and attempts to rip it from the wall with brute force.
strength check: 1d20 + 6 ⇒ (3) + 6 = 9

I can easily swim there in a single move action and a standard action to try and wrench the fang free. Just guessing that a strength check will do. If something else is more appropriate, let me know.

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

"What if we tie a rope around you Jorin in case you get grappled or attacked we could pull you back to safety...?" Alektara offers as a suggestion seeing as she has no magik to counter the haunt.


Blooming Catastrophe Return to Grave

Swimming up to the tooth, Jorin gives it a mighty tug. Unfortunately, the fell fang remains wedged tight into the coral.

Luckily, Harsk's magic seems to protect the half-orc. Even as the tentacles finally crush his dolphin until it *pops*, they can gain no grip on Jorin.

So, you have a person in the room that can't be grappled, has a respectable strength, and no one else is jumping to run in. I am fine 'calling it' and just having Jorin roll it out for Strength checks.

Grand Lodge

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

Yeah, there is little Marlow can contribute as things stand.

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

buffs
Heart of the Metal - 3 minutes
Montstrous Physique I - form of gargoyle, 10 minutes
Animal Aspect - otter, 10 minutes
Alchemical grease - 1-2 minute(s)
Freedom of Movement - 70 minutes

strength check 2: 1d20 + 6 ⇒ (7) + 6 = 13
strength check 3: 1d20 + 6 ⇒ (17) + 6 = 23
strength check 4: 1d20 + 6 ⇒ (1) + 6 = 7
strength check 5: 1d20 + 6 ⇒ (2) + 6 = 8
strength check 6: 1d20 + 6 ⇒ (11) + 6 = 17
strength check 7: 1d20 + 6 ⇒ (14) + 6 = 20
strength check 8: 1d20 + 6 ⇒ (8) + 6 = 14
strength check 9: 1d20 + 6 ⇒ (6) + 6 = 12

Wow, what a lousy bunch of rolls. I hope check 3 got it. Otherwise I can keep rolling eventually I will get a 26.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

I'll jump in to aid the STR checks? Assuming I'm not grappled But I can understand calling it. It's just a matter of die rolling until Jorin gets a 20


Blooming Catastrophe Return to Grave

Jorin gives a second mighty yank, which causes the gang to twitch slightly but still is wedged in tight. The Third pull however, tugs the tooth free of the shell.

Imeadiately, the hole formerly occupied by the tooth sizzles with green Ochoa before a flash of white light accompanies the shell rapidly repairing itself to fill the gap. The spectral tentacles wither and fade.

Holding the fang, Jorin notices that it is still faintly dripping acidic venom, and fits in his hand like an oddly shaped club. a +1 menacing corrosive greatclub to be precise

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

buffs
Heart of the Metal - 3 minutes
Montstrous Physique I - form of gargoyle, 10 minutes
Animal Aspect - otter, 10 minutes
Alchemical grease - 1-2 minute(s)
Freedom of Movement - 70 minutes

Do one of you want to use this as a weapon? Jorin asks while offering the tooth. It is not to my liking.

Jorin examines the room for any other features of interest.
perception: 1d20 + 14 ⇒ (11) + 14 = 25

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus shrugs and shakes his head. "Not me!"
He points to the next door. "Let´s move on while we still are full of magic!"
Tytus will drink an elexir of Alchemical Allocation and drink a potion of strength and then adding his strength Mutagen. and a shield potion
Buffs:
Monstrous Physique I Gargoyle +2 strenght +2 nat Armor
Longarm +10 reach
Monkey Fish
Bull´s Strength +4 strength
Mutagen +4 strength +2 nat armor
Heroism
Shield
Total +10 Strength +2 Nat armor +10 reach +2 to attack, saves and skillchecks +4 shield bonus

Grand Lodge

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

Nodding to Tytus in agreement. "It would be a good idea, although there seems to be some hint at a swarm of foes maybe. Best be ready for that. I have some flasks that I would normally use, but they will be less useful here underwater."

Marlow uses extracts of shield and longarm then uses his wand again.

UMD: 1d20 + 11 ⇒ (14) + 11 = 25

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

"Good work. I'm ready to keep going."


Blooming Catastrophe Return to Grave

Jorin lingers just a moment to search the rest of the room, but Tytus has no time to wait! The dwarf hurries over to the neighboring door and slides it open.

In front of him stands a large mound of coral in the center of the room, rising up from a burial slab. On top of the slab and coral rests a single mummified locathath corpse, mostly wrapped in seaweed. Swimming all around the body however, are thousands of tiny eels moving in circles.

With the entryway opened and the dwarf entering, all of the small eels whirl as one toward Tytus. Just as quickly, they begin agitatedly swarming around one another, concentrating into two masses that seem to rapidly be morphing into humanoid shapes.

Arcana 18:
Oh, boy. These look like galvos - nasty creatures made of eel swarms.

But then, all of you feel flush with the same warmth that engulfed you at the restored altar. At the same time, the shell next to Jorin glows right where the fang was removed from it. A rush of clear water sweeps from the outer chambers of the shell and into the room - water that looks as pure as the holy water you restored in the font. The new water flows into the eels, who with a shriek disperse and flee.

A quiet voice echoes in your heads.
{in Aquan} Thank you. Riam's grave is clean again. Praise Lyssianassa. I can finally rest...

With your previous actions and several back-end factors, Cintra Eelmaster's spirit is at peace once more without needing a fight!

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

"I don't know what she said but she sounds happy?"

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Arcana: 1d20 + 12 ⇒ (7) + 12 = 19

"Oh, boy..." Alektara mutters to the others..."These look like galvos - nasty creatures made of eel swarms." she shakes ehr head..."Harsk... you go first... try that empathy thing you woodland types can do..."

Grand Lodge

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

Looking over to Aquel and bowing slightly. "Does this mean the temple is cleansed?" Marlow asks. "We have heard tales of Lysianassa's Last Breath. Can you tell us of this?"

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Are the eels a threat or did they all flee?


Blooming Catastrophe Return to Grave
Tobias Marlow wrote:
Looking over to Aquel and bowing slightly. "Does this mean the temple is cleansed?" Marlow asks. "We have heard tales of Lysianassa's Last Breath. Can you tell us of this?"

The eels did flee. Had your other actions gone differently, they would have been a pair of galvos.

Aquel returns the halfling's bow.

Truly you are indeed mortals of noble purpose. You have not only cleansed the lingering corruption in Riam's shell, but I see your group is one that shows great respect for this temple, and you have restored some of its former glory and beauty. Your valor is clear: I freely give to you the treasures entrusted to me.

The deva lifts her morningstar and crashes it against the pillar it has been resting on. With two cracks the whole pillar shatters, revealing a gleaming decanter filled with a brightly glowing blue liquid and a sealed chest. Aquel opens the chest and turns it to you, lifting the decanter as she continues.

This container holds Lysianassa's last Breath. It is the artifact you seek. And this, she pulls a fist-sized translucent egg from the chest, is the last living offspring of Riam, Lysianassa's great disciple. It currently lies dormant awaiting the Lord's return; I place it in your care and trust in your judgement in handling it.

Also within the chest are four golden seashells, each engraved with tight lines of scripture.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Harsk speaks up. "Thanks very much. We will surely use it for good."

Grand Lodge

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

"Thank you again noble Aquel." Says Marlow as he bows yet again in thanks. He moves to read the scriptures trying not to disturb them if possible.

Linguistics if required: 1d20 + 1d6 + 7 ⇒ (15) + (4) + 7 = 26

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus bows deeply and grins."It was an honor! And Torag smiled upon us!"

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

"So did Razmir."

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

An honor it has been. Is there something we can do for you personally in return for your long service?

Jorin will activate his Wayfinder of Revelation giving a burst of illumination to the conversation. Also a +10 to perception checks for 6 rounds, so a couple of rounds in each of these 3 rooms. While examining the items.
lingustics: 1d20 + 7 ⇒ (14) + 7 = 21
perception: 1d20 + 14 + 10 ⇒ (2) + 14 + 10 = 26
spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23


Blooming Catastrophe Return to Grave

Opening the other rooms quickly, Jorin searches around them. Each additional chamber holds a half-dozen more bodies, wrapped in holy seaweed. There are no other material possessions within. Meanwhile in the outer chamber, examining the engraved shells shows that the contain a multitude of prayers for and legends of the lost Elemental Lord Lysianassa - these are valuable holy relics.

Aquel smiles as asks if there is more you can do (though frowns for just an instant as the mention of Razmir). No mortal. My task on this plane is now complete. I must return to Arcadia to receive my new--

A pained expression comes over the deva's face. It touches its hand to the nautilus' shell and closes its eyes in concentration.

After a moment, Aquel speaks: You are betrayed. Razketha, your brine dragon companion, has killed the maridar who brought you here. Now Zemdar is dead, she has rallied the remains of the sahaugin of this shell under her rule. She waits to ambush you in the coral gardens outside. There are hostages. The deva opens her eyes and looks up. I would advise prepare yourselves for combat. Based on your forms, it appears some are already so. If this would aid, take it as well. The angel holds out its Morningstar to you. a +2 shocking burst morningstar

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

"Indeed Tytus! Torag did shine on us"

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

If no one steps forward to accept the angelic morningstar from the angel Alektara will bow her head and hold out her hands for the weapon.

Grand Lodge

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

Tobias ponders now on the dragon as foe. Trying to remember any weaknesses or especially powerful attacks to warn his companions about. He does recall that apparently their foe had deep scars also.

Knowledge Arcana: 1d20 + 1d6 + 10 ⇒ (15) + (1) + 10 = 26


Blooming Catastrophe Return to Grave

Tobias recalls that brine dragons, like most dragons, are powerful combatants, able to bring both their physical might and spell casting prowess to bear on their foes. Brine dragons are acid-affinitied: immune to the element and able to shoot out a line of the substance. Based on Razketha's size large, she's likely an adult and would have DR/magic and spell resistance.

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

buffs
Heart of the Metal - 3 minutes
Montstrous Physique I - form of gargoyle, 10 minutes
Animal Aspect - otter, 10 minutes
Alchemical grease - 1-2 minute(s)
Freedom of Movement - 70 minutes

Lady Aquel, can you tell us how many Sahaugin are with the dragon?

GM, will Hydraulic Push work normally underwater?
I will cast extended shield just before we go out of the shell.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus will also drink a shield extract and, coupled with an extract of alchemical allocation a potion of cat´s grace just before leaving.
"Can anyone ward us against the acid?"


Blooming Catastrophe Return to Grave

Yes to Hydraulic Push working.

Two. No, one sahaugin. The other is leaving right now. Aquel replies as it concentrates against the shell once more. But there are several sharks as well around the hostages - a Marid and two maridar. I would make haste: the fish appear hungry

Have enough warning to buff, but time is of the essence! When ready, place yourselves by the door the the first chamber (from the other side this time); I'll likely post next mid-late afternoon EST

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

"I can do that." I can cast Protection From Energy(Acid) on anyone that wants it. So that would be 120 points of protection. I will definitely cast it on myself. Who else wants it?

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

buffs
Heart of the Metal - 1 minutes
Montstrous Physique I - form of gargoyle, 8 minutes
Animal Aspect - otter, 8 minutes
Shield - 14 minute(s)
Freedom of Movement - 68 minutes

Lady Aquel, can you tell us how many Sahaugin are with the dragon?

GM, do you mean they are in the first chamber that is open to the ocean or are they actually outside the shell?

Liam, I'm intending to go for the dragon. So I would like the acid protection if you have enough.
I will summon another dolphin with my wand just before opening the door. It might distract the sharks for a few moments.
If I can't get to the dragon right away, I will try to dazzle the eyes of a few if possible.
glitterdust
I don't suppose any of you have magic left to speed our actions?

Grand Lodge

Servant 8 | HP 22/63 | AC 30 (24FF, 22T) | F +6, R +18, W +10 | Init +7 (Antitoxin, See Invis & Barkskin 249rds, Touch of Sea 29rds, Longarm & Shield40rds), Protection from Acid:120hp

"Thanks Liam, protection will be a great aid in reaching our foe. Do we think that there is any chance of reason here? I seems that force will be the only thing that works, but remember the dragon was our source of water breathing. Without that unless we have a way of returning faster than arrival or long term breathing we will drown no matter if we win or not." Marlow worries at the problem verbally.


Blooming Catastrophe Return to Grave

They and the hostages are in the first room you entered and searched, now covered by grey blocks. Currently Razketha, one sahaugin, and 4 sharks that Aquel can sense.

Silver Crusade

male Tiefling (Daemon Spawn)
Stats:
hp 29/75 AC 22|T 13 |FF 20, F +8|R +11 W +8, Init +2, Per +22+1d6 (+4Traps)
Investigator (Empyrist) 10

Tytus would like it, too

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

"I just need to see the dragon to hit it. I'll help take it out!"

Grand Lodge

M PRIEST OF RAZMIR 10 HP: 83/83 AC: 15, Touch: 11, FF: 14 F:+10 R:+6 W:+8 Perception -1 Init:+5 Effects:(Mage Armor, False Life, Defending Bone, See Invisibility, Heroism)
Resources:
1st 7/8 2nd 4/8 3rd 0/8 4th 2/7 5th 4/4

"Of course I do." So 4 Protection from Energy spells and 1 Haste right before we fight them. And I will also cast Stoneskin for Tytus, Jorin, and Alektara.

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