Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Dr. Ripfang Muk Muk wrote: "It can definitely make alchemical items, but can it apply them to allies?" I will put in my quarter's worth on this. Quick alchemy only lasts until the beginning of your turn. It takes 1 action. If a familiar (as a minion) gets 2 actions if the alchemist uses 1 action...that means the tiny lab assistant can make 1 alchemical item (say an elixir of life (minor)) in your space (has to be in your space to use the Lab Assistant trait). It can then go (move) its speed to another PC. But it is done (2 actions). That recipient PC could then take the item (as a 1 action) from your familar. The other option (that I see) is that the lab assistant can make that elixir of life, and then make a 2nd one....then just sit on the alchemists shoulder and another PC come by and take from the assistant. Now...regular alchemical items. One not made with Quick alchemy. I can see it taking it from your satchel, run to the other PC and then next round (given 2 actions again) give it to the PC--or even administer it to them. This is of course unless I am missing other things (feats, traits, etc) from your alchemist or familiar....but with the information given...that is what I see as the action economy.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Weirdly...I have neither played or GM'ed this..... I have 2 characters I would love to play in this scenario. First one (the one I signed up in the google sheet) is a Lvl 2 Wizard (Enchanter)--err...Runelord of Lust. Named Tomio Hiroyuki, a Dark Fields Kitsune. Decent at talking, decent in helping with spells (offensive or defensive), and knowledge. I run him only as high as PG-13....he is very gregarious, and wears--if you remember old Star Trek:TNG when Riker was wearing the Betazoid open shirt outfit--yeah...think that. The other is Oda Koji a half elf Tien lvl 2 Fighter (kusari-gama)...he can help with some social skills (his father was a human merchant, so learned a bit from his dad). But he would be a good 'be in the front' for a party.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Sorry for being mostly gone. Been a great vacation...and still have another week! That last fight....is brutal. GM Nomidical can tell exactly, but I think that fight is CR+4 for 6 lvl 9s... and the 4 player adjustment is a big helo. If we had 5 players...unless that 5th player was a full front line, or massive damage output....that fight can be easily a TPK. And playing up.....well...quad attack is never fun unless you are the GM
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
I am once again off to a Convention this weekend (Apr 7th to 9th). I might be able to post early on the 7th, and maybe latish on the 9th. Finally, On April 22nd until May 9th, I will be on my 25th anniversary trip with my wife to Europe (specifically Croatia, and then France). Posting will be iffy....I will do my best to post 1 time every day or 2.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
I kinda go over board on my Roll20 games TBH....usually have cut scenes (which I gave Nomidical)...the Cloud Giant Reception was me playing with different sized goblets to make it look right...and the goblet in her hand....I fit it in there. All in all...this is a great scenario (And TBH...well worth the Nova credit for GMs to run...it is a lot of behind the scenes stuff). The image of the stormy waters and the floating city....I had to go down lots of rabbit holes to find. I think it was something like sci-fi sea wreck or ruin...and just kept going through a picture finding others like it. Add me and The Dire GM (Mike Bramnik) together...with his ability to find music that fits the scenes....we have had some amazing combined Roll20 tables. GM :-): Last name is Crase, not Crane....Think saying Gracebut with a C instead of a G...but don't worry...not the worst done last name. We had a restaurant (a 5 star one) call "Crazy, party of 2...Crazy, party of 2" for our honeymoon (and yes, Crazy as in stir-crazy)....still one of the funniest stories we have.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
If you had enhanced resistance to say Bludgeoning, and a Mark X (doesn't matter what lvl at this point) dermal plating you could have your BAB +1 to just budgeoning, and X DR vs piercing and Slashing. X Being the level of your plating I believe. They nerfed (well TBH, brought it to the level of a normal feat power) Enhanced resistance a while back. ALL soldiers and front line fighter pretty much were taking it. So yeah...it hurts. The only way I know besides Dermal Armor (which is TOO expensive at higher level for the DR) is the Deflective Reinforcement Aemor Upgrade (which at lvl 7 upgrade only gives DR 5/- and no upgrades to it are available). I might be off on other ways to get DR physical, but almost all I have seen say they can't stack, or can stack with 1 other natural DR....and Deflective Reinforcement isn't natural
Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
I guess I will toss my hat in.... Ran this a couple of times.....but not played it. Umm....I have 2 characters (well 3...but I really don't play the 3rd). Both lvl 9.
The other is Zanraz, a Noir Nuar front line Technomancer (uses a junk sword). Also great at computers and engineering...a bit more squishy, but he has enough cyber to help with that...
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Thanks GM Nomadical...had a lot of fun with this scenario. I hadn't played (or ran it) for so long I actually forgot a good 75% of it! Had a blast! (quite literally with Zir!) Azzirm (lvl 9) will return for the Data Purge (Got a one shot ran a bit ago that I assigned to Zir!)
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Honestly....SF's Zero G rules are.....a mess at best :-) I would say 100% table variation on all rules except maybe that the off kilter Acrobatics/Athletics (DC 20), and such. Per the rules
2) They move that direction at the start of their move, without having to use a move action. 3) to stop their movement they must have a solid object to use to grab, run (etc). And a acrobatic/athletics to stop movement. If unable they gain the off kilter. So....
I would say that if Ceolor does a Acro/Athletics DC20 At the beginning of their turn, they can use Blazing Orbit, as Ceolor is bear crawling around leaving the flame. When making a ruling on this I usually go Skills>Feat/abilities>general rules...
Ceolor has an amazing Acrobatics....so it could be stated that with a taking 10, he could easily make that DC20 too... TL:DR
But I am not the GM either ;-)
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Yeah, was fun to play with GM Nomadical....though I wish it wasn't the last slot (which most of the table was brain-dead/zombified IRL....) Was a fun scenario though. And yeah...sorry for not posting yesterday....was recovering mentally from the weekend. I am back and ready to finish this!
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Confirmed for me....I am looking forward for this scenario! I might not be able to do it with this character (I would need 2 more XP), but I have a few in level 9-12. Though it might be possible if I have GM baby credit on a blob that never will get made (I am up to like -27 with characters...the last few are nothing but blob credit....)
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Player Name: Jim C
Have you Played and/or GMed this scenario before? Yes (Using Second Seeker Ehu-Hadif Replay boon 2nd tier (currently 3rd tier in Ehu-Hadif)) Does this character have credit for #1–04: Cries from the Drift? Nope
Has this character personally and directly encountered Jinsuls before? Nope Does this character have credit for #1–13: On the Trail of History, #1–99: The Scoured Stars Invasion, or #1–23: Return to Sender? Nope Has this character personally and directly encountered Iteration-177 before? I know Ceolor has in #1-31 Treading History's Folly, but I don’t know what other scenarios they appear in. Nope Anything weird or tricksy about your character that I should know, especially always-on abilities that give you rolls (like Trap Spotter, etc.) Just have way to many armor upgrades for the power armor (but have class abilities to have them installed). Not until next level do I get "weird" stuff.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
I have run and played Cornered Rat. Good scenario....I could replay that as well. My Session Tracker I think is ~95% up to date for SFS, for PF2 probably close to 0% (only played a very few--less than 10), so haven't touched it. PF1...shesh...it probably is ~90% up to date, but I honestly can't remember when I have last put anything on there. Up to whatever though!
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
If we want to keep Croaker in this (and honestly, I do)...let's find a lvl 7-10 that most (or all) of us haven't played maybe. I have both a Nova replay, a few spots on a sheet from Gencon a few years ago...and depending on the character a few Second Seeker Jadnura faction reruns I can use. So if we go to 1-29, I can find a way to replay for credit.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
I will still post this coming week....but I might be kinda short on it. Going to actually go on a real vacation before the start of the fall semester. Moving on a map might take a little work, but I can at least post what I am doing and such.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
GM Nomadical wrote:
From what I have read....since I only poked at the 2 different 'scenario' sets for a very quick comparison....that Tier 1-4 and tier 3-6 scenarios are 'similar'...but if you played the subtier 3-4 in the Tier 1-4 scenario 'some' are slightly different than the subtier 3-4 in the 'Tier 3-6' scenario. That is why you can earn 1 chronicle per. I honestly think the best to do this is with a tier 1-2 character and then a tier 5-6....just to make certain you get the (again admittedly small) difference feel. So....if you have to bail...see if they can find a table for the tier 1-4 group for you to play. If you can't....maybe have a Nova replay available....or if not then I think I might have one or two open slots on that one chronicle I got for Gencon 2020 still.....
Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Since Farol mentioned it to me....I am interested in playing. Not certain what character yet....I have like 4 in tier 7-8 (a flare type solarian, a front line combat technomancer, a power armor mechanic, and apparently another mystic that probably isn't needed), and like 2-3 more in the 9-10....but it seems like we might go low tier.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Game was fun. I forgot how 'fast' a bounty can be. I am still not 100% I love the bounty format....but I can see the need for them. ======= I might be up for another 1-4....though W@N won't be more than level 2 (I 'might' be 3rd....but doubtful) by then. PF2 isn't my primary thing I play or run.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
The first oh....2 games the witchwarper could only talk to 1 character--who knew elvish. But it was still fun. As mentioned my wife loves lingustics..so she literally put words like 'computers' 'techomancers' and such as gobbly g+~# she had ready..so when she talked to the other elvish speaker it was sometimes hard to talk to her. I didn't allow SFS equipment and such into the game...even 'ight' SFS armor would be better than the best platemail. Same with guns. The witchwarper got a repeating hand crossbow real quick and uses that.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Threzlomn, I actually just had in my Mummy's Mask (start of book 3) a Witchwarper Half-elf from Starfinder join the game. So I know how much fun it is to try to get that 'fun' of having a SFS come to a PF game. And we all decided--with my wife who is a Linguistics/English major--giving hard evidence that 'Common' in Golarion PF1/PF2, not being 'Common' in Starfinder. She gave a good accounting that Elvish (PF1/2) would be understandable to SFS...understandable--but like Old English vs. now, and Draconic being more like early Shakespearean English. We also went to the Celestial/Infernal/Elemental, and because 'none' of them really age at all...that those languages would likely be the most stable. And FYI...Owen K.C. Stephens did make a PF1 'Witchwarper'...and it has a very similar feel...though the spell list is (per my wife) weird. She is having fun with this character in Mummy's Mask...and yes I found a way to 'bring them in' that made sense (thanks hounds of tindalos and a certain SFS special)...and I have a way for them to get 'back'....
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Hello all. Thank you again CanisDirus for running these 2 bounties. I am interested in seeing what will happen in both. For the characters...umm...depending on timing, this is what I might play. I will have to work up my first 7001 for PF2.....if I can work it, it will likely be an inventor or an alchemist. For SFS....probably I will bring: Ivrokizolink (her name in traditional vlaka, which means Karmonic Beacon). Usually goes by Ivory for short. Vlaka (blind) Solarian Ace Pilot. Yes...she flies ships even blind. I have a data jack she uses to plug into the ship's sensors so she can fly. She also has a seeing-eye Squox to help when her senses are having issues. It depends on when the SFS game starts..before Paizocon I might bring somebody else (I want her a game there), if after Paizocon, I definitely will bring her
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Weirdly, if I get a player that is just there for a chronicle...and is being disruptive, or pushing players to just hurry up...if it gets bad enough, I am fine to give that player a chronicle right there. And then tell them to get off my table. Only did that twice...both to the same player. First time...he had 3 players almost in tears as he ran the table...almost literally. I called a 10 minute break, filled out the chronicle and gave it to the player telling him his attitude was ruining the game, and to go home and think on what he did wrong. I then told the VC (I was a VL at the time), and I know the VC contacted him and told him exactly what was wrong and what he had to fix it. He normally never came to my games after that. The second time....he came to a con and had already pissed off players (I heard what he did...again...about the same). He came to my table for the next slot. I had the chronicle filled out and told him he won the scenario all by himself, so get. I was no longer a VL (stepped down because of RL for a while). Both times....was supported by the VC. Needless to say, this player never made the transition to SFS or PF2...as he couldn't make one man unstoppable machines like he could with all the myriad rules (and vagueness) of PF1.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Okay.....having people 'speed run' a repeatable just for XP and gold....that is wrong, especially with new players/new to the scenario. I always attempt to have fun in the repeatables...sometimes making side poking fun at something. But if I know new players (or players who never played that scenario before)....I treat it like any other scenario and try to let the group have fun...though I usually do that anyway (when they are brand new...if I have ran them, or played them before)....goal is to have fun for all.... Which is why this group--and the full skitter force--is always fun. We all try to have fun.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Hmm....makes me wonder what repeatable you had bad experience with.... To be fair....most of the repeatables in SFS are decent...though most of the variance in the scenario is 'here is 6 maps/things...pick 4'. And maybe some variance in the item/person you deal with. My favorite is Ashes of Discovery. Season 1...it is a good scenario, though if ran 100% by the rules, is a cake walk for anybody who is not level 1...and even level 1's should do decent. But it is early season 1. So we all were still trying to figure out the rules, to understand how to build the encounters and all... My least favorite (one I would have be be begged almost to play...or run..again) is 3-10 Live Adventure Extreme....it is just 4 combats...with maybe different people you fight...but just a slugfest. All in all, Farol, you did an amazing job...especially getting so many people who haven't played it and were shy on repeatables liking it. Cheers all....
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Chronicle looks great. On your running. All in all great. Yeah, I noticed the lack of reach in the space cuttle fish....but I sometimes do that purposely so that ranged characters can't get away with a guarded step...so figured you might have done similar. On the things like the trap, and the interesting placement and actions of the opposing groups...hey....at this time if you haven't played Bacon Code yet...you are a rare bird. The idea for repeatables are to make them able to be replayed, and hopefully enjoyed. The Bacon Code is one that is not the easiest to do that...so making creative uses of the elements and moving them works. As long as the spirit of the game is not changed...or the stat blocks truly modified. I usually say work with what they give you. Seen a GM move the web grenade off the bear onto the captain, and give the bear one of the captains frag grenades....that really isn't a modification...and it honestly did little except mire a couple of players for a round, so I didn't call the GM on it until after the game.
Doing the 'fog of war' the way you did works well for PBP....and is useful even if everybody knows what the room looks like. All in all a good game, with good players. And yeah, sometimes it is hard for all of us to keep focused on the PBP with all the craziness in the world...but we did well. Hope to see you all on the virtual table sometime again soon.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Heading for a few days off down in Kentucky. I might or might not be able to have a good connection....so assume between Monday morning (EST) to about Wednesday late afternoon (4-5 PM EST) I might not be able to post oftentimes....
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Actually no it doesn't. I thought the....'evaluations' were going to 1) be impossible 2) stupid hard, 3) annoying. Okay.......I still think #3 is there...but 1 and 2 weren't a problem. That being said. I do have 'issues' with getting evaluations from some people who might not have the years of experience I have had in GMing (umm...at least 36 years ....the 2 earlier years are 'iffy') RPGs....been around since Red Box D&D. I understand the reasoning, but it just feels weird.... I know my main failure....ability to do voices/accents. Sorry...but I have maybe 3 'voices' I can do...my normal, a higher pitch of my normal, and a gravely version of my normal. Just can't do any accents. ;-)
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
I heard that you could do an Discord/roll20 game with another VC and that would count. That is technically how I got 2 of my 3 in......my first was a 'surprise' by Jared Thaler....the third was done by Mike Bramnik...which I often run IRL Games with in Bloomington.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Thanks for telling me that @Shifty.....I had to go look through the additional movement rules in the tactical to find out that you can take 10 and are not flatfooted...never remember reading that originally when I started to play my uplifted bear--and I have seen so few people play races that can climb. And as we all know....the Starfinder book isn't the best....laid out in rules being in the exactly right spot.
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
Farol, I think you have the rules about Zero G down about as well as anybody TBH. And the rules on the 'carbiner/clamp' works....I would use the Gear Clamp in Persona litems....so your view of how a clamp to detach as a move action has merit. I know that my and DireGM's lodges allows the Gear Clamps to work to allow 'dropping' the rifle to still stay on you, and as a move action (or part of one) to retrieve the rifle, as long as the gear clamp is on the rifle and uses a spot for accessories. On the Zer G additional thoughts. I would also say that both Blinky and Ayoka can take '5 foot steps/guarded steps'. Ayoka can fly (I am making the assumption they have Average Maneuverabilty, as it doesn't exactly say), though right now she can't hover (has to at least move 5'...she needs 5 ranks to hover with average maneuver). For Blinky as long as they stay 'on a rock' they can use their climb speed to do a 5' climb/guarded step. Though by the rules they need 2 hands to climb, but can cling by 1 hand if they want to manipulate something. One thing by the rules I have never agreed to though is if you have a climb speed you should not be flat footed...but by SF rules it is a one sentence rule "While climbing or clinging to a wall, you are flat-footed." Honestly...The DC for Blinky is stupidly low (I would say slope of 45 degrees (DC5) -5 for Zero G....so DC 0) with a +8 to athletics because of the climb speed. Because of that at a table I ran I would allow a climb speed character to not be flatfooted while in zero G (unless there is some other hazard/issue that greatly increased the DC), and would probably allow them to 'climb' with 2 legs and 1 hand....but Zero G has ALWAYS been table variations of the rules since SF has started...since they are SOOO messed up :-) And I think I am done with my rambling....
Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3
@phaeton_nz...if you find 2-3 others for Fleeting Truth: Hollow Lies, I can run it via Discord/roll20. I have it already prepped. So if you are interested look me up on Discord Janos Saber#8345.....or you can just find me in the Bloomington PFS/SFS Discord if you happen to be there. Also...unless I want to play it for no credit I will have to pass on Skitter Crash...awesome scenario (I think honestly as good as Skitter shot...and better than Skitter Home). Hope you have a good Skitter run. @Buddy Jabo....I could be up to a game of S01-25 The Beacon Code Dilemma with Joe Bones.... I would also be up to about any other level 1-4 repeatable or 3-6 repeatable..... @Shifty, Yeah The campaign feel was good....Frozen Ambitions did an awesome job there. And all but the last scenario of The Vast I felt had a good feel on campaign...the last I felt got side tracked for a major plot hook....but it was still a good game...just didn't hit the same 'part of a multi-part scenario' that Frozen Ambition did.
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