Hakon

Jezakay's page

131 posts. Organized Play character for Em Zee.


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Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Day Job Profession (cook): 1d20 + 6 ⇒ (5) + 6 = 11

Going to pass on new adventures until January. Nov/Dec are rough months here.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza prepares to move and attack with the team. He signals for Dissa to cover Bozmir's right side and for Dulomak/Kontha to take target D. He will move between Dissa/Dulomak. After nods of yes he will move to 2 spaces east of Bozmir and attack with his spear, accepting the song for the battle.

If there is disagreement, he will instead cast bless and follow Dissa, flanking the general, and pass on the song to enable casting.

GM may make rolls as required, 1d20 + 4 attack / 1d8 + 6 dmg (cold iron spear) / up to 3 aaos if triggered.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza explains there is an illusion to the party, (+4 to save) and then proceeds to show that the wall isn't very wallish by poking 'through' it with his spear, and then arm. "Let us be on our way?" he asks, now that it is clear that the illusion is affecting his team.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza explains to the team about the tunnel. Says, "Um, Barid, can you get us past this door?"

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza asks that Barid check the area for any traps. Once Barid has had a chance to do so, he looks inside the door via the sla door sight. If it helps Jeza will 'lead' Barid past the illusionary barrier to allow him better access / perception of the area.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza rolls knowledge and searches about. Knowledge religion : 1d20 + 5 ⇒ (9) + 5 = 14 Perception: 1d20 + 7 ⇒ (19) + 7 = 26
He doesn't spend much time prying at the stonework, but he does look for a higher vantage to look at the wall from different angles.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza tries to put things together with limited clues and little success. "What have we learned here guys? What are we missing? Is there anything here that would be triggered by Wiffle? Jeza inquires in a respectfully low tone.
If my knowledge religion doesn't speak to the coin in the mouth bit,

More inquiry:
Again, in a subdued voice, to Hadriana, "Lady, do you know why someone would be buried with a coin in their mouth, in general. Or why Arkath in specific was? Are there records kept on that sort of thing here?"

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza will relay the existence of the skeleton and unknown object in its jaw to the others.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

"I'll see what this is all about," Jeza suggests. He places his hand upon the sarcophagus for a minute.
Jeza uses door sight a clairvoyance like special ability to peer inside the sarcophagus without disturbing anything. He doesn't try to 'fake' anyone out, but he is respectful.
It is obvious he is using a Clerical supernatural ability - nothing necromantic about it here.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25 view inside the sarcophagus.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

High five Barid, we rocked the perception.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Jeza also looks about. He also casts detect magic frequently, if it is not considered uncouth.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Knowledge religion: 1d20 + 5 ⇒ (19) + 5 = 24
Jeza gives some pointers on how to behave and he acts in a respectful manner.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Would a knowledge religion check help with the respects?

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Nice diplomacy Dissa!

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize
General Dissa Ray wrote:
I have never played, run, or even heard of Wounded Wisp until this adventure.

+1

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza follows Bozmir's lead this time.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza helps look around.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza uses his mace to attack again.
Mace: 1d20 + 3 ⇒ (7) + 3 = 10

Whiff!

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza moves 40' and then stabs with his spear.

Spear thrust: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

He says, "I can't get this thing for the couch in the way."

GM:

AOO
To Hit: 1d20 + 3 ⇒ (15) + 3 = 18
Dmg: 1d8 + 4 ⇒ (6) + 4 = 10

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza says "I don't know, I didn't study spells."
Jeza casts detect magic and tries for a 10 check on knowledge arcane. Arcane(untrained): 1d20 + 1 ⇒ (12) + 1 = 13

"Dulomak, did you study spells?", asks Jeza.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Also, 'off' the map, alike Dissa. Watching the gnome in D4.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza will look through the study window.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

"Guys, there are two of him; one at a bookcase in the study, and one in the room with all the desks and chairs." Says Jeza, asking, "Do any of you think this might be a wizardly trick?"

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza follows the conversation and agrees with the wizardly plan.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Hit: 1d20 + 4 ⇒ (13) + 4 = 17 Dmg: 1d8 + 6 ⇒ (2) + 6 = 8

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza mutters - loudly, "Teamwork, planning, funnels, looking before you leap".

He moves into the trap disguised as a crack in the hall and tries to empale the scorpion with his longspear. He also searches his memory to identify the critter at the end of his spear. Finally he scans the critter filled trap to see if there is anything here that is important to notice.

Jeza is sure to allow his friends to pass by unimpeded, while he is not in melee, and will look for openings to take an opportunity for a free attack.

If he knows anything special about them, he will take a second to mention the important data.

To Hit: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Knowledge: 1d20 + 1 ⇒ (4) + 1 = 5 max 10 if not planes or religion, add 4 if it is

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Picked up a silvered mace, crossbow, a little rope and a better backpack. I also replenished the used acid.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

When does Jeza go?

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

"Try fixing it Barid." Jeza agrees politely.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Slin: Did we have time to sleep and get new spells? Purchase new gear with the gold?

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Jeza looks over the board and tells his party, "Guys, that board is nearly falling apart. We should replace it so noone gets hurt." Jeza also looks at the possibility of jumping or stepping over the crack.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Knowledge(History): 1d20 + 1 ⇒ (4) + 1 = 5
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Knowledge(Religion): 1d20 + 5 ⇒ (13) + 5 = 18

Jeza looks about, tries getting his bearings and says "Hello all" to the newcomers.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Still here.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Dulomak, if you would appreciate some ... observations ... about your decisions, let me know. Publicly or privately, and I will respond the same way.

Barid, I enjoyed your rogue's assistance and professionality. If you have anything you are playing with in the future, I'd beat feet with you again.

Bozmir, I'm still not sure what a battle scion is/does. That said I also enjoyed playing with you and would like to spend more time understanding how/why with you.

Dissa, your style is a gem, and I wish you'd have been here more. I hope that all is well with you.

Slin, thank you VERY much for GMing. If you would have me along, I'd play in your PbP again (and again, [and again]).

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

PFS Char #: 214579-1
Day Job: Profession (cook): 1d20 + 6 ⇒ (13) + 6 = 19

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza goes to Janira and uses the wand on her, and then explains what happened briefly, giving her the pack back.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza says, "Dulomak, you could have healed her with your spells."

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza drops the backpack that Janira handed him with instructions for Dulomak, "Dulomak, there are potions of healing in the bag, help Janira to one, take one yourself and let's win this battle."

He then uses a move action and enters a threatened square to heal Bozmir with the wand.

Wand Healing: 1d8 + 3 ⇒ (8) + 3 = 11
Free - drop pack, Move - (45'/140')Std action - wand does not provoke. Wand uses (3rd/8), Rnds of speed spell (6th/10)

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza uses a move to get over to Dulomak and uses the wand to heal on him. Acrobatics (jump): 1d20 + 16 ⇒ (19) + 16 = 35
Healing(wand): 1d8 + 3 ⇒ (5) + 3 = 8
"It is not your time yet young man, we yet need your help to bring down this mighty beast." Jeza says.

Wand uses (2nd/8), Rnds of speed spell (5th/10)

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

No problem slin, we will be here when you are back.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

RNG just ain't my friend today.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza moves over to Bozmir and assists with the acrobatics, using the SLA bit of luck and rolling the assist.

Acrobatics: 1d20 ⇒ 1
Bozmir, don't forget to roll twice and take the favorable.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jezakay does a walks around the north of the creature taunting it with insults, trying to get it away from Janira and to cross the water.

Jump (recrossing the stream): 1d20 + 16 ⇒ (1) + 16 = 17

(in common)"You big ol' stupid beast, why don't you try picking on someone your own size!"

Cha: 1d20 - 1 ⇒ (16) - 1 = 15

a double move - not provoking - 120' of my 140' used

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Dulomak has an encumbrance ACP of -3 and it is lowering his speed to 20 ( -4 to jump ); With dex mod +1 that gives his numbers the accurate value. If you drop the torches ( 10 lb ) you will be under medium load, your speed will be 30 and your Acrobatics will be +1 instead. ( to jump as well [ -6 becomes +1 ])

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza casts the spell expeditious retreat to get the speed bonus and jumping bonus. He then jumps the river and prepares to evac Janira if she allows the action.

Jump: 1d20 + 16 ⇒ (13) + 16 = 29 Move speed 70 for 1 minute.

"Janira, grab on.", Jeza suggests.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Bozmir, welcome for the reminder.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza does a double move to the indicated location. 80 feet of movement finally counts for something. Aside, do I know anything about a Minotaur (per Janira's ID earlier).
Know: 1d20 + 1 ⇒ (12) + 1 = 13

Jeza yells encouraging words to Janira"I'm almost there, hold on!"
How does it appear that Janira is doing?
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Jeza also relays anything he knows of the Minotaur to the party.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

"Is this all of the cave? Can we go find our halfling friend?" Jeza says as he looks for anything hidden nearby or on the bodies. Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza uses a double move to go 50' 70' with terrain of a max of 80'. He crosses straight across the river from the cave opening. He watches for the lower thing to provoke with his spear.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza uses his bit of luck ability on Dulomak and holds his move action to be in behind Dissa if Dissa moves forward and there is an open square behind him.
"Desna's luck Dulomak.", Jeza says with the use of the spell like ability.

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