![]()
![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza prepares to move and attack with the team. He signals for Dissa to cover Bozmir's right side and for Dulomak/Kontha to take target D. He will move between Dissa/Dulomak. After nods of yes he will move to 2 spaces east of Bozmir and attack with his spear, accepting the song for the battle. If there is disagreement, he will instead cast bless and follow Dissa, flanking the general, and pass on the song to enable casting. GM may make rolls as required, 1d20 + 4 attack / 1d8 + 6 dmg (cold iron spear) / up to 3 aaos if triggered. ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza explains there is an illusion to the party, (+4 to save) and then proceeds to show that the wall isn't very wallish by poking 'through' it with his spear, and then arm. "Let us be on our way?" he asks, now that it is clear that the illusion is affecting his team. ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza explains to the team about the tunnel. Says, "Um, Barid, can you get us past this door?" ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza asks that Barid check the area for any traps. Once Barid has had a chance to do so, he looks inside the door via the sla door sight. If it helps Jeza will 'lead' Barid past the illusionary barrier to allow him better access / perception of the area. Perception: 1d20 + 7 ⇒ (19) + 7 = 26 ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza rolls knowledge and searches about. Knowledge religion : 1d20 + 5 ⇒ (9) + 5 = 14 Perception: 1d20 + 7 ⇒ (19) + 7 = 26
![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza tries to put things together with limited clues and little success. "What have we learned here guys? What are we missing? Is there anything here that would be triggered by Wiffle? Jeza inquires in a respectfully low tone.
More inquiry: Again, in a subdued voice, to Hadriana, "Lady, do you know why someone would be buried with a coin in their mouth, in general. Or why Arkath in specific was? Are there records kept on that sort of thing here?" ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza will relay the existence of the skeleton and unknown object in its jaw to the others. ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() "I'll see what this is all about," Jeza suggests. He places his hand upon the sarcophagus for a minute.
![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Perception: 1d20 + 7 ⇒ (1) + 7 = 8
![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Knowledge religion: 1d20 + 5 ⇒ (19) + 5 = 24
![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() General Dissa Ray wrote: I have never played, run, or even heard of Wounded Wisp until this adventure. +1 ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza moves 40' and then stabs with his spear. Spear thrust: 1d20 + 3 ⇒ (3) + 3 = 6
He says, "I can't get this thing for the couch in the way." GM: AOO To Hit: 1d20 + 3 ⇒ (15) + 3 = 18 Dmg: 1d8 + 4 ⇒ (6) + 4 = 10 ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza says "I don't know, I didn't study spells."
"Dulomak, did you study spells?", asks Jeza. ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Perception: 1d20 + 7 ⇒ (16) + 7 = 23 "Guys, there are two of him; one at a bookcase in the study, and one in the room with all the desks and chairs." Says Jeza, asking, "Do any of you think this might be a wizardly trick?" ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza mutters - loudly, "Teamwork, planning, funnels, looking before you leap". He moves into the trap disguised as a crack in the hall and tries to empale the scorpion with his longspear. He also searches his memory to identify the critter at the end of his spear. Finally he scans the critter filled trap to see if there is anything here that is important to notice. Jeza is sure to allow his friends to pass by unimpeded, while he is not in melee, and will look for openings to take an opportunity for a free attack. If he knows anything special about them, he will take a second to mention the important data. To Hit: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d8 + 4 ⇒ (1) + 4 = 5 Knowledge: 1d20 + 1 ⇒ (4) + 1 = 5 max 10 if not planes or religion, add 4 if it is Perception: 1d20 + 7 ⇒ (16) + 7 = 23 ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Picked up a silvered mace, crossbow, a little rope and a better backpack. I also replenished the used acid. ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Slin: Did we have time to sleep and get new spells? Purchase new gear with the gold? ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Perception: 1d20 + 7 ⇒ (14) + 7 = 21
![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Knowledge(History): 1d20 + 1 ⇒ (4) + 1 = 5
Jeza looks about, tries getting his bearings and says "Hello all" to the newcomers. ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Dulomak, if you would appreciate some ... observations ... about your decisions, let me know. Publicly or privately, and I will respond the same way. Barid, I enjoyed your rogue's assistance and professionality. If you have anything you are playing with in the future, I'd beat feet with you again. Bozmir, I'm still not sure what a battle scion is/does. That said I also enjoyed playing with you and would like to spend more time understanding how/why with you. Dissa, your style is a gem, and I wish you'd have been here more. I hope that all is well with you. Slin, thank you VERY much for GMing. If you would have me along, I'd play in your PbP again (and again, [and again]). ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza goes to Janira and uses the wand on her, and then explains what happened briefly, giving her the pack back. ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza drops the backpack that Janira handed him with instructions for Dulomak, "Dulomak, there are potions of healing in the bag, help Janira to one, take one yourself and let's win this battle." He then uses a move action and enters a threatened square to heal Bozmir with the wand. Wand Healing: 1d8 + 3 ⇒ (8) + 3 = 11
![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza uses a move to get over to Dulomak and uses the wand to heal on him. Acrobatics (jump): 1d20 + 16 ⇒ (19) + 16 = 35
Wand uses (2nd/8), Rnds of speed spell (5th/10) ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza moves over to Bozmir and assists with the acrobatics, using the SLA bit of luck and rolling the assist. Acrobatics: 1d20 ⇒ 1
![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jezakay does a walks around the north of the creature taunting it with insults, trying to get it away from Janira and to cross the water. Jump (recrossing the stream): 1d20 + 16 ⇒ (1) + 16 = 17 (in common)"You big ol' stupid beast, why don't you try picking on someone your own size!" Cha: 1d20 - 1 ⇒ (16) - 1 = 15 a double move - not provoking - 120' of my 140' used ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Dulomak has an encumbrance ACP of -3 and it is lowering his speed to 20 ( -4 to jump ); With dex mod +1 that gives his numbers the accurate value. If you drop the torches ( 10 lb ) you will be under medium load, your speed will be 30 and your Acrobatics will be +1 instead. ( to jump as well [ -6 becomes +1 ]) ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza casts the spell expeditious retreat to get the speed bonus and jumping bonus. He then jumps the river and prepares to evac Janira if she allows the action. Jump: 1d20 + 16 ⇒ (13) + 16 = 29 Move speed 70 for 1 minute. "Janira, grab on.", Jeza suggests. ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza does a double move to the indicated location. 80 feet of movement finally counts for something. Aside, do I know anything about a Minotaur (per Janira's ID earlier).
![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() "Is this all of the cave? Can we go find our halfling friend?" Jeza says as he looks for anything hidden nearby or on the bodies. Perception: 1d20 + 7 ⇒ (3) + 7 = 10 ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza uses a double move to go 50' 70' with terrain of a max of 80'. He crosses straight across the river from the cave opening. He watches for the lower thing to provoke with his spear. ![]()
Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize ![]() Jeza uses his bit of luck ability on Dulomak and holds his move action to be in behind Dissa if Dissa moves forward and there is an open square behind him.
|