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M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() DM_DM wrote: Given the setup of that campaign -- evil PCs against the world -- I was fine with the PCs being a bit OP for their level, and pulling the occasional cheesy trick. Didn't stop them from getting chewed up and occasionally killed, so all was well. You mean the entire existence of a magus isn't to pump out Empowered Intensified Shocking Grasps? ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Jax and Irin were plotting against you Dren...even Cimu was in on it. It would have devolved into a fight at some point :D ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() I enjoyed the random snippets of history, myth and linguistics that helped describe the game world more. There was actually a lot of behind the scenes stuff with Has...was looking forward to springing a trap on Dren in the future. The different voices and distinct personalities of npcs was great. I feel the game gave me quite a few things I've used in my current Dming game. Random but, are any of you running or playing in a game looking for more players? I'm only engaged with one game atm as a player and would like to expand that to two or three. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() If we are retiring, would it be possible to also retire the game? I already have far too many games I'm no longer involved with in mycampaign tab. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() A surprisingly entertaining job as a probation officer. Working on my Masters in geographic information sciences at the moment, hoping to career shift into geospatial analysis. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Heyoo. Still around and can prob still post once a day. Since the break though I've gotten a new job, started a baby and got accepted for a second masters.. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() No, he has spell perfection with Shocking grasp. Whenever Jax casts that spell, he may add one metamagic feat he knows to spell without affecting its level or casting time. That's how he always gets off Empowered intensified shocking grasps instead of just intensified, because he has Empower spell and can add it for free to his intensified shocking grasps. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Keep in mind how many resources he spent though. Two spells, a 1/day arcana and buffed with haste and heroism. Edmin pulls in around 250ish with expending no resources each round. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() http://www.d20pfsrd.com/feats/metamagic-feats/elemental-spell-metamagic No, god..that would make it worthless as a feat! ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() It does matter! Jax has Elemental spell! He could be doing Icy Grasps or Acid Grasps or-or..whatever.Planes: 1d20 + 9 ⇒ (4) + 9 = 13 to know what their elemental resistances are. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() I haven 't seen that show at all. Take your time though! Between juggling family, house hunting, job hunting, work, running my own game, trying to have kids, interviews and starting up a second Masters I've been swamped. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() As long as Edmin keeps giving Jax flanking on foes, these sisters will melt. We've killed 2 so far and between Edmin and Jax at least two more should drop this round. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() On his turn, Jax continues to be a whirling dervish of bladed pain for the sisters. He falls among them, his weapon licking out further than one would expect with a simple scimitar. He dances among them as if Brink is an extension of his arm. He tries to stay with Edmin, attacking the same targets and moving with him to keep flanking.
Hasted Attack: 1d20 + 25 - 2 + 2 ⇒ (20) + 25 - 2 + 2 = 45 for Damage: 1d6 + 31 ⇒ (4) + 31 = 35 + Sneak Attack: 3d6 ⇒ (5, 2, 3) = 10 and 3 Dexterity damage.
He mixes in a blast of electricity in between his attacks not once, but twice.
Attack 1: 1d20 + 25 - 2 + 2 ⇒ (7) + 25 - 2 + 2 = 32 for Damage: 1d6 + 31 ⇒ (6) + 31 = 37 + Sneak Attack: 3d6 ⇒ (5, 4, 1) = 10 and 3 Dexterity damage.
Attack 2: 1d20 + 20 - 2 + 2 ⇒ (6) + 20 - 2 + 2 = 26 for Damage: 1d6 + 31 ⇒ (1) + 31 = 32 + Sneak Attack: 3d6 ⇒ (2, 2, 6) = 10 and 3 Dexterity damage.
Attack 3: 1d20 + 15 - 2 + 2 ⇒ (18) + 15 - 2 + 2 = 33 for Damage: 1d6 + 31 ⇒ (3) + 31 = 34 + Sneak Attack: 3d6 ⇒ (4, 3, 3) = 10 and 3 Dexterity damage.
And yet, Jax's blade isn't finished. It flicks out again with another burst of electricity.
Resources Used: Brink: 2/4 arcana remaining. Jax: quickened arcana 0/1 remaining. Intensified Shocking Grasp 2/10 remaining. Jax will focus his attacks first on the enemy he flanks with Edmin. After that one falls, he uses his reach (lunge feat, -2 ac) to continue his attack against any enemies nearby. He loses 2 to hit and the sneak attack on any subsequent attacks. Total if all attacks had hit: 543 damage :D ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Jax stretches out one hand and hurls a wicked anchor of force energy at one of the sisters. He aims to land next to one of them, trying to avoid provoking from all but one of them.
After landing in the air near one of the sisters and flanking with Edmin, Jax begins to lash out with his blade.
Entangled sucks :( Its -4 attacks and -2 damage for Jax. +2 for flanking, +1 for higher ground (yay flight!) -2 on any attacks that switch to a different target in range. Also, sneak attack only applies to the first sister that Jax flanks with Edmin. The tiefling is a blur of energy, his sword swinging left and right. A small burst of crackling electricity urges his motions to go faster as he draws from their mythic power.
...A 3, 1, and a 6. I hate this damn dice roller. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Jax cries out in alarm as the ropes settle around him.
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M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() "Doubtful, Edmin. Although I suspect he knows we were headed here..the contract demon hinted that, at least I believe he did. Bah. He'll know we're coming for him. I don't know if we have the element of surprise. I'd have placed wards in place to know if the wyrm fell or not." Sense Motive: 1d20 + 10 ⇒ (9) + 10 = 19
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M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Jax steps up, drawing Brink and laying him across one arm in a casual, fairly non-aggressive manner. "Now, now, Edmin. Who are we to look such a..peculiar object in such a way. Perhaps it could prove interesting..although to think it foolish enough that we would free it without knowing at least something. Obviously it prefers to work with idiots..that is, most likely, how it ended up imprisoned thus." "Besides, we already have one mysterious imprisoned spirit helping us, there's no need for a second that doesn't want to answer any questions what so ever." Bluff: 1d20 + 25 ⇒ (6) + 25 = 31 The tiefling winks at Edmin, hoping to secretly communicate a "let's see how this plays out" secret message. Bluff: 1d20 + 21 ⇒ (17) + 21 = 38 ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Wrath seems like a lot of fun. I've only played through the first fight or two, but the story seems entertaining. The complete opposite of Way of the Wicked, always good to mix things up. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Jax will shake his head at Ulp. "No..I think I'll hold on to my own blood for now. Well, now we have the phylactery. Let's return to civilization and start hunting for the Cardinal." Jax waves to Zoren and the two of them start loading up bags with the richest magic items. After that, they'll gather the party into a circle and teleport...somewhere. What city has the group been using as a base of operations, if any? ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Jax whistles when Edmins curse is lifted.Is that it then? Can that pillar do anything else? The trifling steps forward, wondering if more power can be eeked out of the pillar. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Obviously that was a completely different situation! Jax didn't have a choice, he had to do it to find out what would happen! ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() "You know, if hanging out with you guys didn't already make me feel like a dreadful evil monstrosity..watching you make blood sacrifices sure helps." ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() DM:
Knowledge(Arcana): 1d20 + 14 ⇒ (13) + 14 = 27 With a scowl, Jax steps toward Ulp. "I don't need the snideness, lizard. How do you know so much about liches anyway? Have you been spending time studying undead in case of the Judge needing to be put down?" ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Glancing at the crack in the wall, Jax taps his lip and motions for Zoren to come over. He whispers to the wizard for a moment, then looks back at the Judge. "Zoren can take himself and most of us back to civilization at the same time. He won't be able to take myself, but I have other ways back, once we are ready. After that, we can recruit some help to come haul all of this gold back to a city." "Do you think that's his heart, Ulp?" Would the lich's phylactery count as part of himself for the purposes of Scrying? Because..that would be awesome." If it does, Zoren can attempt to scry on the cardinal to help figure out where he is. He'd get a -10 Will save modifier if the phylactery counts as a body part. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Jax points back to the wardrobe. "Did you see that mold? I'd rather not get infected."[/b] Jax will return to searching the room, seeing if Dren's cursed magic shows anything new. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() The tiefling frowns and steps away from Dren, shaking his head. "Hey no! There's no need to be casting any more of your creepy magics on me. Ask or I'll make sure you don't have hands to cast next time." Shaking his head, he glances around, grumbling under his breath. "..I already had Zoren use see invisibility on me, I don't need any of your help at the moment. And be f~*@ed if I'm poking my head back in that wardrobe." ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() DM: Well..damn..I forgot about the whole magic item slot part. He would have done that anyway, not being in combat so...damn. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() DM Only:
Fort +20, Will +17. +22 and +19 at the moment due to Heroism. 3 uses of mythic power left. Jax rolls twice vs. Mind-affecting effects due to his Cap of the Free Thinker. Jax holds his breath before the Judge even speaks, coughing, hoping nothing got into his respiratory system. He'll step back and away from it, pointing to the wardrobe again and grumbling to Judge. "..something under all the goo. Let your undead constitution handle it." ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Jax will perform a thorough search of the wardrobe. After that, he'll fly up to take a peak into the breezy area he missed in all of the flavor text with failed perception checks. Perception (Wardrobe): 1d20 + 28 ⇒ (6) + 28 = 34 Perception(Crack in Wall): 1d20 + 28 ⇒ (18) + 28 = 46 Pointing up, Jax gestures with Brink before sheathing it. "There's a crack up there. I'll check it out." ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Cursing and leaping at the booming voice, Jax rolls behind a pile of treasure and pops back to his feet with Brink in hand. He waits for a moment, the point not wavering as Thorn's voice comes from the pillar. "If the Cardinal didn't want anyone to touch that..thing, then chances are its something important. Also, these keys have to go to something." Jax did thoroughly search the wardrobe? I can't recall.. Jax slides the headband over his head and makes himself look like the scrawny, watery-eyed scribe not seen since the Tower. With a grin, he tosses the keys up and down in his hand while holding Brink closely at his side. "If you find any traps you need taken care of, let me know." Hm..feel like we're not being creative enough. Perception: 1d20 + 28 ⇒ (7) + 28 = 35 Jax looks up at the ceiling and flies up there, looking for hidden treasure. ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() "Huh.." Jax tosses the set of keys up and down in his hand while looking around the room. How many keys, any sort of check to gain information from them? Such as what kind of lock they might go to?" [b]"...Well damn."
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M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Disable Device Ranks +14, Class skill +3, Dex +9 for +26 and then Trapfinding for +2 (+1/2 rogue level) vs traps "Bets on whether the phylactery is in the bag of holding? I volunteer Edmin or Zoren to stick a hand in and find out." ![]()
M Tiefling Magus/Rogue;
Statistics: HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42 Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond ![]() Reading the poetry, Jax shakes his head and pouts at Edmin. "Why, what villainy! Do you have no heart? Look at the sweet, soft heart Thorn once had now twisted with jealousy and feelings of betrayal. Tsk!" The pout curls into a twisted grin as he strokes the hilt of Brink. "Of course, anything that makes it even easier to take him down is acceptable to me. Hard work is so..over-rated." With a sigh, he looks to the magical traps. "Speaking of.." Pulling out his thieves' tools, Jax sets to work. Disable Device: 1d20 + 26 + 2 ⇒ (13) + 26 + 2 = 41
"Magic, swordplay and lockpicking..why restrict yourself to just one talent. Zoren, tell me how amazing I am."
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