Sorcerer

Jasmine Rose's page

765 posts. Alias of baldwin the merciful.


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F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine takes the map and notes the additional marking made on it. "Earthquakes can happen. Today's was good rumble maybe the volcano is hungry. My days adventuring are done, I like the comforts of tomes and scrolls here. Sailors tend to stay in the Tide district and rundown taverns and brothels."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Astri while at the cartographer's guild

Jasmine brightens when she notices Astri enter the building, she flips her hair back and approaches. "I was hoping you'd come back. It looks like you are in one piece still. You were asking about the Jawbone of Kaho Ali’i. My research has found this she pulls out some old parchment. It appears that the Jawbone of Kaho Ali’i is an item a shark jaw actually, that holds powerful significance for members of Tulita tribes from the Port Shaw vicinity. In the hands of a Tulita elder, or tribal leader it helps with understanding Old Ways, makes them stronger in their beliefs and pride." He shows the bard the document.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

She raises an eyebrow at says Really? when the Skull is mentioned to her. Her voice cracks just slightly. "That could be interesting."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14
Jasmine Rose wrote:

astri I did not make the map. I used one in the book and snipped a small cross section then labeled it for you.

She listens to Astri and then Sorrin's comments and her sun-kissed skin looses it's color. "Jawbone?" biting her bottom lip, "That will be 100 gold...good luck." She scoops up the coin as her eyes move to the other nearby patrons. "Let me know if the map helped."

I thought it was pretty consistent.

"140 gold for the map, but we'll take 40 off for the trade in of the coast map. Boss like to be paid for the knowledge imparted. I'll look into the Jawbone for you this time. It's been hectic and I never got around to it...sorry."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Knowledge local: 1d20 + 9 ⇒ (4) + 9 = 13

"Well the Jawbone of Kaho Ali’i is a relic for the Tulita something about their history. Give me a few days and I'll see if I dig anything up in one of the old tomes."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

The elf flirts with Astianna, she's a bit captivated by someone who can appreciate the history and the lure. Single? But wait I thought that man she was with was cute...oh what was his name Sasquach, Saw, er...I do need to get better with names.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

She takes a deep breath then continues to read from the fragile journal.

Astri:

"Faced with the terror of the Karikanti, many of the other tribes returned to the old ways. They practiced the old chants and dances in secret, calling across the waves with sacred drums and pleading with their totems to return. Finally after decades of dark slaughter, the Dolphin, Whale, and Turtle returned to the Razor, coaxed by these shamans’ efforts. Together, they cast the Shark God back into the deeps."

Her eyes brighten. "The Karikanti faced grave judgment at the hands of their old gods. For one, their slaughter of the other children of the coast was a blasphemy beyond comprehension. Perhaps even more terrible was the infestation of Dajobas’ gators. These foul abominations could not simply be cast back into the sea. They creep in rivers all along the Razor even to this day. In anger, the old gods cursed the Karikanti to resemble the hideous scaly predators they had brought, like a plague, to the land. The inflection grows with the story. The Karikanti’s glorious ziggurats and temples sank into the marsh. The land was drowned by the gods’ fury, salty brine corrupting the once-lush forests and leaving the once-fertile soil a barren wasteland where only marsh weed and fungus grow. The trees turned black and twisted, weeping thick blood-like sap as a constant reminder to the Karikanti of their savage slaughter of their Tulita brethren."

A tear in her eye as she finishes the passage. "The birth of god, his followers, and the destruction of the land."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

The elf comes back with a couple crude maps of the Blacksink Marsh and an old journal. She teasingly flips her long blonde hair back behind her ears. She begins to read alout loud to the bard, she begins to tell the story.

Astri Only:

"Blacksink Marsh has always had an ill reputation. The thorns that grow there are poisonous, beasts and changed things rove the waters lurking in wait for foolish travelers, and the twisted descendants of an accursed tribe hunt beneath the dark canopy of black willow trees. Explorers tell of strange crumbling buildings suddenly happened upon at dusk that vanish with the last red rays of the sun, and gators who walk on two legs and drown men from afar with a mere glance."

She looks up to see if Astrianna is paying attention, "Blacksink was not always a mired wasteland. In ancient times, this stretch of land was a fertile paradise where red jack, moltado fruit, and other exotic wonders grew on lush green trees. Taro farms, well tended by the Tulita tribes of the Razor, produced more largess than the people could eat, and the sonorous cries of the gold-plumed kovalo bird put even the finest chant-singers to shame. Beneath the lifegiving shade and gentle rains of this peninsula, the Tulita practiced the old ways, revering their gods with powerful chants and dances. Their obeisance to Pele, the goddess of fire and wrack, kept their enemies at bay with searing flames, and the three totems of Dolphin, Whale and Turtle kept careful watch over the people and provided for all their needs. There was no Tulita word for disease in this age (today there is, a word synonymous with “foreigner”). The area known today as Blacksink was a paradise."

"Then the wars came, and brother turned on brother. The Tulita fractured, their many tribes taking sides and taking up arms against one another. The waters of the Kai Bay ran red with Tulita blood, and desperate gambits to control the coast pushed tribes to engage in escalating atrocities. Murdering the children of an enemy before they could become warriors became a widespread practice."

"Facing annihilation, tribes turned away from the old gods, who were believed to have turned their backs on their children when the wars began. Pele fumed at the arrogance of her children. Fury and violence were hers alone to dole out, and so she spewed magma and ash upon the Tulita in hopes of quelling their ridiculous wars, but the tribes, entangled in feud and spite, fought on even as fire rained from the sky and laid waste to their lands. Grandfather Turtle fled his beaches, and the healing powers of the shamans vanished overnight. The Turtle would not watch his gifts be squandered on fools who would throw their blessed lives away on enemy spears. The Dolphin and Whale left the bay, fleeing deep into the ocean, and with these guardians’ departure, other things came to the waters of the Razor."

"When the first sharks came to feed in the bloody, corpse-strewn waters of the once glittering Kai Bay, the Tulita marveled at these creatures’ dread power. They devoured all things, heedless of harpoon or spear, and fearlessly tore swimmers to shreds. A terrible force of terror and carnage, many tribes turned to the sharks as an exemplar of the warrior spirit. In these bloody times of the Great Wars, many tribes claimed the Shark as their new totem, and so Dajobas, He Who Eats the World, came to the Razor Coast."

"Of all the tribes who worshipped at his voracious maw, none pleased Dajobas more than the Karikanti. Most tribes made sacrifices to the Shark God, but the sheer number of victims the Karikanti bled on his altars made the other tribes’ offerings seem paltry by comparison. The Karikanti splayed every enemy captive with a sharkstooth blade, and even fed their own sons and daughters to Dajobas’ gory maw. The Shark God was pleased, and offered the Karikanti a great boon. The first alligators came to the Razor Coast, children of the Shark God, possessed of his dread appetites but gifted with legs to walk on land. These scaly-hided hunters came to the Karikanti and served them in battle, culling the tribe’s enemies on land and in the rivers where no shark could prowl. The Karikanti claimed the fertile peninsula as their own and erased entire tribes from existence in gory sprees of slaughter. They erected great ziggurats to Dajobas’ glory. They drowned the land in blood, painting these great temples red with gore and sacrificing men, women and children to the Shark God without respite in a desperate attempt to appease his unending hunger."

She stops for a moment to catch her breath and let the story sink in.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

She gleans over the map that Astrianna brings back to her. Mentally noting where the over is contained. "I have some maps of the Blacksink March, let me go retrieve them and perhaps bit of history."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Astri heads over to the cartographer guide. The elf is indexing a few maps when Astri arrives. She looks up with pleasant smile. "Aura, no April, no no Astir wasn't it?" the elf smiles as she struggles for the name. She blushes slightly. "I may not remember names but I never forget a map. Did that map of the coast work out for you?"


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine glances quickly at Sorrin and give one quick shake of her head. you get the feeling that you've hit a subject that needs to be handled delicately with her at another time.

"Let me know if the map helped." She repeats.

Ah, the dreaded tease of information.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

astri I did not make the map. I used one in the book and snipped a small cross section then labeled it for you.

She listens to Astri and then Sorrin's comments and her sun-kissed skin looses it's color. "Jawbone?" biting her bottom lip, "That will be 100 gold...good luck." She scoops up the coin as her eyes move to the other nearby patrons. "Let me know if the map helped."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

She thumbs through a few local maps that show the coast line near the lighthouse then she finds one of sufficient and reliable detail. Yes, this may do hte area you describe sounds like it is the promontory south of the lighthouse. A good sea captain may be able to help you out more."[/b]

Local Map of bluffs

"Of course, my boss requires payment of this knowledge...100 gold."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

She looks at Sorrin, 'I spent much time, effort, and coin exploring and charting the Bonedown of the Ancients region. Long has Whale watched the shores of the Razor, fed men and protected them from the terrible secrets of the sea’s deep reaches. When the whales’ long lives of diligent service near their ends, these tireless sentinels come to Bonedown to find their rest eternal." She looks to see if you are paying attention. "The bones of thousands of whales litter the sea floor here. Their ribs reach up towards the light in silent homage to the oldest gods. Tulita elders claim whales slain before their time rest uneasy and their murders taint the seas. Tulita who find whale remains always painstakingly carry them to this distant reach of sea and lay them to rest with their ancestors." Her face saddens a bit when she continues. " With the arrival of foreign whaling fleets, this task is proving impossible. Whales, slaughtered by the hundreds, now lie festering on dozens of beaches or roll about the shallows of coves claimed by innumerable whalers and their ships."

"As an elf, I am both blessed and cursed with a long life, and I've seen much already even though I'm still a child by my kins standard."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"Baron of the Tide is sleek, agile, and fast qualities an elf can become enamored with." She winks.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"I've done some travel...inland mostly. I cannot lay claim to these globes design." She looks from Sorrin to the Astri. "We've various maps of the nearby coast line but you pay for the accuracy." She leads those that want to follow towards a rack of maps that rack is labeled "Razor Coast" you can see other racks different regions. She pulls out a few maps and lays them flat on viewing table. "is there something specific you're looking for?" She follows up with "What is your method of travel...by ship, small boat, overland all of which could make a difference in the type of map you are looking for." She says helpfully.

sorrin I assume that during your free time you've checked on Shakes and advised him to be ready to depart before sunrise?


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

know local: 1d20 + 9 ⇒ (10) + 9 = 19

"Aye yes, the renowned bard that entertained at the Skull the other night. Yes, yes I do remember. Hmmmm, didn't you have a kinfolk with you there, he seems to be missing."

Her left thumb comes to perch under her chin as she ponders your request. "Well, we have quite a few maps of the region...some with detail others without, but of course, you can't believe all the detail on every map. True knowledge of the land is gift and a rare treasure, worth a king’s ransom for with an accurate map one can be a creator of history."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Chell's the last one to scramble up to the cartography guild as the group enters the building you can see that it has quite few people milling about, some appear to be doing some research, others appear to be selling or buying a few items. A stunningly provocative elf approaches.

She has short golden, hair which looks as if it has been teased by the wind. Her blue eyes sparkle green with the proper light. Her facial features are long with high cheekbones, and full pouty lips. She does not have the normal fair skinned of an elf, but rather her skin is radiantly tan as if kissed by the sun. She has a distinguishing tattoo that begins on her right foot and wraps around her ankle, toned calf, continuing around her firm thigh and ends on her right pelvic bone. The tattoo has various shades of grey, black with hints of sea foam and crimson; this resembles a cyclone or tornado. It appears as if the tattoo moves with the light.

She wears provocative tight bluish white robes and soft leather sandals. The robe has many pockets and she carriers a dagger on her left side, with a tobacco colored bi-furcated tricorn. The front peak cleft produces a unique two-point front, like a hoof or a set of goat horns, a yellow and red peacock feather embellishes this stately hat. This hat makes a dashing statement, and catches the eye.

"Hello...I'm Jasmine can I help you today?"

Decided to regurgitate one of former PCs in a dead campaign to play this role.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

I guess we have perished on a deserted island.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Is this game dead again?


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

I understand.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

We've waited this long. He's probably busy with work and family.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"Mustard seed makes excellent poisonous gas," the elf elucidates about the valuable raw material.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine is fine following along the path Mes directs.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"Let's find the others."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine holds up the wedding dress and nods, "always the bridesmaid never the bride. Bathe maybe Sandra will like this." She laughs and tosses it back on the pile. Jasmine grabs an alchemist fire leaving the others for rest of the group. She puts the hatpins in her hat.

We are obviously taking what we can carry...I'm not lugging barrels of perfume though.:-)


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine will cast detect magic to scan the ghouls and the shelter, concentrating on any spot if an aura appears.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine steps back and watches Skulls to his thing and get himself a few new pets. Should be an interesting reunion with crew on the ship.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14
Mesdoram wrote:
I'm of an age that whenever someone yells "Stop!" my first thought is Hammertime! Thinking of ghouls hammer-dancing makes me smile.

It's HammerTime

or

Jimmy Fallons Version


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine will casts two magic missiles that one stuck with the bolt.

MM: 2d4 + 2 ⇒ (4, 1) + 2 = 7


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"Hey how about where is this wrecked Infernus perhaps there is gear on-board that ship."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"Wonderful skulls has a pet...perfect."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

The can be on the other ghoul that Balthe is attacking. I'll use the move to do so.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Meanwhile the others remind Mes and Jasmine that there is a battle with undead going on...focus.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Her personality is definitely coming out.

She laughs, "I've smelled and tasted your cooking, I wouldn't complain too much. Besides it is completely different then when I electrocute folks from the inside that's much more of well done steak, rather than that nice char the fire leaves."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

rd 3: jasmine

the fire ball continues to burn the ghoul,

fire: 3d6 ⇒ (1, 2, 6) = 9

"crackling flesh has a distinctive aroma."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

RD 2: Jasmine

Jasmine moves the flaming sphere to I:6 and lets the creature burn

"Burn!"
fire: 3d6 ⇒ (2, 1, 1) = 4
DC 16 reflex negates this round
RD 2/3

That sux!

Jasmine will use here standard action to back up out of harms way.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

RD 1: Jasmine

"Inferosphere"

A ball of flaming fire stops on D:6, and begins to burn the ghoul,

fire: 3d6 ⇒ (6, 4, 2) = 12
DC 16 reflex negates this round
RD 1/3

"Let's watch the dead burn, their ghastly flesh crackling in the fire, snapping like fresh twigs over a bonfire."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine moves to L: 6 and hears Skulls yell "WAIT" so she hold her action for the time being. she is waiting on the channel he did to control


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"Let's explore the island, perhaps we can find something that will aid us in battlign these grindlylows or Plugg and his crew.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

jasmine: 1d20 ⇒ 20

Jasmine spits on her hands and butts Balthe to the side when she gives a mighty tug, "Must I do everything." She yanks on on the rope. "You're not dying on my watch."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14
DM Cuc wrote:
Balthe for you, I uploaded what Sandara look like

Nice.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

What no dagger held between gritted teeth?


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

acro to get across: 1d20 + 3 ⇒ (12) + 3 = 15


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Rope? I'm a wizard! Have you ever known a wizard to carry a 10 lbs rope? for that matter have you every known a wizard to carry any gear? LOL


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine continues to peer out over the woods and water.

perception: 1d20 + 5 ⇒ (12) + 5 = 17


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

I wouldn't think taking 10 is an option. To much going on that is nerve wracking.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

fixed


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Well, when you have a constant featherfall ability falling has never really been and issue. Now with levitate, no need to climb. Soon I'll have fly (if I live).


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Her thin left eyebrow arches, "Yeah, sinking in armor and drowning would suck."

perception: 1d20 + 5 ⇒ (1) + 5 = 6

She looks over the water.

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