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Claxon wrote:
beautiful!!!
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BadBird wrote: Is it me, or has the standard for "Math Nerd" really slipped? I was expecting calculus rather than calculator... Please find the area under the function f(x) = sin(x)+9 from 0 to Pi/2 Anyways I agree that you should really pickup deadly aim but weapon focus is not a complete waste, especially if you are not consistently getting your favored enemy bonus. A lot of penalties to your attack roll can really decrease your DPR so buffering that can be beneficial in the long run.
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SunsetPsychosis wrote:
Switch Combat Reflexes and Power Attack as you can't qualify for Power Attack until level 2.
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Imbicatus wrote:
I would totally allow this after a very difficult knowledge check. Of course the oracle and everyone in the immediate vicinity would probably go insane upon seeing a likeness of a Great Old One and possibly draw his attention.....
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Magda Luckbender wrote:
Actually you get a bonus to trip attempts equal to its enhancement bonus and any other feats that may affect glaives such as weapon focus. The only things that the trip property does now are allowing you to drop a weapon to avoid being tripped when you fail by 10 or more and to use the drag combat maneuver with the weapon.
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My August subscription order says it was shipped August 9th and I still haven't seen. The tracking number for the package is not coming up in the website after 10 business days. I don't think this is the same issue as what is being talked about in the thread "August Subscriptions!" so I just wanted to see if there is a know issue or if its an anomaly. Thanks
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If you are an archer who is facing a lot of archers that are on a wall or something similar you can cast one on them that doesn't interfere with the melee members of your party, forcing them to stand there and get picked off or join the melee and sacrifice using their best feats. Also if your party members pick up one or more feats in blind fight chain they can function better in the dark than enemies who cannot see.
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Well there is staggering critical which can limit them to only one attack. Several spells can also cause the staggered condition. Other than that being mobile with feats like spring attack is an option although you lose your ability to full attack. Outside of this crane style can stop the first attack which normally has the largest bonus.
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RAW you cannot take Feral Combat Training more than once since the feat doesn't say you can. Assuming your DM allows you to take it twice though the math is right. Bite attacks are always bludgeoning, piercing and slashing. Claws are always bludgeoning and slashing. Boar style wouldn't modify the damage that they do.
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Well at high levels you can use wildshape to turn into air and fire elementals both of which give you a bonus to dexterity no matter what size you transform into. Also look for a reach natural attack that has the trip quality so you can completely shut down their turn.
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What is the party composition? When I ran this encounter the party's sorcerer readied to cast Hideous Laughter and when it failed its save it was pretty much over. Beyond having some optimized characters remember that phase spiders only have a 7 int so they don't have to be played as super strategic enemies.
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While not optimized you can still make a viable tripping bard but you will have to put a lot of your resources into it and play smartly. I would suggest making an Arcane Duelist. Your weapon will need to have the Dueling property from the Pathfinder Society Field guide on your whip. By using this and your Bladethirst ability to up your enhancement bonus your weapon can give you up to +15 on trip attempts. Also buffs like haste and good hope will give you additional +hit that you will need. You will need to use your spells to your advantage. Particularly rendering your opponent flat-footed so as to eliminate any dexterity and dodge bonus to CMD will help to overcome some of the larger CMDs. The +2 from being invisible will help as well. As others have pointed out, once your game moves into the higher levels tripping is not always an option so you will need to find other ways to contribute. Spells like haste, good hope, dispel magic, and inspire courage will need to be your focus. So is it the best option? No, but depending on your campaign you can make yourself not a waste of space.
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transforming into a Calikang gets you 6 arms (the entry list it as only having 4 slams but logic says they should have 6), along with a breath weapon and resist electric 20. You could also possibly convince your gm to give you some of their nifty abilities. Gargoyles have been mentioned but there are many variant gargoyles that you may be able to take the form of rather than other than normal gargoyles.
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You are fighting on your home territory and you are setting up for an epic battle so you need to go out. I like the idea of the dragon making its layer in a volcano but volcanoes just aren't great places to store treasure, things get messy with eruptions. Now where do you want your dragon to roost? You need a place that is not only hot but also a place that you can depend on acting the way you want it to. The solution? A dead volcano whose upper portions are actually a demi-plane that has the same traits as the plane of fire. This really gives you a home field advantage against those pesky ice spells that you are weak too. You should watch out for builds that are designed to Nova you down. A paladin and magus are both very deadly but what could really kill you from a distance is an Alchemist designed to ice bomb the @#$! out of you. Even more so than archers they can do hundreds of damage to you a turn with ice bombs against your abysmally low touch AC. So make sure you have some of the defense mentioned by others up from the beginning.
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Yellowstone may be a threat for the future, but I'm more worried about THIS hitting.
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blackbloodtroll wrote: Feral Combat Training and Dragon Style will pump this. This would be a heavy feat sink for the already feat starved barbarian. Weapon Focus and IUS would be largely useless. You also have to go through the pain on enhancing your weapons with an amulet of mighty fists which is overpriced. This build will be great in the lower levels but once you get to high level play i think you will find that Manufactured weapons will do better damage overall with cheaper enhancements and better crit ranges, and will have an easier time overcoming DR.
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NeoSeraphi wrote:
Unless there has been a stealth errata DR doesn't stack from two different sources unless it explicitly says so, so unfortunately this won't work. However I do like the idea of pairing barb with the two-handed fighter archetype. At 10th level all but one of your attacks on a pounce would be w/ 2x str instead of 1.5 and would get improved power attack at 15. This will give you a lot of damage potential while also giving you a lot of extra feats to play around with.
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STR Ranger wrote: Can't find Bouncing Attack on PFSRD... Probably meant this feat. Kind of a feat sink in order to catch it though. This would be awesome if you could get your GM to custom make you a shield that acts like the ricochet hammer and/or let the returning enchantment work with this feat and allow for an immediate return of this shield.
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The inner sea world guide had Dervish Dance which is a feat you can take that allows you to add your dex to damage with scimitar, while using weapon finesse. So assuming he has a 20 dex thats +5 damage and another +1 if the weapon is magical. Has he obtained any other magical items?
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If you want to be a necromancer take a look at THIS prestige class. It adds a lot of nice abilities for necromancers and can nab you some key spells from the arcane spell list if you are a cleric or vice-versa.
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Owly wrote:
Yes SLAs provoke, if it were supernatural it would not provoke.
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Basically you can use your hand which has a gauntlet but you can't use the gauntlet itself. The difference is a openhanded grab at the weapon or a punch with the gauntlet. So in order to grab the weapon out of their hand you gain no benefit from weapon focus and greater weapon focus, fighter training (close weapons), or enhancement bonuses on your gauntlets. Other generic sources of enhancement would increase your CMB roll such as true strike, bard song, etc.
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Skeld wrote:
I'm having a similar issue. I ordered mine in october and it estimates shipment for october this year.
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Jay159 wrote: We are in the process of restatting the Sword of Sloth. Summon monster, while thematically appropriate, can be easily unbalanced. Perhaps On a successful hit the sword summons a mage's faithful hound for two rounds. On a crit it could summon black tentacles into the space of the opponent that try to bind him.
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The Leaping Gnome wrote:
The Seven Swords of Sin are actually weapons that correspond to the Seven Sin magics, so each is attuned to a certain school so the effect should correspond to the sin as well as the school. Greed = Transmutation
The sword of greed for example, when its flesh to stone ability is successful the target is turned into valuable looking crystal instead of normal stone.
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Has anyone ran this mod? I am set to start running it next week and I've been going through and a lot of the the stat blocks seem to be off. Spoiler:
Verakas herself is just a mess
-Her AC is flat out wrong based on her equipment -There are no listed ability scores, feats, or BaB. Which leads to the problem of... -Applying the advanced template to a cloud giant I can't get her HP to match up which leads me to believe that she may also have gained Hit Dice and if so I don't know what feat she took. I have searched the site trying to find a place where these come up, to no avail. Any help with Verakas' stat block would be appreciated, I believe the others just need a little tweaking to be fixed.
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