Oloch

Jaryn Wildmane's page

Pathfinder Rulebook Subscriber. Organized Play Member. 201 posts (202 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 1 alias.


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Iron will and improved iron will. This character failing a will save would mean death to the party. Shoring up your weaknesses is probably going to be the way to go.

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Claxon wrote:
Jaryn Wildmane wrote:

Please find the area under the function f(x) = sin(x)+9 from 0 to Pi/2

Here you go

beautiful!!!

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BadBird wrote:
Is it me, or has the standard for "Math Nerd" really slipped? I was expecting calculus rather than calculator...

Please find the area under the function f(x) = sin(x)+9 from 0 to Pi/2

Anyways I agree that you should really pickup deadly aim but weapon focus is not a complete waste, especially if you are not consistently getting your favored enemy bonus. A lot of penalties to your attack roll can really decrease your DPR so buffering that can be beneficial in the long run.

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Good read, and great guide. Take a look at how the formatting is displayed as the boxed texts are overlapping in parts of the document.

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SunsetPsychosis wrote:

Wielding a reach weapon would likely mean you'd go for an AoO build, which means a decent dex and Combat Reflexes. Note it's an exotic weapon unless you're a dwarf, so dwarf is the best race option for the weapon.

You could put the 18 in Strength, 16 Dex, 14+2 Con, 12 Int, 16+2 Wis, and 6-2 Cha. Grab Power Attack and the free Weapon Focus at first level, then Combat Reflexes at third. Build just like you would a reach fighter.

Switch Combat Reflexes and Power Attack as you can't qualify for Power Attack until level 2.

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Imbicatus wrote:
K177Y C47 wrote:
When it comes to combat, the Dark Tapestry Oracle can actually be VERY mean with an abused Many forms. The ability to get magical beasts and dragons is what really sets them apart from druids. For instance, there is a certain great old one that you can turn into that druids cannot.
Almost every GM is going to rule that Bokrug is a specific individual and not allow polymorphing into that form. Fun discussion though.

I would totally allow this after a very difficult knowledge check. Of course the oracle and everyone in the immediate vicinity would probably go insane upon seeing a likeness of a Great Old One and possibly draw his attention.....

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Get everyone Goz masks.

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Magda Luckbender wrote:
MatthewN wrote:
It should be pointed out that you can't trip with the glaive however.
Yes you can! It's not a trip weapon, which means you don't get any bonuses to trip. You can still attempt a trip. Any weapon can attempt a trip.

Actually you get a bonus to trip attempts equal to its enhancement bonus and any other feats that may affect glaives such as weapon focus. The only things that the trip property does now are allowing you to drop a weapon to avoid being tripped when you fail by 10 or more and to use the drag combat maneuver with the weapon.

LINK

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Thanks for the clarification, didn't read it closely enough and at my work we associate shipping with the arrival of a package.

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My August subscription order says it was shipped August 9th and I still haven't seen. The tracking number for the package is not coming up in the website after 10 business days. I don't think this is the same issue as what is being talked about in the thread "August Subscriptions!" so I just wanted to see if there is a know issue or if its an anomaly. Thanks

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If you are an archer who is facing a lot of archers that are on a wall or something similar you can cast one on them that doesn't interfere with the melee members of your party, forcing them to stand there and get picked off or join the melee and sacrifice using their best feats.

Also if your party members pick up one or more feats in blind fight chain they can function better in the dark than enemies who cannot see.

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Well there is staggering critical which can limit them to only one attack. Several spells can also cause the staggered condition. Other than that being mobile with feats like spring attack is an option although you lose your ability to full attack. Outside of this crane style can stop the first attack which normally has the largest bonus.

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RAW you cannot take Feral Combat Training more than once since the feat doesn't say you can. Assuming your DM allows you to take it twice though the math is right.

Bite attacks are always bludgeoning, piercing and slashing. Claws are always bludgeoning and slashing. Boar style wouldn't modify the damage that they do.

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Well at high levels you can use wildshape to turn into air and fire elementals both of which give you a bonus to dexterity no matter what size you transform into.

Also look for a reach natural attack that has the trip quality so you can completely shut down their turn.

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Her familiar gives a +3 bonus to climb checks. Also she gets a bonus to sense motive and perception from her alertness feat. Leaving Knowledge: Planes, bluff, and spellcraft as her skills.

Edit: Ninja'd, too many tabs open again

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It might be a little hard to convert and use in Pathfinder but the D20 Wheel of Time game had something similar to this.

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What druidic philosophy would allow a druid to embrace undeath and not lose his powers?

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You are looking for THIS.

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There is a cracked ioun stone that gives a +1 luck bonus on saving throws for 4000gp

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The rondelro duelist archetype can bash with a buckler as if it was a light shield.

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What is the party composition? When I ran this encounter the party's sorcerer readied to cast Hideous Laughter and when it failed its save it was pretty much over. Beyond having some optimized characters remember that phase spiders only have a 7 int so they don't have to be played as super strategic enemies.

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While not optimized you can still make a viable tripping bard but you will have to put a lot of your resources into it and play smartly. I would suggest making an Arcane Duelist.

Your weapon will need to have the Dueling property from the Pathfinder Society Field guide on your whip. By using this and your Bladethirst ability to up your enhancement bonus your weapon can give you up to +15 on trip attempts. Also buffs like haste and good hope will give you additional +hit that you will need.

You will need to use your spells to your advantage. Particularly rendering your opponent flat-footed so as to eliminate any dexterity and dodge bonus to CMD will help to overcome some of the larger CMDs. The +2 from being invisible will help as well.

As others have pointed out, once your game moves into the higher levels tripping is not always an option so you will need to find other ways to contribute. Spells like haste, good hope, dispel magic, and inspire courage will need to be your focus.

So is it the best option? No, but depending on your campaign you can make yourself not a waste of space.

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transforming into a Calikang gets you 6 arms (the entry list it as only having 4 slams but logic says they should have 6), along with a breath weapon and resist electric 20. You could also possibly convince your gm to give you some of their nifty abilities.

Gargoyles have been mentioned but there are many variant gargoyles that you may be able to take the form of rather than other than normal gargoyles.

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You are fighting on your home territory and you are setting up for an epic battle so you need to go out. I like the idea of the dragon making its layer in a volcano but volcanoes just aren't great places to store treasure, things get messy with eruptions. Now where do you want your dragon to roost? You need a place that is not only hot but also a place that you can depend on acting the way you want it to. The solution? A dead volcano whose upper portions are actually a demi-plane that has the same traits as the plane of fire.

This really gives you a home field advantage against those pesky ice spells that you are weak too.

You should watch out for builds that are designed to Nova you down. A paladin and magus are both very deadly but what could really kill you from a distance is an Alchemist designed to ice bomb the @#$! out of you. Even more so than archers they can do hundreds of damage to you a turn with ice bombs against your abysmally low touch AC. So make sure you have some of the defense mentioned by others up from the beginning.

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Yellowstone may be a threat for the future, but I'm more worried about THIS hitting.

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SmiloDan wrote:
Isn't there a pounce-like rage power?

Yes but you have to be Barb 10 and take 2 rage powers beforehand to qualify for it.

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blackbloodtroll wrote:
Feral Combat Training and Dragon Style will pump this.

This would be a heavy feat sink for the already feat starved barbarian. Weapon Focus and IUS would be largely useless. You also have to go through the pain on enhancing your weapons with an amulet of mighty fists which is overpriced.

This build will be great in the lower levels but once you get to high level play i think you will find that Manufactured weapons will do better damage overall with cheaper enhancements and better crit ranges, and will have an easier time overcoming DR.

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NeoSeraphi wrote:


Still, though, my vote is for Fighter/Barbarian. Take Raging Vitality as your 1st level feat, since you don't qualify for Extra Rage Power until 3rd anyway. If you take Improved Stalwart, Improved Damage Reduction 3 times (easy with all your Extra Rage Powers) and Invulnerable Rager, your total DR will be DR 30/- at level 20. Let me show you how:

DR 10/- from Invulnerable Rager (DR 20/- against nonlethal damage)
DR 10/- from Improved Stalwart
DR 5/- from Armor Mastery
DR 3/- from Adamantine Heavy Armor
DR 3/- from Improved Damage Reduction.

Total of DR 31/- while raging, DR 28/- when not raging. Seems legit. Build a Come and Get Me barbarian and stop caring about anything.

Unless there has been a stealth errata DR doesn't stack from two different sources unless it explicitly says so, so unfortunately this won't work. However I do like the idea of pairing barb with the two-handed fighter archetype. At 10th level all but one of your attacks on a pounce would be w/ 2x str instead of 1.5 and would get improved power attack at 15. This will give you a lot of damage potential while also giving you a lot of extra feats to play around with.

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how do you feel about duelist? They also get canny defense. You can also look at the new Aldori Sword Lord prestige class that gives you some nice options including dex to damage, although the price to enter it is pretty steep.

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STR Ranger wrote:
Can't find Bouncing Attack on PFSRD...

Probably meant this feat. Kind of a feat sink in order to catch it though.

This would be awesome if you could get your GM to custom make you a shield that acts like the ricochet hammer and/or let the returning enchantment work with this feat and allow for an immediate return of this shield.

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The inner sea world guide had Dervish Dance which is a feat you can take that allows you to add your dex to damage with scimitar, while using weapon finesse.

LINK

So assuming he has a 20 dex thats +5 damage and another +1 if the weapon is magical. Has he obtained any other magical items?

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If you want to be a necromancer take a look at THIS prestige class. It adds a lot of nice abilities for necromancers and can nab you some key spells from the arcane spell list if you are a cleric or vice-versa.

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Owly wrote:
DeathSpot wrote:
First, remember that their greater teleport provokes an AoO when used unless the demon/devil passes a concentration check to cast defensively. Second, dimensional anchor.
Does Greater Teleport provoke an AOO if it is a Spell-like Ability?

Yes SLAs provoke, if it were supernatural it would not provoke.

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Hmmm I can't remember the spell but I think it was in Inner Sea Magic

Edit: Yes, Inner Sea Magic. The name of the spell is Weaponwand.

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Just use a scimitar, you can still wield it two handed for extra damage.

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Mental action, doesn't even provoke so yes.

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I downloaded the Lite PDF and seem to be having issues with the links for the appendices, is anyone else having this problem?

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Basically you can use your hand which has a gauntlet but you can't use the gauntlet itself. The difference is a openhanded grab at the weapon or a punch with the gauntlet. So in order to grab the weapon out of their hand you gain no benefit from weapon focus and greater weapon focus, fighter training (close weapons), or enhancement bonuses on your gauntlets. Other generic sources of enhancement would increase your CMB roll such as true strike, bard song, etc.

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Thank you.

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For some reason my order is scheduled to be shipped in october, is there anyway to get this shipped with this months subscription? Thanks

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Skeld wrote:
TwoWolves wrote:


Yeah, I don't get it. I got the "get ready, your stuff is going to ship" email for my AP and Core Rules subscriptions, but nothing on this, and I preordered on May 11th.

Same here. All my subscription stuff is in one pending order, but my RotRL hardcoveris a separate pending order (and has been since last December). I got my "week or so" email for my subs last night, but I haven't gotten anything for the RotRL hardcover.

-Skeld

I'm having a similar issue. I ordered mine in october and it estimates shipment for october this year.

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Odraude wrote:
Scott Henry wrote:
...Ninja BAB is not +1 at lvl 1. You need a +1 BAB to take weapon finese.
Don't know who told you that but there are no prerequisites for Weapon Finesse.

3.5 hold over.

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Jay159 wrote:
We are in the process of restatting the Sword of Sloth. Summon monster, while thematically appropriate, can be easily unbalanced.

Perhaps On a successful hit the sword summons a mage's faithful hound for two rounds. On a crit it could summon black tentacles into the space of the opponent that try to bind him.

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The Leaping Gnome wrote:

I'm not very familiar with Seven Swords of Sin, but I'll check these out.

I don't know if you want to mess with canon, but waves of ecstasy (from Ultimate Magic) would be both hilarious and disturbing on the Sword of Lust. Charm person is decent but seems an odd choice since the target would always get a +5 to the save (see the spell description).

Chain lightning is fun but I'd swap it for disintegrate, that strikes me as more brutal and in line with what Wrath is all about.

It might be insane to put vampiric touch on it, but I think that would make more sense for Gluttony.

Sword of Envy is ridiculously powerful, thank goodness (or evilness) that it's not on an 18-20 crit. weapon. Antimagic field is much too good to let a fighter abuse, even on an artifact. It's only a 6th level spell for sorcerers and wizards because it messes them up worse than anyone else. I'm not sure what would be a better choice though. Maybe contagious flame or suffocation/mass suffocation from the APG?

Honestly, Sloth should have slow, it's more thematically appropriate. And how about waves of exhaustion for the crit?

I think overwhelming presence (also from Ultimate Magic) would be a better choice for Pride's crit. Smash someone down and then have everyone bask in your glory? Yes, please!

The Seven Swords of Sin are actually weapons that correspond to the Seven Sin magics, so each is attuned to a certain school so the effect should correspond to the sin as well as the school.

Greed = Transmutation
Sloth = Conjuration
Gluttony = Necromancy
Wrath = Evocation
Lust = Enchantment
Pride = Illusion
Envy = Abjuration

The sword of greed for example, when its flesh to stone ability is successful the target is turned into valuable looking crystal instead of normal stone.

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I would suggest switching your wis and con, and at some point down the road getting Iron Will. At later levels a failed will save could mean death for your whole party.

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The duelist ability precise strike is precision damage.

As for favored enemy I've always played it as, a ranger doesn't know to apply his tactics against a certain type of enemy until he knows its that type of enemy.

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If I recall correctly the caster level is not in the requirements for crafting an item so you dont need the caster level listed for an item. Although you will need to qualify for forge ring.

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If I recall correctly I think james jacobs said paladins of irori are pretty rare which is why it wasn't put in faiths of balance. However there is presidence for them not only because of the new prestige class but in PFS there is a scenario with one as a key npc.

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Has anyone ran this mod? I am set to start running it next week and I've been going through and a lot of the the stat blocks seem to be off.

Spoiler:
Verakas herself is just a mess

-Her AC is flat out wrong based on her equipment

-There are no listed ability scores, feats, or BaB. Which leads to the problem of...

-Applying the advanced template to a cloud giant I can't get her HP to match up which leads me to believe that she may also have gained Hit Dice and if so I don't know what feat she took.

I have searched the site trying to find a place where these come up, to no avail. Any help with Verakas' stat block would be appreciated, I believe the others just need a little tweaking to be fixed.

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