Oloch

Jaryn Wildmane's page

Pathfinder Rulebook Subscriber. Organized Play Member. 201 posts (202 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 1 alias.



The Exchange

Pathfinder Rulebook Subscriber

My August subscription order says it was shipped August 9th and I still haven't seen. The tracking number for the package is not coming up in the website after 10 business days. I don't think this is the same issue as what is being talked about in the thread "August Subscriptions!" so I just wanted to see if there is a know issue or if its an anomaly. Thanks

The Exchange

Pathfinder Rulebook Subscriber

For some reason my order is scheduled to be shipped in october, is there anyway to get this shipped with this months subscription? Thanks

The Exchange 1/5

Pathfinder Rulebook Subscriber

Has anyone ran this mod? I am set to start running it next week and I've been going through and a lot of the the stat blocks seem to be off.

Spoiler:
Verakas herself is just a mess

-Her AC is flat out wrong based on her equipment

-There are no listed ability scores, feats, or BaB. Which leads to the problem of...

-Applying the advanced template to a cloud giant I can't get her HP to match up which leads me to believe that she may also have gained Hit Dice and if so I don't know what feat she took.

I have searched the site trying to find a place where these come up, to no avail. Any help with Verakas' stat block would be appreciated, I believe the others just need a little tweaking to be fixed.

The Exchange

Pathfinder Rulebook Subscriber

So with the upcoming new season and introductory set of scenarios, I'm thinking about making a new character, and the idea that sort of stuck in my head is making a "Bad Touch" Oracle. What I came up with is this:

Halfling Oracle of the Dark Tapestry
Haunted Curse

10,16,14,12,7,18

1 - Weapon Finesse; Rev: Cloak of Darkness
2 -
3 - Rev: Pierce the Veil (Darkvision); Extra Rev: Touch of the Void
4 - +1 Cha
5 - Skill Focus: Knowledge: Dungeoneering
6 -
7 - Rev: Wings of Darkness; Eldritch Heritage: Aberrant
8 - +1 Cha
9 - Feat?
10 -
11 - Rev: Dweller in Darkness; Improved Eldritch Heritage: Aberrant (Long Limbs); (See in Deeper Darkness!)
12 - +1 Cha

This guy is supposed to be super creepy. Now I'm just looking for some advice to round him out. His backstory is that his mind was touched by some Outer God which left him a little bit crazy and will have some other more physical affects later on. Any advice is appreciated.

The Exchange

Pathfinder Rulebook Subscriber

The save for this spell confuses me. Reflex (partial) and fort negates. Nowhere in the spell description does it mention more than one save which I assume is the reflex since it doesn't negate the spell. Where does the fort save come into affect?

The Exchange

Pathfinder Rulebook Subscriber

I am considering making this character for Pathfinder Society:

Human Ranger (Skrimisher)
Str 16(+2 racial), Dex 15, Con 14, Int 13, Wis 10, Cha 10

Two-Weapon Fighting Style

1 - Improved Shield Bash, Two-Weapon fighting
2 - Double Slice
3 - Combat Expertise, Endurance
4 -
5 - Improved Trip, Hunter's Trick: Upending Strike
6 - Improved Two Weapon Fighting
7 - Fury's Fall, Hunter's Trick: Hobbling Attack
8 -
9 - Shield Slam, Hunter's Trick: Tangling Attack
10 - Two-Weapon Rend
11 - Bashing Finish, Hunter's Trick: Deft Stand
12 -

His main focus is getting into melee and tying up anyone who comes near him. Looking for any advice on how to improve this build. I was considering pulling out double slice in lieu of combat reflexes in order to be able to control the area around me more. Thanks

Scarab Sages

This is my fighter that i use in Society. He is currently level 3 but this is my tentative build for him right now.

Dwarf Weapon Master (Dwarven Waraxe)
Fighter 7, Stalwart Defender 5
Str 17, Dex 13, Con 16, Int 13, Wis 12, Cha 5

Traits - Heirloom Weapon, Glory of Old

Fighter 1 - Dodge, Toughness
Fighter 2 - Power Attack
Fighter 3 - Weapon Focus: Dwarven Waraxe
Fighter 4 - Weapon Specialization: Dwarven Waraxe
Fighter 5 - Combat Expertise
Fighter 6 - Shield Focus
Fighter 7 - Endurance
Stalwart Defender 9 - Improved Critical: Dwarven Waraxe
Stalwart Defender 11 - Dazing Assault

Since he's a society character I don't always have a consistent group so I decided I wanted him to be able to take the hits and to be able to dish them out as well. I was thinking about switching out shield focus for improved disarm or going straight fighter. Thanks in advance