Oloch

Jaryn Wildmane's page

Pathfinder Rulebook Subscriber. Organized Play Member. 201 posts (202 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 1 alias.


The Exchange

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Iron will and improved iron will. This character failing a will save would mean death to the party. Shoring up your weaknesses is probably going to be the way to go.

The Exchange

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What druidic philosophy would allow a druid to embrace undeath and not lose his powers?

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The Leaping Gnome wrote:

I'm not very familiar with Seven Swords of Sin, but I'll check these out.

I don't know if you want to mess with canon, but waves of ecstasy (from Ultimate Magic) would be both hilarious and disturbing on the Sword of Lust. Charm person is decent but seems an odd choice since the target would always get a +5 to the save (see the spell description).

Chain lightning is fun but I'd swap it for disintegrate, that strikes me as more brutal and in line with what Wrath is all about.

It might be insane to put vampiric touch on it, but I think that would make more sense for Gluttony.

Sword of Envy is ridiculously powerful, thank goodness (or evilness) that it's not on an 18-20 crit. weapon. Antimagic field is much too good to let a fighter abuse, even on an artifact. It's only a 6th level spell for sorcerers and wizards because it messes them up worse than anyone else. I'm not sure what would be a better choice though. Maybe contagious flame or suffocation/mass suffocation from the APG?

Honestly, Sloth should have slow, it's more thematically appropriate. And how about waves of exhaustion for the crit?

I think overwhelming presence (also from Ultimate Magic) would be a better choice for Pride's crit. Smash someone down and then have everyone bask in your glory? Yes, please!

The Seven Swords of Sin are actually weapons that correspond to the Seven Sin magics, so each is attuned to a certain school so the effect should correspond to the sin as well as the school.

Greed = Transmutation
Sloth = Conjuration
Gluttony = Necromancy
Wrath = Evocation
Lust = Enchantment
Pride = Illusion
Envy = Abjuration

The sword of greed for example, when its flesh to stone ability is successful the target is turned into valuable looking crystal instead of normal stone.

The Exchange

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Sean K Reynolds wrote:


Actually, because the rules say a monk's flurry is as if he's using the Two-Weapon Fighting feat, he can't simply declare that he's using the same fist seven times. So there is something stopping him from hitting someone seven times with his left fist or a +2 flaming kama: the rules for how flurry works.

Just some follow up questions on this.

How do Sohei monks flurry with two-handed weapons if this is the case?

Why are monks in the The Ruby Phoenix Tournament Module allowed to do this?

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Boba Fett is cool looking and all but Dog the Bounty Hunter is where it is at my friend. Ok, if you want to make the most famous bounty hunter you need to go Bard.

You need to focus on physical stats to take down the bounty and charisma to talk the info out of the loved ones of the bounty.

As an added bonus you can take sing as your primary perform and whenever you start bard song you can start playing your theme song.

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Try this guide

I found it to be very useful in breaking down the different alignments.

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Spoiler: PFS 2- 05 Eyes of the Ten Part 3: Red Revolution:
Note that Skelg’s greataxe has the vicious property on it, but that his damage reduction prevents any of the return damage the +2 vicious greataxe would deal back to him.

This is written very plainly in a Paizo statblock so unless they have come out and said its a mistake I don't see why DR would not prevent the damage from the vicious property.

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Spectral hand would be a good way to deliver touch spells without the danger. even though he took necromancy as an opp school at 7 um has the feat that allows you to get rid of the penalty for one school. There is also the reach spell metamagic.

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If you want to burn the feat there is a sword with 18-20/x2 and 1d8 dmg from the inner sea world guide

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Icy Prison, p. 224

The saving throw for this spell needs clarification. Only one save is mentioned in the spell description.

Malfunction, p.228

The spell's school is listed as "transformation."