Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Evening gang - have decided to call time on my adventures in Nuln and the Old World.
It's a mix of reasons, none of which make this an easy decision. Work in RL has unexpectantly ramped up (I'm an Ops Supervisor in Oil & Gas) which means for the next few weeks I'm likely to be busier than normal prepping and running jobs.
That coupled with my real grappling with a system I'm growing ever less fond of, means this game is one that I've made the reluctant decision to drop out of.
The role-play has been excellent, and Aubster - you are a great GM (and amazingly patient lol) - its the roll-play that ultimately did for me. In truth there are probably WFRP aficionados that would do the game and system far more justice than I am.
Appreciated the opportunity and hope to game with you all again (in a system more to my simpler tastes).
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Cheers for the detailed explanation, appreciate you taking the time but honestly the wall of permutations is really waning my enthusiasm for the system...
Agree that perhaps the complex permutations of the system math could be resolved quickly at a face to face, or by those familiar with the system. Here's the kicker, because I'm less than impressed by the headache in figuring out the workings I've not much energy nor compunction to wrap my brain round it.
Finally the notion of a critical and a fumble just pique my interest as something interesting to see so will likely take the hits and see where fortune takes me :)
Note: I'm not at all precious about characters and more than happy to put my creations through a system's threshing machine to see what comes out the other side. Aubster - have at it :)
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
No armour on his arms GM.
Endurance 50 (Challenging +0) vs Warpstone:1d100 ⇒ 80* (Ouch...)
Endurance 50 (Difficult -10) vs Poison:1d100 ⇒ 43* (Damn...)
* (not sure if I should be at -10 due to fever?)
WFRP Rules:
I'll be honest folks, whole system is still a chew for me to get my head round. Enjoying the roleplay, but the roll-play is doing my nut and less than enjoyable...
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
As they are set upon Jarvey brings his trusty repeator to bear on the Skaven assassin threatening to gut him...
(Not sure if there's any penalties for using range weapons in melee? Like Attack of Opportunity in PF etc. Regardless if he can, he will (regardless of the risk) On my work PC at present so have no access to the rules :)
Ranged (Blackpowder) 62 (-10):1d100 ⇒ 13
Damage (Repeater Pistol): SL3+8+1 = 12 (Non-metal APs are ignored)
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Repeater Pistol or standard Pistol for Jarvey.
Former has more punch, latter better range. Repeater has Dangerous quality. Both have Damaging.
In addition to Small (and all the benefits and penalties it bestows in combat) Jarvey's key combat related talents are detailed below:
Talents:
Accurate Shot [Career] (+3 SL)
Max: Ballistic Skill Bonus
Description: You are an exceptional shot and know where to shoot an enemy in order to inflict maximum damage. You deal your Accurate Shot level in extra Damage with all ranged weapons.
Gunner [Career] (+2SL)
Max: Dexterity Bonus
Description: You can reload blackpowder weapons with practiced ease. Add SL equal to your level in Gunner to any Extended Test to reload a Blackpowder weapon.
Night Vision [Halfling]
Max: Initiative Bonus Tests: Perception tests in low-light conditions
Description: You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
Nose for Trouble [Career]
Max: Initiative Bonus Tests: Any Test to spot Troublemakers
Description: You are used to getting into, and preferably out of, trouble. You may attempt an Intuition Test to spot those seeking to cause trouble or seeking to cause you harm, even if normally you would not be allowed a Test (because of Talents or a Spell, for example). This Test will likely be Opposed if others are hiding, and the GM may prefer to take this Test on your behalf in secret so you do not know the results should you fail. If any troublemakers you spot start combat, you may ignore any Surprised Condition they would normally inflict.
Resistance (Chaos) [Halfling]
Max: Toughness Bonus Tests: All those to resist the associated Threat
Description: Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Jarvey seems to have gone from pale and hair plastered to his sweating forhead, to now very green about the gills.
To everyone and no-one in particular he mutters;
"Not that anyone gives a tuppenny toss fir a halfer like me, but I'm feelin' worse fir wears... Think a trip to an apothecary is in order afore I start spillin' my guts all over t' streets..."
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
The humidity stench of the sewer seems to have caused Jarvey to sweat even more, however through his plastered hair, he shoots the magistrate a jaundiced eye;
"...Not much call for coaches down here Master Hartig..."
Looking up to the sewer ceiling, the coach master mentally tries to work out where they might be;
"Lets see now..."
Note sure which skill might assist here - Lore (Local) or Navigation? Went with both...
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Jarvey catches the cold glint of the zealot in the Count's stare...
Feck. He thinks me tainted. Crazy basterd'll 'ave me stretched an' broken just to prove it! Time to take matters into yer own 'ands Jarviticus me lad...
Sweating the halfling doubles over in apparent stomach distress...
Sleight of Hand 39:1d100 ⇒ 6(Attempting to draw his single shot pistol (ENC 0) from his belt without the Mad Count clocking it... If necessary (due to his "condition" I'll spend a Resolve Point to ensure success.
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Feeling more at ease on the outside at the least, but still getting a worryingly persistent aftertaste of effluent, Jarvey again lets the longshanks take the lead.
As Ubaldo and the Count spar in verbose fashion, the Kutsche Meister keeps an eye out for any of those preening pistoleers...
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Jarvey glares at the pistoleers as he too holsters his firearm;
"Waste o' good lead on you long streaks o' p1ss anyways. However should any la-de-dahs want some satisfaction once all this is settled I'll happily give ye the honour."
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Jarvey nods in agreement, through it is plain to see any sense of cockiness and enthusiasm has been obscured by the coating of sewage on the Coach-Master.
He pulls his repeater out once again, wiping it clean as best he can...
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Wee heads up gang - our management in their infinite wisdom are pressing ahead with an ISO audit (via Skype) which I'm heavily involved with due to my Ops Super role.
Been prepping all day today and audit is tomorrow - will likely be Friday before I'm back in the saddle again. Bear with and bot Jarvey if/where necessary.
Edit: Hope i fare better than Scheisse Meister Jarvey!
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
As the ratmen ranks are decimated, Jarvey draws his trusty repeater and draws a bead on one of the clan rats.
"Rat-a-tat-tat ye basterd!"
He fires a volley at the creature:
Ranged (Blackpowder) 62: 1d100 ⇒ 81 Again not sure if I'm strictly firing into melee for a -20 on this occasion or if its close range @ +20 as I'm further back in the marching order) Damage (Repeater Pistol): SL3+8+1 = 12 (Non-metal APs are ignored)
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Cool (+0) 60:1d100 ⇒ 70Feck. Ok.... Will spend 1 Resolve to remove that Broken condition.
Jarvey momentarily baulks at the Rat-Ogre's charge, then steels himself as it is downed by Adela in spectacularly brutal fashion...
(Not sure how long mechanically it takes him to get himself together, thematically makes sense for him to spend R1 regaining his cool (figuratively and literally)
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Jarvey smirks at Ubaldo's question;
"Sounds like the Prof is chuckin' up a perfectly good spot o' grub!"
Average (+20) Perception 38):1d100 ⇒ 19
The smile falls from his face as his keen halfling eyes catch a glimpse of something far more wretched causing his tone to drop from jocular to most grave...
"Ah.. Scheisse... We have company ladles and gentlemen!"
As he speaks the halfling's gloved hand drops toward the handles of his pistols...
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Jarvey is also a mixed bag up front. He has mediocre Perception (38), but also has Night Vision & Nose for Trouble. Pistols are another consideration, but he's slow at only 3 Move.
Jarvey wrinkles his nose, pulling his scarf up across his mouth before chiming in his (muffled) thoughts;
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Jarvey nods in resigned agreement;
"I'm with the big lass on this. Know the world an' their mother thinks us halflings are prime sneaks, but I'm the proud exception. Hard to be stealthy atop a coach whilst poppin' a blunderbuss..."
The diminutive coach-master pats his stomach with a dry cough;
"Besides. While we're 'ere per-haps a flagon an' slice o' pie is in order? Whet the whistle and quiet the gut-growls eh? "
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Jarvey holsters his pistol with a proud nod at Hanna's praise, then wanders over to the corpse of the demon.
Maybe I should be pushin' for 15%. Between me an' the big lad we got things covered.
He stoops, seemingly scrutinising the body... before finally recovering a ichor-free ragged piece of Professor Traub's robe, before proceeding to clean off his own coat and countenance.
Should any disdainful looks shift his way, the Kutsche Meister merely shrugs and mutters;
"Fir feck's sake. Ain't is if the old goat's got use for it no more..."
At Hanna's grim portent, the halfling perks up;
"Out o' time? Maybe Prof. Out o' bullets? Not yet... We got bullets an' my eye then the journey ain't done yet says I."
Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)
Round 1
As the demon is slammed backward Jarvey admires it flailing arc with a hard grin.
Big lad hits hard. Remember to let 'im win at dice...
The halfling draws his 4-Barrelled Repeater Pistol drawn and in one fluid motion -levels and fires at the fell creature!
Ranged (Blackpowder) 62: 1d100 - 20 ⇒ (7) - 20 = -13(Not sure if I'm strictly firing into melee for a -20 here but I'm presumed aye...) Hit Location: 1d100 ⇒ 83Left Leg Damage (Repeater Pistol): SL3+8+1 = 12 (Non-metal APs are ignored)