Master Soan

Janus Ult's page

294 posts. Alias of Havocprince.


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Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

I am having to do a hard thing. The hardest thing to do as a gamer I think. I am having to cut the number of games I am in.

We recently had a tragic death befall the family, on top of an already expected loss. Add to that the youngest having to go back in for a surgery in a few weeks and I will not ha ve the time I need for all the games I am in.

Thank you all for the time we have spent together, and happy gaming.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

"A man makes his position through cunning and power. Some have more power, some have more cunning."

Janus does not touch a bite as he is currently on day three of fasting and does not wish to break the building hunger pains.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

I have been reminded the wedding we are going to has no wifi and terrible reception. I will be in this issue til next Wednesday. Bot as needed.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus will ready an action to shoot Caulky if she tries to run.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus realizes he will not be able to help with the chasing of the cabin girl, so he instead takes aim upon her before she can get away.

Readying weapon and movement up the stiars.

Reflex: 1d20 + 4 ⇒ (13) + 4 = 17


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Trusting his allies to take the fight, Janus runs o chase after the cabin girl and would be poisoner.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus will take a look at his foe and pop a potion of invisibility provoking an attack of opportunity if his enemy counts as armed.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Doing well, just far down on the initiative order.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus will happily take the body of Fishpork and work on his taxidermy and possibly his alchemy upon the corpse.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

"Well, that was anti-climactic. Anyone have claim on the body?"


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Holding to see what happens.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Woops, thought I had posted already. Sorry.

1d20 + 8 ⇒ (2) + 8 = 10

Janus fires a shot that couldn't hit the broad side of a galleon... probably why he chugs those potions to steady his aim.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

1d20 + 25 ⇒ (10) + 25 = 35
1d10 + 4d6 + 5 ⇒ (7) + (6, 5, 3, 3) + 5 = 29

Janus takes aim with his crossbow, infusing the bolt with the alchemical weapons at his disposal. He breathes out slightly as he fires, trusting in his serum to guide his aim.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

If you would be so kind as to move me to the focsle deck, I would like a good range and eye on things. Also, I would hand Chum and Faen a cure serious and Alex and Dante a cure moderate for them to use if needed. Extracts are useful. Also Also, can I drink a truestrike extract as Chum signals ready? That way I can start the round with truestrike.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

I'm more worried about the alcohol penalties stacking up, all of the skill in the world isn't going to help if Alexander is too drunk to play. That being said, Alex is a good choice as well.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Might I suggest we let Faengrim take this one. Unless the captain plans on taking all the tests...


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

And there was my mistake. I saw the original post when it went up, teach me to double check these things.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

oops, missed that. Did you post and then edit earlier? I may have seen just the original post when it went up.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Still have to move along the Yard and unfurl the sales.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

No worries.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Quietly points at the healer in the party. Ship surgeon sitting right here.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

I think the captain has the best chance of performing this test...


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus is not the deal with the not dying or dead kind of person,instead he socks away his coin for a rainy day and lets the others do such things.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Sounds good.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

No worries here. Looking good on my end.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Yeah, I don't see anything I need. If I can take my portion in coin I will just save it.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Sounds good. I don't actually know what the list of magic items currently owned is, but I am currently well set up unless we come a cross something specific for an alchemist or for making the undead. Also, I have identify if we have any items that have stubbornly refused to have their properties known.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

"Well captain, it seems you have your answer. But, for my own council, I am the voice of dissent among a sea of agreement. I would see us sail to Goatshead and make our home their. If we live among the opulent conditions of Oppara our men will find themselves fat and cultured for sure, better by half to take to a port that will not make them soft."


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Whatever anyone needs to do magic wise, Janus does not require much. Just a ship and a crew and a few victims to work on.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

1d8 ⇒ 3


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Sorry, holidays really messed up my time schedule.

"We get it back to the ship and I can take a look, chances are I can identify the items."


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus continues to float watchfully, crossbow at the ready for anything that might try to sneak up upon them.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

"Sadly my potions do not work so well under the water. But, if we make it back to the ship I will be more than happy to minister to your wounds." The monotone way Janus pronounces every syllable belies the man's sadistic glee when applying his surgical arts.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus sighs in the watery corridor and fires yet another shot.

1d20 + 2 ⇒ (20) + 2 = 22
1d10 + 3 + 3d6 + 5 ⇒ (5) + 3 + (1, 5, 3) + 5 = 22

Rolling for confirmation.

1d20 + 2 ⇒ (8) + 2 = 10

1d10 + 3 + 1d6 + 5 ⇒ (5) + 3 + (4) + 5 = 17


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus, for the moment safe from targeting, fires once again at the female.

1d20 + 2 ⇒ (16) + 2 = 18
1d10 + 3 + 3d6 + 5 ⇒ (10) + 3 + (2, 1, 5) + 5 = 26No save on the direct bomb damage. 10' radius 6 dmg Dc 18 reflex save for half. Ignores friendlies.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Just a point so I'm not getting away with anything. Explosive missile does not turn the missile attack into a ranged touch attack. It trades the against touch ac of the bomb for the weapons range and added weapon damage.

Janus floats back 5' trying to stay out of the females claws. He fires a bolt into the creature trying to take her out.

1d20 + 4 ⇒ (4) + 4 = 8
1d10 + 3 + 3d6 + 5 ⇒ (9) + 3 + (2, 1, 1) + 5 = 21 No save on the direct bomb damage.
10' radius 6 dmg Dc 18 reflex save for half. Ignores friendlies. Not that it matters as that is a miss...


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus floats a bit farther back, firing a single crossbow bolt with its attached bomb at their giant foe and breaking his invisibility.

1d20 + 4 ⇒ (11) + 4 = 15 He is denied dex for this attack due to the effects of invisibility

1d10 + 3 + 3d6 + 5 ⇒ (1) + 3 + (1, 5, 2) + 5 = 17No save on the direct bomb damage.
10' radius 6 dmg Dc 18 reflex save for half. Ignores friendlies.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

That moment you go back to check why a game hasn't progressed and realize you have not contributed to the posting either...

Janus swims back in response to the new threat and downs a potion with some difficulty.

5 foot float diagonal and down a potion of invisibility.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus swims forward with the group and takes a potshot at the big guy in the back.

1d20 + 2 ⇒ (8) + 2 = 10 Wasted shot and wasted bomb. Thankfully I have plenty of both.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Holding a shot for if those sahaugin come to join.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus pulls a bolt and swims in to position behind Faengrim, prepared to fire a deadly bolt as soon as he can.

Moving to get into view as I am behind a bend in the wall.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Continues to follow along, crossbow ever ready.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus will ready another bolt, but trust his shipmates to take down the last threat.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus pulls another bolt, takes aim, and fires on the adults fighting his crewmates.
Firing on one of the adults that has not moved in to combat yet but looks like it might.
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (15) + 3 = 18 For confirmation.
2d10 ⇒ (7, 3) = 10


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus will hold action waiting for the enemy to bunch up. Trying to target one of the adults that will be more of a threat.
1d20 + 7 ⇒ (12) + 7 = 19
1d10 + 3 + 1d6 + 5 ⇒ (6) + 3 + (2) + 5 = 16No save on the direct bomb damage.
10' radius 6 dmg Dc 18 reflex save for half. Ignores friendlies. Lights original target on fire dealing 1d6+5 for 2 more turns and deals 10' radius 6 damage Dc 18 reflex save for half ignore friendlies on those turns as well. Burning not put out by water but Dc 18 reflex full round action to put out.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus loads a bolt and waits to see if the sahaugin bunch up, always looking to maximize his efficiency in battle.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

"As you lead, captain."


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Waits for his crewmates to finish off the last fishman.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus takes aim at the shark and lets loose an alchemicaly empowered bolt.

1d20 + 21 ⇒ (18) + 21 = 39
1d10 + 1 + 3d6 + 5 ⇒ (7) + 1 + (2, 5, 5) + 5 = 25 No save on the direct bomb damage.
10' radius 8 dmg Dc 18 reflex save for half. Ignores friendlies.

Explosive missile, Explosive bomb, Precise bomb.


Alchemist (Chirurgeon) 7, hp 29/29, Init 0 ; Senses Perception +11, AC 15, touch 10, flat-footed 15, Fort +4, Ref +5, Will +3

Janus awaits his best shot and imbibes a potion from his belt.

True strike.

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