Ayanzo has a point there that is also true for the paper maps.
I like the showdown part but the first part wouldn't work with my group.
As I really disliked the way the Carrion Crown AP develops after the first part, we stopped after finishing in Ravengro.
My story will be, that there will be an Invitation to the Professor (who we know was fancinated by the ancient Osirion) to attend the opening of the Necropolis.
Now I am thinking about how to do it that the encounters are not too easy.
I also like to work with a lot of handhouts.
Banish the summoned monster and banish the defeated henchman. Location stays open. You can only close it if runs out of cards (you still need to fulfill the when closing requirements) or if you defeat the villain there (automatic)
Thank you both for your answers.That will be a tough location. ^^
Just to be sure I got it right.
Do I shuffle them again into the location deck?
Please help me.
Why is it, that almost no producer does plan with sleeved card sizes?
The campaign is ready to start and I have my goblin ready.
I don't like the face on this minature he looks like a small orc.
There is a new one out by freebooter miniatures who suits me more.
I am not sure if will use this one, or ust add a hat to one of the goblins from the H&M prepainted miniatures.
That with the bombs is interesting.
What about a rogue build?
I will be playing SnS soon and I like the idea of a goblin (that my GM suggested to me) very much.
Zogmugot (CE goddess of drowning, flotsam, and scavenging) sounds like a good god for me but I never played an CE character (as a player) before and I am not sure how weird he might be.
Thanks for your answers.
I was totally overwhelmed with the whole event.
I have played the szenario and have one question about the looting.
I would always prefer 3 person tables over 5 person tables.
The second thing is the lending of scenarios.
Jep, I am feeling kinda ashamed that I am necromancing this thread but I didn't wanted to create a new one. ^^
My actual question is:
Thank you all for your answers.
I think it might be not very good if in a basic group there are two characters that are exactly the same.
I like the idea of quickhading but since they are really expensive and I normally don't need that stuff I like to reduce it to only one of the three available quickshades.
Well, actually i don't like that whole asian ninja/samurai thing.
I like to add some flavour to leveling by adding small scenes for every character that advances a level.
My group consists of a paladin, a bard, a ranger and a cleric.
As for the cleric and the paladin i have decided that they will be visited in their dream by avatars of their god and be "blessed" so they have a reason to know their new spells and abilities.
I am not sure about the other too.
I would like to hear what you have come up for leveling your groups up and if hou have any tips or advice. :)