d20pfsrd.com |
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The fan community put together a large PDF chock-full of pregenerated Pathfinder Society PCs which we've gone ahead and linkified and formatted for d20pfsrd.com posting. We've created a new page under Extra's in the left side menu.
You can see it here (they're in the link box under the PFS logo)
As I personally don't play much PFS I'm not 100% certain if it's even legal to play pregenerated PC's from a website such as d20pfsrd.com so if it's not, then oh well, it's just another large list of pregenerated PCs anyone can use for other purposes. If it IS legal, well then here you go.
If anyone notices anything mechanically incorrect about them please feel free to let us know.
Chris Mortika RPG Superstar 2010 Top 16 |
Lamplighter |
Clarification: if the characters are created legally, it's legal to use them, but they are NOT "pre-generated characters" according to the rules. They are *your* character, which someone else just happened to make. So, you can't play one of these at a session, and then apply the credit to another PC you make later. Any Chronicles you earn while playing one of these gets applied to the character you played.
Still, a great resource - we use them all the time for new players, and it lets them jump right in with "their" PC without having to get stuck with a limited range of choices.
WalterGM RPG Superstar Season 9 Top 8 |
Clarification: if the characters are created legally, it's legal to use them, but they are NOT "pre-generated characters" according to the rules. They are *your* character, which someone else just happened to make. So, you can't play one of these at a session, and then apply the credit to another PC you make later. Any Chronicles you earn while playing one of these gets applied to the character you played.
Still, a great resource - we use them all the time for new players, and it lets them jump right in with "their" PC without having to get stuck with a limited range of choices.
This is good to note, which leads me to request that paizo review their pregens to include more than just a handful of classes/concepts.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Thorkull |
WalterGM wrote:Not to put words in anyones mouth, but I'm pretty sure Mike or Mark stated at one point or another that more pregens are on the way...eventually.
This is good to note, which leads me to request that paizo review their pregens to include more than just a handful of classes/concepts.
I think the current focus is getting scenarios out the door. There's more than enough pre-gens to give plenty of options for new players or experienced players that are re-playing or helping make up a table. I don't think it's going to be possible to have every build possible as a pre-gen at every level.
Keep in mind that they're sample characters, not a full a-la-carte menu.
Alexander_Damocles |
One thing I do as a GM, is keep a manilla folder of level 1 characters, prebuilt on herolab, designed to cover various roles in society play. I tell brand spanking new players to try one if they like it, and to make their own for next time. Some players want to be a fighter, but more of an armored tank, or a archery centered ranger, or a full on blaster sorc. If paizo brings forth more pre-gens, then i'll happily retire my menagerie of misfits.
Dan Luckett |
Dan Luckett wrote:WalterGM wrote:Not to put words in anyones mouth, but I'm pretty sure Mike or Mark stated at one point or another that more pregens are on the way...eventually.
This is good to note, which leads me to request that paizo review their pregens to include more than just a handful of classes/concepts.I think the current focus is getting scenarios out the door. There's more than enough pre-gens to give plenty of options for new players or experienced players that are re-playing or helping make up a table. I don't think it's going to be possible to have every build possible as a pre-gen at every level.
Keep in mind that they're sample characters, not a full a-la-carte menu.
Sorry if my remembrance was misinterpreted. I more meant it as, Paizo said they'd come out with more some day, but to clarify they have bigger fish to fry currently.
d20pfsrd.com |
By the way, the url to the page has been changed to better reflect the purpose and per suggestion from above. It is now
http://www.d20pfsrd.com/extras/pathfinder-society-quick-start-characters
WalterGM RPG Superstar Season 9 Top 8 |
d20pfsrd.com |
We can't take any credit for the builds themselves as they were from a PDF linked to from here on the boards somewhere... they had a ton of good reviews in their original format and we've had them on our to-do list for some time but they kept getting bumped by bigger projects (Tome of Horrors Complete, Bestiary 2, Bestiary 3 etc.) I'm actually sad to say I can't recall the exact location they were from so if someone already knows please do post back so I can credit them appropriately. Otherwise I'll have to go digging for the original PDF... I know it's around here somewhere...
Enevhar Aldarion |
People just need to remember that since these are not the official Paizo/PFS created pre-gens, than any characters on the list not from the Core Book will still need the appropriate book available at the table or the character will be illegal.
Oh, and were all these characters from the list made by erian_7?
DarkWhite |
Were they by chance Shisumo's impressive range of first-level pregens, one race for every class:
- Pathfinder Society Pregens for Pathfinder RPG
- Pathfinder Society Pregens for the Advanced Player's Guide
They are indeed an awesome resource.
Callarek |
I like the Idea.
Thanks for the link.I really wish there would be more official pregens, because in a group of five to six players and only four basic characters someone will have an identical twin on the gaming table.
I don't like that (but not more than i dislike the Gunslinger class. ^^).
There are, currently, 7 official pregens available, 6 if you really want to discount the gunslinger. Those 7 also allow the player to build his own character later to whom they can apply that first chronicle.
Shisumo sounds familiar to me. One of every race/class combo.
If you can't find something to fit your concept here, then you're just being fernickety.
"Raises his hand."
Unfortunately, at the time, it wasn't a bad idea, although it still tended to leave me out in the cold, a bit. It still only did one build-type per race for classes like Fighter, which, even in plain vanilla, has multiple builds (Tank, BBDF, Archer, Reach, TWF, 2HF, S&BF, Combat Maneuvers [which actually has multiple flavors on its own], etc.) available.
Now, though, it would be absurd to even truly contemplate something like this that would provide builds for everyone's taste.
Even omitting the cert-only races, there are 7 races.
Base classes or common variants are at something like 20 or so? 140 basic builds.
Add-in a build per race for each archetype (not counting stackable archetypes), and you get another 10 or so variations on each basic class. Another 1,000+ possible builds, I would suspect.
Add-in all the appropriate variations with first-level-available feats, and it goes truly insane.
Power Attack
Weapon Focus
Point-Blank Shot
Skill Focus (valid for some builds & character ideas)
Extra Rage/Channel/Lay-on-hands/Summons/etc.
Improved you-name-it
Selective Channel
Weapon Finesse
Two-skill bonus feats (Athletics, for example)
Add in the traits for PFS, even ignoring the absurdity that is the Adopted trait, and build options again scale upwards. (Yes, a Human Cavalier I was playing at building earlier had Accelerated Drinker & Adopted: Warrior of Old as his traits)
This is just a full explanation of the same problem I was experiencing a few years ago, during early LFR, where I had a set of quick start characters built, covering just the better race/class combos, and I still had 43 of them.
TL;DR Don't try to build every possible quick start character, just stay with a stable stable of them.
Jan Schattling |
Well, actually i don't like that whole asian ninja/samurai thing.
I think it is a different kind of roleplaying, just like people playing cowboys.
I guess I will have to cope with John Wayne and Mr. Ultra Deadly Silent Ninja Master if people visit from a different Region but I will try to keep my player from using classes like that.
Thats why I would really like to see more of the real fantasy classes from the core rules like ranger or druid as pregenerated chars.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Jiggy wrote:That's a real disservice to your players and the campaign. Sorry if this sounds harsh, but it's about them, not you.In games I gm and play in the GMs enjoyment of the game is important also.
Same here - but not at the expense of my players.
Think of it this way: if Player A was at my table and tried to keep another player (B) from using certain classes (after all, Player A's enjoyment of the game is important too), I'd put the kibosh on it. Player B can play whatever legal (and non-jerkish) character he wants to.
Why should we GMs get different treatment?
jreyst |
Because GMs put in far, far more effort into a game (preparing between sessions, figuring experience points, creating unique npcs, magic items etc.) I consider defining what is, and isn't part of the gm's world, part of his creative license and right. A GM saying there are no gnomes in his world, even if they're in a core book, does not make him a douche or a mr. meany-pants. He's defining the feel of his world.. or at least that's a right we extend to GMs in the groups I generally play in.
Lamplighter |
But this is a PFS discussion. There it isn't just the GMs world. He should (has to?) allow any legal characters and shouldn't discourage any.
It's "has to"... the only reason you can turn someone away at a public PFS game is if they're violating the "don't be a jerk" rule or they have an illegal character as defined in the PFS Guide, Additional resources, etc. While it's not illegal to discourage their use, if a player shows up with a legal character then they should be able to play it.
My own example: After being a long-time antifan of the gunslinger, we now have 2 of them in our regular group, and you know what? I didn't die, or stop GMing, or not enjoy the game. One's even a musket master!
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Oh, err, yeah, sorry, in that case, for purposes of PFS then yes, any legal character should (has to?) be allowed.
I forgot we were talking about PFS here.
Haha, yeah, that definitely makes a difference. If my home game GM says it's an all-human campaign in a world modeled after western Europe, I'm not bringing an elf monk. ;)
thejeff |
thejeff wrote:But this is a PFS discussion. There it isn't just the GMs world. He should (has to?) allow any legal characters and shouldn't discourage any.It's "has to"... the only reason you can turn someone away at a public PFS game is if they're violating the "don't be a jerk" rule or they have an illegal character as defined in the PFS Guide, Additional resources, etc. While it's not illegal to discourage their use, if a player shows up with a legal character then they should be able to play it.
Yeah, the "should" was more intended for home (non-public) PFS games, where I'd assume a GM would have more controls. Characters would have to be PFS legal, but not all PFS legal characters need be accepted.
Shar Tahl |
Scott Young wrote:thejeff wrote:But this is a PFS discussion. There it isn't just the GMs world. He should (has to?) allow any legal characters and shouldn't discourage any.It's "has to"... the only reason you can turn someone away at a public PFS game is if they're violating the "don't be a jerk" rule or they have an illegal character as defined in the PFS Guide, Additional resources, etc. While it's not illegal to discourage their use, if a player shows up with a legal character then they should be able to play it.Yeah, the "should" was more intended for home (non-public) PFS games, where I'd assume a GM would have more controls. Characters would have to be PFS legal, but not all PFS legal characters need be accepted.
I don't think the PFS rules are different if you host at home or at a gaming store. As a judge, you still can't turn away people who made legal characters and have all the proper source material
Chris Mortika RPG Superstar 2010 Top 16 |
Shar Tahl,
Sure, we can turn away players in a home game, even if it's reported as a PFS game. (Surely you're not suggesting that if a stanger knocks at my door on gaming night, I *have* to let him in, let alone sit at my table, or else the game isn't PFS-legal!)
Last month, thee was a discussion about Painlord's offer to run PCs through modules only under certain conditions. Mike and Mark hade the opportunity to weigh in and discourge that, and they didn't.
Enevhar Aldarion |
Chris,
I think what is being said is that the GM can refuse to let one of their regular players use a PFS-legal character in a home PFS game, not that they have to let a stranger sit in during a private game. And sure, in a private game you have control over who plays, but not over whatever legal character they want to play once you have let them sit at the table.
Enevhar Aldarion |
Chris Mortika wrote:A lack of staff objecting to an activity != endorsement of that activity.Mike and Mark had the opportunity to weigh in and discourage that, and they didn't.
Especially since we have that rule where it is not official til it appears in the Guide, errata or FAQ. So even if they had posted something, it would just be a suggestion.
And I really think this is why we are seeing so few posts from Mark and Mike that mean anything. Though even so, it still feels like they have abandoned us, as I am sure a lot of us are still used to the days of daily multiple posts from Josh.
Chris Mortika RPG Superstar 2010 Top 16 |