Pathfinder Society Pregenerated Characters on d20pfsrd.com


Pathfinder Society

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The Exchange

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The fan community put together a large PDF chock-full of pregenerated Pathfinder Society PCs which we've gone ahead and linkified and formatted for d20pfsrd.com posting. We've created a new page under Extra's in the left side menu.

You can see it here (they're in the link box under the PFS logo)

As I personally don't play much PFS I'm not 100% certain if it's even legal to play pregenerated PC's from a website such as d20pfsrd.com so if it's not, then oh well, it's just another large list of pregenerated PCs anyone can use for other purposes. If it IS legal, well then here you go.

If anyone notices anything mechanically incorrect about them please feel free to let us know.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

As long as the characters are created under PFS guidelines... it's totally legal to use them.


Hmm. I get no link.

The Exchange

I just tested it again and it works for me... is anyone else not able to load the page?

The Exchange 5/5 RPG Superstar 2010 Top 16

I get the "Pregenerated Characters by Class" box, but nothing else.

The Exchange

Ok try now. Apparently Google Sites has been messing with their permissions system again... :(

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Good stuff. Thanks for sharing this!

The Exchange

1 person marked this as a favorite.

If you PFS GM's have anything you'd like to share, such as custom table tents or other things that have made your games run smoother or more enjoyable, let me know and I can add them to that page also.

Grand Lodge 4/5 *

Clarification: if the characters are created legally, it's legal to use them, but they are NOT "pre-generated characters" according to the rules. They are *your* character, which someone else just happened to make. So, you can't play one of these at a session, and then apply the credit to another PC you make later. Any Chronicles you earn while playing one of these gets applied to the character you played.

Still, a great resource - we use them all the time for new players, and it lets them jump right in with "their" PC without having to get stuck with a limited range of choices.

The Exchange

So what would be better than the term "pregenerated characters" ?


d20pfsrd.com wrote:
So what would be better than the term "pregenerated characters" ?

"Sample characters", maybe? Or just "unofficial pregenerated characters"? I guess it depends what the purpose of them is supposed to be.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Scott Young wrote:

Clarification: if the characters are created legally, it's legal to use them, but they are NOT "pre-generated characters" according to the rules. They are *your* character, which someone else just happened to make. So, you can't play one of these at a session, and then apply the credit to another PC you make later. Any Chronicles you earn while playing one of these gets applied to the character you played.

Still, a great resource - we use them all the time for new players, and it lets them jump right in with "their" PC without having to get stuck with a limited range of choices.

This is good to note, which leads me to request that paizo review their pregens to include more than just a handful of classes/concepts.

Grand Lodge 4/5

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
d20pfsrd.com wrote:
So what would be better than the term "pregenerated characters" ?

How about "Quick Start Characters"?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

1970Zombie wrote:
d20pfsrd.com wrote:
So what would be better than the term "pregenerated characters" ?
How about "Quick Start Characters"?

+1

Silver Crusade 5/5

WalterGM wrote:


This is good to note, which leads me to request that paizo review their pregens to include more than just a handful of classes/concepts.

Not to put words in anyones mouth, but I'm pretty sure Mike or Mark stated at one point or another that more pregens are on the way...eventually.

The Exchange

Quick Start sounds good to me :)

Grand Lodge 4/5

Dan Luckett wrote:
WalterGM wrote:


This is good to note, which leads me to request that paizo review their pregens to include more than just a handful of classes/concepts.
Not to put words in anyones mouth, but I'm pretty sure Mike or Mark stated at one point or another that more pregens are on the way...eventually.

I think the current focus is getting scenarios out the door. There's more than enough pre-gens to give plenty of options for new players or experienced players that are re-playing or helping make up a table. I don't think it's going to be possible to have every build possible as a pre-gen at every level.

Keep in mind that they're sample characters, not a full a-la-carte menu.

Silver Crusade 2/5

One thing I do as a GM, is keep a manilla folder of level 1 characters, prebuilt on herolab, designed to cover various roles in society play. I tell brand spanking new players to try one if they like it, and to make their own for next time. Some players want to be a fighter, but more of an armored tank, or a archery centered ranger, or a full on blaster sorc. If paizo brings forth more pre-gens, then i'll happily retire my menagerie of misfits.

Silver Crusade 5/5

Jonathan Cary wrote:
Dan Luckett wrote:
WalterGM wrote:


This is good to note, which leads me to request that paizo review their pregens to include more than just a handful of classes/concepts.
Not to put words in anyones mouth, but I'm pretty sure Mike or Mark stated at one point or another that more pregens are on the way...eventually.

I think the current focus is getting scenarios out the door. There's more than enough pre-gens to give plenty of options for new players or experienced players that are re-playing or helping make up a table. I don't think it's going to be possible to have every build possible as a pre-gen at every level.

Keep in mind that they're sample characters, not a full a-la-carte menu.

Sorry if my remembrance was misinterpreted. I more meant it as, Paizo said they'd come out with more some day, but to clarify they have bigger fish to fry currently.

The Exchange

By the way, the url to the page has been changed to better reflect the purpose and per suggestion from above. It is now

http://www.d20pfsrd.com/extras/pathfinder-society-quick-start-characters

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Quote:


Sorry if my remembrance was misinterpreted. I more meant it as, Paizo said they'd come out with more some day, but to clarify they have bigger fish to fry currently.

I have no problem with pregens getting backburnered for more content. Agree with above quote.

Liberty's Edge 1/5

Excellent work! This would be good for someone new to PFS that is a walk-in for a table. A few times I have seen new people flipping through books to make a character for the 2nd session of the day.

I love that they are not power-optimized with stat dumps all over. All fighters don't need 7 int!

Grand Lodge 2/5

Shar Tahl wrote:

All fighters don't need 7 int!

Real fighters are the smartest at the table!

Liberty's Edge 1/5

The halfling monk seems like it would be fun. Throw anything and point blank shot. Throwing chairs, lamps, giant turkey legs.

The Exchange

We can't take any credit for the builds themselves as they were from a PDF linked to from here on the boards somewhere... they had a ton of good reviews in their original format and we've had them on our to-do list for some time but they kept getting bumped by bigger projects (Tome of Horrors Complete, Bestiary 2, Bestiary 3 etc.) I'm actually sad to say I can't recall the exact location they were from so if someone already knows please do post back so I can credit them appropriately. Otherwise I'll have to go digging for the original PDF... I know it's around here somewhere...


People just need to remember that since these are not the official Paizo/PFS created pre-gens, than any characters on the list not from the Core Book will still need the appropriate book available at the table or the character will be illegal.

Oh, and were all these characters from the list made by erian_7?

The Exchange

Enevhar Aldarion wrote:
Oh, and were all these characters from the list made by erian_7?

I don't think so. They were from one BIG pdf. I'm not positive on the source (I think it's at home and I'm at work now.)

Lantern Lodge 4/5

Were they by chance Shisumo's impressive range of first-level pregens, one race for every class:

They are indeed an awesome resource.

The Exchange

Stephen White wrote:
Were they by chance Shisumo's impressive range of first-level pregens?

I think that was where I got them.

Scarab Sages

Shisumo sounds familiar to me. One of every race/class combo.
If you can't find something to fit your concept here, then you're just being fernickety.


Yeah, Shisumo sounds right to me, too.

Grand Lodge

I like the Idea.
Thanks for the link.

I really wish there would be more official pregens, because in a group of five to six players and only four basic characters someone will have an identical twin on the gaming table.
I don't like that (but not more than i dislike the Gunslinger class. ^^).

Liberty's Edge 4/5

Jan Schattling wrote:

I like the Idea.

Thanks for the link.

I really wish there would be more official pregens, because in a group of five to six players and only four basic characters someone will have an identical twin on the gaming table.
I don't like that (but not more than i dislike the Gunslinger class. ^^).

There are, currently, 7 official pregens available, 6 if you really want to discount the gunslinger. Those 7 also allow the player to build his own character later to whom they can apply that first chronicle.

Snorter wrote:

Shisumo sounds familiar to me. One of every race/class combo.

If you can't find something to fit your concept here, then you're just being fernickety.

"Raises his hand."

Unfortunately, at the time, it wasn't a bad idea, although it still tended to leave me out in the cold, a bit. It still only did one build-type per race for classes like Fighter, which, even in plain vanilla, has multiple builds (Tank, BBDF, Archer, Reach, TWF, 2HF, S&BF, Combat Maneuvers [which actually has multiple flavors on its own], etc.) available.

Now, though, it would be absurd to even truly contemplate something like this that would provide builds for everyone's taste.

Even omitting the cert-only races, there are 7 races.

Base classes or common variants are at something like 20 or so? 140 basic builds.

Add-in a build per race for each archetype (not counting stackable archetypes), and you get another 10 or so variations on each basic class. Another 1,000+ possible builds, I would suspect.

Add-in all the appropriate variations with first-level-available feats, and it goes truly insane.

Power Attack
Weapon Focus
Point-Blank Shot
Skill Focus (valid for some builds & character ideas)
Extra Rage/Channel/Lay-on-hands/Summons/etc.
Improved you-name-it
Selective Channel
Weapon Finesse
Two-skill bonus feats (Athletics, for example)

Add in the traits for PFS, even ignoring the absurdity that is the Adopted trait, and build options again scale upwards. (Yes, a Human Cavalier I was playing at building earlier had Accelerated Drinker & Adopted: Warrior of Old as his traits)

This is just a full explanation of the same problem I was experiencing a few years ago, during early LFR, where I had a set of quick start characters built, covering just the better race/class combos, and I still had 43 of them.

TL;DR Don't try to build every possible quick start character, just stay with a stable stable of them.

Grand Lodge

Well, actually i don't like that whole asian ninja/samurai thing.
I think it is a different kind of roleplaying, just like people playing cowboys.
I guess I will have to cope with John Wayne and Mr. Ultra Deadly Silent Ninja Master if people visit from a different Region but I will try to keep my player from using classes like that.
Thats why I would really like to see more of the real fantasy classes from the core rules like ranger or druid as pregenerated chars.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Jan Schattling wrote:
I will try to keep my player from using classes like that.

That's a real disservice to your players and the campaign. Sorry if this sounds harsh, but it's about them, not you.


Pathfinder Rulebook Subscriber
Jiggy wrote:
That's a real disservice to your players and the campaign. Sorry if this sounds harsh, but it's about them, not you.

In games I gm and play in the GMs enjoyment of the game is important also.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

jreyst wrote:
Jiggy wrote:
That's a real disservice to your players and the campaign. Sorry if this sounds harsh, but it's about them, not you.
In games I gm and play in the GMs enjoyment of the game is important also.

Same here - but not at the expense of my players.

Think of it this way: if Player A was at my table and tried to keep another player (B) from using certain classes (after all, Player A's enjoyment of the game is important too), I'd put the kibosh on it. Player B can play whatever legal (and non-jerkish) character he wants to.

Why should we GMs get different treatment?


Pathfinder Rulebook Subscriber

Because GMs put in far, far more effort into a game (preparing between sessions, figuring experience points, creating unique npcs, magic items etc.) I consider defining what is, and isn't part of the gm's world, part of his creative license and right. A GM saying there are no gnomes in his world, even if they're in a core book, does not make him a douche or a mr. meany-pants. He's defining the feel of his world.. or at least that's a right we extend to GMs in the groups I generally play in.


In home games, yes. Nothing wrong with GMs doing that. I played a good game recently with no humans in the world. Cool. Different flavor. Lots of fun.

But this is a PFS discussion. There it isn't just the GMs world. He should (has to?) allow any legal characters and shouldn't discourage any.


Pathfinder Rulebook Subscriber

Oh, err, yeah, sorry, in that case, for purposes of PFS then yes, any legal character should (has to?) be allowed.

I forgot we were talking about PFS here.

Grand Lodge 4/5 *

thejeff wrote:
But this is a PFS discussion. There it isn't just the GMs world. He should (has to?) allow any legal characters and shouldn't discourage any.

It's "has to"... the only reason you can turn someone away at a public PFS game is if they're violating the "don't be a jerk" rule or they have an illegal character as defined in the PFS Guide, Additional resources, etc. While it's not illegal to discourage their use, if a player shows up with a legal character then they should be able to play it.

My own example: After being a long-time antifan of the gunslinger, we now have 2 of them in our regular group, and you know what? I didn't die, or stop GMing, or not enjoy the game. One's even a musket master!

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

jreyst wrote:

Oh, err, yeah, sorry, in that case, for purposes of PFS then yes, any legal character should (has to?) be allowed.

I forgot we were talking about PFS here.

Haha, yeah, that definitely makes a difference. If my home game GM says it's an all-human campaign in a world modeled after western Europe, I'm not bringing an elf monk. ;)


Scott Young wrote:
thejeff wrote:
But this is a PFS discussion. There it isn't just the GMs world. He should (has to?) allow any legal characters and shouldn't discourage any.
It's "has to"... the only reason you can turn someone away at a public PFS game is if they're violating the "don't be a jerk" rule or they have an illegal character as defined in the PFS Guide, Additional resources, etc. While it's not illegal to discourage their use, if a player shows up with a legal character then they should be able to play it.

Yeah, the "should" was more intended for home (non-public) PFS games, where I'd assume a GM would have more controls. Characters would have to be PFS legal, but not all PFS legal characters need be accepted.

Liberty's Edge 1/5

thejeff wrote:
Scott Young wrote:
thejeff wrote:
But this is a PFS discussion. There it isn't just the GMs world. He should (has to?) allow any legal characters and shouldn't discourage any.
It's "has to"... the only reason you can turn someone away at a public PFS game is if they're violating the "don't be a jerk" rule or they have an illegal character as defined in the PFS Guide, Additional resources, etc. While it's not illegal to discourage their use, if a player shows up with a legal character then they should be able to play it.

Yeah, the "should" was more intended for home (non-public) PFS games, where I'd assume a GM would have more controls. Characters would have to be PFS legal, but not all PFS legal characters need be accepted.

I don't think the PFS rules are different if you host at home or at a gaming store. As a judge, you still can't turn away people who made legal characters and have all the proper source material

The Exchange 5/5 RPG Superstar 2010 Top 16

Shar Tahl,

Sure, we can turn away players in a home game, even if it's reported as a PFS game. (Surely you're not suggesting that if a stanger knocks at my door on gaming night, I *have* to let him in, let alone sit at my table, or else the game isn't PFS-legal!)

Last month, thee was a discussion about Painlord's offer to run PCs through modules only under certain conditions. Mike and Mark hade the opportunity to weigh in and discourge that, and they didn't.


Chris,

I think what is being said is that the GM can refuse to let one of their regular players use a PFS-legal character in a home PFS game, not that they have to let a stranger sit in during a private game. And sure, in a private game you have control over who plays, but not over whatever legal character they want to play once you have let them sit at the table.

4/5 ****

Chris Mortika wrote:

Mike and Mark had the opportunity to weigh in and discourage that, and they didn't.

A lack of staff objecting to an activity != endorsement of that activity.


Pirate Rob wrote:
Chris Mortika wrote:

Mike and Mark had the opportunity to weigh in and discourage that, and they didn't.

A lack of staff objecting to an activity != endorsement of that activity.

Especially since we have that rule where it is not official til it appears in the Guide, errata or FAQ. So even if they had posted something, it would just be a suggestion.

And I really think this is why we are seeing so few posts from Mark and Mike that mean anything. Though even so, it still feels like they have abandoned us, as I am sure a lot of us are still used to the days of daily multiple posts from Josh.

The Exchange 5/5 RPG Superstar 2010 Top 16

By like measure, there's no rule asserting that, as a GM, I have to allow a player to sit at my table with any PFS concept she pleases. If I don't want to GM a gunslinger PC in my home-based PFS games, there's nothing that asserts I must.

Grand Lodge

I didn't thought that it would be such a big disussion.^^
Of course players can play whatever they like in my games.
I would probably encourage my friends to choose classes that fit into the style of the adventure but that is nothing official.

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