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Jamamros Samulkin's page

90 posts. Organized Play character for XenoCide78.


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Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

As Jamamros fights off the sting from the club, he has just enough time to harden his senses to attempt and ward off the spell.

Will Save: 1d20 + 7 ⇒ (19) + 7 = 26

With the spell seemingly having no effect on the dwarf, Jamamros focuses his attention on returning the attack back at the half-orc that struck him.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 2d4 + 3 ⇒ (2, 1) + 3 = 6

But, despite the spell having no effect on the dwarf, the time Jamamros had to use to overcome the spell's effects was enough to detract from his focus in hitting his target.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

No map access. Assuming I can get close enough

"No need to wait for them friends. Help me bring them closer to Urgathoa, so they may cower before her!" Jamamros says as he moves forward towards the orc, scythe drawn. "Come now" the dwarf says the nearest orc, "Urgathoa awaits your sacrifice!"

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Knowledge (Religion): 1d20 + 4 ⇒ (10) + 4 = 14
Knowledge (Religion): 1d20 + 4 ⇒ (20) + 4 = 24

"I agree with Miaka. I can't make out much more about the painting than that. It is obvious though we are dealing with more worshippers of Groteus..." Jamamros pauses, then looks at Grenda before continuing further. "So it should be right up your alley. More of your crazies to deal with."

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Grenda of course you would believe Urgathoa is behind this because even you recognize where the true power amongst our gods lie. Groteus' followers seem to be realizing this as well, only time until you accept that fact," Jamamros says as retort to Grenda's statement. "An axe in a zombie skull might not do you much good. You would know these things if you followed a god of true power. Remind me when we finish here and I will show you what power looks like."

...

"Garver...what does the man seem to paint? Anything that may appear to be of value in our search?" The warpriest watches on as the man continues to paint, awaiting the answers from the Taldan man.

Leveled up. No changes to perception/initiative

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

All leveled up and ready to go when we start

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Dot

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Thanks Miaka...it's one way to end an encounter :)

Jamamros walks up to the captives and begins looking them over. "How many people did it take to capture you? Is there anything else unusual about these visitors that took the other captives that can help us? Tell us, and do it quickly."

FYI, this will get Jamamros to level 2 so I will have to work on that when we get the sheet.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Time for you to return to Urgathoa!" Jamamros shouts as he slashes at the creature.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5

Crit Confirm: 1d20 + 4 ⇒ (17) + 4 = 21
Crit Damage: 6d4 + 9 ⇒ (3, 2, 3, 3, 2, 4) + 9 = 26

31 damage if everything hits

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Jamamros Samulkin
150813-2
Grand Lodge
Day Job (Scribe): 1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Fort+Hardy

Fort: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 +2 to save vs disease, mind-effects, paralysis, poison, and stun if any of this comes into play (From the Grave bonus for death blessing)

"Grenda, you should know by the now the power of Urgathoa, and it appears your friend here is seeing that as well. It's too bad for him that he's not going to be around much longer to enjoy it."

The stout dwarf re-focuses his aim on the undead creature hoping to remove him from combat quickly.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Another follower of Groteus, eh?" Jamamros says seeing the emblem as Grenda charges forward. The dwarf charges forward with his scythe in hand as he tries to bring down the man. "Let me do the honor of bringing you closer to my god!"

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d4 + 3 ⇒ (3, 4) + 3 = 10

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Well I guess that means I jump then.

Jump: 1d6 ⇒ 4

Jamamros realizes that getting down is no easy task and decides to follow Grenda's lead after all as he jumps down the opening from the trapdoor. Unfortunately, being nimble is not exactly a strong suit for the warpriest as he lands with a thud before picking himself up and looking for the nearest enemy.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Jamamros follows Grenda down the trapdoor, albeit not with the same vigor the female dwarf did as he ensures he reaches the floor safely before taking up his scythe and locating the rat he will be bringing to death soon.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Jamamros stands and stretches, his joints and bones sore from the combat. "Looks like everyone is alive and well..." the dwarf says looking around the room, noticing that Grenda is standing as well. "Too bad you are standing as well Grenda, I thought one of your own finally was going to bring you closer with your god."

"Could use a bit more healing before we move, but then I say we follow Isabella's plan. Best they not know we are coming if we can make it that way."

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Will: 1d20 + 6 ⇒ (5) + 6 = 11

Jamamros feels the negative energy washing over him and fights to resist it as best as he can, though his efforts are futile. As the dwarf begins to recover from the onslaught of yet another follower of Groteus, he feels something slam into him and falls unconscious onto the floor.

Stabilize: 1d20 + 2 ⇒ (15) + 2 = 17

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Jamamros follows Grenda and watches as the female dwarf continues to display ineptitude in combat. "Grenda you disappoint, let me show you how to truly threaten someone." With that, the dwarf brings his scythe around in an arc, looking to separate the woman into two halves.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Would gladly still go to the front if I could...kind of useless back here

Jamamros watches as the female dwarf collapses in front of him and moves over her to help the rest of the party take down the half-orc before more of them wind up on the ground.

"Move over! I'll finish this" the dwarf shouts as he brings his scythe around in an arc, aiming to open the half-orc's bowels.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

I didn't think I could get near, and lost track of time. Sorry about that.

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Move them somewhere so I can appease my god with another dead creature!" Jamamros shouts from behind the group, hoping his deep voice was loud enough to be heard.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Add me to the list. Still here and active, holidays just kept me super busy.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"I'd hope by now you would see what good talkin' has done for us." Jamamros falls in line behind Grenda. "If anything comes be prepared to fight, if they want to talk I'm sure they won't start nothin'"

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Sorry been a little busy

Jamamros walks up to the people that Isabella is working to get information from and kicks one of them in the gut. "Didn't you hear the lady ask you a question?" Jamamros lets out a grunt before getting face to face with one of the men. "I highly suggest you answer her."

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Grenda this would've gone much faster if you let me show you the proper way of killing vermin. Doesn't your god teach you fighting skills?"

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Fair enough. Jamamros would've done the same.

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Grenda move aside, I'll show you the proper way to bring down vermin!" Jamamros gives the female dwarf a slight grin as he pushes past her and swings his scythe for the rat's midsection.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 2d4 + 3 ⇒ (2, 1) + 3 = 6

Unfortunately, the lack of focus on the rat leads Jamamros to swing wildly, missing the rat by a wide margin. "Did someone spill something, can't get a good footing here," Jamamros shouts hoping to cover up his awful attack attempt.

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Grenda so glad to see you survived the run in with the derros." Jamamros gives Grenda a look of indifference before turning to Drystan. "I find it hard to believe you find us sour. Perhaps we could improve everyone's mood, and even Grenda's fear of other followers of Groteus, by turning her into the zombie she keeps bringing up. But I truly would hate for anything to happen to her," Jamamros finishes, the statement dripping in sarcasm.

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Jamamros props his feet up and looks at his party. Bunch of misfits but we got the job done. That Grenda is a pain in my ass.

"Took y'all long enough to heal me." Jamamros stands from his seat, "Anyone here that can get me and my...friends" Jam says with a slight hesitation, "a drink in this place. Wouldn't want to go back out without a drink first."

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Dot for wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

PFS# 150813-2
Faction: Dark Archives
Day Job (Scribe): 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Fort: 1d20 + 4 ⇒ (18) + 4 = 22

Jamamros lays on the floor, awaiting his inevitable death.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Jamamros strides into the room and ends up next to Grenda. "Move over. Wouldn't want you to hurt yourself in here. I'll take care of this."

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Jamamros strides up next to Grenda. "Let me show you the powers my god gives me, while yours allows you to run in fear."

Jam takes aim at the nearby creature with his scythe.

Aiming at the one to the left of Grenda

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d4 + 3 ⇒ (3, 4) + 3 = 10

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Grenda you sure you want to get that close? Wouldn't want you to get frightened again." Jamamros says as he follows the female dwarf and closes the distance with the creatures.

Double Move

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Well this time my eagerness for combat didn't work out perfectly. Anyone able to heal these burns? Or more importantly, restore my beard? " With that Jamamros reaches up to feel at the singed part of his beard and gives a slight grunt. Outta all the things that the fire could ruin, it had to be my beard.

"Oh and Grenda, check your friend over there. See if you can find anymore of your holy symbols on him. Really starting to not like these followers of Groetus," he says mostly to the rest of the party, but loud enough to ensure Grenda can still hear him.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"I've had enough with all the crazies in here already. Grenda, you need to tell your people to calm down, because I can only guess he's another one of your friends?"

As Jamamros takes the chance to comment to Grenda again about her choice of deity, he gradually closes the distance between himself and the crazed man.

"How about we just get this over with, ideally with you laying in half on the ground covered in blood. Whaddya say?" Jamamros says to the man as he draws back his scythe. With the question, Jam's scythe comes slashing forward aiming to sever the man's torso from the lower half of his body.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8

Mwk Sycthe x4 crit

Confirm Crit: 1d20 + 4 ⇒ (20) + 4 = 24
Crit Damage: 6d4 + 9 ⇒ (4, 4, 2, 2, 2, 1) + 9 = 24

WOW crazy rolls!

Total damage inflicted = 32

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

If any of my characters open up soon I'll definitely look to get them in one of these

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

10/10 HP

Jamamros makes a point to stand over/near Grenda as she searches the cleric. Obviously agitated from the run in with the worshipper of Groetus, and knowing Grenda worships the same deity, makes Jam a little frustrated. "Find anything on your friend there Grenda? Perhaps any others we should know about before we move forward?"

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"I could use a bit of healing before we move further. Grenda's friend seemed to cause a bit more damage then expected."

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Will Save: 1d20 + 6 ⇒ (18) + 6 = 24 1 damage

Round 3 4/10 HP

Jamamros takes aim for another blow and swings with his scythe.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9

But the dwarf has difficulties hitting home after focusing so much willpower into resisting as much of the cleric's magic as possible.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Will Save: 1d20 + 6 ⇒ (19) + 6 = 25 Negates

Round 2 5/10 HP

Jamamros closes the distance to the man and aims to cut him deep with his scythe.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d4 + 3 ⇒ (2, 1) + 3 = 6

-Posted with Wayfinder

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Will Save: 1d20 + 6 ⇒ (7) + 6 = 13

Round 1 5/10 HP

Jamamros closes the distance between himself and the remaining blue creature and takes aim at it with his scythe.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Slashing Damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Another worshipper of Groetus?"

Looking at the female dwarf running from combat, "Grenda, why are you running from someone that worships your deity. I would have thought you two would have recognized each other immediately and been friends, instead the man says a few words and you run," Jamamros says with a hearty laugh. "So much for the strong face you showed everyone earlier" he says with another laugh.

After poking fun at the dwarf attempting to flee, Jamamros re-focuses his attention on the man and his two blue friends. "Drystan, got anything special, such as a nice spell, you might be able to introduce our human friend to?"

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Trying to identify the man in the robes

Knowledge Religion: 1d20 + 4 ⇒ (15) + 4 = 19

"Those robes look familiar..." Jamamros says more to himself than to anyone else in the party. "Maybe if I get a bit closer I could figure it out." With that, the dwarf takes up his scythe and moves closer to the fray, focusing on the man in the robes hoping to identify him.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Be careful who you call necromancer Grenda."

"Miaka did you find anything? We need to keep moving"

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Dwarf woman in a petty squabble with a human, there's something new," Jamamros says with a sarcastic undertone. "Perhaps we should focus on what might be in front of us instead of arguing, or you two could drop your weapons and settle this."

Jam walks a little closer to Grenda, casts a sly grin and whispers "Go on, I'm sure you can take her. Don't let a human talk to no dwarf that way. I'll even bet on ya."

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Jamamros moves into a position next to Grenda. "Let me show you how my god teaches us to fight!" Jamamros says as he readies his scythe for an attack.

Readied action: Attack once spider is in range

Round 1

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Jamamros follows suit and climbs down the rope.

Take 10 = 10

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"So travel beneath Cassomir to deal with some fiends, all to retrieve an artifact that is known to exist but no one has seen? Sounds like a good time" Jamamros says mostly to himself. With that, the dwarf gets up and exits the room.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

We have 5...3 dwarves, I like it!

"Glad we meet again Kazzak" he says to the half-orc. He motions for Puss to come closer by making a click with his fingers, "And how are you today Puss?" he says as pats the feline on the head gently.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Showing up a little late to the party, in walks a stout dwarf using a deadly looking scythe as a makeshift walking stick. Wearing a red robe with the hood drawn up, the dwarf puts off an uneasy vibe. Glancing around the room, he notices another dwarf, and more importantly Kazzak and his cat. Kazzak will be a good ally to have with us. More importantly, his cat is here.

Instead of introducing himself, the dwarf finds an empty seat in the room and sits down. He pulls out his wooden symbol and begins silently speaking to it.

Kazzak good to see you again. Jamamros underwent a change, I wasn't happy with how he played in the first game.

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