I used PC Gen for a long while to get to know all of the options available, but now I just pull up a blank sheet on Myth-Weavers and put things together. Archives of Nethys is easily navigable, and you can create any concept pretty quickly just searching on the srd. If you are really tied to the monster stat block approach, then Hero Lab is useful to get it into that format, but on the GM side, I have much preferred to port everything to a character sheet for most encounters. The big draw I have heard for HL is applying circumstantial effects, which is a quick boost in a RL session, but PbP is slow enough you can adjust by yourself without feeling time pressure.
Welcome to the best hobby there is! A great resource for you will be Archives of Nethys which is the official Paizo system reference document. There is the old unofficial srd, d20pfsrd, but it also has 3rd party material and doesn't use copyrighted terms so a lot of it is iffy. I have wanted to go through Rise since I started playing PF; I've had some build in mind over the years so I'll sift through them and see which ones aren't too overwhelming.
Yeah, I was in a similar boat. I was planning for Guided Hand and completely forgot to look at its book. My actual copy of the crb is sitting on the table of my RL gaming group Where I am not allowed to travel to these days. I did find that you can still reach the old feat index and filter for Core. That helps a lot.
At 8th level the White-Haired Witch archetype has the ability to grapple (and constrict/strangle), trip, and do a minor reposition as free actions with her hair after a successful attack. Can she do all three maneuvers on a single hit? Ex.
I was debating between eternal haste or eternal displacement (Alchemist's eternal potion discovery); if you're going to handle spamming haste, then I'll plan to use displacement instead. I was going to try to post tonight, but internet has been screwy and now I need sleep since it's almost 3 my time.
So I've bitten off more than I can chew with a lvl 20 Arcanist...my first full caster and first character beyond 14th level. I wanted to focus on the Brown-fur Transmuter's abilities to boost the rest of the party with polymorph and such, but beyond that I am at a loss for spell selections. I've not found a "preconstructed" spellbook for a transmutation specialized caster so...any suggestions? It's an overly optimized campaign so any "broken" combinations are actually welcome.
Will post shortly--the dinner bell is tolling. My statblocks are all over the place at the moment. Should have typed them out pre buffs just to have them available for moments like this. Snowflake's AC and Saves are lower than what is stated at the moment, but I need to figure out what is not active at the moment (i.e. there are "all day" buffs like mage armor that are just automatic things in the morning at this point).
hd cohort: Got pulled away from my computer before I could edit the above post.
17d8 + 16 ⇒ (6, 6, 6, 1, 2, 2, 8, 3, 1, 5, 3, 6, 4, 3, 5, 8, 3) + 16 = 8817d8 + 16 ⇒ (6, 2, 2, 7, 7, 5, 1, 2, 1, 3, 4, 5, 2, 2, 8, 6, 1) + 16 = 8017d8 + 16 ⇒ (3, 2, 1, 8, 7, 2, 8, 4, 7, 8, 7, 3, 1, 4, 8, 2, 2) + 16 = 9317d8 + 16 ⇒ (4, 4, 1, 7, 8, 7, 8, 1, 7, 4, 5, 5, 2, 3, 5, 6, 7) + 16 = 100 15d8 + 16 ⇒ (5, 3, 8, 2, 2, 4, 4, 2, 6, 1, 6, 2, 6, 7, 6) + 16 = 8015d8 + 16 ⇒ (3, 4, 8, 7, 8, 6, 7, 4, 1, 4, 6, 3, 5, 7, 8) + 16 = 9715d8 + 16 ⇒ (6, 3, 7, 2, 1, 2, 3, 5, 8, 7, 8, 5, 7, 5, 2) + 16 = 8715d8 + 16 ⇒ (5, 6, 8, 4, 2, 4, 1, 4, 2, 2, 5, 2, 8, 7, 1) + 16 = 77 17d8 + 16 ⇒ (8, 1, 6, 5, 8, 2, 8, 2, 4, 2, 5, 4, 5, 4, 3, 3, 7) + 16 = 9317d8 + 16 ⇒ (6, 6, 8, 2, 4, 1, 1, 6, 1, 5, 4, 3, 1, 3, 5, 8, 5) + 16 = 8517d8 + 16 ⇒ (4, 7, 3, 1, 6, 3, 6, 7, 1, 4, 5, 7, 2, 8, 1, 3, 4) + 16 = 8817d8 + 16 ⇒ (2, 3, 4, 2, 5, 4, 4, 1, 3, 3, 7, 5, 8, 3, 2, 8, 4) + 16 = 84 17d8 + 16 ⇒ (2, 2, 3, 5, 5, 3, 2, 4, 4, 3, 6, 8, 8, 1, 3, 1, 1) + 16 = 7717d8 + 16 ⇒ (3, 5, 4, 4, 6, 2, 3, 2, 1, 1, 6, 1, 5, 2, 2, 1, 7) + 16 = 7117d8 + 16 ⇒ (3, 2, 1, 4, 7, 4, 4, 4, 8, 4, 7, 7, 6, 6, 7, 1, 2) + 16 = 9317d8 + 16 ⇒ (8, 2, 2, 5, 2, 6, 1, 3, 5, 4, 8, 5, 1, 7, 1, 3, 6) + 16 = 85 17d8 + 16 ⇒ (1, 8, 6, 5, 7, 3, 5, 8, 6, 1, 3, 5, 8, 3, 3, 2, 8) + 16 = 9817d8 + 16 ⇒ (4, 3, 7, 2, 1, 8, 2, 3, 5, 8, 3, 4, 3, 4, 1, 6, 3) + 16 = 8317d8 + 16 ⇒ (5, 6, 4, 3, 8, 3, 1, 8, 2, 6, 5, 4, 4, 6, 5, 8, 2) + 16 = 9617d8 + 16 ⇒ (1, 8, 1, 5, 4, 6, 5, 4, 1, 1, 7, 7, 4, 4, 8, 3, 1) + 16 = 8617d8 + 16 ⇒ (8, 4, 6, 5, 2, 7, 7, 8, 5, 3, 4, 5, 7, 4, 1, 5, 1) + 16 = 9817d8 + 16 ⇒ (5, 4, 1, 1, 4, 7, 2, 3, 6, 3, 8, 4, 6, 1, 4, 7, 4) + 16 = 86 15d8 + 16 ⇒ (6, 7, 8, 6, 8, 3, 4, 5, 7, 7, 8, 7, 7, 5, 8) + 16 = 11215d8 + 16 ⇒ (7, 8, 5, 7, 7, 8, 3, 2, 3, 7, 6, 4, 8, 4, 7) + 16 = 10215d8 + 16 ⇒ (7, 6, 5, 7, 1, 5, 3, 5, 3, 8, 8, 4, 3, 3, 5) + 16 = 8915d8 + 16 ⇒ (2, 8, 2, 1, 8, 2, 3, 4, 7, 4, 7, 7, 6, 2, 3) + 16 = 8215d8 + 16 ⇒ (7, 7, 4, 7, 2, 1, 6, 1, 3, 2, 5, 5, 4, 7, 2) + 16 = 7915d8 + 16 ⇒ (6, 5, 3, 4, 4, 7, 7, 4, 4, 2, 3, 5, 1, 4, 6) + 16 = 81 10d8 + 5d10 + 20 ⇒ (2, 4, 2, 4, 1, 8, 5, 7, 4, 3) + (1, 1, 4, 9, 4) + 20 = 7910d8 + 5d10 + 20 ⇒ (3, 1, 1, 7, 2, 8, 2, 3, 6, 4) + (4, 6, 6, 4, 2) + 20 = 7910d8 + 5d10 + 20 ⇒ (8, 1, 4, 8, 3, 3, 4, 1, 8, 6) + (5, 8, 3, 8, 3) + 20 = 9310d8 + 5d10 + 20 ⇒ (4, 6, 2, 6, 2, 8, 7, 7, 7, 2) + (7, 5, 9, 10, 10) + 20 = 11210d8 + 5d10 + 20 ⇒ (5, 1, 4, 8, 3, 7, 3, 2, 3, 4) + (7, 6, 3, 10, 6) + 20 = 9210d8 + 5d10 + 20 ⇒ (3, 3, 4, 7, 6, 7, 4, 8, 3, 3) + (5, 6, 7, 10, 7) + 20 = 103
hd cohort: 18d8 ⇒ (4, 3, 3, 3, 6, 7, 4, 3, 4, 1, 8, 7, 8, 7, 5, 7, 6, 5) = 9116d8 ⇒ (7, 7, 5, 7, 8, 1, 4, 5, 5, 4, 1, 4, 3, 3, 5, 2) = 7117d8 ⇒ (2, 7, 8, 1, 5, 3, 7, 2, 5, 2, 1, 5, 2, 6, 1, 3, 1) = 6115d8 ⇒ (7, 8, 1, 8, 3, 2, 1, 1, 3, 5, 6, 7, 4, 3, 7) = 66
17d8 ⇒ (3, 5, 5, 2, 3, 5, 3, 8, 5, 3, 7, 5, 3, 8, 1, 6, 2) = 7415d8 ⇒ (3, 6, 3, 4, 2, 6, 3, 5, 7, 7, 4, 6, 6, 7, 4) = 7317d8 ⇒ (7, 5, 7, 7, 6, 2, 1, 1, 1, 2, 7, 6, 2, 8, 4, 3, 8) = 7715d8 ⇒ (4, 5, 5, 8, 3, 8, 5, 8, 8, 4, 2, 2, 7, 4, 1) = 74
I had really hoped to get everything squared away with my characters, but they're basically hovering around 80-90% completion at the moment. The classes are static now, but it's taking me longer than I'd like to finish out feat and spell selection. They are definitely viable to go forward if you are ok with me adding in feats and spells over the next few days since the characters basic combat functionality is online (i.e. Snowflake throwing exploding ornaments and
On myth-weavers, I normally set up broad categories like Statblock, Feats, Class Abilities, etc. in spoilers and then put each item in it's own spoiler or ooc with the description. Takes a while, but is pretty easy to search and makes it so you can instantly know what an ability does without scrolling past pages of text or having to go to search nethys or d20pfsrd.
Dragon Style gives your first unarmed strike 1.5xSTR and allows you to charge through difficult terrain. The second feat in the style chain, Dragon Ferocity, ups the damage on your first unarmed strike to 2xSTR and all other unarmed strikes get 1.5xSTR. So the debated question is whether this section from Power Attack applies, "This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls." And whether this part of the Monk's Unarmed Strike qualifies it "A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons." -----------------------------
I wish you could upload your own. Found this (currently free) pdf of a gingerbread golem yesterday https://www.drivethrurpg.com/product/121268/Gingerbread-Golems?filters=4423 5_0_0_0_0. On the flavor side, I was really looking for a way for my summoner cohort to bring out clockwork soldiers. Finally found one, but it was a +2 metamagic feat which I'm pretty sure can't even apply to the summoner's SM ability since it's an SLA.
rolls again: 5d6 ⇒ (2, 6, 6, 6, 4) = 245d6 ⇒ (3, 5, 6, 3, 2) = 195d6 ⇒ (5, 3, 6, 4, 2) = 20
5d6 ⇒ (4, 3, 5, 4, 1) = 175d6 ⇒ (6, 1, 6, 6, 6) = 255d6 ⇒ (5, 1, 5, 4, 4) = 19 5d6 ⇒ (1, 4, 3, 6, 4) = 185d6 ⇒ (4, 1, 6, 1, 5) = 175d6 ⇒ (2, 4, 5, 1, 1) = 13
5d6 ⇒ (4, 3, 2, 1, 3) = 135d6 ⇒ (4, 3, 3, 3, 5) = 185d6 ⇒ (3, 6, 4, 4, 5) = 22
5d6 ⇒ (3, 6, 5, 4, 4) = 225d6 ⇒ (4, 3, 1, 3, 2) = 135d6 ⇒ (1, 5, 4, 2, 6) = 18
5d6 ⇒ (1, 3, 2, 1, 2) = 95d6 ⇒ (1, 3, 3, 1, 2) = 105d6 ⇒ (6, 4, 3, 1, 5) = 19
5d6 ⇒ (2, 3, 5, 1, 1) = 125d6 ⇒ (2, 6, 5, 1, 2) = 165d6 ⇒ (4, 4, 5, 6, 2) = 21
5d6 ⇒ (6, 5, 1, 3, 1) = 165d6 ⇒ (2, 4, 2, 5, 1) = 145d6 ⇒ (3, 1, 6, 3, 3) = 16
5d6 ⇒ (6, 6, 1, 6, 6) = 255d6 ⇒ (4, 2, 6, 6, 3) = 215d6 ⇒ (3, 1, 5, 4, 3) = 16
5d6 ⇒ (5, 1, 2, 6, 3) = 175d6 ⇒ (2, 2, 4, 1, 1) = 105d6 ⇒ (4, 6, 1, 5, 1) = 17
5d6 ⇒ (6, 4, 4, 4, 3) = 215d6 ⇒ (6, 1, 6, 6, 6) = 255d6 ⇒ (5, 1, 2, 4, 1) = 13
5d6 ⇒ (4, 5, 1, 5, 5) = 205d6 ⇒ (5, 1, 3, 5, 6) = 205d6 ⇒ (1, 3, 4, 3, 2) = 13
5d6 ⇒ (2, 3, 5, 3, 4) = 175d6 ⇒ (6, 3, 6, 1, 2) = 185d6 ⇒ (6, 4, 4, 1, 5) = 20
5d6 ⇒ (3, 1, 4, 3, 3) = 145d6 ⇒ (2, 1, 6, 1, 6) = 165d6 ⇒ (4, 6, 6, 5, 6) = 27
5d6 ⇒ (2, 5, 3, 4, 6) = 205d6 ⇒ (1, 2, 4, 4, 4) = 155d6 ⇒ (1, 4, 5, 6, 3) = 19
5d6 ⇒ (3, 6, 6, 4, 5) = 245d6 ⇒ (2, 2, 1, 1, 3) = 95d6 ⇒ (2, 6, 2, 4, 2) = 16
5d6 ⇒ (6, 1, 6, 1, 2) = 165d6 ⇒ (5, 6, 5, 5, 6) = 275d6 ⇒ (6, 1, 5, 1, 3) = 16
5d6 ⇒ (5, 3, 4, 3, 3) = 185d6 ⇒ (2, 2, 4, 3, 5) = 165d6 ⇒ (4, 6, 1, 6, 3) = 20
5d6 ⇒ (6, 3, 5, 6, 5) = 255d6 ⇒ (3, 4, 4, 1, 1) = 135d6 ⇒ (3, 3, 1, 6, 2) = 15
5d6 ⇒ (5, 3, 6, 3, 1) = 185d6 ⇒ (6, 2, 5, 3, 3) = 195d6 ⇒ (4, 4, 2, 4, 5) = 19
5d6 ⇒ (6, 3, 2, 4, 5) = 205d6 ⇒ (3, 5, 1, 5, 3) = 175d6 ⇒ (6, 3, 5, 1, 1) = 16
5d6 ⇒ (4, 2, 6, 2, 5) = 195d6 ⇒ (5, 1, 4, 3, 1) = 145d6 ⇒ (1, 4, 1, 1, 2) = 9
5d6 ⇒ (1, 3, 4, 4, 4) = 165d6 ⇒ (4, 2, 3, 1, 2) = 125d6 ⇒ (6, 4, 4, 3, 5) = 22
5d6 ⇒ (2, 4, 6, 6, 5) = 235d6 ⇒ (6, 6, 4, 1, 5) = 225d6 ⇒ (5, 3, 6, 2, 6) = 22
5d6 ⇒ (3, 1, 3, 4, 2) = 135d6 ⇒ (3, 5, 3, 5, 5) = 215d6 ⇒ (2, 2, 6, 1, 1) = 12
5d6 ⇒ (4, 4, 5, 5, 1) = 195d6 ⇒ (4, 3, 2, 5, 2) = 165d6 ⇒ (6, 2, 5, 1, 6) = 20
5d6 ⇒ (2, 6, 5, 5, 4) = 225d6 ⇒ (3, 6, 2, 3, 1) = 155d6 ⇒ (2, 4, 3, 5, 3) = 17
5d6 ⇒ (4, 1, 1, 5, 4) = 155d6 ⇒ (2, 1, 3, 6, 2) = 145d6 ⇒ (4, 1, 2, 1, 5) = 13
5d6 ⇒ (5, 6, 6, 6, 2) = 255d6 ⇒ (3, 2, 2, 5, 5) = 175d6 ⇒ (1, 4, 1, 2, 2) = 10
5d6 ⇒ (3, 6, 4, 5, 2) = 205d6 ⇒ (4, 6, 4, 6, 2) = 225d6 ⇒ (6, 2, 4, 4, 1) = 17
5d6 ⇒ (6, 4, 1, 2, 5) = 185d6 ⇒ (4, 4, 2, 6, 4) = 205d6 ⇒ (6, 2, 3, 3, 5) = 19
5d6 ⇒ (5, 2, 3, 1, 4) = 155d6 ⇒ (1, 4, 2, 2, 6) = 155d6 ⇒ (5, 3, 3, 6, 5) = 22
5d6 ⇒ (1, 4, 2, 2, 1) = 105d6 ⇒ (3, 6, 5, 2, 5) = 215d6 ⇒ (5, 3, 5, 4, 5) = 22
5d6 ⇒ (6, 4, 6, 4, 5) = 255d6 ⇒ (3, 6, 5, 4, 5) = 235d6 ⇒ (4, 5, 5, 6, 6) = 26
5d6 ⇒ (6, 3, 4, 2, 2) = 175d6 ⇒ (1, 5, 3, 2, 2) = 135d6 ⇒ (1, 4, 3, 5, 4) = 17
5d6 ⇒ (6, 3, 2, 5, 2) = 185d6 ⇒ (5, 3, 3, 2, 1) = 145d6 ⇒ (2, 6, 5, 6, 6) = 25
5d6 ⇒ (4, 5, 6, 3, 2) = 205d6 ⇒ (3, 6, 1, 1, 1) = 125d6 ⇒ (6, 4, 1, 6, 3) = 20
5d6 ⇒ (2, 6, 5, 4, 3) = 205d6 ⇒ (5, 4, 3, 1, 2) = 155d6 ⇒ (1, 5, 3, 1, 5) = 15
5d6 ⇒ (2, 2, 1, 6, 4) = 155d6 ⇒ (5, 5, 5, 3, 2) = 205d6 ⇒ (4, 2, 6, 3, 3) = 18
5d6 ⇒ (3, 2, 2, 2, 1) = 105d6 ⇒ (5, 4, 1, 5, 6) = 215d6 ⇒ (1, 3, 1, 2, 1) = 8
5d6 ⇒ (1, 1, 2, 3, 5) = 125d6 ⇒ (5, 4, 1, 3, 2) = 155d6 ⇒ (4, 4, 6, 2, 5) = 21
5d6 ⇒ (6, 1, 5, 1, 5) = 185d6 ⇒ (6, 6, 4, 1, 5) = 225d6 ⇒ (4, 1, 5, 3, 3) = 16
5d6 ⇒ (3, 4, 3, 1, 2) = 135d6 ⇒ (1, 6, 2, 2, 6) = 175d6 ⇒ (1, 2, 6, 4, 3) = 16
5d6 ⇒ (5, 6, 2, 4, 4) = 215d6 ⇒ (2, 5, 6, 3, 1) = 175d6 ⇒ (4, 1, 3, 6, 5) = 19
5d6 ⇒ (5, 6, 6, 3, 4) = 245d6 ⇒ (6, 6, 4, 3, 3) = 225d6 ⇒ (3, 5, 2, 5, 6) = 21
5d6 ⇒ (4, 1, 5, 2, 2) = 145d6 ⇒ (6, 6, 6, 2, 6) = 265d6 ⇒ (4, 1, 2, 5, 3) = 15
5d6 ⇒ (5, 4, 6, 2, 1) = 185d6 ⇒ (2, 5, 5, 2, 6) = 205d6 ⇒ (3, 3, 3, 3, 5) = 17
I'll drop my folks back down then. @Tinsel It was a 3pp animal companion "class" that gave an additional size growth at high levels. Since you can't go "prone" while on horseback (I'm assuming you would probably have to succeed on a ride check or fall from the saddle) I was flavoring it as "mounted" to the reindeer's back.
RAW, unless you are doing the druid shenanigans, 16d6 is basically the biggest bit of dice you're going to get so that makes sense they wouldn't bother adding in bigger numbers. Can you check my rules mastery (and even more cheese) with the below? Absolutely ridiculous plan: So I plan to have Peppermint riding his gargantuan--at times colossal (Goliath Druid/Mammoth Rider with a 3pp animal companion thing)--reindeer having mounted a double hackbut to the reindeer's back. Mix in 4 3pp feats and we end up with this: Peppermint wields a Gargantuan hackbut (Goliath Grip allows him to be treated as one size bigger--Large--and the Titan Technique trio allows him to wield weapons with their regular handedness up to two sizes larger for a cumulative -6 to attack--Huge then Gargantuan). Peppermint then wild shapes into a Huge Storm Giant thus taking the Gargantuan weapon to Colossal+1 (Titanic, I think).
As these three increases are virtual size increase, actual size increase, and one dealing with simply wielding the weapon, they should all stack, correct? I also came across a slightly more ridiculous gun that uses 3d12, but has seven barrels to load (may have a way to fix that). So assuming the above, that one should work out as:
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