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Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() You're right - I saw he was looking to baricade, and missed that he changed course. Jack will do the same. As Elliot rushes out with a statue, Jack shrugs, grabs a thick book, and follows. ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() "What is that?" Jack Forrester looks for the closest weapons, something that can be used as a cudgel. Then he takes cover behind the desk until there is some more obvious action. ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() Since I didn't invest in either of those, I assume I have the default... Intimidate(15/7/3): 1d100 ⇒ 33 Jack sits quickly and quietly, intent on not missing anything in this conversation. ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() "Demons, sperpent-men, and paying out life insurance... what have you all been through? I mean, what have I gotten myself into? I know what they told me, but you all seem deep in the weird... and I am the best you could find to help?" ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() I still need to buy equipment, but does it look like I have the basics covered? I am still writing a longer backstory, but I got called away for a family emergency and am on the road today and tomorrow at least. ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() Good luck. And on behalf of the rest of the world, thank you for being aware and protective of your fellow humans! Sorry for all who had to sacrifice here. ![]()
![]() Jack here started this AP back in 2018, but eventually it didn't work out. I have another character on it's second group for the same, but it also appears to have now dried up. In any case, I would need to bring it up to level 7, and it looks like it was on a 22 pt buy, but it should be easy enough to adjust that as well. Let me know if you are interested and I can bring him up to speed. ![]()
![]() Jack seems like a loner, but he is really a very personable and loyal friend - if you take the time to know him, which few people have. Word around Sandpoint is:
Jack Forrester was always a large kid, very strong and athletic. His earlier years were spent with his parents, his mother kind and his father tough, but fair. A man of very few words, his father taught him what most father's needed to teach their sons, including some basic fighting skills and survival techniques. Often they would go out hunting or fishing together. His father never spoke much about his own childhood, but occasionally his mother would tell a story of how they met, or how her mother-in-law was a crazy old woman. Life was pretty good in their isolated cabin, at least it was until that fateful day. Returning from a rather successful day of fishing, Jack was inside the cabin when he heard his mother scream. Running out to see what was happening, he saw a group of goblins beating his father, his mother lying on the ground next to him in a pool of blood. Seeing the boy, a few of the goblins turned to the house to grab him too, but his father made a heroic effort to tackle both. Yelling to his boy, the man said "Run!" as one of the monsters put a spear through his back. Frightened and confused, Jack shut and barricaded the door. In response, they took great joy in lighting the cabin on fire and watched it burn. Jack, too afraid to go face them, waited until the house was burning on all sides. One of the rafters fell on him, burning him badly - the scars still show on his face. He took refuge in the fireplace, and there he found a secret opening in the back that allowed him to escape, unnoticed by the now drunk thugs who were busy collecting horses and whatever of value they could find. Still hearing his father's voice, "Run!", Jack made his way to a nearby village. The local healer did what he could for poor Jack, but the boy was scarred for life, both physically and mentally. The healer took him in, fed him and clothed him, and helped him return to the cabin to see what, if anything, was left. There was nothing except the burnt remains of his family and their cabin. Jack tried a number of trades, but nothing seemed to suit him. He joined a militia and learned how to fight. After a few years, he was recruited as hired muscle for a sailing ship. As it turns out, life at sea was not meant for the young man, who was sick every day. Finally, he disembarked at a stop in the small village of Sandpoint. With his meager savings, he bought a small plot of land on the outskirts of town. Occasionally, Jack would wander into town, looking for odd jobs or occasionally working as a bouncer during some of the more rowdy festivals. Others may still consider him an outsider, but to Jack, he has grown to love his adopted home… and of course, he has a pure hatred of goblins. ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() I hate to add to the problem, but I am finding myself quite overloaded at the moment (and for the next month or two at least), and need to start dropping out of a few games. I can muddle through for a bit, but I am afraid I won't be able to keep up the pace. So, if you look for 1 replacement, might as well make it two. I thank you for the game, and intended to push through to the end, but work and home responsibilities have ramped up and have just got me slammed. ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() "Fire can get out of control very quickly! Just... don't..." You can hear the edge of fear in Jack's voice. Jack trudges through the snow, and fires an arrow at the green fir.
Crit Confirm?: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
What is with my dice rolling? ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() Jack watches the flask disappear, and is clearly stunned by the move. "Very well, then," he growls in a low tone. Jack trudges on, slower than Ruso but checking for any missed signs. Survival Aid: 1d20 + 5 ⇒ (19) + 5 = 24 ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() "What'd you find there? Is that a journal?" Jack flips through it to get a sense of what is in there. He also sniffs the flask, and then takes a swig. Offering it to the others, he says "Here, maybe this will take the edge off..." I think we would all like snowshoes! But I agree, Ruso - you put them on to help with mobility for scouting. ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() Know, nature: 1d20 + 5 ⇒ (7) + 5 = 12 "Looks like someone got hurt. I can't quite tell that animals were involved, but there were humans as well. We should follow these tracks, I think, and see who survived." ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() Survival, take 10 +2 aid: 10 + 5 + 2 = 17 "I can probably give you the basics. Been surviving for year... never failed to survive yet!" Jack looks for signs of shelter or otherwise favorable terrain, and directs the others in finding suitable firewood and making natural wind blocks and insulation. ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() GM:
Correct - still wearing it. Don't know what it is, though! "I hope we find something soon. This is brutal winter weather." Jack continues to look for signs, tracks, etc. as they climb. Perception: 1d20 + 5 ⇒ (11) + 5 = 16 ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() "Not sure it will bother to follow me again, but I'll try." Power Attack: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17
If that doesn't cut it...
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Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() "Hey, I am trying here! Don't be directing your attacks at me." Jack is getting very frustrated and getting tired, and it is definitely showing. "Where are you going?" he growls at the undead monster. Power Attack: 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6
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Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() Jack continues to swing and swing.
"I think this is a cursed sword. I am not sure I would hit the side of a barn today!" ![]()
Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() Jack swings his heavy sword in an overhead manner, praying quietly for some luck. He doesn't get it. Power Attack: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11
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Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() Jack re-enters the fray swinging the long sword of cold iron, hoping sheer force is enough to win the day. Clearly, it is not. Power Attack: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5
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Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() Jack comes around Wulfgar, trudging through the snow, and then tries to smash through blue. Power Attack: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
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Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() Jack wants to cut into the blue skeleton rather than leave it an opening, but Semik seems to be shouting orders, and Jack has had too many bad experiences this week to argue against wisdom. So he continues to trudge around Wulfgang, and swings his sword at the green one. Power Attack: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
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Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.
![]() "I know you are anxious to travel back to town, but it seems our way is forward. If we don't pursue this fey now, we could lose the trail, and more damage could be done. We have secured this place - you are welcome to stay here in the meantime." Are the sick men likely to get better, and are they friendly or are they minions of the cleric? And it looks like maybe we let the cleric simply die... I saw Irina suggest healing him, but none of us really moved to do so. Might have been oversight...
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