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F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Bummer! No worries. Thank you for running this game. The flavor was fun, and the challenges were different from most other scenarios. Who knew steaming fields would nearly be the death of us, right? Yeesh! ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp." As soon as the fight is over, Itka flies down to begin patching up those who are wounded. Fortunately, her skill isn't nearly as deficient as her bedside manner. Her prodigious scowl and perfunctorily rough handling of wounds would be enough to convince most people they'd rather keep bleeding. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Not trained in either Thievery or Engineering Lore. "Hmp." Itka nods once as the last bandit is splattered against the control panel. Some of his viscera lands on a rope-like thing that connects the control panel to the robot. Her eyes narrow. Hmmmmp. What will happen if the connection is severed? She's determined to find out. Frost-covered tendrils of black grease stretch and writhe. Picking up a blade from a fallen bandit, they hurl it at the cord. Telekinetic Projectile vs. the cord, with Reach Spell: 1d20 + 16 ⇒ (14) + 16 = 30
◆ Reach Spell, ◆◆ Cast a spell ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp. It would be my pleasure." Itka growls grimly. She soars menacingly toward the lone mage, rising a bit to his level. Coarse, guttural intonations tumble from her lips like an avalanche. Suddenly, a large boulder at the edge of the cliff face detaches and rises up on chicken legs (Spirit Object). It scuttles over to the mage and kicks him in the back of the knees. Spirit Object, 4th Rank vs. Yellow Mage: 1d20 + 16 ⇒ (17) + 16 = 33
◆ Fly, ◆ Cast a spell, ◆ Sustain a spell ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp." Not being fond of getting shot, Itka rises high enough that she ought to be beyond the robot's range. (Now at 25 ft) She flies closer to Yakuthiel and casts Guidance on him. ◆ Fly, ◆ Fly, ◆ Cast a spell ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp." Itka's hunched form, draped in worn black cloth, rises ominously into the air. Her beady eyes dart over the battlefield. Noting Yakutheil's fall, she soars in his direction. She's mildly surprised at this turn of events. It seemed the bandits they fought earlier were simply lucky in their placement, rather than particularly skilled on their own. Their leader, however, is proving to be a pest. She shoots him a contemptuously threatening glare. Itka will rise 15 feet into the air. I think she'd be able to see Yakuthiel fall, since he's right at the edge of that ledge. ◆ Fly, ◆ Fly, ◆ Fly ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() GM Watery Soup wrote: Arfsnarf and Itka take to the skies. A reminder that flying upward is difficult terrain. I think Arfsnarf accounted for that. Itka hasn't moved yet, but I'll keep that in mind. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() DC 21 basic Reflex save vs. 22 electric damage: 1d20 + 13 ⇒ (2) + 13 = 15
Itka's lip curls contemptuously as she's zapped. "Hmp." She casually pulls a scroll from her pack and reads its incantation aloud, her gravelly voice resounding in the canyon like a granite boulder grinding over irregular pebbles. Her eyes film over with solid black, and fingers of frost spread across the parchment before it disintegrates into snowflakes that fall from her hands. Using her Society-issued scroll of Fly. ◆ Interact, ◆◆ Use Scroll ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp. Someone has a few screws loose." Itka remarks dryly. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() GM Watery Soup wrote:
Wise enough to know that her chances of undermining Baric's estimation of her worth would increase dramatically if she tried to show off or boast right now, Itka simply glowers menacingly and utters her characteristic "Hmp." In response to the challenge to destroy the Blue Streaks, she replies: "Hmp. They still intend to hit the caravan, per the note we recovered, and we were instructed to foil their plans once we are certain the caravan is safe. Baric, if you and the other Gorumites guard the caravan while we're gone, we will go end their threat. Permanently. Hmp." ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp. Don't make us sound too tough." Itka grumbles sarcastically, knowing how Gorumites think. Then again, she's the one hobbling with a cane, so she's in no place to throw stones. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() No spells used for healing. Between Ra'uf and Itka, everyone should get back to normal with time. Itka is unimpressed. Sure, they could break her body in half if they got close enough, but phrases such as "turn back while you piss yourselves" sound like ridiculous posturing to her. The witch looks right past Landra Steelreaper as if she's nothing more than a gnat and addresses the rest of the Gorumites with her grinding, gravelly voice: "Hmp. We are here for Baric the Bloodfist." ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp." Not knowing that Arfsnarf was actually hit, Itka keeps her distance and doggedly continues slinging muddy rocks at the bushes. If Arfsnarf gets close enough to Itka and she can target him, she can use her wand of 2nd level Soothe on him. Telekinetic Projectile vs. green metal bush: 1d20 + 16 ⇒ (3) + 16 = 19
◆ Reach spell, ◆◆ Cast a spell ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp." Noting that the bushes seem less active now that one has been destroyed, Itka focuses fire on the one that Princess Clover just smashed. This time, her frosty, greasy black tendrils are extra long, stretching in a creepily disconcerting way to grab a mud-covered stone and fling it at the south-most bush. Telekinetic Projectile vs. cyan metal bush: 1d20 + 16 ⇒ (8) + 16 = 24
◆ Reach spell, ◆◆ Cast a spell ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Itka watches a spurt of acid splash onto the ground beside her. "Hmp." Her lip curls in disgust. She sends another mud-covered rock hurling towards the south-most bush before backing up a bit to get out of range. Telekinetic Projectile vs. cyan metal bush: 1d20 + 16 ⇒ (8) + 16 = 24
◆◆ Cast a spell, ◆ Stride ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Well, I used half of my spell slots on Marvelous Mounts, so I'm limited in what I can do here. "Hmp. Of course there are bandits." Knowing that they'd be able to hurt her before she could get close enough to hurt them, Itka decides to try to help Yakuthiel with the metal bush first. She conjures greasy black tendrils coated with frost, which pick up a mud-covered rock and fling it at the hazard. Telekinetic Projectile vs. south-most metal bush: 1d20 + 16 ⇒ (3) + 16 = 19
"Hmp. Unimpressive," she mutters, then casts Guidance on Arfsnarf. ◆◆ Cast a spell, ◆ Cast a spell ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Itka hobbles closer and casts Guidance on Yakuthiel. "Hmp. You're all going to need baths after this," she grumbles, wishing she'd prepared the appropriate spell for that. ◆ Stride, ◆ Stride, ◆ Cast a spell ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Correction on the Tracker: Itka drank a moderate healing potion, so she's now at 21/80 HP. As soon as everyone is clear of the mud pits, Itka begins treating her teammates' wounds. Narratively, I assume Ra'uf would also start healing people, so I'll start with two for now and give him a chance to post. Treat Wounds, Princess Clover, DC 15: 1d20 + 12 ⇒ (16) + 12 = 28
Treat Wounds, Ra'uf, DC 15: 1d20 + 12 ⇒ (14) + 12 = 26
Once we make camp, Ra'uf and Itka can keep healing folks until we're all healed. Do we need to roll for that? Itka heals 24 HP overnight. Glowering at the town of Torch as if it has personally insulted her (it hasn't; she's just grouchy), Itka grumbles: "Hmp. An extra day sounds like a good buffer, but we know how quickly it can dissipate. I suggest we resupply quickly and get moving at first light." Itka will buy two Lesser Healing potions for a total of 24 gp. For the rest of our journey, Itka can prepare Marvelous Mounts 6 times. Ra'uf's will have a long tail that unrolls into a ramp so he can mount, and straps on its back to secure his chair. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() DC 27 basic Reflex save vs -19 B plus -18 fire: 1d20 + 13 ⇒ (13) + 13 = 26
"Ssssss! Hmp!" Itka hisses in pain, limping back away from the mud. "Hmp. An ignominious death by steaming mud pit wasn't my plan for the day." She slumps to the ground, nursing her wounds as best she can, but she needs to wait an hour to Treat Wounds again. One of her healing potions disappears into her gullet. Moderate Healing Potion: 3d8 + 10 ⇒ (1, 4, 3) + 10 = 18 "Hmp. Never enough." ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() I have prepared 3 more castings of Marvelous Mounts, so we're covered there. I vote to go around. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() DC 27 Reflex save vs -17 B and -17 fire: 1d20 + 13 ⇒ (4) + 13 = 17
Itka, however, isn't nearly so spry. Badly burned, she grumbles and grouses as she pulls out her wand to cast a healing spell on herself. 2nd Rank Soothe: 2d10 + 8 ⇒ (1, 8) + 8 = 17 "Hmp. Not good enough." Grabbing her healing kit, she begins treating the burns. Treat Wounds DC 15: 1d20 + 12 ⇒ (20) + 12 = 32
Itka's at 40/80 HP now. Reminder: Itka cast Guidance on Ra'uf for next round. OR, hear me out: we can go around and not die. (eyebrows waggle convincingly) ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Itka decides it's better to cast Guidance on Ra'uf so he can truly fix this mess. For the next round, I guess. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp." Itka animates large stones and other big-ish solid detritus, causing chicken legs to sprout from them, and instructs them to line up and lay themselves down to make a path across the mud. Crafting: 1d20 + 14 ⇒ (2) + 14 = 16 She didn't count on it taking so long, though. She falls behind the others. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() DC 20 Arcana: 1d20 + 14 ⇒ (3) + 14 = 17 Itka squints into the distance. Hmp. Are my eyes failing me? I recommend crossing the steamy mud. Itka can do Crafting +14. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Itka will "aid" Ra'uf's Nature/Shortcut rolls by staying out of his way and keeping her mouth shut. No sense in risking a crit failure on an Aid roll. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp. Once we find the blockage, we can use grappling hooks to wrench it free." Crafting: 1d20 + 14 ⇒ (4) + 14 = 18 This is going well. :/ ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Quote:
Who's rolling to locate the blockage (nature/survival), and who's rolling to break it (crafting, athletics, etc.)? Looks like Ra'uf needs some serious Aid to bump up to a Success, but Itka's unlikely to be any help there. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Quote: Alright, let's just vote between these three options. 1. Combat, 2. Skill, 3. 1-day penalty. 1. Skill 2. Combat 3. Penalty Itka has +2 to both Nature and Survival, but +14 on Crafting. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp. We might have to, but we'll need to be quick if we do. Time isn't our ally here." Itka grumbles, ready to re-mount if the others say the word. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp. Can anyone cast a spell to create water or move earth to dig a well?" Itka's strengths lie elsewhere. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Itka has a whopping Nature +2, so will continue to use Perception for initiative. @Ra'uf: Are you Trained or Expert in Nature? As in, can we use the Follow the Expert activity? ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() So far it looks like Itka will be preparing Marvelous Mount for herself, Arfsnarf, and Morrin. That's all her 2nd level spell slots. I might consider preparing it thrice at 3rd level too, in case we get ambushed by an AOE. Bonus: heightening it to 3rd allows them to walk on water for one turn. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() @ Morrin1: Sure thing! Yakuthiel Treeflyer wrote: A cart is 3 gp and goes the speed of the animal pulling it, and has one pilot and one passenger. Ra'uf could be the pilot. A wagon is 25 gp, and also goes the speed of the slower of the two animals pulling it. It has one pilot and four passengers. Do we have someone who could reliably pilot a wagon or a cart? Who has a good Nature or Driving Lore modifier? ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Itka doesn't want to mess with caring for a horse. She will buy a scroll of Marvelous Mount for 12 gp. Her familiar will consume it, and she'll prepare it as many times per day as the group needs (minimum once for herself). Let me know if you want it. She's happy to cast the spell in such a way that the "fantastical creature" has a side hitch for Ra'uf's chair. No sense in dragging him behind where he'd get hit with manure and have nothing to see but a large fantastical rump in front of him. She will dismount if she has time before combat, since she doesn't want her mount to go poof. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Society +14 to Recall Knowledge about Numeria. Itka nods sagely as the Clacky Rock turns up a good number. "Hmp." She doesn't seem overjoyed by it, but perhaps that's an emotion the grouchy witch never feels. "Hmp. I assume there's a good reason the Gorumites will be waiting 10 days when the caravan would take 15 days to reach them. [b]"Hmp. Horses might be a problem for Arfsnarf. They tend to react strongly to goblins. Hmp. I could prepare Marvelous Mount, if I can find a scroll of it before we go." If Itka can buy a scroll of Marvelous Mount, she could prepare enough castings for the whole party if she dedicates all her 2nd and 3rd level spell slots to it. Disadvantage: if the Mounts take more than 10 damage during the day, they disappear and we're walking. At the very least, she can prepare it for Arfsnarf so he doesn't have to constantly risk getting killed by his mount to keep up with us. She'll probably buy a warhorse if it's available, and plan on using the spell as a backup. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() A hunched, graying dromaar woman limps up to the group, leaning heavily on a heavy wooden cane. She eases herself into a chair with a repressed groan, her face settled in what appears to be a permanent glowering frown. "Hmp. Ra'uf. Good to see you." She nods to the others. "Hmp. Name's Itka. I also cast spells." Her left hand slips into her pocket and produces a tiny nibble of bacon, which she transfers to her right pocket. A quiet squeak of appreciation follows. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp. I have to wonder if there was a mastermind behind all this, or if a bunch of opportunists spontaneously latched onto a single fraying thread without intentional coordination." Itka's gravelly voice retreats as she follows the researchers to offer her assistance. ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Chronicle looks good. I'll roll my downtime here and add it myself. Earn Income (Shadow Plane Lore) DC 22: 1d20 + 14 ⇒ (6) + 14 = 20
Thank you for running this. I appreciate the run-down, too. I wonder why they gave this one a title that implied a female boss when they didn't include one. Or was that Nevashi? ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp." Itka drops her Bane spell. It doesn't seem to be necessary anymore. She hobbles closer to the yellow elemental before casting Spirit Object on a large boulder nearby. It wobbles briefly before rising up on a pair of scaly, yellow chicken legs. The ambulatory boulder scuttles over to the yellow elemental, teeters a moment, then falls on top of it. The legs jerk once...twice...thrice...then fold up and meld into the boulder as if they'd always been there. Per the spell description, this boulder could be up to 4 Bulk. Spirit Object vs. Yellow: 1d20 + 16 ⇒ (15) + 16 = 31
◆ Stride, ◆◆ Cast a spell ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp." Itka grunts, enlarging her Bane spell and limping closer to ensure that the spell affects the green foe. Finally, she casts Guidance on Arfsnarf. ◆ Sustain a spell, ◆ Stride, ◆ Cast a spell ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Second time in a week that one of my posts has disappeared after posting (and verifying that it showed up when I refreshed the page). "Hmp. Make them come to us." Itka growls as she paces closer to the group and casts Bane. ◆ Stride, ◆◆ Cast a spell ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Did Itka's previous post get included in the tally? Turning from her botanical administrations, Itka casts Mystic Armor on herself and Guidance on Marigold. ◆◆ Cast a spell, ◆ Cast a spell ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() "Hmp." Itka hobbles over to a plant with white fungus on its leaves. After digging in her healing supplies a bit, she applies a mixture to a clean cloth and uses it to wipe away the fungus. A sharp smell fills the air nearby as the fungicide she is applying does its work. DC 22 Medicine to Treat Wounds vs. White: 1d20 + 12 ⇒ (14) + 12 = 26
◆ Stride, ◆ Medicine check, ◆ Medicine check ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Quote: In order to reactivate the rune in the center of the main island, the Pathfinders must nurture the plants with life energy. The two listed ways are (a) to pour a healing potion or elixir of life from an adjacent square using an Interact action, or (b) succeed at a DC 22 Medicine check to Treat Wounds, to revitalize the plants. However, since this adventure was written, there are several other ways that PCs have to apply vitality energy. I'll say that each seedling needs 20 vitality to be consistent with an Expert-level Treat Wounds or a moderate healing potion. Clarification: It sounds like the scenario does NOT require healing potions, elixirs of life, or DC 22 Treat Wounds to reach a threshold of 20 vitality to succeed. Only the other ways to apply vitality energy do. Am I reading that correctly? If not, what if we pour a moderate healing potion on it and the dicebot rolls low? Also, do we have to do all 20 vitality energy in one attempt, or is a cumulative build-up allowed? (The answer to this might help inform Khunbish's choices.) ![]()
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
![]() Rannarix is better off than Itka. She's only got +10 Diplomacy and doesn't speak any of those languages.
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