Kulgara

Itka Biklest's page

1,219 posts. Organized Play character for Warah.


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Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none
GM chadius wrote:

Apologies. Please check off:

- A (escaped with Narcela)
- B (Lumna returns to Golarion)
- C (stole the Gale's Claw)

I think it should be as follows (correct me if I'm wrong):

Chronicle Sheet wrote:
Using the mysterious powers of the hallajin key, a magical crystal key inhabited by the alien Lumna, you traveled to the night hag Aslynn’s castle on the shrouded Shadow Plane and met with her daughter Narcela, a changeling eager to help stop her mother’s evil plans. You explored the Electric Castle, freeing kidnapped Ardis Scholars and escorting them to safety. You □ found a mysterious object, or □ you were unable to locate it among the strangeness of the castle. You saw Aslynn’s flying ship, the Gale’s Claw, and were interrupted by Aslynn’s nightmare, Deimostride! □ He escaped, or □ you defeated him in battle! Before leaving, Narcela underwent terrible pain caused by her mother. She □ transformed and you unfortunately had to fight her, or □ she was able to fight it off, but Aslynn spurred an angry Ardis Scholar, Bremix, into his own transformation! You escaped the Electric Castle with □ all the Ardis Scholars or □some of the Ardis Scholars, □ on the Gale’s Claw or □ through the hallajin key. Lumna □ made it back with you, or □ heroically sacrificed themself to get you home.

Otherwise, the Chronicle Sheet looks good. Thank you for running, GM chadius! And thanks for playing, everyone. See you around the boards!

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Itka gives Bremix a withering glare. How dare he complain about how he was rescued after what he did to her mind and the minds of her allies?! If looks could kill, he would be a corpse.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Clutching the railing with white knuckles, Itka silently searches for signs of Aslynn and Deimostride in their wake. She doesn't make eye contact or speak with anybody for a good long while.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Hmp. Oh no. Oh no. Oh no. Paranoia turns to panic as Itka realizes that her mind has been weaponized against her, and she still can't shake the effects of it. Logic and feelings war within her, but one thing cuts through it all: Aslynn is coming, and it's not safe to be here. She hobbles over to the controls and scans them, trying with shaking hands and even shakier mental focus to begin taking the ship out and away from certain death.

How to fly this thing?: 1d20 + 17 ⇒ (6) + 17 = 23
Arcana & Occultism +17, Crafting +15. Change the modifier as necessary.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Narcela's words... Doc's exclamation... Itka wants them to be true. It would be so much easier that way. Her head whips back and forth, trying to ascertain how genuine everyone is.

Perception 13 to Sense Motive: Is Narcela telling the truth? Is Doc truly untrustworthy? I realize the spell will interfere with her logic, but my thinking is that she'll spend some actions dithering in the face of facts that don't fit the feelings that the spell compels.

And I'm really sorry I screwed up how badly Itka was affected by the spell, guys.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

I apologize. I misinterpreted the description. Won't happen again.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Hmp. Now things get dangerous. Sweating bullets, Itka slips past Isaku, and is shocked that he doesn't attack her as she does so. Hmp. What game is he playing? Regardless, she needs to act quickly before the rest of her enemies scatter, as they're already starting to do. Sliding into a spot that allows her Bane spell to cover everyone except Isaku and Jakoby, she unleashes a Shadow Blast on the hopefully-unsuspecting combatants in a 30 foot cone.

Spirit damage: 6d8 ⇒ (4, 5, 6, 7, 6, 8) = 36
DC 27 basic Will or Reflex (target's choice) from every character/creature except Isaku and Jakoby.

She hates having Isaku behind her; her back crawls with unease at being surrounded, but she's not out of tricks yet!

◆ Stride, ◆◆ Cast a spell

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

No, just a regular failure, which is like a Success except it lasts for a whole minute. I even used a Hero Point (brought my total up to 23), for all the good it did.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Well, he's not UNwilling.

Hmp. It's nearly time. Itka has only one more spell to cast before she reveals herself. Her foes are doing a passable job of whittling each other down. She casts Heroism on herself, then sustains her Bane spell, causing it to envelope everyone.

All new creatures are considered enemies.

◆◆ Cast a spell, ◆ Sustain a spell

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

You get the income of the level you were while playing the game.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none
GM chadius wrote:
Itka: Do you consider Isaku to be your enemy? He is currently within your Bane radius.

Good point. Itka doesn't want to reveal herself just yet, so she would designate him as "not an enemy" for the purposes of this spell.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Hmp. Keep destroying each other. It'll make my job easier. Continuing to stall for time and preparing for the inevitable, Itka casts Bane and Shield. She doesn't expect her current tactic to last for long.

AC is now 28

◆◆ Cast a spell, ◆ Cast a spell

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none
Jakoby & Ro wrote:

Keen of all senses - a life spent outside honing each - Jakoby notices the subtle changes in Itka's and Doc Bloodshank's body language.

"You still with us, Itka?" recovering her swing, she whirls her katana forward, ready to strike again "What about you, Doc? You okay there?" she looks around her team "Doncha be thinking we'll be abandoning you here - we need you to pilot this ship!"

Suspicion tinges Itka's assessment of Jakoby's intent. She knows a response is necessary, but she doesn't want to reveal that she is aware of Jakoby's betrayal. Hmp. I need to keep them focused on each other. With Bremix right next to Jakoby, it shouldn't be too hard to get her to focus on him, right? "Hmp. Don't be ridicul--Watch out!"

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none
GM chadius wrote:

Itka feels a sense of >Paranoia< settle over her. Is anyone her friend here? Why are they helping a hag like Narcela escape?

Itka's Will Save:1d20+15 ⇒ (3) + 15 = 18 Feel free to Hero Point this if you wish.

Hero Point reroll of Will Save vs. Paranoia: 1d20 + 15 ⇒ (8) + 15 = 23

Oof. Not much better. Oh, well. What will be will be.

Hmp! Everyone--everyone's minds have been taken over by Aslynn! The mission was a trap all along! I have to get out of here and warn the Society! She's about to ask Lumna to take her home, abandoning the other Pathfinders to their chosen mistress, when she suddenly realizes that Lumna must have been working with Aslynn all along. A chill runs down her spine. Hmp. The only safe way to truly get home is this ship, but I need to kill or incapacitate everyone else so they don't kill me and go back to infiltrate the Society.

She watches the battle raging around her, desperate to spot a way to survive this debacle. Hmp. They're doing a passable job of fighting each other. Perhaps I just need to bide my time... Hmp. Yes. I'll let them wear each other down and mop up the leavings.

For now, she casts Moth's Supper on herself and backs up so no one can flank her. Sweat pours down her back as she hopes against all hope that Isaku doesn't shoot her point blank as she does so.

◆◆ Cast a spell, ◆ Stride

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Another day, another lecture on the Netherworld.

Earn Income, Netherworld Lore, T, DC 23: 1d20 + 15 ⇒ (13) + 15 = 28
Success for 16gp

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

DC 26 Will Save: 1d20 + 15 ⇒ (10) + 15 = 25

Itka nearly resists, but a lust for violence crests over her resolve. She balls her fist and punches Isaku in the ribs. Her knuckles pop on impact.

Fist vs. Isaku: 1d20 + 11 ⇒ (10) + 11 = 21
Nonlethal bludgeoning damage: 1d4 ⇒ 4

"Hmp! I didn't mean that." She's unnerved by the sudden impulse, and abashed at having attacked an ally. Antsy to get away before an even greater threat asserts itself, she tries to end this interruption with a casting of Vision of Death.

Bremix needs a DC 27 Will save vs. Vision of Death.

Then she casts Guidance on Isaku. "Hmp. Don't hit me back. You'll break bones," she grumbles.

◆◆ Cast a spell, ◆ Cast a spell

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

If there's time, Itka will cast Mage Armor on herself.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

"Hmp!" The sensation of all the healing washing over her as a full rest is compacted into 10 minutes is something Itka will never forget. For a brief moment, her frown clears as she gazes into nothing in wonder. All too quickly it's gone, and her deep-set frown returns.

Spell Selections:

Cantrips (5th rank): Detect Magic, Guidance, Needle Darts, Read Aura, Shield, Telekinetic Projectile
1st: Bane, Fear, Mystic Armor
2nd: Dispel Magic, Revealing Light, Soothe
3rd: Heroism, Moth's Supper, Slow
4th: Bloodspray Curse, Shadow Projectile, Vision of Death
5th: Shadow Blast, Shadow Siphon

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none
GM chadius wrote:

Itka

I need 2 DC 28 Fortitude saves versus (Curse, Emotion, Enchantment, Fear, Mental, Occult)
Also you're Dying.

Hmp! I should've seen that coming.

I thought everyone else would kill it before its turn. Should've paid better attention to the tracker. My fault.

DC 28 Fortitude: 1d20 + 16 ⇒ (17) + 16 = 33
DC 28 Fortitude: 1d20 + 16 ⇒ (13) + 16 = 29

The ministrations of her allies rouse Itka. She grumbles as she shoves herself to her feet. Noting the absence of foes, she quickly grabs the Hallajin Key and holds it up. "Hmp. Everybody gather around! We'll need to be at top form to face Ashlynn if that rat can find her. Lumna: We need your help now. Give us a full day of rest. Hmp. Please."

@GM: If possible, can we walk onto the space-ship as Lumna gets started?

Her eye catches the hiding scholars, and she shouts out to them: "Hmp. You there! Get the ship ready to leave!"

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Welp. All the baddies are out of range, even with Reach Spell. Shucks.

Itka's both relieved and irritated that the Deimostride has fled and is clearly too quick to be caught, at least by her. As the only foe is beyond the range of all her spells, she begins limping in the direction of the ship, ensuring that the last Nightmare is encompassed by her active spell. "Hmp. It's going to tattle to its master. Time to make ourselves scarce!"

DC 27 Will vs. Bane for the remaining Faded Dream

◆ Stride, ◆ Stride, ◆ Stride

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

My main concern was ensuring that we had enough charges to return. Now that we (almost) have an interplanitary ship, Itka would be concerned about an ambush while sailing the ship back home, so she'd reserve 2 charges and be able to use the rest.

Now I just have to remember when it comes around to my turn. ;D

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Reflex Save DC 28 vs 25 Fire Damage: 1d20 + 16 ⇒ (19) + 16 = 35
Success for 12 Fire damage

DC 26 Fort Save vs. Horsey Smoke: 1d20 + 16 ⇒ (2) + 16 = 18
Failure = Sickened 2

As the Deimostride canters up to her, Itka's prodigious resting-grouch-face deepens into a truly horrifying aspect. She flips it a rude gesture before stepping back and Sustaining her Bane spell.

Intimidation to Demoralize Deimostride: 1d20 + 13 ⇒ (5) + 13 = 18

Apparently it works better if her target is looking in her direction, though.

◆ Demoralize, ◆ Step, ◆ Sustain a spell

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

DC 26 Fort Save vs. Sickened 2: 1d20 + 16 ⇒ (4) + 16 = 20
Failure for Sickened 2

"Hmp-hack-hack-hack!" Itka scrambles out of the smoke, her coughs echoing like a barking seal's. Knowing that it would be better to be able to focus on the Deimostride without distractions, she decides to cast Bane to make it easier to take out the Faded Dream near her.

Faded Dream needs a DC 25 Will save (includes Sickened 2 penalty) vs. Bane, which is the dark red shape around Itka.

◆ Stride, ◆◆ Cast a spell

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Hmp. We need to handle this quickly. Pressed for time, Itka casts Slow on the Deimostride, then Shield on herself in quick succession. A thin film of lacy frost and shadows coalesces in front of her.

Deimostride needs a DC 27 Fort save vs. Slow.

◆◆ Cast a spell, ◆ Cast a spell

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

I will be unable to post on the 23rd and the 29th. I will likely be able to post from the 24th through the 28th, but it's not guaranteed. Please bot me as needed. Thank you!

Regarding Hero Points: I'm out, so I'll shamelessly beg for one. Is anyone else out? If so, you'll get my other vote.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Arcana DC 24: 1d20 + 17 ⇒ (13) + 17 = 30

Concurring with the others' assessment, Itka replies: "Hmp. Not here. We need to get Narcela back to one of the Lodges. They'll either have the resources needed to either stabilize her or quickly transport her to a Lodge that does. Let's move, people. To the sky ship, on the double!" She starts limping in the right direction, hoping against all hope that they can get back without having to fight a transformed and/or controlled Narcela.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

"Hmp." Reaching out her bony arms, Itka begins to dismantle the clapper from one of the bells. It nearly slips from her hands at the absolute worst moment, but she deftly catches it at the last moment.

Crafting DC 26: 1d20 + 15 ⇒ (1) + 15 = 16
Hero Point Reroll Crafting DC 26: 1d20 + 15 ⇒ (16) + 15 = 31

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

"Hmp. Agreed." Itka grunts, checking to make sure the Ardis Scholars are properly securing the items for transit.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

"Hmp. Check for traps and alarms first. But yes, we should take what we can." Itka remarks. Taking her own advice, she casts Read Aura (5th Rank) on all the Stasian technological objects and their surroundings, ignoring the magic of the objects themselves in favor of detecting whether and/or how the removal of these items would be noticed or defended. Whatever she senses she shares.

If we have 10 minutes for Identify Magic:
Identify Magic for traps/alarms (Arcana/Occultism): 1d20 + 17 ⇒ (14) + 17 = 31
On the off chance Religion would work, that's a +13.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Hunched, Itka thumps her cane angrily as she strides up to the leader of the remaining guards. Menacingly, she draws herself up to her full height, looming over him. In Shadowtongue, she growls:

Shadowtongue:
"Hmp. Stand aside. Now."

Intimidation, base DC 26: 1d20 + 13 ⇒ (7) + 13 = 20
I will use her last Hero Point if we end up one success shy of our goal.

Hero Point reroll, if necessary:
Intimidation, base DC 26: 1d20 + 13 ⇒ (18) + 13 = 31

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

"Hmp. Narcela, if you return with us, the Society can prevent you from turning into a hag, but we don't have the resources with us to be fully successful now." Itka addresses the group: "Hmp. I think we should prioritize getting everyone to safety before Aslynn's attempts manage to overcome her resistance. I second Doc's plan. While the Vault is an extra stop, the chance to gather such vital intel and possibly weaken Aslynn is too good an opportunity to miss. Regardless of our route, I suggest we bring all the Ardis scholars with us so that Lumna can get us all home at a moment's notice if Aslynn returns." ...or Narcela's will is overtaken.

Reminder that the Key takes 1 minute to transport us across Planes, so we can't use it to avoid a combat.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none
rainzax wrote:
BakBat wrote:
Argoni and Doc
Seconded

Thirded

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Itka takes a moment to cast Mystic Armor; this is too easy, so she expects a deadly trap.

AC 26

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

@BakBat: Do you have a Hero Point for that crit failure?

Adjusting the padding on her cane, Itka hobbles after the rest of the group. Her hips are aching furiously. Hmp. I'll never understand why anyone would want to live in a place where it takes so long to get from one end to the other, she grouses mentally.

Stealth, base DC 26: 1d20 + 15 ⇒ (13) + 15 = 28

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

"Hmp. I suggest we go to the prison cells. Isn't that where the last Ardis scholar is being kept? We must ensure that we achieve our primary objective before pursuing secondary ones."

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

"Hmp. Our priority is rescuing the Ardis captives, especially you. You can share information on what you made here once you're back to safety." Itka remarks, pulling out her healer's tools to help patch up Jackoby.

Only Trained, so I'll Aid whoever Treats Wounds on Jakoby.
Aid to Treat Wounds on Jakoby, DC 15: 1d20 + 13 ⇒ (5) + 13 = 18

Her touch is rough, but it does the job. Just like the rest of her.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Another blast of Needle Darts hurtles from Itka toward the remaining ghoul.

Needle Darts vs. Green: 1d20 + 17 ⇒ (3) + 17 = 20
Piercing damage: 7d4 ⇒ (2, 4, 4, 1, 3, 3, 1) = 18

She follows it up with a Guidance spell on Doc Bloodshanks.

◆◆ Cast a spell, ◆ Cast a spell

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

"Hmp." As the ghoul in White steps aside so that Isaku is directly between it and Itka, she twists her wrist with a contemptuous curl of her lip, causing its shadow tentacles to redouble their efforts to tenderize its flesh.

Malicious Shadow vs. White: 1d20 + 17 ⇒ (2) + 17 = 19
Bludgeoning damage: 1d10 + 4 ⇒ (2) + 4 = 6

Next she conjures greasy black tentacles to pick up a scalpel from a nearby workbench and fling it at the same target.

Telekinetic Projectile, Rank 5: 1d20 + 17 ⇒ (16) + 17 = 33
Slashing damage: 6d6 ⇒ (2, 2, 1, 5, 1, 6) = 17

◆ Sustain a spell, ◆◆ Cast a spell

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Earn Income: Netherworld Lore, DC 23: 1d20 + 15 ⇒ (7) + 15 = 22
Failure for 0.32 gp

Apparently everyone already knows all about the Netherworld, having just been there.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Once again, Itka causes White's shadow-tentacles writhe and pummel them.

Malicious Shadow vs. White: 1d20 + 17 ⇒ (17) + 17 = 34
bludgeoning damage: 1d10 + 4 ⇒ (10) + 4 = 14

With a quick flick of her wrist, the joint cracking and grinding painfully, she shoots a handful of needles at White as well.

Needle Darts vs. White: 1d20 + 17 ⇒ (16) + 17 = 33
Piercing damage: 7d4 ⇒ (2, 2, 3, 2, 2, 3, 2) = 16

◆ Sustain a spell, ◆◆ Cast a spell

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Itka narrows her eyes at the foe in white, limping forward menacingly. "Hmp." She suddenly rises to her full height, arms spread wide, and lets out a guttural shriek that brings to mind bones snapping in living flesh.

Intimidation to Demoralize White: 1d20 + 13 ⇒ (8) + 13 = 21

Once again, their tentacular shadow writhes and whollops them from every side.

Malicious Shadow vs. White: 1d20 + 17 ⇒ (3) + 17 = 20
bludgeoning damage: 1d10 + 17 ⇒ (7) + 17 = 24

◆ Stride, ◆ Demoralize, ◆ Sustain a spell

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Works for me. Going forward, I'll assume folks will speak up if they have input.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

If a PC would be KO'd, Lumna can intervene, but Itka wants to ensure that there are at least two charges left when we need to leave. If we can avoid having to go recharge the key that would be great.

Thoughts/input from the group on this strategy?

Vigilant Seal

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F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

As I would need to sustain each casting of the spell, no. Unless we can convincingly prop up the guards like a Weekend at Bernie's tableau, it looks like this isn't a realistic option after all. Bummer.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

No way to beat initiative ties, so I go after White.

Reflex DC 22 vs 19 Fire: 1d20 + 16 ⇒ (13) + 16 = 29
Success for 9 damage

"Hmp." Itka limps into the workshop in an effort to make future fireballs less effective. With a crude gesture, she casts Malicious Shadow on the guard in white that seemed to summon the white robed figure who cast fireball. The target's shadow suddenly writhes, splitting into tentacles that pummel them from all directions.

Malicious Shadow vs. White: 1d20 + 17 ⇒ (2) + 17 = 19
Bludgeoning damage: 1d10 ⇒ 3

◆ Stride, ◆◆ Cast a spell

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Everyone: What do you think of Itka using 5 charges to refresh her spells so she can Replicate the scholar in the workshop? There would be 3 charges left. The main issue is that if we get into combat I might forget that Itka has to keep sustaining the spell. She'll be effectively Slowed 1 if I remember and drop it if I don't.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Religion DC 26: 1d20 + 15 ⇒ (2) + 15 = 17

"Hmp! Narcela, are you okay? What was that?" Itka's brow is furrowed with concern, albeit tinged with irritation. Hmp. Of *course* there would be complications.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

"Hmp. Yes, but they're rather likely to check in on someone in a workshop. Hmmmp... I know a spell that could Replicate whoever we rescue. Leaving the Replica there to pretend to work would buy us some time if anyone peeked in. Unfortunately, I don't have it prepared today, and I'd need to sustain the spell even if I did." Itka looks at the Hallajin Key, wondering if it's worth using five charges to switch out her spell selections.

@GM: Would Cetezar and Dinetrie be level 8 or lower? If not, Replicate won't work.

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Wadding up some cloth, Itka ties it to the bottom of her cane and slips as silently as possible past the guards. Hopefully her bad hips won't act up on her for a bit.

Stealth: 1d20 + 15 ⇒ (8) + 15 = 23

Vigilant Seal

F Human (dromaar) witch 9 | HP 89/89 | AC 26 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 4: 3/3 | 5: 2/2 | Active Conditions: none

Despite a glower *nearly* intense enough to turn people to stone, Itka will Follow the Expert on the Alternate Routes like a professional.